











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Writhing One |
Level / Exp | 27 / 87% |
Size | medium |
Lifes / Deaths | Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:56 / 91Killed by skeleton warrior at level 9 on the 1st Mirth 122nd year of Ascendancy at 23:16 Killed by whitehoof ghoul at level 10 on the 2nd Mirth 122nd year of Ascendancy at 09:10 Killed by broken golem at level 10 on the 2nd Mirth 122nd year of Ascendancy at 09:37 Killed by minotaur at level 10 on the 2nd Mirth 122nd year of Ascendancy at 12:18 Killed by minotaur at level 10 on the 2nd Mirth 122nd year of Ascendancy at 12:31 Killed by minotaur at level 10 on the 2nd Mirth 122nd year of Ascendancy at 12:39 Killed by maulotaur at level 10 on the 2nd Mirth 122nd year of Ascendancy at 13:55 Killed by whitehoof ghoul at level 10 on the 2nd Mirth 122nd year of Ascendancy at 14:27 Killed by whitehoof maulotaur at level 10 on the 2nd Mirth 122nd year of Ascendancy at 16:41 Killed by Ivuwyn the maulotaur at level 10 on the 2nd Mirth 122nd year of Ascendancy at 21:52 Killed by Ivuwyn the maulotaur at level 10 on the 2nd Mirth 122nd year of Ascendancy at 22:00 Killed by Ivuwyn the maulotaur at level 10 on the 2nd Mirth 122nd year of Ascendancy at 22:10 Killed by Ivuwyn the maulotaur at level 10 on the 2nd Mirth 122nd year of Ascendancy at 22:20 Killed by whitehoof ghoul at level 11 on the 2nd Mirth 122nd year of Ascendancy at 23:02 Killed by whitehoof ghoul at level 11 on the 2nd Mirth 122nd year of Ascendancy at 23:46 Killed by minotaur at level 11 on the 3rd Mirth 122nd year of Ascendancy at 00:29 Killed by minotaur at level 11 on the 3rd Mirth 122nd year of Ascendancy at 04:00 Killed by alchemist golem at level 11 on the 3rd Mirth 122nd year of Ascendancy at 04:21 Killed by minotaur at level 11 on the 3rd Mirth 122nd year of Ascendancy at 04:31 Killed by minotaur at level 11 on the 3rd Mirth 122nd year of Ascendancy at 08:13 Killed by alchemist golem at level 11 on the 3rd Mirth 122nd year of Ascendancy at 08:27 Killed by Polildassra the minotaur at level 11 on the 3rd Mirth 122nd year of Ascendancy at 08:55 Killed by Polildassra the minotaur at level 11 on the 3rd Mirth 122nd year of Ascendancy at 09:09 Killed by Polildassra the minotaur at level 11 on the 3rd Mirth 122nd year of Ascendancy at 09:39 Killed by Polildassra the minotaur at level 11 on the 3rd Mirth 122nd year of Ascendancy at 10:04 Killed by golem at level 11 on the 3rd Mirth 122nd year of Ascendancy at 11:27 Killed by Yvariana the golem at level 11 on the 3rd Mirth 122nd year of Ascendancy at 12:16 Killed by Yvariana the golem at level 11 on the 3rd Mirth 122nd year of Ascendancy at 12:36 Killed by broken golem at level 11 on the 3rd Mirth 122nd year of Ascendancy at 13:31 Killed by minotaur at level 11 on the 3rd Mirth 122nd year of Ascendancy at 13:55 Killed by broken golem at level 11 on the 3rd Mirth 122nd year of Ascendancy at 14:38 Killed by golem at level 11 on the 3rd Mirth 122nd year of Ascendancy at 15:02 Killed by minotaur at level 11 on the 3rd Mirth 122nd year of Ascendancy at 15:22 Killed by Ce'Nibeth the golem at level 11 on the 3rd Mirth 122nd year of Ascendancy at 15:41 Killed by Ce'Nibeth the golem at level 11 on the 3rd Mirth 122nd year of Ascendancy at 16:02 Killed by whitehoof ghoul at level 12 on the 3rd Mirth 122nd year of Ascendancy at 16:50 Killed by Cyruma the whitehoof ghoul at level 12 on the 3rd Mirth 122nd year of Ascendancy at 21:27 Killed by Cyruma the whitehoof ghoul at level 12 on the 3rd Mirth 122nd year of Ascendancy at 21:47 Killed by Cyruma the whitehoof ghoul at level 12 on the 3rd Mirth 122nd year of Ascendancy at 22:15 Killed by The Glass Golem at level 12 on the 3rd Mirth 122nd year of Ascendancy at 22:37 Killed by The Glass Golem at level 12 on the 3rd Mirth 122nd year of Ascendancy at 23:04 Killed by The Glass Golem at level 12 on the 3rd Mirth 122nd year of Ascendancy at 23:26 Killed by The Glass Golem at level 12 on the 3rd Mirth 122nd year of Ascendancy at 23:52 Killed by The Glass Golem at level 12 on the 4th Mirth 122nd year of Ascendancy at 00:28 Killed by The Glass Golem at level 12 on the 4th Mirth 122nd year of Ascendancy at 00:45 Killed by The Glass Golem at level 12 on the 4th Mirth 122nd year of Ascendancy at 00:58 Killed by The Glass Golem at level 12 on the 4th Mirth 122nd year of Ascendancy at 01:18 Killed by The Glass Golem at level 12 on the 4th Mirth 122nd year of Ascendancy at 01:40 Killed by The Glass Golem at level 12 on the 4th Mirth 122nd year of Ascendancy at 02:05 Killed by The Glass Golem at level 12 on the 4th Mirth 122nd year of Ascendancy at 02:35 Killed by The Glass Golem at level 12 on the 4th Mirth 122nd year of Ascendancy at 03:02 Killed by The Glass Golem at level 12 on the 4th Mirth 122nd year of Ascendancy at 03:17 Killed by Horned Horror at level 14 on the 8th Mirth 122nd year of Ascendancy at 16:45 Killed by Elenne the wolf at level 16 on the 4th Haze 122nd year of Ascendancy at 14:04 Killed by Wrathroot at level 16 on the 4th Haze 122nd year of Ascendancy at 19:58 Killed by Thorn at level 17 on the 5th Haze 122nd year of Ascendancy at 13:37 Killed by luminous horror at level 17 on the 5th Haze 122nd year of Ascendancy at 15:00 Killed by ravaging entropic rip at level 17 on the 5th Haze 122nd year of Ascendancy at 21:17 Killed by Weirdling Beast at level 17 on the 6th Haze 122nd year of Ascendancy at 06:31 Killed by Lisulranne the cave troll at level 18 on the 12nd Haze 122nd year of Ascendancy at 03:50 Killed by ravaging entropic rip at level 18 on the 12nd Haze 122nd year of Ascendancy at 05:16 Killed by Silewe the giant acid ant at level 18 on the 12nd Haze 122nd year of Ascendancy at 19:43 Killed by Vorowyn the half formed drem at level 18 on the 12nd Haze 122nd year of Ascendancy at 20:39 Killed by Vorowyn the half formed drem at level 19 on the 12nd Haze 122nd year of Ascendancy at 21:19 Killed by snow giant thunderer at level 19 on the 22nd Haze 122nd year of Ascendancy at 15:34 Killed by Urkis, the High Tempest at level 19 on the 22nd Haze 122nd year of Ascendancy at 15:56 Killed by Urkis, the High Tempest at level 19 on the 22nd Haze 122nd year of Ascendancy at 16:33 Killed by snow giant thunderer at level 20 on the 23rd Haze 122nd year of Ascendancy at 07:07 Killed by ravaging entropic rip at level 20 on the 33rd Haze 122nd year of Ascendancy at 22:32 Killed by onilug at level 21 on the 35th Haze 122nd year of Ascendancy at 11:22 Killed by onilug at level 21 on the 35th Haze 122nd year of Ascendancy at 11:55 Killed by netherworm mass at level 21 on the 35th Haze 122nd year of Ascendancy at 15:50 Killed by Aletta Soultorn at level 22 on the 36th Haze 122nd year of Ascendancy at 05:04 Killed by Isygann the stone troll at level 22 on the 36th Haze 122nd year of Ascendancy at 06:34 Killed by thief at level 23 on the 37th Haze 122nd year of Ascendancy at 23:13 Killed by worm that walks at level 23 on the 38th Haze 122nd year of Ascendancy at 00:05 Killed by Polegamina the spitting spider at level 23 on the 39th Haze 122nd year of Ascendancy at 01:42 Killed by Gluriarin the crimson ooze at level 24 on the 39th Haze 122nd year of Ascendancy at 09:33 Killed by The Master at level 24 on the 39th Haze 122nd year of Ascendancy at 18:21 Killed by ghast at level 24 on the 39th Haze 122nd year of Ascendancy at 19:10 Killed by skeleton master archer at level 24 on the 39th Haze 122nd year of Ascendancy at 21:10 Killed by Lord of Skulls (warrior) at level 24 on the 39th Haze 122nd year of Ascendancy at 22:11 Killed by Betusetira the multi-hued drake hatchling at level 26 on the 59th Haze 122nd year of Ascendancy at 15:29 Killed by thief at level 26 on the 60th Haze 122nd year of Ascendancy at 04:34 Killed by Isudheleta the gigantic gravity worm at level 26 on the 60th Haze 122nd year of Ascendancy at 07:02 Killed by Lisynn the lesser vampire at level 26 on the 60th Haze 122nd year of Ascendancy at 08:18 Killed by onilug at level 27 on the 80th Haze 122nd year of Ascendancy at 11:28 Killed by orc soldier at level 27 on the 1st Decay 122nd year of Ascendancy at 00:10 Killed by orc grand master assassin at level 27 on the 1st Decay 122nd year of Ascendancy at 00:23 Killed by Thorn at level 27 on the 1st Decay 122nd year of Ascendancy at 00:33 |
Primary Stats
Strength | 57 (base 44) |
Dexterity | 15 (base 10) |
Constitution | 35 (base 16) |
Magic | 72 (base 57) |
Willpower | 21 (base 10) |
Cunning | 25 (base 10) |
Resources
Life | 795/795 |
Insanity | 97/100 |
Healing Factor | 1.1916660017318 |
Regeneration | 5.0645805073602 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -44.820276000012% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 35 |
See Invisible | 35 |
Offense: Mainhand
Damage | 99 |
Accuracy | 57 |
Crit Chance | 9% |
APR | 18 |
Speed | 0.91 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Blight | +20% |
Physical | +14% |
Darkness | +20% |
All | 0% |
Offense: Damage Penetration
Arcane | +15% |
Cold | +15% |
Physical | +7% |
Defense: Base
Armour (hardiness) | 62.50863224038 (99.051442452011%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 25 |
Physical Save | 43 |
Spell Save | 26 |
Mental Save | 16 |
Defense: Resistances
Acid | -7%( 70%) |
Physical | + 21%( 70%) |
Fire | + 12%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 18%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 50% |
Confusion Resistance | 0% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Demented / Path of horror | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Demented / Horrific body | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by mountain troll thunderer. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 48. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of fire wyrm saliva. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed vial of elder vampire blood. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -1% Changes resistances: +6% fire / +5% arcane / +12% cold Changes resistances penetration: +15% arcane / +15% cold Stamina each turn: +0.40 Maximum life: +41.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Defense: +7 (+4 eff.) Changes stats: +4 Con Physical save: +8 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +6 Damage when hit (Melee): 10 darkness Changes stats: +4 Dex / +5 Wil / +5 Cun / +2 Con Changes damage: +9% lightning Damage against: +18% Summoned Reduced damage from: +26% Summoned A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +10% Blunt and deadly. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +4 Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Changes stats: +2 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes damage: +6% physical Combat speed: +10% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +13% mind Confusion immunity: +22% Amulets make your neck look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+5 eff.) Blindness immunity: +20% Infravision radius: +3 See stealth: +8 See invisible: +9 Rings make your fingers look great! |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Mag / +3 Wil / +3 Cun Changes resistances penetration: +10% nature Damage against: +17% Summoned Reduced damage from: +16% Summoned Light radius: +2 A belt that goes around your waist. |
![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Spellpower: +5 (+2 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 31.35 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +1 Str / +1 Con Changes resistances: +2% physical Changes damage: +3% fire Physical save: +24 (+8 eff.) See invisible: +15 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Fatigue: +22% Life regen: +1.00 Maximum life: +20.00 Healing mod.: +12% A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Fatigue: +22% Changes resistances: +8% acid / +5% physical / +8% cold / +7% lightning / +7% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +24% Knockback immunity: +24% A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+5 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+6 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+7 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Thorn the Cornac Writhing One level 25
45th Haze 122nd year of Ascendancy at 00:52 see stats
By Thorn the Cornac Writhing One level 15
58th Dusk 122nd year of Ascendancy at 03:06 see stats
By Thorn the Cornac Writhing One level 20
33rd Haze 122nd year of Ascendancy at 16:26 see stats
By Thorn the Cornac Writhing One level 20
23rd Haze 122nd year of Ascendancy at 21:25 see stats
By Thorn the Cornac Writhing One level 18
6th Haze 122nd year of Ascendancy at 07:10 see stats
By Thorn the Cornac Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 08:48 see stats
By Thorn the Cornac Writhing One level 20
22nd Haze 122nd year of Ascendancy at 16:50 see stats
By Thorn the Cornac Writhing One level 20
22nd Haze 122nd year of Ascendancy at 20:48 see stats
By Thorn the Cornac Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 21:58 see stats
By Thorn the Cornac Writhing One level 18
6th Haze 122nd year of Ascendancy at 07:39 see stats
By Thorn the Cornac Writhing One level 12
6th Mirth 122nd year of Ascendancy at 08:14 see stats
By Thorn the Cornac Writhing One level 16
3rd Haze 122nd year of Ascendancy at 18:24 see stats
By Thorn the Cornac Writhing One level 27
1st Decay 122nd year of Ascendancy at 00:33 see stats
By Thorn the Cornac Writhing One level 24
39th Haze 122nd year of Ascendancy at 22:28 see stats
By Thorn the Cornac Writhing One level 10
2nd Mirth 122nd year of Ascendancy at 09:00 see stats
Log
Fiery orc wyrmic recovers sight.
Fiery orc wyrmic is cured!
Fiery orc wyrmic lessens the pain.
Thorn is pinned to the ground.
Fiery orc wyrmic hits Thorn for 60 physical, 15 fire (76 total damage).
Orc grand master assassin receives 34 healing from Deadly Poison from Orc grand master assassin.
Deadly Poison from Orc grand master assassin hits Thorn for 101 nature damage.
Melee retaliation hits Fiery orc wyrmic for 4 darkness damage.
Orc grand master assassin hits Thorn for 29 physical, 16 physical (45 total damage).
Melee retaliation hits Orc grand master assassin for 7 darkness, 11 darkness (18 total damage).
Thorn hits Orc grand master assassin for 136 physical, 103 darkness (240 total damage).
Fiery orc wyrmic uses Wing Buffet.
Thorn resists the knockback!
The Cog spins up and deflects the blow from Thorn!
Fiery orc wyrmic misses Orc grand master assassin.
Orc grand master assassin roars triumphantly.
Fiery orc wyrmic hits Thorn for 110 physical, 0 fire (110 total damage).
Orc grand master assassin receives 34 healing from Deadly Poison from Orc grand master assassin.
Deadly Poison from Orc grand master assassin hits Thorn for 101 nature damage.
Melee retaliation hits Fiery orc wyrmic for 6 darkness damage.
Thorn the level 27 cornac writhing one was naturalised to death by an orc grand master assassin on level 2 of Lost Dwarven Kingdom of Reknor.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Deadly Poison from Orc grand master assassin killed Thorn!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!