










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Necromancer |
| Level / Exp | 26 / 53% |
| Size | small |
| Lifes / Deaths | Killed by Salubeth the snow giant at level 26 on the 6th Decay 122nd year of Ascendancy at 01:04 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 35 (base 35) |
| Magic | 71 (base 56) |
| Willpower | 19 (base 13) |
| Cunning | 28 (base 23) |
Resources
| Life | -482/315 |
| Mana | 280/380 |
| Soul | 7/14 |
| Healing Factor | 1.2916660017318 |
| Regeneration | 5.4895805073602 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +112.58159546285% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 25.549391208114 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 16 |
| Crit Chance | 15% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 23 |
| Crit Chance | 14% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +15% |
| Arcane | +3% |
| Cold | +15% |
| All | 0% |
| Darkness | +43% |
| Physical | +9% |
| Temporal | +8% |
| Lightning | +12% |
| Mind | +3% |
| Fire | +9% |
| Nature | +18% |
Offense: Damage Penetration
| Cold | +10% |
| Darkness | +10% |
| Light | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 13 (35.65183292883%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 35 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 39%( 70%) |
| Physical | + 30%( 70%) |
| Cold | + 56%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 54%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 36%( 70%) |
| Fire | + 44%( 70%) |
| Lightning | + 60%( 70%) |
Defense: Immunities
| Stun Resistance | 79% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 100% |
| Poison Resistance | 23% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 184 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 613% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed ice ant stinger. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed electric eel tail. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Lavahunter' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Mag +1 Cun +1 Con dps ---------- Dmg.mod +3% blight +9% fire ----- def ----- Armour +3 Fatigue +2% Resists +6% fire Silence- +21% Confus- +21% Stun/Frz- +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 331 cold damage (based on your Magic). Uses 17 power out of 14/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Eloldatira (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +1% Spell.pwr +6 (+1 eff.) Dmg.mod +12% blight +12% darkness +3% arcane Melee Ret 4 arcane ----- def ----- Defense +2 (+1 eff.) Resists +18% darkness +12% blight Spell.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +1.20 Mana/ret +1.20 Max.mana +60.00 Manaflow: Puts all charms on 34 cooldown Level 1.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | Erelaleg the Shiverbiter (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +9% physical ----- def ----- Armour +10 Resists +12% cold Phys.save +7 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +13 (+5 eff.) Max.HP +109.00 HP.reg +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Isevea'0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% acid Melee Ret 2 blight ----- def ----- Resists +3% temporal Mind.save +5 (+2 eff.) Confus- +30% ---------- misc Vim/s.crit +2.00 Max.vim +30.00 Rings make your fingers look great! |
| On fingers | Scaldpeal0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Acc +8 (+5 eff.) Apr +8 On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Defense +8 (+4 eff.) Resists +6% fire Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Silence- +10% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | steel amulet 'Gunagas'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +10 (+5 eff.) ----- def ----- Resists +26% lightning Stun/Frz- +46% ---------- misc Max.hate +6.00 Amulets make your neck look great! |
| In main hand | This item has one or more egos on your ego wish list.magewarrior's short yew bonestaff of protection (20-24 power, 4 apr, darkness element) 5.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +5 (+3 eff.) Spell.pwr +15 (+4 eff.) Dmg.mod +20% darkness Acc +6 (+4 eff.) ----- def ----- Resists +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Hettesantir the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Resists +3% physical +15% light +3% blight +10% fire +7% cold Die.at -40.00 life Stun/Frz- +10% A belt that goes around your waist. |
| In off hand | Brightquarry (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +12 light On Hit: * 10% chance to reduce strength, dexterity, and constitution by 30 While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 6 darkness Dmg.mod +3% mind +3% darkness Res.pen +10% light ----- def ----- Crit.chn- 5.00% Disease- +10% Silence- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Fulagorn' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+3 eff.) Resists +9% light +3% acid Phys.save +5 (+2 eff.) Max.HP +80.00 Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant cashmere robe of lightning (+18%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +18% nature +12% lightning ----- def ----- Resists +18% lightning +11% all Poison- +23% Disease- +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the psychic (res 20%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Salunne the copper amulet0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +16 (+8 eff.) ----- def ----- Mind.save +6 (+3 eff.) Confus- +11% ---------- misc Max.psi +10.00 Infravis +2 See.Invis +3 Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
grounding copper amulet of mastery (0.11 Spell / Master of flesh)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +24% ---------- misc Masteries +0.11 Spell/Master of flesh Amulets make your neck look great! |
steel amulet 'Greenwar'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +15% temporal Melee Ret 2 nature ----- def ----- Fatigue -5% Resists +13% lightning +12% cold +3% nature +10% fire HP.reg +2.00 Stun/Frz- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Ce'Nobreta0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) Res.pen +20% mind ----- def ----- Mind.save +6 (+3 eff.) Confus- +23% ---------- misc Max.psi +10.00 Rings make your fingers look great! |
Galehunt the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Melee Ret 6 lightning ----- def ----- Resists +6% fire +9% darkness +3% nature Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +23% Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +13 (+6 eff.) Stun/Frz- +30% ---------- misc Max.stam +18.00 Rings make your fingers look great! |
mule's copper ring of arcana (+0.11/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% Silence- +22% ---------- misc Max.enc +21 Mana/turn +0.11 Rings make your fingers look great! |
mule's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -4% Mind.save +7 (+3 eff.) Confus- +29% ---------- misc Max.enc +24 Rings make your fingers look great! |
rogue's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Mind.save +5 (+2 eff.) Confus- +21% Rings make your fingers look great! |
rogue's copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% light ----- def ----- Defense +6 (+3 eff.) Resists +20% light Rings make your fingers look great! |
Cyrulratta the Glimmersever (17-22 power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Master Power 17.0 - 22.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Wil +2 Con ----- def ----- Resists +6% lightning +9% fire +3% light +6% temporal Crit.chn- 15.00% Sharp, short and deadly. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.9 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 217.35 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Gloratha the yew magestaff (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +10 Mag +5 Wil +9 Cun dps ---------- Spell.crit +6% Crit.mult +26.00% Spell.pwr +12 (+3 eff.) S.pwr/crit +7 Melee+ 18 fire Dmg.mod +20% cold ---------- misc Mana/turn +0.33 Max.mana +44.00 See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blastraven1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +4 Con dps ---------- Dmg.mod +9% lightning Apr +2 ----- def ----- Resists +5% lightning +6% temporal +3% acid A belt that goes around your waist. |
Burnmire the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% fire Melee Ret 2 fire ----- def ----- Armour +2 Resists +7% lightning +6% temporal +15% cold Cut- +10% Disarm- +10% A belt that goes around your waist. |
Emunn the Kindlebolt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Res.pen +5% physical ----- def ----- Defense +10 (+5 eff.) Resists +6% lightning +6% temporal +6% light A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Vileblow the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 nature ----- def ----- Defense +30 (+15 eff.) Resists +8% lightning +5% temporal Mind.save +6 (+3 eff.) Cut- +20% A belt that goes around your waist. |
Bethelrabeth (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Dex +2 Wil ----- def ----- Defense +1 (+0 eff.) Crit.chn- 10.00% Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) HP.reg +4.00 ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aroyakira the Splendour's kiss (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +5 Str +4 Mag +4 Wil dps ---------- Dmg.mod +7% lightning +6% physical +3% acid +7% cold Res.pen +15% lightning +15% light ----- def ----- Resists +7% lightning +6% light +6% cold +6% acid +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +16 (+4 eff.) Dmg.mod +8% temporal +7% arcane +10% all ----- def ----- Resists +11% all ---------- misc Max.mana +25.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 34% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
pair of rough leather boots 'Charsting' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Lck +4 Dex dps ---------- Melee Ret 4 fire On Hit (Melee): * 10% chance to slow global speed by 45% ----- def ----- Armour +1 Resists +3% acid +3% fire +6% darkness +3% light Stealth +6 A pair of boots made of leather. |
Boromalar the Flareking (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning +6% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% cold +9% blight +3% acid Heal.mod +10% Stun/Frz- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Porevena the Lightninggrit (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +18% lightning Res.pen +15% lightning Acc +11 (+7 eff.) ----- def ----- Armour +1 Resists +6% lightning +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+4 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Balancequencher (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Melee Ret 2 cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +9% light +3% darkness Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Muckpeal (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +7 Str +1 Wil +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness A cap made of leather. |
rough leather cap 'Layewyn' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning +6% fire +9% darkness Spell.save +3 (+2 eff.) ---------- misc Light +1 A cap made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
227 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Dazzlevalor' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str +2 Dex +1 Con dps ---------- Res.pen +10% light ----- def ----- Resists +3% acid +3% light Max.HP +21.00 ---------- misc Max.stam +16.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Demongrit2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Resists +5% arcane +3% temporal Mind.save +6 (+3 eff.) Max.HP +60.00 Silence- +10% ---------- misc Light +3 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eilinodhetha the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% lightning +3% light +6% nature +3% blight Phys.save +6 (+3 eff.) Die.at -40.00 life Heal.mod +12% Silence- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Duathelbolt'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Resists +3% light +9% cold +3% nature +9% fire ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +47.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 352/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Yeekromancer the Yeek Necromancer level 22
44th Haze 122nd year of Ascendancy at 07:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Yeekromancer the Yeek Necromancer level 23
66th Haze 122nd year of Ascendancy at 12:21 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Yeekromancer the Yeek Necromancer level 10
32nd Dusk 122nd year of Ascendancy at 08:46 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Yeekromancer the Yeek Necromancer level 20
28th Haze 122nd year of Ascendancy at 00:17 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Yeekromancer the Yeek Necromancer level 9
31st Dusk 122nd year of Ascendancy at 04:55 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Yeekromancer the Yeek Necromancer level 10
34th Dusk 122nd year of Ascendancy at 03:27 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Yeekromancer the Yeek Necromancer level 9
5th Dusk 122nd year of Ascendancy at 12:17 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Yeekromancer the Yeek Necromancer level 25
3rd Decay 122nd year of Ascendancy at 05:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Yeekromancer the Yeek Necromancer level 20
30th Haze 122nd year of Ascendancy at 08:53 see stats
Log
Weakness Disease from Betunne the gwelgoroth hits Ghoulking for 23 blight damage.
Rotting Disease from Betunne the gwelgoroth hits Ghast for 23 blight damage.
Melee retaliation hits Ghoulking for 2 arcane, 1 blight (3 total damage).
Melee retaliation hits Ghast for 2 arcane, 1 blight (3 total damage).
Betunne the gwelgoroth casts Corrosive Worm.
Yeekromancer shrugs off Betunne the gwelgoroth's 'Corrosive Worm'!
Yeekromancer's Inner Demon misses Ghoulking.
Ghoulking uses Ghoulish Leap.
Ghast uses Ghoulish Leap.
Ghast speeds up.
Yeekromancer's Inner Demon hits Ghoulking for 5 mind, 6 darkness, 2 mind (12 total damage).
Ghast hits Ghoulking for 21 physical damage.
Ghast hits Ghoulking for 23 physical damage.
Ghast hits Ghast for 21 physical damage.
Ghast hits Ghoulking for 22 physical damage.
Ghast killed Ghoulking!
Salubeth the snow giant uses Waking Nightmare.
Salubeth the snow giant's mind surges with critical power!
Yeekromancer is lost in a nightmare.
Ghast misses Burb the snow giant champion.
Betunne the gwelgoroth is no longer evading attacks.
Darkness pulsates around Yeekromancer!
Yeekromancer is sleeping and unable to do this.
Ghast has been put to sleep.
Yeekromancer hits Burb the snow giant champion for 32 cold, 91 darkness (124 total damage).
Rotting Disease from Betunne the gwelgoroth hits Burb the snow giant champion for 20 blight damage.
Weakness Disease from Betunne the gwelgoroth hits Yeekromancer for 11 blight damage.
Waking Nightmare from Salubeth the snow giant hits Yeekromancer for 23 darkness damage.
Yeekromancer the level 26 yeek necromancer was shadowed to death by Salubeth the snow giant on level 2 of Tempest Peak.
You are no longer encumbered.










































































































