











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Bulwark | 
| Level / Exp | 50 / 1642% | 
| Size | big | 
| Lifes / Deaths | Killed by Nerosessra the elven cultist at level 29 on the 41st Regrowth 123rd year of Ascendancy at 10:06/ 2 Killed by Sushler at level 50 on the 42nd Dusk 124th year of Ascendancy at 03:33 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 150 (base 60) | 
| Dexterity | 103 (base 60) | 
| Constitution | 74 (base 38) | 
| Magic | 27 (base 10) | 
| Willpower | 113 (base 53) | 
| Cunning | 50 (base 12) | 
Resources
| Life | 1995/1995 | 
| Stamina | 162/504 | 
| Equilibrium | 38 | 
| Healing Factor | 1.8551680505321 | 
| Regeneration | 59.636514995007 | 
Speed
| Mental | +10% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 8 | 
| Infravision | 8 | 
| See Stealth | 64.595095619122 | 
| See Invisible | 70.595095619122 | 
Offense: Mainhand
| Damage | 194 | 
| Accuracy | 77 | 
| Crit Chance | 44% | 
| APR | 21 | 
| Speed | 0.91 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 11.5 | 
| Crit Chance | 16% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 67 | 
| Crit Chance | 26% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +28% | 
| Acid | +22% | 
| Mind | +28% | 
| All | +13% | 
Offense: Damage Penetration
| All | 0% | 
| Blight | +5% | 
| Physical | +8% | 
| Mind | +35% | 
| Nature | +5% | 
Defense: Base
| Armour (hardiness) | 104.72307323195 (96.438666929426%) | 
| Defense | 58 | 
| Ranged Defense | 62 | 
| Fatigue | 0 | 
| Physical Save | 74 | 
| Spell Save | 72 | 
| Mental Save | 80 | 
Defense: Resistances
| Acid | + 34%( 70%) | 
| Blight | + 53%( 70%) | 
| Arcane | + 38%( 70%) | 
| Cold | + 22%( 70%) | 
| All | + 22%( 70%) | 
| Darkness | + 50%( 70%) | 
| Light | + 34%( 70%) | 
| Physical | + 22%( 70%) | 
| Mind | + 54%( 70%) | 
| Fire | + 49%( 70%) | 
| Nature | + 31%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Confusion Resistance | 100% | 
| Fear Resistance | 100% | 
| Blind Resistance | 26% | 
| Disarm Resistance | 40% | 
| Bleed Resistance | 22% | 
| Pinning Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 30% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 378 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 50% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 343 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 607 life over 5 turns. Its effects scale with your Strength stat. | 
| Infusions | Effective talent level: 1.0Infusion: Primal Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. | 
Class Talents
| Technique / Battle tactics | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Technique / Shield defense | 1.50 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| Wild-gift / Antimagic | 1.10 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.Back and there again You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done | 
| You have killed Ungolë in Ardhungol and saved the Sun Paladin.Eight legs of wonder | done | 
| You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell.Escort: injured seer (level 1 of Dreadfell) As a reward you improved Willpower by +5. | done | 
| You failed to protect the injured seer from death by Isywe the grave wight.Escort: injured seer (level 2 of Dreadfell) | failed | 
| You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell.Escort: injured seer (level 5 of Dreadfell) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire.Escort: lone alchemist (level 2 of Trollmire) As a reward you improved Dexterity by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest.Escort: lone alchemist (level 3 of Old Forest) As a reward you improved Dexterity by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest.Escort: lone alchemist (level 4 of Old Forest) As a reward you improved Dexterity by +5. | done | 
| You failed to protect the lost defiler from death by orc corruptor.Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell.Escort: lost warrior (level 3 of Dreadfell) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell.Escort: repented thief (level 8 of Dreadfell) As a reward you improved talent Lacerating Strikes (+1 level(s)). | done | 
| You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.Falling Toward Apotheosis Seek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done | 
| Orcs were spotted with the staff you seek in an arid waste in the southern desert.Important news You should go investigate what is happening there. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| You found an ancient tome about gems.Lost Knowledge You should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1488. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists.The Brotherhood of Alchemists Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done | 
| You have been invited to join a group called the Ziguranth, dedicated to opposing magic.The Curse of Magic | done | 
| You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.The Doom of the World! This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You have found an orb of command that seems to be used to open the shield protecting the High Peak.The Orbs of Command There seems to be a total of four of them. The more you have the weaker the shield will be. | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed | 
| Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad.The Temple of Creation * You have sided with Ukllmswwik and killed Slasul. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 2 lumberjacks have died. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to your homeland for you.There and back again * You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
Equipment
| On feet |  Squalorqueller the pair of voratun boots (0 def, 11 armour) 3.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +6 Wil +4 Cun +6 Con offense ------ Mindpower +8 (+2 eff.) Damage +9% acid Ignore resists +5% nature +8% physical On-Hit (Melee): * 20 arcane resource burn * 10% chance to slow global speed by 66% defense ------ Armor +11 Fatigue +4% Resistance +6% darkness Physical save +10 (+2 eff.) Mind save +18 (+3 eff.) other ------- Infravision +2 Blindside: Puts all charms on 22 turn cooldown Effective talent level: 1.0 Power cost 22 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 26 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Quiver |  Lisayamira the Stormbliss (20/20, 32-44 power, 10 apr) 3.0 Encumbrance T3 arrow ammo [Rare] Nature Weapon Damage 31.5 - 44.1 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 20 On-ranged-hit +12 lightning +8 light +12 nature +12 mind On-crit, radius 2 +20 lightning Arrows are used with bows to pierce your foes to death. | 
| Light source |  watchleader's dwarven lantern of clarity 1.0 Encumbrance T5 lite [Ego+] Master/Psionic While equipped: defense ------ Mind save +11 (+2 eff.) Blind Resist +26% Confus Resist +22% other ------- Light +10 See Stealth +31 See Invisibility +37 Track: Puts all charms on 34 turn cooldown Effective talent level: 2.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head |  Beradir the voratun helm (0 def, 5 armour) 3.0 Encumbrance T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +9 Str +2 Dex +3 Mag +5 Wil +4 Cun offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +11% nature Spell save +8 (+2 eff.) Life +83.00 Healmod +16% other ------- Stamina when Hit +1.50 EQ when Hit +2.70 Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| On hands |  Gloves of the Firm Hand (0 def, 8 armour) 1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. | 
| Tool |  The Guardian's Totem 2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 66% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+5 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. | 
| On fingers |  Rimeshear the voratun ring 0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ When Hit 11 cold defense ------ Armor +14 Crit Resistance 16.57% Mind save +20 (+4 eff.) Unlife -80.00 life Life +100.00 Life Regen +23.00 Healmod +30% Cut Resist +22% Confus Resist +22% Rings make your fingers look great! | 
| On fingers |  voratun ring 'Pitchweeper' 0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +7 Cun +12 Con offense ------ Physical Power +8 (+2 eff.) On-Hit 12 physical On-Ranged-Hit 20 physical Damage +9% mind +15% darkness Ignore resists +25% mind On-Hit (Melee): * 15% chance to reduce all saves and defense by 38 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 38 defense ------ Physical save +10 (+2 eff.) other ------- Hate-on-crit +2.00 Max hate +5.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 5.2 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! | 
| Around neck |  Garkul's Teeth 0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+4 eff.) Mind save +18 (+3 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 5.6 Power cost 9 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 392.26 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. | 
| In main hand |  Zubakira the voratun longsword (44-62 power, 6 apr) 3.0 Encumbrance T5 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 blight +20 nature On-crit, radius 2 +4 acid On Hit: * 20% chance to reduce armor by 16% While equipped: Stats +7 Dex offense ------ Physical Crit +14.0% Critical power +29.00% Combat Speed +10% Damage +6% mind Ignore resists +10% mind +5% blight Accuracy +25 (+5 eff.) Ignore Armor +15 On-Hit (Melee): * 21% chance to reduce all saves and defense by 38 defense ------ Resistance +6% mind Sharp, long, and deadly. | 
| Around waist |  skylord's hardened leather belt of valiance 1.0 Encumbrance T3 belt armor [Ego++] Nature/Psionic While equipped: Stats +3 Str +4 Dex +7 Wil +2 Cun defense ------ Physical save +12 (+3 eff.) Spell save +15 (+3 eff.) Mind save +21 (+4 eff.) Life +64.00 A belt that goes around your waist. | 
| In off hand |  Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block) 7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 58.0 - 69.6 Fire Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+4 eff.) Ranged Defense +15 (+4 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. | 
| Cloak |  Guise of the Hated (14 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+5 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+4 eff.) Resistance +10% darkness +10% mind Mind save +10 (+2 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. | 
| Main armor |  Plate of the Blackened Mind (15 def, 40 armour) 17.0 Encumbrance T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Mindpower +10 (+3 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +40 Defense +15 (+4 eff.) Fatigue +17% Resistance +15% acid +15% light +20% blight +25% mind +20% darkness Physical save +15 (+3 eff.) Mind save +25 (+5 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Dominate: Effective talent level: 2.0 Power cost 13 out of 18/25. Range 2 Cooldown: 8 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 17 Armour, 25 Defense and your attacks will gain 32% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. | 
Inventory
|  regeneration infusion of the wizard (heal 392; 12 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 392 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Elixir of Invulnerability 2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. | 
|  acid wave rune (damage 152; dur 4; cd 22) 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 152.50 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  stormshield rune (threshold 66; blocks 4; dur 4; cd 14) 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 66 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Sealed Scroll of Last Hope 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! | 
|  Chalybers the Voidfame 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Dex +4 Con +6 Lck offense ------ Damage +6% darkness Accuracy +7 (+1 eff.) Ignore Armor +2 defense ------ Armor +6 Defense +18 (+5 eff.) Resistance +6% darkness Max Resistance +5% all Physical save +27 (+6 eff.) Resist unseen 12% Life +58.00 Life Regen +5.00 Amulets make your neck look great! | 
|  clarifying gold amulet of constitution (+3) 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +14% mind Confus Resist +21% Amulets make your neck look great! | 
|  copper amulet 'Bublek' 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Critical power +5.00% Spellpower/crit +4 Damage +12% blight defense ------ Armor +2 Resistance +3% lightning +6% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! | 
|  grounding copper amulet of cunning (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +11% lightning Stun Resist +20% Amulets make your neck look great! | 
|  savior's voratun amulet 0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +21 (+5 eff.) Spell save +18 (+4 eff.) Mind save +23 (+4 eff.) Amulets make your neck look great! | 
|  stralite amulet 'Radiancebraid' 0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Critical power +18.00% Ignore resists +25% light Accuracy +9 (+2 eff.) Ignore Armor +16 When Hit 10 cold defense ------ Armor +6 Defense +10 (+3 eff.) Resistance +8% physical Max Resistance +5% all Physical save +17 (+4 eff.) other ------- Stamina/turn +0.70 Amulets make your neck look great! | 
|  Orb of Many Ways 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. | 
|  Glory of the Pride 0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+10 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. | 
|  Mayiredhetha 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +15% cold When Hit 10 mind defense ------ Resistance +18% fire +6% darkness +30% cold Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Rings make your fingers look great! | 
|  Mnemonic 0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+3 eff.) defense ------ Resistance +25% mind Mind save +20 (+4 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. | 
|  Vargh Redemption 0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.90 cold and 23.90 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. | 
|  gladiator's voratun ring of life 0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con offense ------ Physical Power +11 (+2 eff.) defense ------ Life +81.00 Life Regen +13.00 Healmod +15% Rings make your fingers look great! | 
|  gladiator's voratun ring of life 0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +7 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Life +71.00 Life Regen +20.00 Healmod +16% Rings make your fingers look great! | 
|  gold spinel ring 0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag +4 Wil offense ------ Spellpower +9 (+2 eff.) Accuracy +9 (+2 eff.) Ignore Armor +9 defense ------ Defense +11 (+3 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  psionicist's stralite ring of life 0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Wil defense ------ Mind save +10 (+2 eff.) Life +48.00 Life Regen +15.00 Healmod +14% Rings make your fingers look great! | 
|  steel ring of lightning (+22%) 0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Rings make your fingers look great! | 
|  treant's voratun ring of perseverance 0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +11% nature +15% blight Life Regen +6.00 Poison Resist +18% Disease Resist +30% Stun Resist +42% Rings make your fingers look great! | 
|  warrior's steel ring of tenacity 0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Life +23.00 Disarm Resist +20% Pinning Resist +22% Knockbk Resist +22% Rings make your fingers look great! | 
|  hateful voratun battleaxe of shearing (58-86 power, 4 apr) 3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master/Psionic Weapon Damage 57.5 - 86.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +26 darkness Damage Against +28% Living While equipped: offense ------ Ignore resists +19% all Accuracy +30 (+6 eff.) Ignore Armor +19 Massive two-handed battleaxes. | 
|  warbringer's voratun battleaxe of massacre (74-111 power, 4 apr) 3.0 Encumbrance T5 battleaxe 2H weapon [Ego+] Master Weapon Damage 74.0 - 111.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Power +19 (+4 eff.) Ignore resists +16% physical defense ------ Disarm Resist +25% Massive two-handed battleaxes. | 
|  balanced voratun dagger of persecution (38-50 power, 9 apr) 1.0 Encumbrance T5 dagger 1H weapon [Ego] Disrupt/Master Weapon Damage 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% Damage Against +17% Unnatural While equipped: Stats +4 Wil offense ------ Accuracy +13 (+3 eff.) defense ------ Defense +13 (+3 eff.) Disarm Resist +32% Sharp, short and deadly. | 
|  truestriking voratun greatmaul of evisceration (66-99 power, 4 apr) 5.0 Encumbrance T5 greatmaul 2H weapon [Ego++] Master Weapon Damage 66.0 - 99.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On Critical: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +19.0% Physical Power +14 (+3 eff.) Ignore resists +19% physical Accuracy +17 (+3 eff.) Ignore Armor +17 Massive two-handed mauls. | 
|  voratun greatsword 'Floethorn' (79-126 power, 4 apr) 3.0 Encumbrance T5 greatsword 2H weapon [Rare] Arcane Weapon Damage 79.0 - 126.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +11.0% Attack Speed 100% On-hit +12 nature On-Hit, radius 1 +28 fire While equipped: Stats +5 Str +4 Dex offense ------ Damage +9% cold Accuracy +20 (+4 eff.) defense ------ Resistance +12% cold Massive two-handed swords. | 
|  caustic dragonbone longbow of lightning 4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane/Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +33 lightning On-crit, radius 2 +24 acid +33 nature While equipped: offense ------ Damage +32% lightning Ignore resists +14% acid +33% nature Ignore Armor +14 Longbows are used to shoot arrows at your foes. | 
|  keeper's dragonbone longbow of piercing 4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Damage +23% physical +33% temporal Ignore resists +18% temporal +14% physical +20% all Accuracy +29 (+6 eff.) Ignore Armor +20 other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. | 
|  Branidunakhad the dwarven-steel longsword (22-30 power, 4 apr) 3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Str +1 Mag offense ------ Critical power +5.00% Physical Power +5 (+1 eff.) Damage +9% physical Accuracy +14 (+3 eff.) When Hit 4 physical defense ------ Resistance +4% physical Sharp, long, and deadly. | 
|  Butcher (48-67 power, 12 apr) 3.0 Encumbrance T5 longsword 1H weapon [Unique] Master/Psionic Weapon Damage 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil offense ------ Accuracy +18 (+4 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% (cooling down: 1 turns) Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." | 
|  arcing voratun longsword of the mystic (42-59 power, 6 apr) 3.0 Encumbrance T5 longsword 1H weapon [Ego] Arcane Weapon Damage 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats +9 Mag +9 Wil offense ------ Spellpower +9 (+2 eff.) Sharp, long, and deadly. | 
|  Issytir the Eclipsetorrent (60-85 power, 6 apr) 3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 60.5 - 84.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +11 Wil offense ------ Critical power +21.73% Mindpower +25 (+6 eff.) Damage +12% darkness defense ------ Resistance +18% nature +9% cold other ------- Max hate +10.86 Blunt and deadly. | 
|  dwarven-steel mace of crippling (27-38 power, 4 apr) 3.0 Encumbrance T3 mace 1H weapon [Ego+] Master Weapon Damage 27.0 - 37.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Blunt and deadly. | 
|  voratun mace 'Rhotorath' (56-79 power, 6 apr) 3.0 Encumbrance T5 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 56.5 - 79.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +100 fire While equipped: offense ------ Spell Crit +2% Global Speed +11% Ignore resists +15% arcane +35% fire Ignore Shields +20% defense ------ Resistance +12% blight other ------- Mana-on-crit +2.00 Blunt and deadly. | 
|  absorbing living mindstar of venom (16-18 power, 40 apr, nature damage) 3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 16 acid Damage +20% acid Ignore resists +16% acid defense ------ Resistance +15% acid +23% fire +22% cold +25% lightning Life Regen +5.00 other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  harmonious living mindstar of disruption (17-19 power, 40 apr, nature damage) 3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Disrupt Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Damage Against +22% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +8% nature Ignore resists +8% nature defense ------ Resistance +7% nature other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  halfling drakeskin leather sling of enduring 4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego++] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +10 Con +11 Wil offense ------ Damage +15% physical defense ------ Life +48.00 other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. | 
|  halfling drakeskin leather sling of recursion 4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego++] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On Hit: 10% Shoot level 1 While equipped: offense ------ Damage +19% physical other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. | 
|  Rod of Sarrilon (30-36 power, 4 apr, temporal element) 5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Unique] Unknown Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +7 Wil +8 Mag offense ------ Spell Crit +15% Spellpower +40 (+10 eff.) Damage +40% temporal Ignore resists +30% temporal defense ------ Anomaly Control +25 Teleport Resist +100% other ------- Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. | 
|  dragonbone starstaff of the prodigy (30-36 power, 6 apr, darkness element) 5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +20 Mag +7 Wil +18 Cun offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Spellpower/crit +8 Damage +30% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  flaming orichalcum trident of shearing (54-86 power, 16 apr) 3.0 Encumbrance T5 trident 2H weapon [Ego+] Arcane/Master Weapon Damage 54.0 - 86.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +21 fire While equipped: offense ------ Ignore resists +20% all Accuracy +26 (+5 eff.) Ignore Armor +17 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. | 
|  orichalcum trident of vileness (52-83 power, 16 apr) 3.0 Encumbrance T5 trident 2H weapon [Ego] Arcane Weapon Damage 52.0 - 83.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-hit +21 blight On Hit: * 34% chance to reduce strength, dexterity, and constitution by 7 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. | 
|  thought-forged orichalcum trident of crippling (54-87 power, 16 apr) 3.0 Encumbrance T5 trident 2H weapon [Ego+] Master/Psionic Weapon Damage 54.5 - 87.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +4.0% Attack Speed 100% On-hit +21 mind On Hit: * 49% chance to reduce all saves and defense by 38 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Cun +6 Wil offense ------ Physical Crit +19.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. | 
|  Razorblade, the Cursed Waraxe (38-53 power, 16 apr) 3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 38.0 - 53.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+8 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. | 
|  Tulolezor (34-48 power, 5 apr) 3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Nature/Disrupt Weapon Damage 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-Hit, radius 1 +16 mind On-crit, radius 2 +5 fire On Hit: * 14% chance to slow global speed by 66% While equipped: Stats +4 Dex +10 Wil +10 Con offense ------ Global Speed +5% Ignore resists +15% mind +13% fire defense ------ Life +62.00 other ------- Light +3 One-handed war axes. | 
|  caustic voratun waraxe (40-55 power, 6 apr) 3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +20 acid +15 nature While equipped: offense ------ Ignore resists +12% acid +20% nature Ignore Armor +12 One-handed war axes. | 
|  hateful voratun waraxe of enduring (39-55 power, 6 apr) 3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Nature/Psionic Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +14 darkness Damage Against +12% Living While equipped: Stats +14 Con +10 Wil defense ------ Life +82.00 One-handed war axes. | 
|  steel waraxe 'Eclipseripper' (12-16 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon [Rare] Nature Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +8 nature While equipped: Stats +5 Str +5 Dex +9 Mag +9 Wil +5 Cun +4 Con offense ------ Ignore resists +5% darkness defense ------ Resistance +9% darkness One-handed war axes. | 
|  truestriking stralite waraxe of crippling (32-44 power, 5 apr) 3.0 Encumbrance T4 waraxe 1H weapon [Ego++] Master Weapon Damage 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Ignore resists +8% physical Accuracy +15 (+3 eff.) Ignore Armor +10 One-handed war axes. | 
|  truestriking voratun waraxe of shearing (40-55 power, 6 apr) 3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Master Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Ignore resists +8% all +9% physical Accuracy +23 (+5 eff.) Ignore Armor +18 One-handed war axes. | 
|  Mardyzor 1.0 Encumbrance T5 belt armor [Random Unique] Master While equipped: Stats +2 Str +19 Dex +16 Cun +16 Lck offense ------ Physical Crit +16.0% Mind Crit +9% Ignore resists +15% arcane defense ------ Stealth +24 other ------- Disarm Traps +42 Max stamina +10.00 Infravision +10 A belt that goes around your waist. | 
|  grounding drakeskin leather belt of burglary 1.0 Encumbrance T5 belt armor [Ego+] Nature/Master While equipped: Stats +5 Dex +5 Cun +9 Lck defense ------ Resistance +13% lightning +12% temporal Stealth +12 other ------- Disarm Traps +16 Infravision +4 A belt that goes around your waist. | 
|  hardened leather belt 'Tarryleg' 1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Critical power +10.00% Mindpower +5 (+1 eff.) Ignore resists +5% mind defense ------ Life +40.00 other ------- EQ when Hit +0.12 Psi when Hit +0.12 Hate-on-crit +3.00 A belt that goes around your waist. | 
|  monstrous hardened leather belt of valiance 1.0 Encumbrance T3 belt armor [Ego++] Nature/Psionic While equipped: Stats +4 Str +3 Wil +3 Con offense ------ Physical Power +6 (+1 eff.) defense ------ Physical save +10 (+2 eff.) Mind save +7 (+1 eff.) Life +69.00 other ------- Size +1 A belt that goes around your waist. | 
|  noble's drakeskin leather belt 1.0 Encumbrance T5 belt armor [Ego+] Master While equipped: Stats +3 Cun +8 Wil offense ------ Against +38% Summoned defense ------ Resist Against +39% Summoned A belt that goes around your waist. | 
|  rough leather belt 'Xoyabeth' 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +2 (+0 eff.) defense ------ Resistance +3% acid +3% temporal Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Cut Resist +20% other ------- Size +1 A belt that goes around your waist. | 
|  Cloth of Dreams (10 def, 0 armour) 2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +10 (+3 eff.) Resistance +15% mind Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.0 Power cost 9 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 66 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. | 
|  elven-silk cloak of the voidstalker (3 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +3 (+1 eff.) Resistance +28% darkness +15% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +15% Out-of-Phase Resilience +21% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  regal cashmere cloak of the hunter (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Ego+] Nature/Psionic While equipped: Stats +4 Wil offense ------ Accuracy +18 (+4 eff.) defense ------ Defense +2 (+0 eff.) Fatigue -6% Mind save +5 (+1 eff.) Life +54.00 other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  thick linen cloak of Eldoral (1 def, 6 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Salorin (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: offense ------ Damage +12% blight +30% nature +18% arcane When Hit 11 arcane 8 blight On-Hit (Melee): * 23% chance to reduce strength, dexterity, and constitution by 7 defense ------ Resistance +23% blight +45% nature +15% all Out-of-Phase Defense +17 Out-of-Phase Resistance +17% Out-of-Phase Resilience +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Goreth the pair of dwarven-steel boots (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% Physical Power +4 (+1 eff.) Ignore Armor +6 defense ------ Armor +4 Fatigue +3% Resistance +9% acid +3% fire +3% light +6% mind Confus Resist +20% Stun Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  grounding pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Nature While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  pair of voratun boots of spellbinding (0 def, 5 armour) 3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats +4 Mag defense ------ Armor +5 Fatigue +4% other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Boltnull (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 nature Damage +5% nature Ignore resists +5% lightning +5% darkness defense ------ Armor +2 Fatigue +3% Resistance +12% lightning +7% nature +12% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Cloud Caller (0 def, 0 armour) 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 13 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 58.34 to 175.03 lightning damage (116.69 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. | 
|  Helm of the Dwarven Emperors (0 def, 6 armour) 3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. | 
|  Isluldata the Demonjustice (20 def, 21 armour) 3.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ Damage +24% darkness defense ------ Armor +21 Defense +20 (+5 eff.) Fatigue +5% Resistance +25% cold Physical save +20 (+5 eff.) Spell save +15 (+3 eff.) Mind save +20 (+4 eff.) Disease Resist +23% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  bladed dwarven-steel helm of ire (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats +7 Str +3 Con defense ------ Armor +4 Fatigue +4% Physical save +8 (+2 eff.) Mind save +9 (+1 eff.) Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 2.8 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 20 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  defender's voratun helm of constitution (+8) (8 def, 12 armour) 3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +8 Con defense ------ Armor +12 Defense +8 (+2 eff.) Fatigue +5% Resistance +6% all Physical save +13 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  dwarven-steel helm 'Treewrecker' (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +12% blight Ignore resists +10% nature When Hit 10 fire defense ------ Armor +4 Fatigue +4% Resistance +9% acid +7% fire +10% cold +9% nature +7% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  elven-silk wizard hat of arcana (3 def, 0 armour) 2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... | 
|  elven-silk wizard hat of madness (3 def, 0 armour) 2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: Stats +8 Cun +6 Wil offense ------ Mind Crit +7% defense ------ Defense +3 (+1 eff.) Mind save +21 (+4 eff.) Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 4.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 287 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... | 
|  grounding voratun helm of absorption (0 def, 5 armour) 3.0 Encumbrance T5 head armor [Ego] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +13% lightning +12% temporal other ------- Stamina when Hit +2.10 EQ when Hit +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  iron helm 'Earthspike' (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +9% cold Ignore resists +10% mind On-Hit (Melee): * 10% chance to slow global speed by 66% defense ------ Armor +3 Fatigue +5% Resistance +3% nature +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Chromatic Harness (10 def, 14 armour) 14.0 Encumbrance T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck defense ------ Armor +14 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% lightning +20% physical +20% cold +20% fire +20% acid Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. | 
|  Scale Mail of Kroltar (10 def, 18 armour) 14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+3 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 43 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 44.39 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. | 
|  cleansing voratun mail armour of natural resilience (5 def, 10 armour) 14.0 Encumbrance T5 heavy armor [Ego+] Disrupt While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +32% nature +34% blight Resist Against +15% Unnatural A suit of armour made of mail. | 
|  dwarven-steel mail armour 'Ereluhad' (13 def, 10 armour) 14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: offense ------ Damage +3% mind Ignore resists +15% mind Ignore Armor +4 When Hit 4 physical defense ------ Armor +10 Defense +13 (+3 eff.) Fatigue +12% Resistance +15% fire A suit of armour made of mail. | 
|  dwarven-steel mail armour of the deep (3 def, 10 armour) 14.0 Encumbrance T3 heavy armor [Ego+] Nature While equipped: defense ------ Armor +10 Defense +3 (+1 eff.) Fatigue +12% Resistance +8% acid +5% cold other ------- Breathe water A suit of armour made of mail. | 
|  rough leather armour 'Sameregen' (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Rare] Disrupt While equipped: offense ------ Physical Power +15 (+3 eff.) Ignore resists +10% physical defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +11% nature +11% blight Life +40.00 A suit of armour made of leather. | 
|  Borfast's Cage (10 def, 20 armour) 17.0 Encumbrance T3 massive armor [Unique] Master While equipped: Stats +5 Con defense ------ Armor +20 Defense +10 (+3 eff.) Fatigue +24% Resistance -15% acid +15% physical Crit Avoidance 20% Physical save +15 (+3 eff.) Life +50.00 Life Regen +2.00 Knockbk Resist +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. | 
|  Glowtrail (15 def, 21 armour) 17.0 Encumbrance T4 massive armor [Rare] Master While equipped: offense ------ Ignore resists +20% light defense ------ Armor +21 Defense +15 (+4 eff.) Fatigue +22% Resistance +10% acid +10% physical +7% lightning +18% blight +9% cold +6% mind +10% fire Life +40.00 Cut Resist +20% Teleport Resist +20% A suit of armour made of metal plates. | 
|  Tarrasca (0 def, 50 armour) 17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +15 Con defense ------ Armor +50 Hardiness +15% Fatigue +35% Physical save +45 (+10 eff.) Knockbk Resist +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 22 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. | 
|  impenetrable voratun plate armour of the dragon (0 def, 32 armour) 17.0 Encumbrance T5 massive armor [Ego+] Nature/Master While equipped: defense ------ Armor +32 Fatigue +22% Resistance +12% acid +14% physical +12% cold +12% lightning +10% fire Disarm Resist +37% Stun Resist +37% Knockbk Resist +24% other ------- Cooldown Rush -5 A suit of armour made of metal plates. | 
|  radiant stralite plate armour of the dragon (0 def, 13 armour) 17.0 Encumbrance T4 massive armor [Ego++] Nature While equipped: Stats +3 Wil defense ------ Armor +13 Fatigue +22% Resistance +9% acid +10% physical +18% darkness +14% blight +13% cold +9% lightning +10% fire Disarm Resist +28% Stun Resist +28% Knockbk Resist +33% other ------- Light +2 Cooldown Rush -5 A suit of armour made of metal plates. | 
|  radiant voratun plate armour of the deep (0 def, 19 armour) 17.0 Encumbrance T5 massive armor [Ego++] Nature While equipped: Stats +4 Wil defense ------ Armor +19 Fatigue +22% Resistance +24% blight +10% cold +22% darkness +7% acid other ------- Light +2 Breathe water A suit of armour made of metal plates. | 
|  rejuvenating voratun plate armour of implacability (0 def, 24 armour) 17.0 Encumbrance T5 massive armor [Ego+] Nature/Master While equipped: defense ------ Armor +24 Fatigue +14% Physical save +10 (+2 eff.) Life Regen +5.70 other ------- Stamina/turn +1.40 A suit of armour made of metal plates. | 
|  Snowriver (0 def, 19 armour, 62-74 power, 220 block) 7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 61.5 - 73.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +220 On-hit +20 cold +8 physical On-Hit, radius 1 +20 cold While equipped: Stats +5 Str +3 Dex offense ------ Physical Crit +4.0% Critical power +10.00% Damage +21% darkness +6% physical defense ------ Armor +19 Fatigue +8% Resistance +30% fire other ------- Talents +1 Block Handheld deflection devices. | 
|  Summertide (17 def, 15 armour, 52-62 power, 260 block) 7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 52.0 - 62.4 Light Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+4 eff.) Ranged Defense +17 (+4 eff.) Fatigue +12% Resistance +15% darkness +10% fire +12% mind +20% light Mind save +18 (+3 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 67.20 to 84.00 light damage (based on Willpower and Cunning). Uses 11 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. | 
|  corrosive voratun shield of patience (0 def, 10 armour, 64-77 power, 199.5 block) 7.0 Encumbrance T5 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 64.0 - 76.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +200 On-hit +16 acid While equipped: Stats +4 Con offense ------ When Hit: * 18% chance to reduce armor by 16% defense ------ Armor +10 Fatigue +8% Resistance +13% acid +20% temporal other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (150) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. | 
|  scouring stralite shield of resistance (0 def, 8 armour, 54-64 power, 133.5 block) 7.0 Encumbrance T4 shield armor [Ego++] Nature/Disrupt When used to Attack: Weapon Damage 53.5 - 64.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +134 While equipped: Stats +4 Con offense ------ On-Hit 5 acid 17 nature On-Hit (Melee): * 14 arcane resource burn When Hit: * 9 arcane resource burn defense ------ Armor +8 Fatigue +8% Resistance +19% acid +8% lightning +7% cold +12% nature +9% fire other ------- Talents +1 Block Handheld deflection devices. | 
|  scouring stralite shield of winter (0 def, 8 armour, 43-52 power, 134 block) 7.0 Encumbrance T4 shield armor [Ego++] Nature/Disrupt When used to Attack: Weapon Damage 43.0 - 51.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +134 On-hit +16 cold While equipped: Stats +6 Con +4 Wil offense ------ On-Hit 11 acid 13 nature On shield block: * Deals 220 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On-Hit (Melee): * 13 arcane resource burn When Hit: * 6 arcane resource burn defense ------ Armor +8 Fatigue +8% Resistance +5% acid +11% cold +13% nature other ------- Talents +1 Block Handheld deflection devices. | 
|  scouring voratun shield of resistance (0 def, 10 armour, 68-82 power, 207 block) 7.0 Encumbrance T5 shield armor [Ego++] Nature/Disrupt When used to Attack: Weapon Damage 68.0 - 81.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +207 While equipped: Stats +5 Con offense ------ On-Hit 15 acid 13 nature On-Hit (Melee): * 15 arcane resource burn When Hit: * 6 arcane resource burn defense ------ Armor +10 Fatigue +8% Resistance +20% acid +9% lightning +5% fire +10% nature +8% cold other ------- Talents +1 Block Handheld deflection devices. | 
|  wrathful voratun shield (0 def, 10 armour, 66-79 power, 202 block) 7.0 Encumbrance T5 shield armor [Ego+] Arcane When used to Attack: Weapon Damage 65.5 - 78.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +202 On-crit, radius 2 +36 light +28 fire While equipped: offense ------ On shield block: * Deals 15 light and fire damage to each enemy blocked defense ------ Armor +10 Fatigue +8% Resistance +14% light +10% fire other ------- Talents +1 Block Handheld deflection devices. | 
|  psychokinetic quiver of dragonbone arrows of grasping (21/21, 54-75 power, 18 apr) 3.0 Encumbrance T5 arrow ammo [Ego++] Nature/Psionic Weapon Damage 53.5 - 74.9 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 21 On-ranged-hit +44 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 257 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 257 physical damage Arrows are used with bows to pierce your foes to death. | 
|  agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  572 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  6 onyx 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  Windborne Azurite 0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. | 
|  9 aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 lapis lazuli 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  8 opal 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  11 sapphire 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  13 topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe of endurance (dig speed 38 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  soldier's dwarven-steel pickaxe (dig speed 15 turns) 3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Armor +4 Defense +6 (+2 eff.) Resistance +7% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  soldier's voratun pickaxe (dig speed 11 turns) 3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str defense ------ Armor +5 Defense +7 (+2 eff.) Resistance +9% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  voratun pickaxe of the Iron Throne (dig speed 11 turns) 3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str defense ------ Life +29.00 other ------- Max stamina +24.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Mummified Egg-sac of Ungolë 2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. | 
|  10 emerald 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  14 jade 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  8 turquoise 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Corrupted heart of the Sandworm Queen 0.0 Encumbrance heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. | 
|  Eldritch Pearl 0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 68 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 8.01 cold damage and 8.01 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. | 
|  Khelokalthonik the alchemist's lamp 1.0 Encumbrance T3 lite [Rare] Nature While equipped: defense ------ Defense +15 (+4 eff.) Resistance +12% lightning +3% mind Physical save +5 (+1 eff.) Spell save +15 (+3 eff.) Mind save +3 (+0 eff.) Healmod +15% Teleport Resist +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  bright brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +45.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  dwarven lantern of illusion 1.0 Encumbrance T5 lite [Ego+] Psionic While equipped: defense ------ Defense +10 (+3 eff.) Physical save +17 (+4 eff.) Spell save +15 (+3 eff.) Mind save +13 (+2 eff.) other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
|  watchleader's alchemist's lamp of health 1.0 Encumbrance T3 lite [Ego+] Nature/Master While equipped: defense ------ Life +44.00 Blind Resist +20% Confus Resist +16% other ------- Light +8 See Stealth +9 See Invisibility +9 Track: Puts all charms on 34 turn cooldown Effective talent level: 3.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  Fortune's Eye 2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+2 eff.) Ignore Armor +12 defense ------ Defense +12 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 16 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." | 
|  2 Crystal Focus 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Prothotipe's Prismatic Eye 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. | 
|  Dragon Orb (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. | 
|  Elemental Orb (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. | 
|  Orb of Destruction (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. | 
|  Orb of Undeath (Orb of Command) 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
| PlumpkinPlumpkin 15.0 Encumbrance T3 plant misc [Plot Item] Unknown While carried: offense ------ Damage +2% all Against +20% Immovable Become the plumpkin. Uses 85 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). | 
|  47 alchemist bloodstone 0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. | 
|  22 bloodstone 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  20 fire opal 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  7 garnet 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  13 ruby 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (2/2) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Rod of Spydric Poison (1/1) 2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 348.04 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  arcing pouch of voratun shots of vileness (24/24, 51-61 power, 6 apr) 3.0 Encumbrance T5 shot ammo [Ego] Arcane Weapon Damage 51.0 - 61.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 24 On-ranged-hit +13 blight On Hit: * 30% chance to reduce strength, dexterity, and constitution by 7 * 25% chance for lightning to strike from the target to a second target dealing 15 damage Shots are used with slings to pummel your foes to death. | 
|  dragonbone totem of summon tentacle [power 430]  (22 cooldown) 2.0 Encumbrance T5 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1233 Base Damage: 530 Armor: 28 All Resist: 42 Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. | 
|  elm totem of healing [power 110]  (13 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. | 
|  piercing ash totem of stinging [power 188]  (13 cooldown) 2.0 Encumbrance T2 totem charm [Ego+] Nature Sting an enemy dealing 212 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  8 amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  Void Shard 2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+2 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 143.51 temporal and 162.56 darkness damage (based on Magic). Uses 17 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. | 
|  warded dragonbone wand of conjuration [power 475]  (13 cooldown) 2.0 Encumbrance T5 wand charm [Ego+] Arcane While equipped: other ------- Wards +5 acid +4 nature +6 arcane +5 light Talents +1 Ward Fire a magical bolt dealing 537 cold damage Puts all charms on 13 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Burning Star 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  Pearl of Life and Death 2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. | 
|  27 diamond 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  20 moonstone 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  26 pearl 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  6 quartz 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  11 amber 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
 A dangerous secret (Roguelike)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Roguelike)
			Found the mysterious staff and told Last Hope about it.By Sushler the Cornac Bulwark level 27
27th Regrowth 123rd year of Ascendancy at 18:57 see stats
 A different point of view (Roguelike)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Roguelike)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Sushler the Cornac Bulwark level 39
2nd Decay 123rd year of Ascendancy at 15:23 see stats
 Against all odds (Roguelike)
			Killed Ukruk in the ambush.
			Against all odds (Roguelike)
			Killed Ukruk in the ambush.By Sushler the Cornac Bulwark level 27
26th Regrowth 123rd year of Ascendancy at 04:29 see stats
 Antimagic! (Roguelike)
			Completed antimagic training in the Ziguranth camp.
			Antimagic! (Roguelike)
			Completed antimagic training in the Ziguranth camp.By Sushler the Cornac Bulwark level 16
36th Dusk 122nd year of Ascendancy at 17:24 see stats
 Arachnophobia (Roguelike)
			Destroyed the spydric menace.
			Arachnophobia (Roguelike)
			Destroyed the spydric menace.By Sushler the Cornac Bulwark level 34
76th Dusk 123rd year of Ascendancy at 22:03 see stats
 Are you out of your mind?! (Roguelike)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
			Are you out of your mind?! (Roguelike)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sushler the Cornac Bulwark level 37
69th Haze 123rd year of Ascendancy at 22:27 see stats
 Back and there again (Roguelike)
			Opened a portal to the Far East from Maj'Eyal.
			Back and there again (Roguelike)
			Opened a portal to the Far East from Maj'Eyal.By Sushler the Cornac Bulwark level 43
45th Pyre 124th year of Ascendancy at 13:46 see stats
 Brave new world (Roguelike)
			Went to the Far East and took part in the war.
			Brave new world (Roguelike)
			Went to the Far East and took part in the war.By Sushler the Cornac Bulwark level 33
72nd Dusk 123rd year of Ascendancy at 18:47 see stats
 Bringer of Doom (Roguelike)
			Killed a Bringer of Doom.
			Bringer of Doom (Roguelike)
			Killed a Bringer of Doom.By Sushler the Cornac Bulwark level 30
64th Regrowth 123rd year of Ascendancy at 13:26 see stats
 Catch that Plumpkin! (Roguelike)
			Finish the Plumpkin event.
			Catch that Plumpkin! (Roguelike)
			Finish the Plumpkin event.By Sushler the Cornac Bulwark level 31
36th Pyre 123rd year of Ascendancy at 19:40 see stats
 Clone War (Roguelike)
			Destroyed your own Shade.
			Clone War (Roguelike)
			Destroyed your own Shade.By Sushler the Cornac Bulwark level 35
27th Haze 123rd year of Ascendancy at 03:45 see stats
 Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.By Sushler the Cornac Bulwark level 16
60th Dusk 122nd year of Ascendancy at 22:22 see stats
 Destroyer of the creation (Roguelike)
			Killed Slasul.
			Destroyer of the creation (Roguelike)
			Killed Slasul.By Sushler the Cornac Bulwark level 36
66th Haze 123rd year of Ascendancy at 05:19 see stats
 Destroyer's bane (Roguelike)
			Killed Golbug the Destroyer.
			Destroyer's bane (Roguelike)
			Killed Golbug the Destroyer.By Sushler the Cornac Bulwark level 32
2nd Mirth 123rd year of Ascendancy at 15:16 see stats
 Dragon's Greed (Roguelike)
			Amassed 8000 gold pieces.
			Dragon's Greed (Roguelike)
			Amassed 8000 gold pieces.By Sushler the Cornac Bulwark level 43
53rd Pyre 124th year of Ascendancy at 20:56 see stats
 Earth Master (Roguelike)
			Killed Harkor'Zun.
			Earth Master (Roguelike)
			Killed Harkor'Zun.By Sushler the Cornac Bulwark level 17
8th Haze 122nd year of Ascendancy at 14:28 see stats
 Exterminator (Roguelike)
			Killed 1000 creatures.
			Exterminator (Roguelike)
			Killed 1000 creatures.By Sushler the Cornac Bulwark level 20
14th Haze 122nd year of Ascendancy at 12:29 see stats
 Eye of the storm (Roguelike)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Roguelike)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Sushler the Cornac Bulwark level 21
38th Haze 122nd year of Ascendancy at 08:26 see stats
 Fear me not! (Roguelike)
			Survived the Fearscape!
			Fear me not! (Roguelike)
			Survived the Fearscape!By Sushler the Cornac Bulwark level 40
37th Regrowth 124th year of Ascendancy at 09:23 see stats
 Fear of Fours (Roguelike)
			Killed all four bosses of the Slime Tunnels.
			Fear of Fours (Roguelike)
			Killed all four bosses of the Slime Tunnels.By Sushler the Cornac Bulwark level 50
11st Dusk 124th year of Ascendancy at 13:47 see stats
 Home sweet home (Roguelike)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Roguelike)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sushler the Cornac Bulwark level 30
14th Pyre 123rd year of Ascendancy at 22:19 see stats
 Invasion from the Depths (Roguelike)
			Stopped a naga invasion by closing their portal.
			Invasion from the Depths (Roguelike)
			Stopped a naga invasion by closing their portal.By Sushler the Cornac Bulwark level 37
79th Haze 123rd year of Ascendancy at 04:38 see stats
 Level 10 (Roguelike)
			Got a character to level 10.
			Level 10 (Roguelike)
			Got a character to level 10.By Sushler the Cornac Bulwark level 10
8th Mirth 122nd year of Ascendancy at 20:37 see stats
 Level 20 (Roguelike)
			Got a character to level 20.
			Level 20 (Roguelike)
			Got a character to level 20.By Sushler the Cornac Bulwark level 20
14th Haze 122nd year of Ascendancy at 10:43 see stats
 Level 30 (Roguelike)
			Got a character to level 30.
			Level 30 (Roguelike)
			Got a character to level 30.By Sushler the Cornac Bulwark level 30
63rd Regrowth 123rd year of Ascendancy at 14:09 see stats
 Level 40 (Roguelike)
			Got a character to level 40.
			Level 40 (Roguelike)
			Got a character to level 40.By Sushler the Cornac Bulwark level 40
3rd Decay 123rd year of Ascendancy at 21:02 see stats
 Level 50 (Roguelike)
			Got a character to level 50.
			Level 50 (Roguelike)
			Got a character to level 50.By Sushler the Cornac Bulwark level 50
1st Flare 124th year of Ascendancy at 13:44 see stats
 Orcrist (Roguelike)
			Killed the leaders of the Orc Pride.
			Orcrist (Roguelike)
			Killed the leaders of the Orc Pride.By Sushler the Cornac Bulwark level 50
8th Dusk 124th year of Ascendancy at 20:09 see stats
 Selfless (Roguelike)
			Won ToME by closing the Void portal using yourself as a sacrifice.
			Selfless (Roguelike)
			Won ToME by closing the Void portal using yourself as a sacrifice.By Sushler the Cornac Bulwark level 50
42nd Dusk 124th year of Ascendancy at 03:33 see stats
 Size is everything (Roguelike)
			Did over 1500 damage in one attack.
			Size is everything (Roguelike)
			Did over 1500 damage in one attack.By Sushler the Cornac Bulwark level 40
2nd Wintertide 124th year of Ascendancy at 07:27 see stats
 Size matters (Roguelike)
			Did over 600 damage in one attack.
			Size matters (Roguelike)
			Did over 600 damage in one attack.By Sushler the Cornac Bulwark level 25
24th Regrowth 123rd year of Ascendancy at 02:08 see stats
 Sliders (Roguelike)
			Activated a portal using the Orb of Many Ways.
			Sliders (Roguelike)
			Activated a portal using the Orb of Many Ways.By Sushler the Cornac Bulwark level 33
2nd Mirth 123rd year of Ascendancy at 16:49 see stats
 Tactical master (Roguelike)
			Fought the two Sorcerers without closing any invocation portals.
			Tactical master (Roguelike)
			Fought the two Sorcerers without closing any invocation portals.By Sushler the Cornac Bulwark level 50
42nd Dusk 124th year of Ascendancy at 03:31 see stats
 The Arena (Roguelike)
			Unlocked Arena mode.
			The Arena (Roguelike)
			Unlocked Arena mode.By Sushler the Cornac Bulwark level 9
3rd Mirth 122nd year of Ascendancy at 04:33 see stats
 The Legend of Garkul (Roguelike)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Roguelike)
			Learned the five chapters of the Legend of Garkul.By Sushler the Cornac Bulwark level 50
8th Dusk 124th year of Ascendancy at 22:47 see stats
 The Right thing to do (Roguelike)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Roguelike)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sushler the Cornac Bulwark level 31
60th Pyre 123rd year of Ascendancy at 05:12 see stats
 The Sun Still Shines (Roguelike)
			Aeryn survived the last battle.
			The Sun Still Shines (Roguelike)
			Aeryn survived the last battle.By Sushler the Cornac Bulwark level 50
42nd Dusk 124th year of Ascendancy at 03:33 see stats
 The bigger the better! (Roguelike)
			Did over 3000 damage in one attack.
			The bigger the better! (Roguelike)
			Did over 3000 damage in one attack.By Sushler the Cornac Bulwark level 50
9th Dusk 124th year of Ascendancy at 05:29 see stats
 The secret city (Roguelike)
			Discovered the truth about mages.
			The secret city (Roguelike)
			Discovered the truth about mages.By Sushler the Cornac Bulwark level 11
3rd Flare 122nd year of Ascendancy at 09:23 see stats
 There and back again (Roguelike)
			Opened a portal to Maj'Eyal from the Far East.
			There and back again (Roguelike)
			Opened a portal to Maj'Eyal from the Far East.By Sushler the Cornac Bulwark level 40
4th Regrowth 124th year of Ascendancy at 02:09 see stats
 Thralless (Roguelike)
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless (Roguelike)
			Freed at least 30 enthralled slaves in the slavers' compound.By Sushler the Cornac Bulwark level 31
59th Pyre 123rd year of Ascendancy at 08:03 see stats
 Treasure Hoarder (Roguelike)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Roguelike)
			Amassed 3000 gold pieces.By Sushler the Cornac Bulwark level 29
62nd Regrowth 123rd year of Ascendancy at 17:15 see stats
 Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.
			Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.By Sushler the Cornac Bulwark level 21
9th Allure 123rd year of Ascendancy at 21:08 see stats
 Unstoppable (Roguelike)
			Returned from the dead.
			Unstoppable (Roguelike)
			Returned from the dead.By Sushler the Cornac Bulwark level 29
41st Regrowth 123rd year of Ascendancy at 10:06 see stats
 Vampire crusher (Roguelike)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Roguelike)
			Destroyed the Master in its lair of the Dreadfell.By Sushler the Cornac Bulwark level 26
25th Regrowth 123rd year of Ascendancy at 15:22 see stats
Log
Fire drake hatchling hits High Sun Paladin Aeryn for (35 absorbed), 0 physical (0 total damage).
Sushler feels pain again.
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 480 healing.
Elandar casts Lightning.
Sushler breathes fire!
Sushler's mind surges with critical power!
Elandar is on fire!
Wretchling is on fire!
Sushler hits Elandar for 149 fire damage.
Sushler hits Wretchling for 245 fire damage.
Elandar hits Sushler for (296 blocked), 0 lightning (0 total damage).
Sushler rushes out!
Greater Weapon Focus from Sushler performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Roguelike)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Sushler prepares for the next kill!
Sushler hits Elandar for 320 physical, 6 blight, 11 nature, 7 physical, 12 arcane, 17 darkness, 12 mind (385 total damage).
Greater Weapon Focus from Sushler hits Elandar for 737 physical damage.
Greater Weapon Focus from Sushler killed Elandar!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Roguelike)!
New Achievement: The Sun Still Shines (Roguelike)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.








































