









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Yeek |
Class | Summoner |
Level / Exp | 21 / 41% |
Size | medium |
Lifes / Deaths | Killed by Subject Z at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:46 / 83Killed by skeleton magus at level 10 on the 6th Mirth 122nd year of Ascendancy at 16:00 Killed by degenerated skeleton archer at level 10 on the 6th Mirth 122nd year of Ascendancy at 18:16 Killed by armoured skeleton warrior at level 10 on the 7th Mirth 122nd year of Ascendancy at 11:48 Killed by armoured skeleton warrior at level 10 on the 7th Mirth 122nd year of Ascendancy at 15:57 Killed by armoured skeleton warrior at level 10 on the 7th Mirth 122nd year of Ascendancy at 17:54 Killed by skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 00:41 Killed by skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 01:04 Killed by Velynor the skeleton archer at level 11 on the 8th Mirth 122nd year of Ascendancy at 19:09 Killed by Iselratha the skeleton magus at level 11 on the 8th Mirth 122nd year of Ascendancy at 22:04 Killed by armoured skeleton warrior at level 11 on the 8th Mirth 122nd year of Ascendancy at 22:14 Killed by skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 18:47 Killed by skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 19:19 Killed by Moving hateful steel greatmaul of phasing at level 11 on the 9th Mirth 122nd year of Ascendancy at 20:14 Killed by Moving hateful steel greatmaul of phasing at level 11 on the 9th Mirth 122nd year of Ascendancy at 20:28 Killed by grave wight at level 11 on the 9th Mirth 122nd year of Ascendancy at 23:06 Killed by Moving nature's vined mindstar of life at level 11 on the 9th Mirth 122nd year of Ascendancy at 23:45 Killed by Moving nature's vined mindstar of life at level 11 on the 10th Mirth 122nd year of Ascendancy at 00:08 Killed by Animated short ash vilestaff of fate at level 12 on the 10th Mirth 122nd year of Ascendancy at 01:09 Killed by Animated short ash vilestaff of fate at level 12 on the 10th Mirth 122nd year of Ascendancy at 01:40 Killed by Animated short ash vilestaff of fate at level 12 on the 10th Mirth 122nd year of Ascendancy at 02:04 Killed by Poltergeist Spellblaze Shard at level 12 on the 10th Mirth 122nd year of Ascendancy at 03:07 Killed by Poltergeist Spellblaze Shard at level 12 on the 10th Mirth 122nd year of Ascendancy at 03:37 Killed by Poltergeist Spellblaze Shard at level 12 on the 10th Mirth 122nd year of Ascendancy at 03:52 Killed by Poltergeist Spellblaze Shard at level 12 on the 10th Mirth 122nd year of Ascendancy at 04:26 Killed by Poltergeist Spellblaze Shard at level 12 on the 10th Mirth 122nd year of Ascendancy at 05:00 Killed by Poltergeist Spellblaze Shard at level 12 on the 10th Mirth 122nd year of Ascendancy at 05:18 Killed by Poltergeist Spellblaze Shard at level 12 on the 10th Mirth 122nd year of Ascendancy at 05:56 Killed by Poltergeist Spellblaze Shard at level 12 on the 10th Mirth 122nd year of Ascendancy at 06:21 Killed by Animated swiftstrike cured leather sling of true flight at level 12 on the 10th Mirth 122nd year of Ascendancy at 08:44 Killed by Poltergeist Eye of Winter at level 12 on the 10th Mirth 122nd year of Ascendancy at 09:21 Killed by Poltergeist Eye of Winter at level 12 on the 10th Mirth 122nd year of Ascendancy at 09:33 Killed by Poltergeist Eye of Winter at level 12 on the 10th Mirth 122nd year of Ascendancy at 09:47 Killed by Poltergeist Eye of Winter at level 12 on the 10th Mirth 122nd year of Ascendancy at 10:06 Killed by Poltergeist Eye of Winter at level 12 on the 10th Mirth 122nd year of Ascendancy at 10:26 Killed by Poltergeist Eye of Winter at level 12 on the 10th Mirth 122nd year of Ascendancy at 10:45 Killed by Bill the Stone Troll at level 13 on the 8th Dusk 122nd year of Ascendancy at 00:56 Killed by Glithra the large white snake at level 14 on the 11st Dusk 122nd year of Ascendancy at 07:34 Killed by greater gwelgoroth at level 15 on the 12nd Dusk 122nd year of Ascendancy at 15:26 Killed by greater gwelgoroth at level 15 on the 12nd Dusk 122nd year of Ascendancy at 18:00 Killed by golem at level 15 on the 50th Dusk 122nd year of Ascendancy at 04:00 Killed by storm drake hatchling at level 15 on the 50th Dusk 122nd year of Ascendancy at 06:27 Killed by storm drake hatchling at level 15 on the 50th Dusk 122nd year of Ascendancy at 07:00 Killed by storm drake hatchling at level 15 on the 50th Dusk 122nd year of Ascendancy at 07:45 Killed by Vorutha the storm drake at level 15 on the 50th Dusk 122nd year of Ascendancy at 08:40 Killed by storm drake at level 15 on the 50th Dusk 122nd year of Ascendancy at 22:43 Killed by thief at level 16 on the 64th Dusk 122nd year of Ascendancy at 20:35 Killed by vampire at level 16 on the 65th Dusk 122nd year of Ascendancy at 02:02 Killed by Horned Horror at level 17 on the 68th Dusk 122nd year of Ascendancy at 20:57 Killed by Horned Horror at level 17 on the 68th Dusk 122nd year of Ascendancy at 21:19 Killed by blade horror at level 18 on the 69th Dusk 122nd year of Ascendancy at 16:02 Killed by black crystal at level 18 on the 26th Haze 122nd year of Ascendancy at 11:53 Killed by wretchling at level 18 on the 26th Haze 122nd year of Ascendancy at 15:14 Killed by Isyyama the saw horror at level 20 on the 30th Haze 122nd year of Ascendancy at 06:42 Killed by worm that walks at level 20 on the 30th Haze 122nd year of Ascendancy at 10:01 Killed by worm that walks at level 20 on the 30th Haze 122nd year of Ascendancy at 10:47 Killed by saw horror at level 20 on the 31st Haze 122nd year of Ascendancy at 02:33 Killed by saw horror at level 20 on the 31st Haze 122nd year of Ascendancy at 02:57 Killed by worm that walks at level 20 on the 31st Haze 122nd year of Ascendancy at 03:59 Killed by worm that walks at level 20 on the 31st Haze 122nd year of Ascendancy at 04:11 Killed by worm that walks at level 20 on the 31st Haze 122nd year of Ascendancy at 05:00 Killed by Grgglck the Devouring Darkness at level 21 on the 35th Haze 122nd year of Ascendancy at 10:20 Killed by Grgglck the Devouring Darkness at level 21 on the 35th Haze 122nd year of Ascendancy at 10:38 Killed by Grgglck the Devouring Darkness at level 21 on the 35th Haze 122nd year of Ascendancy at 11:36 Killed by Grgglck the Devouring Darkness at level 21 on the 35th Haze 122nd year of Ascendancy at 11:59 Killed by Grgglck the Devouring Darkness at level 21 on the 35th Haze 122nd year of Ascendancy at 12:41 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 01:41 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 02:19 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 02:44 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 08:45 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 08:51 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 09:31 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 09:39 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 09:47 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 10:15 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 10:24 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 10:31 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 10:39 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 10:46 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 11:22 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 11:43 Killed by Urkis, the High Tempest at level 21 on the 36th Haze 122nd year of Ascendancy at 12:04 Killed by Thorn at level 21 on the 36th Haze 122nd year of Ascendancy at 12:05 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 15 (base 11) |
Constitution | 8 (base 11) |
Magic | 10 (base 10) |
Willpower | 71 (base 50) |
Cunning | 51 (base 37) |
Resources
Life | 296/296 |
Equilibrium | 0 |
Healing Factor | 1.2295910630513 |
Regeneration | 0.30739776576283 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 45 |
Accuracy | 47 |
Crit Chance | 21% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 42 |
Accuracy | 47 |
Crit Chance | 17% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +10% |
Temporal | +5% |
Mind | +2% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 3 |
Physical Save | 10 |
Spell Save | 35 |
Mental Save | 46 |
Defense: Resistances
Acid | + 5%( 70%) |
Blight | + 9%( 70%) |
Cold | + 13%( 70%) |
All | 0%( 70%) |
Lightning | + 15%( 70%) |
Light | + 40%( 70%) |
Temporal | + 8%( 70%) |
Darkness | + 11%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Confusion Resistance | 90% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 84% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 332 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * You've found the needed pouch of luminous horror dust. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed vial of squid ink. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +5 Lck / +4 Dex Stealth bonus: +10 Stamina each turn: +0.50 Maximum stamina: +14.00 A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(127 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Cun Changes resistances: +3% cold / +10% light / +11% darkness Mental save: +3 (+1 eff.) Equilibrium when hit: +0.08 A cap made of leather. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+8 eff.) Armour: +2 Damage (Melee): 5 temporal Damage (Ranged): 7 temporal Changes resistances: +3% blight / +8% temporal Changes damage: +5% temporal Reduces incoming crit damage: 10.00% Maximum life: +20.00 Healing mod.: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Silence immunity: +29% Mana each turn: +0.14 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Spell save: +13 (+6 eff.) Maximum stamina: +12.00 Rings make your fingers look great! |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 117.98 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Around waist | ![]() Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Changes resistances: +5% acid / +6% blight Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 3 mind / 4 darkness Changes damage: +2% mind / +3% darkness Talent granted: +1 Attune Mindstar Physical save: +3 (+3 eff.) Spell save: +2 (+1 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +0.60 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 54.64 to 163.91 lightning damage (109.27 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 102 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the titan (res 19%; mental; dur 3; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() manasurge rune of the warrior (regen 987% over 10 turns; mana 49; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 987% for 10 turns (14 total) and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +5% physical Stamina each turn: +0.40 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Rings make your fingers look great! |
![]() Spellcrusher (32-48 power, 4 apr) Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +6 Con Changes damage: +25% nature Spell save: +15 (+6 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
![]() ash longbow of piercing Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +11 Changes resistances penetration: +8% all Longbows are used to shoot arrows at your foes. |
![]() gifted vined mindstar of life (6-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Life regen: +0.60 Maximum life: +17.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() short ash starstaff of greater warding (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Maximum wards: +3 darkness Changes damage: +15% darkness Talents granted: +2 Ward +1 Command Staff Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil Spell save: +5 (+2 eff.) Mental save: +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.30 Maximum stamina: +12.00 Spellpower: +4 (+2 eff.) A pair of boots made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+14 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() steel torque of gale force [power 160] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 160 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() soothing ash wand of conjuration [power 155] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a magical bolt dealing 155 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Heal for 39. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Thorn the Yeek Summoner level 18
7th Haze 122nd year of Ascendancy at 08:39 see stats
By Thorn the Yeek Summoner level 19
26th Haze 122nd year of Ascendancy at 19:02 see stats
By Thorn the Yeek Summoner level 21
31st Haze 122nd year of Ascendancy at 17:01 see stats
By Thorn the Yeek Summoner level 10
6th Mirth 122nd year of Ascendancy at 10:23 see stats
By Thorn the Yeek Summoner level 20
28th Haze 122nd year of Ascendancy at 17:34 see stats
By Thorn the Yeek Summoner level 3
1st Mirth 122nd year of Ascendancy at 04:50 see stats
By Thorn the Yeek Summoner level 21
31st Haze 122nd year of Ascendancy at 17:31 see stats
By Thorn the Yeek Summoner level 12
2nd Dusk 122nd year of Ascendancy at 18:23 see stats
By Thorn the Yeek Summoner level 21
31st Haze 122nd year of Ascendancy at 18:05 see stats
By Thorn the Yeek Summoner level 17
68th Dusk 122nd year of Ascendancy at 17:46 see stats
By Thorn the Yeek Summoner level 21
36th Haze 122nd year of Ascendancy at 12:05 see stats
Log
Urkis, the High Tempest's Shock killed Thorn!
Saving game...
Saving done.
Talent War Hound is ready to use.
Talent Minotaur is ready to use.
Your summoned 3-headed hydra disappears.
You are sent back to the material plane!
Thorn summons a Minotaur!
Poison from 3-headed hydra hits Urkis, the High Tempest for 35 nature damage.
Thunderstorm hits Minotaur for 28 lightning damage.
Thunderstorm hits Thorn for 21 lightning damage.
Urkis, the High Tempest casts Lightning.
Thorn is caught inside a Hurricane.
Talent Quickened is ready to use.
Urkis, the High Tempest hits Thorn for 207 lightning damage.
Hurricane from Urkis, the High Tempest hits Minotaur for 120 lightning damage.
Hurricane from Urkis, the High Tempest hits Thorn for 111 lightning damage.
Thorn the level 21 yeek summoner was volted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.
Thorn is dazed!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Hurricane from Urkis, the High Tempest killed Thorn!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!