










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 26 / 43% |
| Size | big |
| Lifes / Deaths | Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:03 / 140Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:12 Killed by demonic clerk at level 2 on the 74th Pyre 122nd year of Ascendancy at 18:25 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:32 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:38 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:45 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:52 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:01 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:07 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:16 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:26 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:33 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:40 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:48 Killed by forge-giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:58 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 01:10 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 01:23 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 02:19 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 03:01 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 03:53 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:01 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 05:58 Killed by Rhaloren Inquisitor at level 9 on the 4th Mirth 122nd year of Ascendancy at 09:58 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 12:35 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 12:52 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 13:07 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 13:16 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 13:26 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 13:39 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 13:53 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 14:04 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 14:20 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 15:38 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 15:55 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 16:05 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 16:17 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 16:27 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 16:36 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 16:49 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 16:59 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 17:13 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 17:21 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 17:36 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 17:43 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 17:53 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 18:05 Killed by worm that walks at level 11 on the 38th Dusk 122nd year of Ascendancy at 18:37 Killed by Xhuortra the Bringer of Doom at level 11 on the 39th Dusk 122nd year of Ascendancy at 08:58 Killed by Xhuortra the Bringer of Doom at level 11 on the 39th Dusk 122nd year of Ascendancy at 10:49 Killed by giant venus flytrap at level 11 on the 39th Dusk 122nd year of Ascendancy at 11:48 Killed by Xhuortra the Bringer of Doom at level 11 on the 39th Dusk 122nd year of Ascendancy at 12:31 Killed by Xhuortra the Bringer of Doom at level 11 on the 39th Dusk 122nd year of Ascendancy at 12:50 Killed by Xhuortra the Bringer of Doom at level 11 on the 39th Dusk 122nd year of Ascendancy at 13:21 Killed by Xhuortra the Bringer of Doom at level 11 on the 39th Dusk 122nd year of Ascendancy at 16:02 Killed by Xhuortra the Bringer of Doom at level 11 on the 39th Dusk 122nd year of Ascendancy at 16:29 Killed by Xhuortra the Bringer of Doom at level 11 on the 39th Dusk 122nd year of Ascendancy at 17:06 Killed by Xhuortra the Bringer of Doom at level 11 on the 39th Dusk 122nd year of Ascendancy at 17:27 Killed by blue jelly at level 12 on the 46th Dusk 122nd year of Ascendancy at 15:17 Killed by Isudhelaith the black jelly at level 13 on the 47th Dusk 122nd year of Ascendancy at 10:41 Killed by Emolaith the gelatinous cube at level 13 on the 49th Dusk 122nd year of Ascendancy at 01:06 Killed by Emolaith the gelatinous cube at level 13 on the 49th Dusk 122nd year of Ascendancy at 03:17 Killed by gwelgoroth at level 14 on the 62nd Dusk 122nd year of Ascendancy at 15:03 Killed by sick giant venus flytrap at level 17 on the 10th Haze 122nd year of Ascendancy at 01:35 Killed by Rantha the Worm at level 18 on the 19th Haze 122nd year of Ascendancy at 00:41 Killed by snow giant boulder thrower at level 18 on the 19th Haze 122nd year of Ascendancy at 03:23 Killed by onilug at level 18 on the 20th Haze 122nd year of Ascendancy at 04:18 Killed by Ser Thomas at level 18 on the 20th Haze 122nd year of Ascendancy at 08:05 Killed by quasit at level 19 on the 21st Haze 122nd year of Ascendancy at 01:46 Killed by onilug at level 19 on the 21st Haze 122nd year of Ascendancy at 13:54 Killed by dolleg at level 20 on the 22nd Haze 122nd year of Ascendancy at 03:07 Killed by Abare the thalore at level 20 on the 23rd Haze 122nd year of Ascendancy at 09:02 Killed by Abare the thalore at level 20 on the 23rd Haze 122nd year of Ascendancy at 09:59 Killed by Xanowen the cutpurse at level 20 on the 29th Haze 122nd year of Ascendancy at 16:21 Killed by Assassin Lord at level 20 on the 30th Haze 122nd year of Ascendancy at 02:48 Killed by Emelegamina the skeleton magus at level 21 on the 56th Haze 122nd year of Ascendancy at 13:45 Killed by skeleton magus at level 21 on the 57th Haze 122nd year of Ascendancy at 03:10 Killed by skeleton archer at level 21 on the 57th Haze 122nd year of Ascendancy at 04:09 Killed by animated skull at level 21 on the 57th Haze 122nd year of Ascendancy at 06:00 Killed by Yvetira the skeleton master archer at level 21 on the 57th Haze 122nd year of Ascendancy at 07:31 Killed by skeleton archer at level 21 on the 57th Haze 122nd year of Ascendancy at 08:46 Killed by Ser Thomas at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 02:58 Killed by Velythra the Blightborn at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 04:15 Killed by Velythra the Blightborn at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 04:56 Killed by Ser Thomas at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 06:10 Killed by Emyldaba the corrupted acidic digestor at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 10:17 Killed by Emyldaba the corrupted acidic digestor at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 10:31 Killed by Emyldaba the corrupted acidic digestor at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 11:28 Killed by elven blood mage at level 21 on the 1st Allure 123rd year of Ascendancy at 03:59 Killed by Grand Corruptor at level 21 on the 1st Allure 123rd year of Ascendancy at 13:06 Killed by Grand Corruptor at level 21 on the 1st Allure 123rd year of Ascendancy at 13:18 Killed by Grand Corruptor at level 21 on the 1st Allure 123rd year of Ascendancy at 13:28 Killed by Grand Corruptor at level 21 on the 1st Allure 123rd year of Ascendancy at 13:44 Killed by Grand Corruptor at level 21 on the 1st Allure 123rd year of Ascendancy at 13:57 Killed by Grand Corruptor at level 21 on the 1st Allure 123rd year of Ascendancy at 14:13 Killed by Cultist at level 21 on the 1st Allure 123rd year of Ascendancy at 16:00 Killed by Shasshhiy'Kaish at level 21 on the 1st Allure 123rd year of Ascendancy at 22:05 Killed by elven cultist at level 22 on the 2nd Allure 123rd year of Ascendancy at 07:24 Killed by Xanena the skeleton assassin at level 22 on the 5th Allure 123rd year of Ascendancy at 06:21 Killed by Nerolle the vampire at level 22 on the 5th Allure 123rd year of Ascendancy at 17:35 Killed by Xeruminne the skeleton warrior at level 22 on the 5th Allure 123rd year of Ascendancy at 21:09 Killed by Yvilratira the skeleton warrior at level 22 on the 6th Allure 123rd year of Ascendancy at 00:14 Killed by Emoyanne the skeleton mage at level 23 on the 7th Allure 123rd year of Ascendancy at 09:32 Killed by onilug at level 23 on the 8th Allure 123rd year of Ascendancy at 05:25 Killed by Poroth the orc soldier at level 23 on the 9th Allure 123rd year of Ascendancy at 17:01 Killed by multi-hued drake hatchling at level 23 on the 9th Allure 123rd year of Ascendancy at 20:41 Killed by Ser Thomas at level 24 on the 1st Regrowth 123rd year of Ascendancy at 05:16 Killed by Glitha the skeleton master archer at level 24 on the 1st Regrowth 123rd year of Ascendancy at 07:06 Killed by Glitha the skeleton master archer at level 24 on the 1st Regrowth 123rd year of Ascendancy at 07:25 Killed by skeleton master archer at level 24 on the 1st Regrowth 123rd year of Ascendancy at 08:45 Killed by luminous horror at level 24 on the 1st Regrowth 123rd year of Ascendancy at 15:25 Killed by The Master at level 24 on the 1st Regrowth 123rd year of Ascendancy at 22:11 Killed by ghoul at level 24 on the 1st Regrowth 123rd year of Ascendancy at 22:30 Killed by The Master at level 24 on the 1st Regrowth 123rd year of Ascendancy at 22:44 Killed by ghoul at level 24 on the 1st Regrowth 123rd year of Ascendancy at 23:45 Killed by The Master at level 24 on the 1st Regrowth 123rd year of Ascendancy at 23:58 Killed by The Master at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 01:15 Killed by dread at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 01:24 Killed by elder vampire at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 01:38 Killed by The Master at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 02:34 Killed by skeleton master archer at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 02:47 Killed by skeleton master archer at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 02:57 Killed by skeleton master archer at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 03:15 Killed by skeleton master archer at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 03:30 Killed by skeleton master archer at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 04:45 Killed by skeleton master archer at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 05:20 Killed by The Master at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 05:54 Killed by skeleton mage at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 06:05 Killed by The Master at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 07:13 Killed by The Master at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 08:24 Killed by Lord of Skulls (warrior) at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 09:26 Killed by armoured skeleton warrior at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 10:36 Killed by barrow wight at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 11:58 Killed by Aurodla the Invoker at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 03:07 Killed by Qonhr the Bringer of Doom at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 06:55 Killed by Qonhr the Bringer of Doom at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 07:52 Killed by Qonhr the Bringer of Doom at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 08:09 Killed by Qonhr the Bringer of Doom at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 08:32 Killed by Qonhr the Bringer of Doom at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 09:25 Killed by Qonhr the Bringer of Doom at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 10:36 Killed by elven cultist at level 26 on the 10th Regrowth 123rd year of Ascendancy at 07:32 |
Primary Stats
| Strength | 55 (base 51) |
| Dexterity | 23 (base 16) |
| Constitution | 38 (base 35) |
| Magic | 40 (base 27) |
| Willpower | 15 (base 10) |
| Cunning | 28 (base 11) |
Resources
| Life | 772/772 |
| Stamina | 222/222 |
| Vim | 200/200 |
| Healing Factor | 1.2102122670882 |
| Regeneration | 12.031511484951 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 35.549391208114 |
| See Invisible | 47.549391208114 |
Offense: Mainhand
| Damage | 118 |
| Accuracy | 49 |
| Crit Chance | 26% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Mind | +5% |
| Physical | +10% |
| Cold | +11% |
| All | +2% |
Offense: Damage Penetration
| Nature | +17% |
| Cold | +12% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 45.723073231957 (96.438666929426%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 20 |
| Physical Save | 31 |
| Spell Save | 23 |
| Mental Save | 24 |
Defense: Resistances
| Lightning | + 13%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 13%( 70%) |
| Blight | + 21%( 70%) |
| Nature | + 13%( 70%) |
| Acid | + 10%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Shadowflame | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the injured seer from death by Xanena the skeleton assassin. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by giant yellow ant. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by Xeruminne the skeleton warrior. Escort: repented thief (level 2 of Dreadfell) | failed |
You failed to protect the repented thief from death by large brown snake. Escort: repented thief (level 2 of Scintillating Caves) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed pouch of luminous horror dust. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Earylefast the pair of hardened leather boots (10 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 (+5 eff.) Damage when hit (Melee): 4 arcane Changes stats: +5 Lck / +4 Dex Changes resistances: +6% lightning / +6% temporal / +6% light Stealth bonus: +8 Silence immunity: +20% A pair of boots made of leather. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 14/25) : Effective talent level: 2.6 Power cost: 25 out of 14/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 86.88 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 86.88 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | stabilizing iron helm of constitution (+3) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Physical save: +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | focusing ash totem of healing [power 182] (12/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Elywe the DarkfoeCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +6% light / +12% blight Changes damage: +3% darkness Stun/Freeze immunity: +21% Life regen: +2.00 Rings make your fingers look great! |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around waist | hardened leather belt 'Glodawen'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +1 Dex / +1 Wil Changes resistances: +3% acid Reduces incoming crit damage: 15.00% Spell save: +7 (+4 eff.) Light radius: +3 See invisible: +12 Size category: +1 A belt that goes around your waist. |
| In main hand | Falinarimas the stralite greatmaul (56-85 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +12 temporal When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +10 Changes stats: +2 Mag Changes resistances penetration: +7% all Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +3% Massive two-handed mauls. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | Cuthyregobar the Frostpain (5 def, 18 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +18 Defense: +5 (+3 eff.) Fatigue: +22% Changes stats: +1 Dex Changes resistances: +3% blight Changes damage: +9% cold Critical mult.: +15.00% Maximum stamina: +10.00 A suit of armour made of metal plates. |
| Cloak | Velysevena the Sulfurbutcher (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 17 Changes resistances: +6% nature Changes resistances penetration: +10% nature / +5% cold Changes damage: +3% mind Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Life regen: +1.00 Amulets make your neck look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
savage's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Con Spell save: +10 (+5 eff.) Mental save: +7 (+3 eff.) Confusion immunity: +24% Maximum stamina: +13.00 Rings make your fingers look great! |
Ashzephyr (44-66 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +4 fire When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +20 (+10 eff.) Changes resistances: +3% mind / +6% blight Physical save: +9 (+5 eff.) Disarm immunity: +35% Maximum life: +20.00 Massive two-handed mauls. |
Betara the stralite greatmaul (51-76 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.0 - 76.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +14 fire When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 27% Damage when hit (Melee): 8 acid Changes stats: +4 Cun / +3 Con Infravision radius: +2 Massive two-handed mauls. |
GlarepyreInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +7 Cun / +3 Mag Physical save: +7 (+4 eff.) Mindpower: +8 (+4 eff.) Light radius: +2 Infravision radius: +3 A belt that goes around your waist. |
noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +6% blight Damage against: +15% Summoned Reduced damage from: +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Blindmortal the pair of dwarven-steel boots (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Damage when hit (Melee): 4 darkness Changes resistances: +15% lightning Changes resistances penetration: +25% darkness / +10% lightning Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betadassra the iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 temporal Damage (Ranged): 6 temporal Changes resistances: +6% temporal Changes damage: +6% blight / +3% temporal Spell save: +3 (+2 eff.) Mana each turn: +0.12 Maximum vim: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+7 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 39.48 fire and 42.58 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
This item will automatically be transmogrified when you leave the level.shocking dwarven-steel shield of winter (0 def, 6 armour, 78.5 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 19 lightning Damage when hit (Melee): 2 lightning On shield block: * Deals 76 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +2 Wil Changes resistances: +12% cold Talent granted: +1 Block Handheld deflection devices. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
193 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe of predation (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +1 Str / +1 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
GrinelenCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +2 Changes resistances: +3% blight / +6% fire / +6% darkness Critical mult.: +5.00% Spell save: +9 (+5 eff.) Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
TidestreakerInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% blight / +15% cold Mental save: +7 (+3 eff.) Life regen: +4.00 Maximum life: +40.00 Light radius: +6 See stealth: +6 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Light radius: +7 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 46). It can be used to release absorbed darkness in a 7 radius cone with a 70% chance to blind (based on lite radius), dealing 112.70 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Maximum life: +43.00 Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 331/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.yew wand of conjuration [power 230] (12/15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a magical bolt dealing 235 fire damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ser Thomas the Higher Doombringer level 26
3rd Regrowth 123rd year of Ascendancy at 10:45 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Ser Thomas the Higher Doombringer level 21
57th Haze 122nd year of Ascendancy at 07:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ser Thomas the Higher Doombringer level 10
11st Dusk 122nd year of Ascendancy at 19:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ser Thomas the Higher Doombringer level 20
22nd Haze 122nd year of Ascendancy at 02:17 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Ser Thomas the Higher Doombringer level 5
76th Pyre 122nd year of Ascendancy at 20:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ser Thomas the Higher Doombringer level 10
4th Mirth 122nd year of Ascendancy at 19:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ser Thomas the Higher Doombringer level 20
21st Haze 122nd year of Ascendancy at 14:56 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Ser Thomas the Higher Doombringer level 20
22nd Haze 122nd year of Ascendancy at 15:55 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ser Thomas the Higher Doombringer level 20
30th Haze 122nd year of Ascendancy at 06:23 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Ser Thomas the Higher Doombringer level 21
1st Allure 123rd year of Ascendancy at 22:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ser Thomas the Higher Doombringer level 18
19th Haze 122nd year of Ascendancy at 21:21 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ser Thomas the Higher Doombringer level 24
2nd Regrowth 123rd year of Ascendancy at 09:23 see stats
Log
Ser Thomas receives 220 healing.
Elven cultist casts Drain.
Elven cultist hits Ser Thomas for 123 blight damage.
Ser Thomas rushes out!
Elven cultist begins to fear you.
Elven cultist is on fire!
Ser Thomas's spell attains critical power!
Ser Thomas is surging arcane power.
Elven cultist is stunned by the burning flame!
Elven cultist is dazed!
Elven cultist is not dazed anymore.
Ser Thomas stops regenerating health quickly.
Weakness Disease from Elven cultist hits Ser Thomas for 14 blight damage.
Burning Shock from Ser Thomas hits Elven cultist for (41 absorbed), 0 fire (0 total damage).
Burning from Ser Thomas hits Elven cultist for (3 absorbed), 0 fire (0 total damage).
Ser Thomas hits Elven cultist for (142 absorbed), 0 physical, (11 absorbed), 0 temporal, (2 absorbed), 0 mind, (8 absorbed), 0 fire (0 total damage).
Elven cultist activates his torque!
Ser Thomas is silenced!
Elven cultist hits Ser Thomas for 100 mind damage.
Arorin the elven mage casts Earthen Missiles.
Elven cultist activates his torque!
Ser Thomas shrugs off the effect 'Silenced'!
Elven cultist hits Ser Thomas for 132 mind damage.
Ser Thomas the level 26 higher doombringer was mentally tortured to death by an elven cultist on level 1 of Dark crypt.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven cultist killed Ser Thomas!
Saving game...
Saving done.







































































































