Razakai the level 5 Thalore Marauder by Razakai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceThalore
ClassMarauder
Level / Exp5 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 19)
Dexterity22 (base 19)
Constitution16 (base 15)
Magic8 (base 10)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life176/176
Stamina114/114
Healing Factor1
Regeneration1.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage19
Accuracy31
Crit Chance4%
APR5
Speed1.00

Offense: Offhand

Damage15
Accuracy31
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower4
Crit Chance1%
Speed1

Offense: Mind

Mindpower16.1
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)11 (30%)
Defense19.781930494425
Ranged Defense19.781930494425
Fatigue3
Physical Save13.3
Spell Save10.65
Mental Save7.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Technique / Dual weapons1.20
5/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.40
1/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
1/5

Effects

Quests

active
done
active

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Main armor
Around neck

Inventory

Achievements

Log

Razakai picks up (k.): ametrine.

Razakai picks up (a.):
wild infusion (resist 17%; cure physical).

Razakai picks up (a.):
sun infusion (rad 6; power 20; turns 4; dispells darkness).

Razakai picks up (a.):
sun infusion (rad 5; power 21; turns 3; dispells darkness).

Razakai picks up (c.):
wild infusion (resist 10%; cure mental).

Resting starts...

Talent Flurry is ready to use.
Talent Rush is ready to use.
Rested for 39 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


You gain 0.05 gold from the transmogrification of
elm wand of illumination [power 5] (5 cooldown).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.12 gold from the transmogrification of
Cyrissra the woollen robe (0 def, 0 armour).
You gain 2.40 gold from the transmogrification of
Belosta (7-9.8 power, 2 apr).
You gain 2.01 gold from the transmogrification of
earthen ash magestaff (15-18 power, 3 apr, cold damage).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 17%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 3; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.