Grimm Fibbins the level 9 Halfling Archer by KuntyMcKuntface

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassArcher
Level / Exp9 / 9%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity31 (base 25)
Constitution21 (base 15)
Magic10 (base 10)
Willpower16 (base 12)
Cunning28 (base 18)

Resources

Life337/337
Stamina150/150
Healing Factor1.094804467222
Regeneration3.1201927315828

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision8
See Stealth46.914232082031
See Invisible46.914232082031

Offense: Mainhand

Damage32
Accuracy44
Crit Chance13%
APR5
Speed0.95

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower22
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+25%
Light+10%
Lightning+10%
Physical+5%
Cold+10%
Nature+5%

Defense: Base

Armour (hardiness)7 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save11
Spell Save9
Mental Save16

Defense: Resistances

Lightning+ 21%( 70%)
Light+ 20%( 70%)
Nature+ 13%( 70%)
Blight+ 6%( 70%)
Darkness+ 20%( 70%)
Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%
Poison Resistance20%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Archery training1.40
3/5
2/5
1/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
1/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5

Effects

Quests

failed
done
done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

You gain 5.25 gold from the transmogrification of innervating elm wand of lightning storm [power 110] (15 cooldown).
You gain 5.25 gold from the transmogrification of
soothing elm totem of healing [power 110] (15 cooldown).
You gain 0.44 gold from the transmogrification of
grounding rough leather cap (0 def, 1 armour).
You gain 4.50 gold from the transmogrification of
restful iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, darkness element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 2.44 gold from the transmogrification of
balanced iron longsword (11-15 power, 2 apr).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 88 turns (stop reason: at exit).


There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).