ArchLOLmer the level 6 Cornac Archmage by LOLmer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp6 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic29 (base 29)
Willpower19 (base 16)
Cunning16 (base 11)

Resources

Life-13/138
Mana67/180
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance15%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+19%
Light+11%
Mind+3%
Cold+6%
Arcane+15%
Fire+6%
Acid+6%

Offense: Damage Penetration

Darkness+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save8
Spell Save16
Mental Save17

Defense: Resistances

Darkness+ 10%( 70%)
Lightning+ 12%( 70%)
Light+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Tool
On hands
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By ArchLOLmer the Cornac Archmage level 3
75th Pyre 122nd year of Ascendancy at 08:47
see stats

Log

Talent Chain Lightning is ready to use.
Talent Illuminate is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.75 gold pieces.

Ran for 2 turns (stop reason: hostile spotted to the northeast (Forest Troll Hedge-Wizard)).


ArchLOLmer deactivates
Phantasmal Shield.
ArchLOLmer activates
Phantasmal Shield.
ArchLOLmer deactivates
Keen Senses.
ArchLOLmer activates
Keen Senses.
ArchLOLmer casts
Chain Lightning.
ArchLOLmer hits Forest Troll Hedge-Wizard for 150 lightning damage.

ArchLOLmer casts
Lightning.
ArchLOLmer's spell attains critical power!
ArchLOLmer hits Forest Troll Hedge-Wizard for 192 lightning damage.

Forest Troll Hedge-Wizard resists the void!


ArchLOLmer casts
Illuminate.
ArchLOLmer hits Forest Troll Hedge-Wizard for 60 light damage.
Forest Troll Hedge-Wizard casts
Rune: Reflection Shield.
A shield forms around Forest Troll Hedge-Wizard.

Talent Lightning is ready to use.

ArchLOLmer casts
Lightning.
Forest Troll Hedge-Wizard shrugs off the effect 'Dazzled'!