Risas the level 8 Ogre Archmage by johnnieboy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassArchmage
Level / Exp8 / 11%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic43 (base 32)
Willpower18 (base 20)
Cunning22 (base 11)

Resources

Life167/167
Mana189/189
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision2

Offense: Mainhand

Damage16
Accuracy16
Crit Chance10%
APR4
Speed1.00

Offense: Spell

Spellpower35
Crit Chance12%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+16%
Cold+6%
Arcane+10%
Mind+4%
Fire+6%

Defense: Base

Armour (hardiness)6 (33%)
Defense21
Ranged Defense21
Fatigue0
Physical Save21
Spell Save23
Mental Save23

Defense: Resistances

Fire+ 18%( 70%)
Mind+ 12%( 70%)
Physical+ 8%( 70%)
Cold+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance26%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
4/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

Quests

active
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Risas the Ogre Archmage level 2
74th Pyre 122nd year of Ascendancy at 15:16
see stats

Log

Space around you starts to dissolve...

Resting starts...

Talent Command Staff is ready to use.
You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.63 gold from the transmogrification of
insulating pair of iron boots (0 def, 3 armour).
You gain 1.37 gold from the transmogrification of
steady rough leather sling.
You gain 1.11 gold from the transmogrification of
flaming iron greatsword (14-22 power, 1 apr).
You gain 8.17 gold from the transmogrification of
iron greatmaul 'Xeryth' (18-27 power, 1 apr).
You gain 1.75 gold from the transmogrification of
restful copper amulet.
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 15 cd).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.


Saving done.


Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.


Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:23.


There is a Ruins of Kor'Pul here (press '' or right click to use).