













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 23 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 20 on the 27th Regrowth 123rd year of Ascendancy at 19:18 / 2Killed by Gosewen the armoured skeleton warrior at level 23 on the 42nd Pyre 123rd year of Ascendancy at 16:10 |
| Antimagic | Follower |
Primary Stats
| Strength | 63 (base 53) |
| Dexterity | 14 (base 10) |
| Constitution | 21 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 61 (base 44) |
| Cunning | 13 (base 10) |
Resources
| Life | -53/940 |
| Equilibrium | 90 |
| Healing Factor | 1.2648044672221 |
| Regeneration | 25.408773975377 |
Speed
| Mental | +2.9072344087915% |
| Attack | +2.9072344087915% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +103% |
Vision
| Sight | 13 |
| Lite | 8 |
| Infravision | 4 |
| See Stealth | 9 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 46 |
| Crit Chance | 9% |
| APR | 37 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 46 |
| Crit Chance | 9% |
| APR | 31 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 10% |
| Speed | 0.97174897930652 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +8% |
| Arcane | +9% |
| Cold | +8% |
| All | 0% |
| Darkness | +29% |
| Light | +21% |
| Physical | +8% |
| Lightning | +8% |
| Fire | +19% |
| Nature | +14% |
Offense: Damage Penetration
| Acid | +22% |
| Blight | +12% |
| Physical | +12% |
| Cold | +12% |
| Lightning | +12% |
| Light | +10% |
| Darkness | +22% |
| Fire | +18% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 51.511077022655 (89.749889547741%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 31 |
| Physical Save | 29 |
| Spell Save | 28 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 30%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 11%( 70%) |
| Light | + 7%( 70%) |
| Temporal | + 14%( 70%) |
| Physical | + 16%( 70%) |
| Lightning | + 49%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Pinning Resistance | 27% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 45% |
| Knockback Resistance | 20% |
| Stun Resistance | 10% |
| Poison Resistance | 20% |
| Blind Resistance | 63% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 720% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Lisawe the brown bear. Escort: worried loremaster (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed length of troll intestine. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed minotaur nose. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aerilrathra the Glowresolve (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Armour +5 Fatigue +2% Resists +6% lightning +6% fire Crit.chn- 5.00% Confus- +20% ---------- misc Light +1 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | This item has one or more egos on your ego wish list.Dimvault the brass lantern 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire +18% light +21% darkness Res.pen +10% darkness +10% light ----- def ----- Blind- +24% Confus- +13% ---------- misc Light +7 See.Stealth +9 See.Invis +7 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Turaroddatar' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- S.pwr/crit +6 Dmg.mod +9% arcane Res.pen +10% acid Apr +5 ----- def ----- Armour +4 Fatigue +4% Resists +8% lightning +8% fire +7% temporal +7% cold ---------- misc Max.vim +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic dwarven-steel gauntlets (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Fatigue +3% Mind.save +9 (+4 eff.) Max.HP +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | quick dwarven-steel torque of psionic shield [power 61] (8/16 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 61 for 5 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's steel ring of life0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +44.00 HP.reg +7.00 Heal.mod +13% Rings make your fingers look great! |
| On fingers | gladiator's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +8 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | mindweaver's copper amulet of vision0.1 T1 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +6 (+3 eff.) Blind- +14% Confus- +12% ---------- misc Infravis +2 Sight +2 See.Invis +5 Amulets make your neck look great! |
| In main hand | nature's thorny mindstar of balance (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +2% nature ----- def ----- Resists +4% blight Phys.save +2 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Disease- +12% ---------- misc Equi/ret +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Eremerosin'1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +5% fire +5% arcane +6% cold Spell.save +3 (+2 eff.) Die.at -40.00 life Max.HP +60.00 Poison- +20% Pinning- +10% A belt that goes around your waist. |
| In off hand | vined mindstar of flames (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) All.spd +3% Melee+ 5 fire Dmg.mod +5% fire Res.pen +6% fire ----- def ----- Resists +8% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Shimmersteel' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Defense +7 (+5 eff.) Resists +15% lightning +3% darkness Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Silytira (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Wil +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +15 (+4 eff.) Acc +15 (+8 eff.) ----- def ----- Armour +15 Fatigue +22% Resists +7% acid +7% physical +8% cold +7% lightning +6% fire A suit of armour made of metal plates. |
Inventory
regeneration infusion of the sneak (heal 325; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 286; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 10; resist 10%; move 44%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 44% faster, and you are invisible (power 10). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bregudofast0.1 T1 amulet jewelry [Rare] Disrupt While equipped: ----- def ----- Resists +3% acid +6% light +17% blight +6% cold +5% arcane +12% nature Poison- +20% Disease- +21% Amulets make your neck look great! |
Glimmertaint0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Mag +2 Con dps ---------- Dmg.mod +3% light Apr +1 ----- def ----- Defense +30 (+16 eff.) Amulets make your neck look great! |
cleansing steel amulet0.1 T2 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +17% nature +12% blight Poison- +23% Disease- +25% Amulets make your neck look great! |
gold amulet 'Velewen'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +2 Wil +2 Con dps ---------- Mind.pwr +25 (+8 eff.) Res.pen +10% mind Apr +2 ---------- misc Psi/ret +0.12 Hate/m.crit +4.00 Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 36.96 You won the Ring of Blood trial, and this is your reward. |
Icerain0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 6 physical Ranged+ 8 physical Res.pen +5% cold Melee Ret 4 blight On Hit (Melee): * 11% chance to reduce all saves and defense by 27 On Hit (Ranged): * 10% chance to reduce all saves and defense by 27 ----- def ----- Resists +12% blight +6% cold ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings make your fingers look great! |
psionicist's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Mind.save +6 (+3 eff.) Rings make your fingers look great! |
psionicist's copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Mind.save +6 (+3 eff.) Rings make your fingers look great! |
steel ring 'Cloudwell'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +5 Con dps ---------- Dmg.mod +15% lightning ----- def ----- Armour +4 Spell.save +12 (+6 eff.) ---------- misc Max.stam +18.00 Rings make your fingers look great! |
Belodan the Pyrewarden (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +7.0% Atk.spd 100% Melee+ +5 mind +4 physical On Hit: * 11% chance to reduce all saves and defense by 27 While equipped: Stats +2 Cun +2 Wil dps ---------- Dmg.mod +6% fire Res.pen +15% mind Acc +5 (+3 eff.) Sharp, short and deadly. |
Tundratrial (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +4 cold While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +6% physical Melee Ret 2 cold ----- def ----- Resists +6% light +2% physical Spell.save +3 (+2 eff.) Poison- +10% Disarm- +10% Sharp, short and deadly. |
steel dagger 'Ce'Nyvea' (24-32 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Nature/Master Power 24.5 - 31.9 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 physical While equipped: Stats +9 Con +5 Wil dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Max.HP +26.00 ---------- misc Stam/turn +2.00 Sharp, short and deadly. |
Brightschism (14-22 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 13.5 - 21.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +4 fire While equipped: Stats +3 Con dps ---------- Mind.crit +1% Crit.mult +10.00% Phys.pwr +9 (+2 eff.) Dmg.mod +9% mind Res.pen +9% physical ----- def ----- Phys.save +3 (+2 eff.) HP.reg +4.00 Heal.mod +15% Disarm- +17% Massive two-handed swords. |
Salavea (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +2 (+0 eff.) ----- def ----- Resists +3% darkness +12% temporal ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Adora1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Cun +1 Dex dps ---------- Mind.crit +5% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Equi/ret +0.04 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Polurin the Darkmaim1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Crit.mult +10.00% Mind.pwr +3 (+1 eff.) Dmg.mod +12% physical Res.pen +10% darkness Apr +4 On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Phys.save +6 (+3 eff.) Die.at -40.00 life A belt that goes around your waist. |
Samirek the Obsidianedge1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +18% acid +6% fire +9% darkness Res.pen +5% darkness ----- def ----- Resists +3% fire Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
enveloping kruk cloak of Iron Throne (6 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) A stylish kruk-style cloak, to look awesome. |
linen cloak 'Daimugund' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun +1 Dex dps ---------- Apr +2 ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Stam/turn +3.00 Equi/ret +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +7% all Max.HP +45.00 HP.reg +1.60 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of power (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +11 (+10 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +5% all ----- def ----- Resists +7% all Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blizzardvortex the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.crit +2% Mov.spd +10% Dmg.mod +9% cold ----- def ----- Armour +4 Fatigue -3% Resists +3% nature +9% mind Max.HP +33.00 Pinning- +20% ---------- misc Stam/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Rimeclash (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Mag +3 Wil +1 Cun +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Apr +4 ----- def ----- Armour +1 Resists +6% cold A pair of boots made of leather. |
Tempestsin the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex +2 Wil +6 Cun ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Isimina' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% mind +20% acid Melee Ret 6 acid 6 mind ----- def ----- Armour +3 Resists +7% fire +7% cold A pair of boots made of leather. |
Chamumas (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Con dps ---------- Phys.crit +1.0% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 Resists +9% acid +12% blight Phys.save +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 7 fire Dmg.mod +5% fire Acc +11 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Belurissra' (10 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% Melee+ 7 fire Dmg.mod +9% mind +7% fire Apr +6 ----- def ----- Armour +2 Defense +10 (+6 eff.) Fatigue +3% Resists +7% fire ---------- misc Stam/turn +2.00 Psi/ret +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Voryvena' (0 def, 10 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +1 Str dps ---------- Melee+ 11 mind Dmg.mod +5% mind Acc +15 (+8 eff.) ----- def ----- Armour +10 Resists +7% mind +12% temporal Heal.mod +10% Silence- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Unrunarisus' (5 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun dps ---------- Melee+ 6 acid Dmg.mod +3% acid Res.pen +20% physical Acc +10 (+5 eff.) ----- def ----- Armour +1 Defense +5 (+4 eff.) Fatigue +1% Resists +6% acid ---------- misc Max.stam +20.00 Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Arorira the Flashzephyr (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +2% Crit.mult +10.00% ----- def ----- Armour +1 Fatigue +1% Resists +9% fire +7% cold Spell.save +9 (+5 eff.) ---------- misc Mana/s.crit +1.00 Breathe water A cap made of leather. |
Demonsmasher (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +1% Dmg.mod +15% lightning +9% darkness Melee Ret 6 mind ----- def ----- Defense +2 (+2 eff.) Resists +22% lightning +6% light A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
thaloren iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Con +3 Wil ----- def ----- Armour +3 Fatigue +5% Resists +6% blight Mind.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Mind.save +11 (+5 eff.) A suit of armour made of mail. |
Voryna the Healward (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Res.pen +25% nature ----- def ----- Armour +9 Fatigue +22% Resists +19% acid +6% cold +12% mind Crit.chn- 15.00% Die.at -40.00 life A suit of armour made of metal plates. |
prismatic steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Arcane While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +10% light +10% darkness A suit of armour made of metal plates. |
Ichorcut (0 def, 12 armour, 14-16 power, 41 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 13.5 - 16.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +41 Melee+ +12 acid +4 physical While equipped: Stats +2 Str +1 Dex +2 Con dps ---------- Acc +4 (+2 eff.) On Melee Ret: * 12% chance to reduce armor by 16% ----- def ----- Armour +12 Fatigue +8% Resists +11% acid +6% nature +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
blazing quiver of ash arrows (19/19, 19-27 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Nature Power 19.0 - 26.6 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Ranged+ +21 fire On Crit.r2 +11 fire Arrows are used with bows to pierce your foes to death. |
Voranne the Airkin (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +4 Wil dps ---------- Res.pen +25% lightning +10% arcane ----- def ----- Fatigue -6% ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Brightspitter the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Cun dps ---------- Res.pen +5% light ----- def ----- Resists +3% light ---------- misc Max.hate +8.00 Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ichorpain the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Str +2 Dex +4 Wil +1 Con dps ---------- Dmg.mod +6% mind On Hit (Melee): * 10% chance to slow global speed by 54% ----- def ----- Phys.save +12 (+6 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Aneroddafast [power 200] (8/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Resists +15% temporal Mind.save +3 (+1 eff.) Die.at -40.00 life Poison- +20% Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing 'Nithel' [power 116] (8/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +4 Mag +2 Con dps ---------- Mind.pwr +10 (+3 eff.) ---------- misc Infravis +3 See.Invis +6 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Níðhöggr the Higher Wyrmic level 20
27th Regrowth 123rd year of Ascendancy at 20:09 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Níðhöggr the Higher Wyrmic level 13
48th Haze 122nd year of Ascendancy at 01:20 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Níðhöggr the Higher Wyrmic level 10
74th Dusk 122nd year of Ascendancy at 08:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Níðhöggr the Higher Wyrmic level 20
5th Regrowth 123rd year of Ascendancy at 11:42 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Níðhöggr the Higher Wyrmic level 20
21st Regrowth 123rd year of Ascendancy at 04:43 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Níðhöggr the Higher Wyrmic level 22
33rd Pyre 123rd year of Ascendancy at 02:30 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Níðhöggr the Higher Wyrmic level 10
74th Dusk 122nd year of Ascendancy at 23:35 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Níðhöggr the Higher Wyrmic level 7
79th Pyre 122nd year of Ascendancy at 08:07 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Níðhöggr the Higher Wyrmic level 22
60th Regrowth 123rd year of Ascendancy at 17:55 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Níðhöggr the Higher Wyrmic level 21
37th Regrowth 123rd year of Ascendancy at 10:59 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Níðhöggr the Higher Wyrmic level 20
27th Regrowth 123rd year of Ascendancy at 19:18 see stats
Log
Gosewen the armoured skeleton warrior uses Disarm.
Gosewen the armoured skeleton warrior performs a melee critical strike against Níðhöggr!
Gosewen the armoured skeleton warrior's spell attains critical power!
Gosewen the armoured skeleton warrior hits Níðhöggr for 129 physical, 3 fire, 40 darkness, 61 physical, 3 fire, 40 darkness, 0 arcane (276 total damage).
Melee retaliation hits Gosewen the armoured skeleton warrior for 8 cold, 8 cold (16 total damage).
LIFE LOST WARNING!
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Níðhöggr uses Infusion: Wild.
Níðhöggr is free from the acid.
Níðhöggr is cured!
Níðhöggr lessens the pain.
Níðhöggr uses Burrow.
Talent Static Field is ready to use.
Talent Nature's Touch is ready to use.
Talent Attune Mindstar is ready to use.
Deadly Poison from Gosewen the armoured skeleton warrior hits Níðhöggr for 53 nature damage.
Giant fire ant spits flames!
Gosewen the armoured skeleton warrior receives 32 healing from Temporal Restoration Field.
Giant fire ant hits Níðhöggr for 3 fire damage.
Gosewen the armoured skeleton warrior hits Níðhöggr for 39 physical, 2 fire, 23 darkness, 34 physical, 2 fire, 23 darkness, 0 arcane (123 total damage).
Melee retaliation hits Gosewen the armoured skeleton warrior for 8 cold, 8 cold (16 total damage).
Níðhöggr uses Infusion: Movement.
Níðhöggr is moving at extreme speed!
Poison bursts out of Níðhöggr's corpse!
Deadly Poison from Gosewen the armoured skeleton warrior hits Níðhöggr for 83 nature damage.
Níðhöggr the level 23 higher wyrmic was splurged to death by Gosewen the armoured skeleton warrior on level 1 of Old Forest.















































































































