










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Higher |
Class | Arcane Blade |
Level / Exp | 20 / 56% |
Size | medium |
Lifes / Deaths | Killed by giant venus flytrap at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:20 / 109Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:19 Killed by skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:32 Killed by Eilinomira the sandworm at level 9 on the 4th Flare 122nd year of Ascendancy at 12:36 Killed by bunny at level 10 on the 4th Flare 122nd year of Ascendancy at 17:31 Killed by bunny at level 10 on the 4th Flare 122nd year of Ascendancy at 18:12 Killed by Silada the snow giant at level 10 on the 24th Dusk 122nd year of Ascendancy at 00:24 Killed by Yvebrevea the forest wight at level 10 on the 24th Dusk 122nd year of Ascendancy at 06:13 Killed by Yvebrevea the forest wight at level 10 on the 24th Dusk 122nd year of Ascendancy at 07:01 Killed by cold drake hatchling at level 10 on the 24th Dusk 122nd year of Ascendancy at 16:44 Killed by snow giant at level 10 on the 25th Dusk 122nd year of Ascendancy at 09:37 Killed by Yvonor the cold drake hatchling at level 11 on the 25th Dusk 122nd year of Ascendancy at 11:07 Killed by greater telugoroth at level 11 on the 26th Dusk 122nd year of Ascendancy at 10:52 Killed by snow giant boulder thrower at level 11 on the 27th Dusk 122nd year of Ascendancy at 04:49 Killed by snow giant boulder thrower at level 12 on the 27th Dusk 122nd year of Ascendancy at 10:07 Killed by fire drake hatchling at level 12 on the 27th Dusk 122nd year of Ascendancy at 12:32 Killed by Haucklle the human at level 13 on the 39th Dusk 122nd year of Ascendancy at 00:35 Killed by Glorylravena the yellow jelly at level 13 on the 41st Dusk 122nd year of Ascendancy at 03:43 Killed by Glorylravena the yellow jelly at level 13 on the 41st Dusk 122nd year of Ascendancy at 03:56 Killed by Emelubressra the sandworm at level 13 on the 41st Dusk 122nd year of Ascendancy at 08:45 Killed by sandworm destroyer at level 13 on the 41st Dusk 122nd year of Ascendancy at 17:19 Killed by sandworm destroyer at level 13 on the 41st Dusk 122nd year of Ascendancy at 19:04 Killed by gwelgoroth at level 14 on the 45th Dusk 122nd year of Ascendancy at 04:54 Killed by gwelgoroth at level 14 on the 45th Dusk 122nd year of Ascendancy at 05:11 Killed by Velita the giant brown ant at level 14 on the 46th Dusk 122nd year of Ascendancy at 23:30 Killed by worm that walks at level 15 on the 51st Dusk 122nd year of Ascendancy at 14:20 Killed by worm that walks at level 15 on the 51st Dusk 122nd year of Ascendancy at 14:29 Killed by worm that walks at level 15 on the 51st Dusk 122nd year of Ascendancy at 14:43 Killed by worm that walks at level 16 on the 51st Dusk 122nd year of Ascendancy at 15:32 Killed by worm that walks at level 16 on the 51st Dusk 122nd year of Ascendancy at 15:43 Killed by worm that walks at level 16 on the 51st Dusk 122nd year of Ascendancy at 17:46 Killed by worm that walks at level 16 on the 51st Dusk 122nd year of Ascendancy at 17:55 Killed by worm that walks at level 16 on the 51st Dusk 122nd year of Ascendancy at 18:04 Killed by worm that walks at level 16 on the 51st Dusk 122nd year of Ascendancy at 18:22 Killed by Laanbhar the Bringer of Doom at level 16 on the 52nd Dusk 122nd year of Ascendancy at 10:47 Killed by bunny at level 16 on the 52nd Dusk 122nd year of Ascendancy at 11:01 Killed by Laanbhar the Bringer of Doom at level 16 on the 52nd Dusk 122nd year of Ascendancy at 11:16 Killed by devourer at level 17 on the 54th Dusk 122nd year of Ascendancy at 15:04 Killed by devourer at level 18 on the 56th Dusk 122nd year of Ascendancy at 08:21 Killed by devourer at level 18 on the 56th Dusk 122nd year of Ascendancy at 08:31 Killed by Weirdling Beast at level 18 on the 57th Dusk 122nd year of Ascendancy at 13:09 Killed by Weirdling Beast at level 18 on the 57th Dusk 122nd year of Ascendancy at 14:01 Killed by Weirdling Beast at level 18 on the 57th Dusk 122nd year of Ascendancy at 14:21 Killed by Weirdling Beast at level 18 on the 57th Dusk 122nd year of Ascendancy at 19:49 Killed by Weirdling Beast at level 18 on the 57th Dusk 122nd year of Ascendancy at 20:45 Killed by Wicrin the Invoker at level 18 on the 59th Dusk 122nd year of Ascendancy at 16:29 Killed by Wicrin the Invoker at level 18 on the 59th Dusk 122nd year of Ascendancy at 16:40 Killed by Wicrin the Invoker at level 18 on the 59th Dusk 122nd year of Ascendancy at 16:48 Killed by Keilaggan the Invoker at level 18 on the 59th Dusk 122nd year of Ascendancy at 18:53 Killed by Olhuula the Bringer of Doom at level 18 on the 59th Dusk 122nd year of Ascendancy at 20:54 Killed by Olhuula the Bringer of Doom at level 18 on the 59th Dusk 122nd year of Ascendancy at 21:06 Killed by Olhuula the Bringer of Doom at level 18 on the 59th Dusk 122nd year of Ascendancy at 21:36 Killed by Olhuula the Bringer of Doom at level 18 on the 59th Dusk 122nd year of Ascendancy at 21:48 Killed by devourer at level 19 on the 60th Dusk 122nd year of Ascendancy at 01:19 Killed by storm drake hatchling at level 19 on the 60th Dusk 122nd year of Ascendancy at 03:34 Killed by orc archer at level 19 on the 60th Dusk 122nd year of Ascendancy at 12:26 Killed by Urkis, the High Tempest at level 19 on the 60th Dusk 122nd year of Ascendancy at 14:16 Killed by Urkis, the High Tempest at level 19 on the 60th Dusk 122nd year of Ascendancy at 14:25 Killed by Urkis, the High Tempest at level 19 on the 60th Dusk 122nd year of Ascendancy at 14:35 Killed by Urkis, the High Tempest at level 19 on the 60th Dusk 122nd year of Ascendancy at 15:42 Killed by Urkis, the High Tempest at level 19 on the 60th Dusk 122nd year of Ascendancy at 16:47 Killed by Urkis, the High Tempest at level 19 on the 60th Dusk 122nd year of Ascendancy at 16:56 Killed by Urkis, the High Tempest at level 19 on the 60th Dusk 122nd year of Ascendancy at 17:08 Killed by Urkis, the High Tempest at level 19 on the 60th Dusk 122nd year of Ascendancy at 21:27 Killed by Urkis, the High Tempest at level 19 on the 60th Dusk 122nd year of Ascendancy at 21:36 Killed by Urkis, the High Tempest at level 19 on the 60th Dusk 122nd year of Ascendancy at 22:25 Killed by Benbruni the halfling at level 19 on the 77th Dusk 122nd year of Ascendancy at 12:56 Killed by Benbruni the halfling at level 19 on the 77th Dusk 122nd year of Ascendancy at 13:09 Killed by Aksko the dwarf at level 19 on the 77th Dusk 122nd year of Ascendancy at 13:25 Killed by Arridol the human at level 19 on the 77th Dusk 122nd year of Ascendancy at 14:29 Killed by temporal stalker at level 19 on the 5th Haze 122nd year of Ascendancy at 00:18 Killed by Borfast the Broken at level 19 on the 5th Haze 122nd year of Ascendancy at 13:08 Killed by Borfast the Broken at level 19 on the 5th Haze 122nd year of Ascendancy at 16:53 Killed by Borfast the Broken at level 19 on the 5th Haze 122nd year of Ascendancy at 17:36 Killed by Borfast the Broken at level 19 on the 5th Haze 122nd year of Ascendancy at 20:10 Killed by Borfast the Broken at level 19 on the 5th Haze 122nd year of Ascendancy at 20:23 Killed by Borfast the Broken at level 19 on the 5th Haze 122nd year of Ascendancy at 23:17 Killed by skeleton magus at level 19 on the 5th Haze 122nd year of Ascendancy at 23:29 Killed by orc grand master assassin at level 19 on the 5th Haze 122nd year of Ascendancy at 23:39 Killed by temporal stalker at level 19 on the 6th Haze 122nd year of Ascendancy at 00:16 Killed by ghoul at level 19 on the 6th Haze 122nd year of Ascendancy at 00:51 Killed by Borfast the Broken at level 19 on the 6th Haze 122nd year of Ascendancy at 06:24 Killed by elven cultist at level 19 on the 8th Haze 122nd year of Ascendancy at 10:41 Killed by elven cultist at level 19 on the 8th Haze 122nd year of Ascendancy at 13:00 Killed by Silobeth the faeros at level 20 on the 8th Haze 122nd year of Ascendancy at 21:47 Killed by Grand Corruptor at level 20 on the 9th Haze 122nd year of Ascendancy at 05:30 Killed by Grand Corruptor at level 20 on the 9th Haze 122nd year of Ascendancy at 05:47 Killed by Grand Corruptor at level 20 on the 9th Haze 122nd year of Ascendancy at 06:06 Killed by faeros at level 20 on the 9th Haze 122nd year of Ascendancy at 06:19 Killed by Grand Corruptor at level 20 on the 9th Haze 122nd year of Ascendancy at 06:34 Killed by Shasshhiy'Kaish at level 20 on the 9th Haze 122nd year of Ascendancy at 07:56 Killed by Dobper the halfling at level 20 on the 17th Haze 122nd year of Ascendancy at 04:16 Killed by Anirama the thalore at level 20 on the 17th Haze 122nd year of Ascendancy at 05:31 Killed by Anirama the thalore at level 20 on the 17th Haze 122nd year of Ascendancy at 05:40 Killed by Anirama the thalore at level 20 on the 17th Haze 122nd year of Ascendancy at 05:52 Killed by Anirama the thalore at level 20 on the 17th Haze 122nd year of Ascendancy at 08:06 Killed by Anirama the thalore at level 20 on the 17th Haze 122nd year of Ascendancy at 08:15 Killed by Anirama the thalore at level 20 on the 17th Haze 122nd year of Ascendancy at 08:28 Killed by shadowblade at level 20 on the 28th Haze 122nd year of Ascendancy at 23:29 Killed by Assassin Lord at level 20 on the 28th Haze 122nd year of Ascendancy at 23:42 Killed by Assassin Lord at level 20 on the 28th Haze 122nd year of Ascendancy at 23:51 Killed by Assassin Lord at level 20 on the 29th Haze 122nd year of Ascendancy at 00:02 Killed by Assassin Lord at level 20 on the 29th Haze 122nd year of Ascendancy at 00:15 Killed by Assassin Lord at level 20 on the 29th Haze 122nd year of Ascendancy at 00:26 Killed by Layerin the rogue at level 20 on the 29th Haze 122nd year of Ascendancy at 03:20 Killed by Layerin the rogue at level 20 on the 29th Haze 122nd year of Ascendancy at 03:28 Killed by Layerin the rogue at level 20 on the 29th Haze 122nd year of Ascendancy at 04:56 Killed by Salynn the bandit at level 20 on the 29th Haze 122nd year of Ascendancy at 05:25 Killed by Salynn the bandit at level 20 on the 29th Haze 122nd year of Ascendancy at 05:38 |
Primary Stats
Strength | 30 (base 25) |
Dexterity | 18 (base 17) |
Constitution | 23 (base 23) |
Magic | 30 (base 26) |
Willpower | 32 (base 18) |
Cunning | 37 (base 23) |
Resources
Life | 492/492 |
Mana | 324/324 |
Stamina | 192/192 |
Vim | 176/176 |
Healing Factor | 1.1099022211821 |
Regeneration | 2.4972799976597 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 7 |
Infravision | 7 |
See Stealth | 39.734942931501 |
See Invisible | 39.734942931501 |
Offense: Mainhand
Damage | 47 |
Accuracy | 23 |
Crit Chance | 13% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +45% |
Nature | +5% |
Darkness | +6% |
Mind | +9% |
Cold | +47% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 15 |
Physical Save | 18 |
Spell Save | 31 |
Mental Save | 29 |
Defense: Resistances
Mind | + 9%( 70%) |
Lightning | + 67%( 70%) |
Nature | + 20%( 70%) |
Temporal | + 10%( 70%) |
Darkness | + 23%( 70%) |
Arcane | + 7%( 70%) |
Cold | + 38%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 0% |
Poison Resistance | 20% |
Blind Resistance | 15% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 109 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (8 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Air | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Higher | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Arcane Combat |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by bunny. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by cold drake hatchling. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | ![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 19 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 82.08 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 82.08 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() 2.0 T1 head armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning ---------- misc Mana/turn +0.10 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T2 totem charm [Ego+] Nature Sting an enemy dealing 330 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 19 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In main hand | ![]() 3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
On hands | ![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | ![]() 9.0 T4 light armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee+ 7 darkness Ranged+ 6 darkness Dmg.mod +9% mind +6% darkness Res.pen +5% darkness ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +7% arcane +10% temporal +23% darkness +9% mind Spell.save +15 (+7 eff.) Mind.save +14 (+7 eff.) Def/telep +22 Res/telep +13% Dur/telep +18% Blink to a nearby random location (rad 7) Puts all charms on 19 cooldown A suit of armour made of leather. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Mind.pwr +10 (+4 eff.) Melee Ret 4 mind ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +6% lightning +18% cold ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 27 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 215 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 22.0 - 28.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master Power 19.0 - 24.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Con dps ---------- Phys.crit +8.0% Phys.pwr +14 (+4 eff.) Res.pen +8% physical ----- def ----- Disarm- +16% Sharp, short and deadly. |
![]() 4.0 T2 longbow 2H weapon Reqs Shoot [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 98 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +3 Cun +2 Dex dps ---------- Dmg.mod +12% mind Acc +7 (+4 eff.) ----- def ----- Defense +8 (+4 eff.) Disarm- +42% Sharp, long, and deadly. |
![]() 5.0 T3 staff 1H weapon [Random Unique] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.crit +7.0% Spell.crit +12% Crit.mult +12.00% Phys.pwr +8 (+2 eff.) Spell.pwr +18 (+8 eff.) Dmg.mod +20% arcane +9% cold Acc +8 (+4 eff.) ----- def ----- Resists +3% blight +9% fire +3% light +3% nature HP.reg +0.80 Heal.mod +17% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 waraxe 1H weapon [Ego+] Nature Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +12 lightning +8 cold While equipped: dps ---------- Mov.spd +20% Res.pen +5% lightning +7% cold One-handed war axes. |
![]() 1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Crit.mult +15.00% Mind.pwr +15 (+6 eff.) Dmg.mod +6% mind ----- def ----- Resists +1% physical +3% mind +6% temporal Phys.save +10 (+6 eff.) A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil ----- def ----- Resists +9% fire +3% nature +6% cold Spell.save +3 (+1 eff.) Blind- +20% A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+4 eff.) Dmg.mod +6% cold Res.pen +10% mind ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +12% light +7% fire +7% cold +7% lightning ---------- misc Equi/ret +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +12% darkness +13% mind +9% all Phys.save +11 (+6 eff.) Spell.save +10 (+5 eff.) Mind.save +23 (+11 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +9% acid +9% fire +3% nature +12% blight Spell.save +6 (+3 eff.) HP.reg +2.00 Heal.mod +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Mag dps ---------- Melee+ 6 physical Dmg.mod +3% lightning +5% physical +4% arcane +6% nature Res.pen +10% nature Acc +5 (+3 eff.) ----- def ----- Armour +8 Phys.save +6 (+4 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Res.pen +10% mind Melee Ret 8 fire ----- def ----- Armour +14 Defense +10 (+5 eff.) Fatigue +4% Resists +7% nature +8% blight Die.at -20.00 life ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 9.0 T1 light armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +12% light Res.pen +15% fire ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +6% light +18% cold Mind.save +12 (+6 eff.) A suit of armour made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 16 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+7 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 50 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 27 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
![]() 2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 6 acid ----- def ----- Resists +3% acid +9% fire Create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to reduce fatigue by 28% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +9% cold ---------- misc Equi/ret +0.04 Max.hate +6.00 Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By bunny the Higher Arcane Blade level 16
52nd Dusk 122nd year of Ascendancy at 11:28 see stats
By bunny the Higher Arcane Blade level 19
74th Dusk 122nd year of Ascendancy at 00:11 see stats
By bunny the Higher Arcane Blade level 19
60th Dusk 122nd year of Ascendancy at 09:53 see stats
By bunny the Higher Arcane Blade level 10
4th Flare 122nd year of Ascendancy at 14:47 see stats
By bunny the Higher Arcane Blade level 20
8th Haze 122nd year of Ascendancy at 13:11 see stats
By bunny the Higher Arcane Blade level 10
24th Dusk 122nd year of Ascendancy at 07:00 see stats
By bunny the Higher Arcane Blade level 15
49th Dusk 122nd year of Ascendancy at 15:04 see stats
By bunny the Higher Arcane Blade level 15
51st Dusk 122nd year of Ascendancy at 03:05 see stats
By bunny the Higher Arcane Blade level 17
54th Dusk 122nd year of Ascendancy at 14:14 see stats
Log
There is a Entrance to a ruined dungeon here (press '' or right click to use).
Today is the 40th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 14:35.
There is an exit to the worldmap here (press '' or right click to use).