123 the level 10 Yeek Archmage by jwcool2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassArchmage
Level / Exp10 / 77%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity11 (base 10)
Constitution7 (base 12)
Magic34 (base 34)
Willpower31 (base 22)
Cunning21 (base 11)

Resources

Life-108/112
Mana189/218
Healing Factor1
Regeneration0.65

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+86.070797642506%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy5
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance5%
Speed1

Offense: Mind

Mindpower26.05
Crit Chance7%
Speed1

Offense: Damage Bonus

Physical+15%
Fire+5%
Nature+11%

Offense: Damage Penetration

Acid+20%

Defense: Base

Armour (hardiness)3 (30%)
Defense13.35
Ranged Defense13.35
Fatigue0
Physical Save4.9
Spell Save21.375
Mental Save27.6

Defense: Resistances

Acid+ 9%( 70%)
Fire+ 10%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Silence Resistance12%
Confusion Resistance47%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
1/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect

Quests

done
done

Equipment

On feet
On fingers
On fingers
Around neck
In main hand
On hands
Light source
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By 123 the Yeek Archmage level 10
2nd Mirth 122nd year of Ascendancy at 17:38
see stats

Log

123 casts Teleport.

Resting starts...

Rested for 12 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Teleport is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


123 casts Teleport.


Resting starts...

Rested for 12 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Teleport is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

123 casts Teleport.


123 casts Phase Door.

Skeleton master archer uses Pinning Shot.

123 is pinned to the ground.

Skeleton master archer hits 123 for 105 physical damage.
Skeleton master archer uses Crippling Shot.

Saving done.

Saving done.

Saving game...