Greeeeelok the level 8 Yeek Summoner by zakfox

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp8 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution9 (base 14)
Magic11 (base 10)
Willpower33 (base 26)
Cunning17 (base 13)

Resources

Life146/146
Equilibrium0
Healing Factor1.0899722076361
Regeneration0.27249305190903

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage20
Accuracy30
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage21
Accuracy30
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower5.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue6
Physical Save16
Spell Save20
Mental Save20

Defense: Resistances

Blight+ 10%( 70%)
Nature+ 10%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
3/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
3/5
2/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 5 turns (stop reason: didn't move).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a ladder to the previous level here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


Space around you starts to dissolve...


You don't see how to get there...


You don't see how to get there...


You are yanked out of this place!

Ran for 9 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 108% power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (16/16, 104% power, 5 apr).
You gain 1.13 gold from the transmogrification of
stabilizing iron helm of constitution (+3) (0 def, 3 armour).
You gain 0.65 gold from the transmogrification of
iron helm of strength (+2) (0 def, 3 armour).
You gain 1.13 gold from the transmogrification of
grounding iron helm of strength (+3) (0 def, 3 armour).
You gain 2.21 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.50 gold from the transmogrification of
Skullcleaver (120% power, 4 apr).
You gain 0.99 gold from the transmogrification of
flaming iron mace (105% power, 2 apr).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.