John the fisherman the level 18 Cornac Summoner by soerenbach

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignArena
ModeNormal Roguelike
SexFemale
RaceCornac
ClassSummoner
Level / Exp18 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity13 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower42 (base 36)
Cunning49 (base 46)

Resources

Life-23/334
Equilibrium20
Healing Factor1.31
Regeneration5.3055

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth44.519345751312
See Invisible44.519345751312

Offense: Mainhand

Damage14
Accuracy50
Crit Chance15%
APR18
Speed1.00

Offense: Offhand

Damage14
Accuracy50
Crit Chance15%
APR18
Speed1.00

Offense: Spell

Spellpower10
Crit Chance13%
Speed1

Offense: Mind

Mindpower38
Crit Chance17%
Speed1

Offense: Damage Bonus

Physical+8%
Nature+8%

Defense: Base

Armour (hardiness)6 (30%)
Defense9
Ranged Defense9
Fatigue7
Physical Save20
Spell Save20
Mental Save27

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 11%( 70%)
Nature+ 10%( 70%)
Physical+ 7%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
5/5
2/5
Wild-gift / Summoning (advanced)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
1/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
5/5
5/5
1/5
1/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
5/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Light source
Tool
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By John the fisherman the Cornac Summoner level 10
74th Pyre 122nd year of Ascendancy at 23:20
see stats

Log

John the fisherman is poisoned!
John the fisherman's poison area effect hits Bee swarm for
4 nature damage.
John the fisherman's poison area effect hits Large white snake for
4 nature damage.
John the fisherman's poison area effect hits Bee swarm for
4 nature damage.
Bee swarm hits John the fisherman for 12 nature damage.
John the fisherman is on fire!

Poison from 3-headed hydra hits Brown bear for
5 nature damage.
Poison from 3-headed hydra hits Bee swarm for
9 nature damage.
Red crystal's Flame Bolt hits
John the fisherman for 63 fire damage.
Poison from John the fisherman hits Bee swarm for
7 nature damage.
Poison from 3-headed hydra hits Honey tree for
7 nature damage.
Star crusader casts
Searing Light.
Star crusader hits John the fisherman for 56 light damage.
Bee swarm hits John the fisherman for 11 physical damage.
Poison from 3-headed hydra hits Star crusader for
(3 absorbed), 3 nature (3 total damage).
John the fisherman stops regenerating health quickly.


Poison from Bee swarm hits
John the fisherman for 12 nature damage.
Burning from Red crystal hits
John the fisherman for 21 fire damage.
John the fisherman activates her
elm totem of healing!
Bee swarm misses John the fisherman.
White crystal's Ice Bolt hits
John the fisherman for 121 cold damage.
Poison from John the fisherman hits Large white snake for
7 nature damage.
Ritch flamespitter receives
111 healing from John the fisherman.
John the fisherman receives 168 healing.
Sand wyrmic stops regenerating health quickly.

Sand wyrmic hits John the fisherman for 60 physical, 20 cold (80 total damage).
Star crusader's light area effect hits Ritch flamespitter for
31 light damage.
Star crusader's light area effect hits
John the fisherman for 28 light damage.
John the fisherman the level 18 cornac summoner was tanned to death by a star crusader on level 20 of The Arena.