Shar Ethal the level 11 Shalore Archmage by Cacklackian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp11 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity14 (base 10)
Constitution17 (base 17)
Magic36 (base 34)
Willpower20 (base 17)
Cunning12 (base 11)

Resources

Life181/181
Mana220/220
Healing Factor1.1929415192739
Regeneration1.0140002913828

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy14
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance11%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+18%
Acid+16%
Arcane+16%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)5 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save8
Spell Save19
Mental Save11

Defense: Resistances

Acid+ 21%( 70%)
Cold+ 12%( 70%)
Lightning+ 29%( 70%)
Fire+ 15%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
5/5
5/5
0/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
active
done
active

Equipment

On fingers
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Shar Ethal the Shalore Archmage level 10
3rd Summertide 122nd year of Ascendancy at 10:48
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Shar Ethal the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:09
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a teleporting circle to the surface here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
soothing elm wand of conjuration [power 105] (15 cooldown).
You gain 5.25 gold from the transmogrification of
piercing elm wand of lightning storm [power 122] (15 cooldown).
You gain 10.25 gold from the transmogrification of
focusing ash totem of thorny skin [power 26] (20 cooldown).
You gain 10.00 gold from the transmogrification of
steel torque of psionic shield [power 43] (25 cooldown).
You gain 2.48 gold from the transmogrification of
acidic pouch of iron shots of paradox (17/17, 14-16 power, 1 apr).
You gain 0.60 gold from the transmogrification of
cured leather armour (6 def, 4 armour).
You gain 1.45 gold from the transmogrification of
rough leather gloves of dexterity (+3) (0 def, 1 armour).
You gain 2.56 gold from the transmogrification of
scholar's pair of iron boots of spellbinding (0 def, 3 armour).
You gain 2.73 gold from the transmogrification of
balanced steel waraxe (12-18 power, 3 apr).
You gain 5.13 gold from the transmogrification of
magelord's elm starstaff (10-12 power, 2 apr, light element).
You gain 2.58 gold from the transmogrification of
mighty cured leather sling of acid.
You gain 2.60 gold from the transmogrification of
balanced steel longsword (15-21 power, 3 apr).
You gain 10.55 gold from the transmogrification of
Corruptionrace.
You gain 0.25 gold from the transmogrification of
iron greatsword (13-21 power, 1 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (25-38 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 1.75 gold from the transmogrification of
iron battleaxe of phasing (16-23 power, 10 apr).
You gain 6.54 gold from the transmogrification of
Borasta the Swampshear.
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 20).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 476%; cd 15).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 11).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.