










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Drem |
| Class | Wyrmic |
| Level / Exp | 34 / 6% |
| Size | gargantuan |
| Lifes / Deaths | Killed by war hound at level 1 on the 17th Voratun 122nd year of Ascendancy at 05:49 / 126Killed by The Spinal Cord at level 3 on the 18th Voratun 122nd year of Ascendancy at 06:22 Killed by The Spinal Cord at level 3 on the 18th Voratun 122nd year of Ascendancy at 07:47 Killed by The Spinal Cord at level 3 on the 18th Voratun 122nd year of Ascendancy at 09:15 Killed by The Spinal Cord at level 3 on the 18th Voratun 122nd year of Ascendancy at 10:43 Killed by thief at level 11 on the 35th Profit 122nd year of Ascendancy at 09:54 Killed by ritch flamespitter at level 15 on the 28th Wealth 122nd year of Ascendancy at 09:11 Killed by worm that walks at level 17 on the 7th Dearth 122nd year of Ascendancy at 11:17 Killed by worm that walks at level 17 on the 7th Dearth 122nd year of Ascendancy at 12:31 Killed by Isemira the black mamba at level 17 on the 8th Dearth 122nd year of Ascendancy at 13:23 Killed by luminous horror at level 18 on the 8th Dearth 122nd year of Ascendancy at 22:20 Killed by shadowblade at level 18 on the 10th Loss 122nd year of Ascendancy at 13:53 Killed by netherworm mass at level 19 on the 12nd Steel 123rd year of Ascendancy at 23:48 Killed by Ivewyn the cold drake at level 19 on the 13rd Steel 123rd year of Ascendancy at 23:18 Killed by Ivewyn the cold drake at level 19 on the 14th Steel 123rd year of Ascendancy at 00:44 Killed by corrupted black jelly at level 20 on the 31st Steel 123rd year of Ascendancy at 12:37 Killed by corrupted black jelly at level 20 on the 31st Steel 123rd year of Ascendancy at 13:43 Killed by Glurena the blue ooze at level 20 on the 32nd Steel 123rd year of Ascendancy at 03:11 Killed by gigantic corrosive tunneler at level 20 on the 32nd Steel 123rd year of Ascendancy at 06:53 Killed by elven cultist at level 20 on the 21st Stralite 123rd year of Ascendancy at 04:52 Killed by Isamira the gwelgoroth at level 20 on the 21st Stralite 123rd year of Ascendancy at 08:34 Killed by Vorymiba the awoken tentacle tree at level 21 on the 22nd Stralite 123rd year of Ascendancy at 11:55 Killed by Zubiwyn the awoken tentacle tree at level 21 on the 22nd Stralite 123rd year of Ascendancy at 16:47 Killed by Poruleth the awoken tentacle tree at level 21 on the 22nd Stralite 123rd year of Ascendancy at 22:39 Killed by corrupted protoplasmic controller at level 21 on the 23rd Stralite 123rd year of Ascendancy at 18:15 Killed by Mayilrana the corrupted mastocytic feeder at level 21 on the 23rd Stralite 123rd year of Ascendancy at 19:03 Killed by Beterada the Blightborn at level 21 on the 23rd Stralite 123rd year of Ascendancy at 19:44 Killed by elven blood mage at level 21 on the 25th Stralite 123rd year of Ascendancy at 00:28 Killed by elven blood mage at level 21 on the 25th Stralite 123rd year of Ascendancy at 02:02 Killed by elven blood mage at level 21 on the 25th Stralite 123rd year of Ascendancy at 02:50 Killed by Grand Corruptor at level 21 on the 25th Stralite 123rd year of Ascendancy at 19:41 Killed by Grand Corruptor at level 21 on the 25th Stralite 123rd year of Ascendancy at 20:39 Killed by Grand Corruptor at level 21 on the 25th Stralite 123rd year of Ascendancy at 22:11 Killed by Cyryma the giant netherworm at level 21 on the 3rd Voratun 123rd year of Ascendancy at 21:16 Killed by luminous horror at level 21 on the 3rd Voratun 123rd year of Ascendancy at 22:35 Killed by Layinor the slimy ooze at level 21 on the 4th Voratun 123rd year of Ascendancy at 05:03 Killed by Veliwyn the ghoul at level 22 on the 4th Voratun 123rd year of Ascendancy at 07:56 Killed by Gyramina the Guardian at level 22 on the 4th Voratun 123rd year of Ascendancy at 09:13 Killed by poison gas trap at level 23 on the 9th Profit 123rd year of Ascendancy at 19:29 Killed by Velath the skeleton warrior at level 24 on the 25th Profit 123rd year of Ascendancy at 06:15 Killed by temporal hound at level 24 on the 25th Profit 123rd year of Ascendancy at 11:29 Killed by Celia at level 24 on the 26th Profit 123rd year of Ascendancy at 16:04 Killed by armoured skeleton warrior at level 24 on the 26th Profit 123rd year of Ascendancy at 16:49 Killed by umbral horror at level 24 on the 36th Profit 123rd year of Ascendancy at 04:53 Killed by Burb the snow giant champion at level 24 on the 36th Profit 123rd year of Ascendancy at 20:32 Killed by Urkis, the High Tempest at level 25 on the 37th Profit 123rd year of Ascendancy at 02:25 Killed by Urkis, the High Tempest at level 25 on the 37th Profit 123rd year of Ascendancy at 03:17 Killed by abyssal horror at level 26 on the 3rd Wealth 123rd year of Ascendancy at 08:30 Killed by uloc for reel's Inner Demon at level 26 on the 3rd Wealth 123rd year of Ascendancy at 11:47 Killed by naga myrmidon at level 26 on the 4th Wealth 123rd year of Ascendancy at 08:00 Killed by naga myrmidon at level 26 on the 4th Wealth 123rd year of Ascendancy at 09:59 Killed by Walrog at level 26 on the 4th Wealth 123rd year of Ascendancy at 11:18 Killed by Walrog at level 26 on the 4th Wealth 123rd year of Ascendancy at 12:45 Killed by Aerubeth the swarming horror at level 26 on the 4th Wealth 123rd year of Ascendancy at 14:33 Killed by elven cultist at level 26 on the 6th Wealth 123rd year of Ascendancy at 21:59 Killed by elven corruptor at level 26 on the 7th Wealth 123rd year of Ascendancy at 12:08 Killed by onilug at level 27 on the 8th Wealth 123rd year of Ascendancy at 09:22 Killed by elven cultist at level 27 on the 8th Wealth 123rd year of Ascendancy at 14:02 Killed by elven cultist at level 27 on the 8th Wealth 123rd year of Ascendancy at 14:20 Killed by elven cultist at level 27 on the 8th Wealth 123rd year of Ascendancy at 15:10 Killed by elven cultist at level 27 on the 8th Wealth 123rd year of Ascendancy at 16:49 Killed by elven cultist at level 27 on the 9th Wealth 123rd year of Ascendancy at 02:26 Killed by elven cultist at level 27 on the 9th Wealth 123rd year of Ascendancy at 03:04 Killed by elven cultist at level 27 on the 9th Wealth 123rd year of Ascendancy at 04:22 Killed by elven cultist at level 27 on the 9th Wealth 123rd year of Ascendancy at 05:21 Killed by onilug at level 27 on the 9th Wealth 123rd year of Ascendancy at 06:01 Killed by elven blood mage at level 27 on the 9th Wealth 123rd year of Ascendancy at 10:41 Killed by Adulle the elven blood mage at level 27 on the 9th Wealth 123rd year of Ascendancy at 17:31 Killed by elven blood mage at level 27 on the 10th Wealth 123rd year of Ascendancy at 18:19 Killed by elven corruptor at level 27 on the 10th Wealth 123rd year of Ascendancy at 19:15 Killed by elven cultist at level 27 on the 10th Wealth 123rd year of Ascendancy at 20:51 Killed by elven cultist at level 27 on the 10th Wealth 123rd year of Ascendancy at 21:35 Killed by Kryl-Feijan at level 27 on the 11st Wealth 123rd year of Ascendancy at 08:49 Killed by Kryl-Feijan at level 27 on the 11st Wealth 123rd year of Ascendancy at 10:08 Killed by Emelirivena the elven cultist at level 28 on the 11st Wealth 123rd year of Ascendancy at 20:35 Killed by Emelirivena the elven cultist at level 28 on the 11st Wealth 123rd year of Ascendancy at 21:22 Killed by elven cultist at level 28 on the 12nd Wealth 123rd year of Ascendancy at 02:36 Killed by fire imp at level 28 on the 12nd Wealth 123rd year of Ascendancy at 16:34 Killed by poison spore at level 28 on the 2nd Dearth 123rd year of Ascendancy at 06:10 Killed by skeleton warrior at level 29 on the 6th Dearth 123rd year of Ascendancy at 23:51 Killed by Bethidhenor the master vampire at level 30 on the 44th Dearth 123rd year of Ascendancy at 11:42 Killed by Bethidhenor the master vampire at level 30 on the 44th Dearth 123rd year of Ascendancy at 12:37 Killed by Mayiremithra the skeleton assassin at level 30 on the 45th Dearth 123rd year of Ascendancy at 14:00 Killed by orc necromancer at level 30 on the 1st Loss 123rd year of Ascendancy at 04:26 Killed by orc high pyromancer at level 30 on the 3rd Loss 123rd year of Ascendancy at 21:33 Killed by greater multi-hued wyrm at level 30 on the 4th Loss 123rd year of Ascendancy at 02:38 Killed by greater multi-hued wyrm at level 30 on the 4th Loss 123rd year of Ascendancy at 03:29 Killed by forge-giant at level 30 on the 4th Loss 123rd year of Ascendancy at 14:46 Killed by orc corruptor at level 31 on the 4th Loss 123rd year of Ascendancy at 20:41 Killed by The Master at level 31 on the 8th Loss 123rd year of Ascendancy at 19:50 Killed by armoured skeleton warrior at level 31 on the 8th Loss 123rd year of Ascendancy at 20:39 Killed by armoured skeleton warrior at level 31 on the 8th Loss 123rd year of Ascendancy at 21:25 Killed by The Master at level 31 on the 8th Loss 123rd year of Ascendancy at 22:45 Killed by Emelyssra the orc grand master assassin at level 32 on the 9th Loss 123rd year of Ascendancy at 18:32 Killed by Emelyssra the orc grand master assassin at level 32 on the 9th Loss 123rd year of Ascendancy at 19:14 Killed by venom drake at level 32 on the 6th Shortage 123rd year of Ascendancy at 05:29 Killed by Mindworm at level 32 on the 11st Shortage 123rd year of Ascendancy at 19:56 Killed by Layiraba the large white snake at level 32 on the 11st Shortage 123rd year of Ascendancy at 20:42 Killed by Glorerissra the rotting mummy at level 33 on the 27th Shortage 123rd year of Ascendancy at 03:03 Killed by Ivuldawyn the ancient elven mummy at level 33 on the 27th Shortage 123rd year of Ascendancy at 19:30 Killed by Eilinymille the animated mummy wrappings at level 33 on the 28th Shortage 123rd year of Ascendancy at 10:56 Killed by Eilinymille the animated mummy wrappings at level 33 on the 28th Shortage 123rd year of Ascendancy at 11:43 Killed by Voruldann the ancient elven mummy at level 33 on the 28th Shortage 123rd year of Ascendancy at 14:50 Killed by orc pyromancer at level 33 on the 28th Shortage 123rd year of Ascendancy at 15:31 Killed by Emelynor the ancient elven mummy at level 33 on the 30th Shortage 123rd year of Ascendancy at 14:58 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 01:21 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 02:05 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 02:55 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 04:19 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 05:06 Killed by Mirror Image (Greater Mummy Lord) at level 34 on the 3rd Iron 124th year of Ascendancy at 06:42 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 07:34 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 08:16 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 09:05 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 10:57 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 11:44 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 11:57 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 12:49 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 14:21 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 16:15 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 16:55 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 19:26 Killed by Greater Mummy Lord at level 34 on the 3rd Iron 124th year of Ascendancy at 20:12 Killed by uloc for reel at level 34 on the 3rd Iron 124th year of Ascendancy at 23:28 Killed by Greater Mummy Lord at level 34 on the 4th Iron 124th year of Ascendancy at 01:56 Killed by uloc for reel at level 34 on the 4th Iron 124th year of Ascendancy at 02:01 |
Primary Stats
| Strength | 144 (base 47) |
| Dexterity | 8 (base 10) |
| Constitution | 71 (base 47) |
| Magic | 12 (base 10) |
| Willpower | 69 (base 50) |
| Cunning | 21 (base 10) |
Resources
| Life | 1440/1440 |
| Stamina | 346/346 |
| Equilibrium | 0 |
| Healing Factor | 1.381801953332 |
| Regeneration | 21.07839921566 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | -62.96871079656% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
Offense: Mainhand
| Damage | 190 |
| Accuracy | 41 |
| Crit Chance | 16% |
| APR | 15 |
| Speed | 0.97 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 7% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +31% |
| Blight | +42% |
| Arcane | +3% |
| Cold | +16% |
| All | 0% |
| Physical | +41% |
| Lightning | +37% |
| Light | +6% |
| Temporal | +5% |
| Mind | +15% |
| Darkness | +28% |
| Fire | +16% |
| Nature | +38% |
Offense: Damage Penetration
| Acid | +34% |
| Blight | +24% |
| Physical | +24% |
| Cold | +24% |
| Lightning | +34% |
| Darkness | +24% |
| Mind | +25% |
| Fire | +24% |
| Nature | +24% |
Defense: Base
| Armour (hardiness) | 86.292304923968 (100%) |
| Defense | 42 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 34 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 33%( 70%) |
| Cold | + 24%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 35%( 70%) |
| Temporal | + 24%( 70%) |
| Darkness | + 17%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 68%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 60% |
| Blind Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 42 with a minimum range of 15. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 832% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Venom drake aspect | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Vorilaith the forest wight. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by ghoul. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by uloc for reel. Escort: repented thief (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 275. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of faeros ash. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Isluthra the ShadepainCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Physical power: +20 (+4 eff.) Changes damage: +6% darkness Critical mult.: +5.00% Physical save: +6 (+2 eff.) Only die when reaching: -20.00 life Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Dairomarim the Shadowvice (10 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +10 (+4 eff.) Fatigue: +3% Effects on melee hit: * 20% chance to reduce damage dealt by 22% Damage (Melee): 5 temporal Damage (Ranged): 10 temporal Changes resistances: +6% nature / +11% temporal Changes damage: +5% temporal Reduces incoming crit damage: 15.00% Life regen: +4.00 Only die when reaching: -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.25 You won the Ring of Blood trial, and this is your reward. |
| On fingers | psionicist's stralite ring of nature (+28%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil Changes resistances: +28% nature Changes damage: +14% nature Mental save: +12 (+4 eff.) Rings make your fingers look great! |
| Around neck | steel amulet 'Gogozor'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 15 Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 9% chance to blind * 7% chance to reduce damage dealt by 22% Damage when hit (Melee): 4 blight Changes resistances penetration: +25% mind Changes damage: +6% blight / +6% darkness / +15% mind / +6% light Amulets make your neck look great! |
| In main hand | Malediction (40-48 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+10 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
| Around waist | drakeskin leather belt 'Nimbusquell'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +9 Defense: +12 (+4 eff.) Changes stats: +4 Str / +4 Con Changes resistances penetration: +10% lightning Changes damage: +21% lightning / +3% arcane Physical save: +21 (+6 eff.) Spell save: +9 (+5 eff.) Size category: +2 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 49% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.9 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 35.72 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.blink rune (range 6; phase 26; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 462; dur 6; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ManeharadorInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 25% Changes stats: +3 Wil Mental save: +7 (+2 eff.) Confusion immunity: +12% Mana each turn: +0.04 Maximum mana: +40.00 Maximum vim: +10.00 Spell crit. chance: +6% Mindpower: +7 (+3 eff.) Amulets make your neck look great! |
cleansing steel amulet of strength (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% nature / +12% blight Poison immunity: +22% Disease immunity: +22% Amulets make your neck look great! |
copper amulet of mastery (0.10 Wild-gift / Storm drake aspect)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Wild-gift / Storm drake aspect Amulets make your neck look great! |
CinderstriderCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 (+6 eff.) Defense: +31 (+11 eff.) Changes stats: +9 Dex Changes resistances: +12% fire Changes resistances penetration: +26% fire Changes damage: +12% cold Mental save: +15 (+5 eff.) Life regen: +4.15 Maximum life: +103.68 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% Rings make your fingers look great! |
copper ring of nature (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +24% nature Changes damage: +12% nature Rings make your fingers look great! |
savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+2 eff.) Rings make your fingers look great! |
solipsist's copper ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Blindness immunity: +25% Mindpower: +6 (+2 eff.) Infravision radius: +3 See stealth: +7 See invisible: +6 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.caustic voratun battleaxe (56-84 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +37 acid / +55 nature When wielded/worn: Armour penetration: +17 Changes resistances penetration: +30% acid / +23% nature Massive two-handed battleaxes. |
iron battleaxe (16-24 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.voratun greatmaul 'Goruthad' (66-100 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +17 (+5 eff.) Armour: +6 Defense: +19 (+7 eff.) Changes stats: +3 Dex Changes resistances: +6% light / +9% mind Disarm immunity: +57% Psi when hit: +0.28 Mindpower: +32 (+11 eff.) Infravision radius: +3 See invisible: +9 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.steel greatsword of rage (22-34 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 21.5 - 34.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+5 eff.) Changes stats: +7 Str Changes damage: +10% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.stralite greatsword of shearing (46-74 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +28 (+9 eff.) Armour penetration: +16 Changes resistances penetration: +13% all Massive two-handed swords. |
Weepsteel (12-17 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 27 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Damage when hit (Melee): 2 nature Changes resistances: +3% nature Changes resistances penetration: +15% mind Changes damage: +3% darkness Sharp, long, and deadly. |
caustic stralite longsword of torment (36-50 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +18 acid / +17 nature When wielded/worn: Armour penetration: +9 Changes resistances penetration: +12% acid / +20% nature Sharp, long, and deadly. |
dwarven-steel longsword 'Rainumbra' (26-36 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 15 Damage (Melee): +8 temporal When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 15 Damage when hit (Melee): 8 blight Changes resistances: +10% temporal Changes resistances penetration: +10% mind / +25% cold Changes damage: +12% cold Sharp, long, and deadly. |
stormbringer's voratun longsword of ruin (44-62 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +28 lightning / +14 cold When wielded/worn: Armour penetration: +5 Physical crit. chance: +9.0% Changes resistances penetration: +12% lightning / +12% cold Critical mult.: +22.00% Movement speed: +38% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun longsword of vileness (42-59 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 15 Damage (Melee): +18 blight When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +10 Changes resistances penetration: +13% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.voratun longsword 'Ravenquell' (43-60 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 21% chance to reduce damage dealt by 22% * 30% chance to reduce strength, dexterity, and constitution by 15 Damage (Melee): +18 blight Damage (radius 1) on hit: +20 arcane / +8 acid Damage (radius 2) on crit: +16 darkness / +21 arcane When wielded/worn: Damage when hit (Melee): 11 darkness Changes resistances: +24% acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Zanohek the voratun mace (44-62 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 43 damage When wielded/worn: Defense: +30 (+10 eff.) Damage when hit (Melee): 11 blight Changes stats: +5 Dex Changes resistances penetration: +25% arcane Changes damage: +15% blight / +12% physical / +15% acid Vim when firing critical spell: +2.11 Damage Shield penetration: +32% Blunt and deadly. |
acidic iron mace of massacre (20-27 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.flaming voratun mace of torment (46-64 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 1) on hit: +20 fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.stralite mace 'Shinevagrant' (38-53 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +17 fire When wielded/worn: Damage when hit (Melee): 6 arcane Changes stats: +2 Wil Changes resistances: +12% light Changes resistances penetration: +20% arcane Changes damage: +18% light Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +32 (+15 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun mace of rage (46-64 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 21% chance to reduce all saves and defense by 27 Damage (Melee): +15 mind When wielded/worn: Accuracy: +16 (+5 eff.) Changes stats: +8 Str / +4 Cun / +5 Wil Changes damage: +11% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking stralite mace of vileness (36-51 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 15 Damage (Melee): +17 blight When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +7 Changes resistances penetration: +13% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.honing living mindstar of life (16-17 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +3 Wil Changes resistances: +8% physical Changes resistances penetration: +8% physical Changes damage: +7% physical Talent granted: +1 Attune Mindstar Life regen: +1.10 Maximum life: +48.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Toxinhue the drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +20 fire Damage (radius 1) on hit: +20 nature When wielded/worn: Changes stats: +4 Cun Changes resistances: +12% darkness / +12% nature Changes damage: +12% mind / +21% fire Hate when firing a critical mind attack: +4.00 Mental crit. chance: +4% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.drakeskin leather sling 'Yveselaith' Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Crit. chance: +3.0% Attack speed: 100% Firing range: +10 When wielded/worn: Armour penetration: +6 Physical crit. chance: +3.0% Physical power: +32 (+6 eff.) Changes stats: +8 Cun / +3 Dex Changes resistances: +18% cold / +9% fire Changes resistances penetration: +15% acid / +10% physical Only die when reaching: -84.47 life Maximum stamina: +31.68 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.stormbringer's drakeskin leather sling of piercing Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +14 lightning / +44 cold When wielded/worn: Accuracy: +19 (+6 eff.) Armour penetration: +13 Changes resistances penetration: +18% lightning / +16% cold / +13% all Movement speed: +38% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff 'Flashslice' (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 blight Changes resistances penetration: +15% light / +42% fire Changes damage: +27% blight / +30% fire / +12% light / +16% darkness Talent granted: +1 Command Staff Spellpower: +15 (+7 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding dragonbone vilestaff of the prodigy (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +20 Mag / +14 Wil / +13 Cun / +6 Con Changes damage: +30% darkness Talent granted: +1 Command Staff Life regen: +1.80 Spellpower on spell critical (stacks up to 3 times): +9 Spellpower: +23 (+11 eff.) Spell crit. chance: +5% Healing mod.: +26% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering dragonbone starstaff of might (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Mana each turn: +0.27 Maximum mana: +52.00 Spellpower: +15 (+7 eff.) Spell crit. chance: +19% Staves designed for wielders of magic, by the greats of the art. |
Chamehor the Scaldarc (26-37 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 fire When wielded/worn: Damage when hit (Melee): 10 mind Changes damage: +3% mind / +6% fire Maximum psi: +10.00 Mindpower: +5 (+2 eff.) One-handed war axes. |
Radianceward the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% lightning / +9% fire / +3% light Changes resistances penetration: +10% light Changes damage: +6% lightning Maximum life: +34.00 A belt that goes around your waist. |
Sparkbrand the rough leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +3 Wil Changes resistances: +6% acid / +6% blight Changes resistances penetration: +10% acid Changes damage: +12% lightning A belt that goes around your waist. |
insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +5% fire / +6% cold Maximum encumbrance: +23 A belt that goes around your waist. |
Smearoblivion the linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 54% Changes stats: +4 Str / +3 Wil / +3 Cun Changes resistances penetration: +5% nature / +20% cold Reduces incoming crit damage: 15.00% Mental crit. chance: +5% Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Belywe' (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes resistances: +3% temporal Physical save: +6 (+2 eff.) Spell save: +9 (+5 eff.) Disease immunity: +10% Pinning immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of protection (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +11% cold Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.dispeller's elven-silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +10% lightning / +10% darkness / +7% light / +10% blight / +11% fire / +8% cold / +15% all Physical save: +16 (+5 eff.) Spell save: +25 (+10 eff.) Mental save: +13 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.dispeller's elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +12% lightning / +10% darkness / +26% fire / +15% all / +14% acid / +14% physical / +7% blight / +25% cold / +10% light Changes damage: +18% acid / +12% physical / +22% fire / +17% cold Talent cooldown: Refit Golem (-4 turns) Physical save: +13 (+4 eff.) Spell save: +28 (+11 eff.) Mental save: +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant Rags of the Sanctuary (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +7% all Changes damage: +7% nature Poison immunity: +20% Disease immunity: +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Voralemina the pair of drakeskin leather boots (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 15 Changes stats: +8 Cun / +3 Wil Changes resistances: +18% blight / +12% fire / +18% acid / +15% cold Light radius: +3 Infravision radius: +3 A pair of boots made of leather. |
Winterbrace the pair of rough leather boots (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +3% cold Light radius: +1 Infravision radius: +4 See invisible: +6 A pair of boots made of leather. |
pair of dwarven-steel boots 'Cinderward' (20 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +25 (+8 eff.) Armour: +8 Defense: +20 (+7 eff.) Fatigue: +3% Changes resistances: +12% fire Stamina each turn: +0.70 Maximum stamina: +50.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of speed (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Fogcast' (15 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +1 Defense: +15 (+5 eff.) Changes resistances: +6% lightning / +6% temporal / +6% darkness Critical mult.: +5.00% Physical save: +3 (+1 eff.) Only die when reaching: -20.00 life A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of voratun boots of void walking (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Cun / +3 Con Changes resistances: +16% darkness / +25% temporal Changes resistances penetration: +16% darkness / +17% temporal Physical save: +19 (+5 eff.) Mental save: +13 (+4 eff.) Defense after a teleport: +16 Resist all after a teleport: +11% New effects duration reduction after a teleport: +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.Aruldawen the Frostmalice (25 def, 3 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +22 Armour: +3 Defense: +25 (+9 eff.) Fatigue: +5% Damage when hit (Melee): 4 cold / 11 physical Changes stats: +9 Cun / +7 Dex Changes resistances: +3% physical Changes resistances penetration: +20% cold Changes damage: +6% light / +6% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Icemire (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +1 Fatigue: +1% Damage (Melee): 6 darkness Changes resistances: +5% darkness / +5% arcane Changes resistances penetration: +5% physical / +10% cold Changes damage: +4% darkness Critical mult.: +15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (2 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances penetration: +10% nature Changes damage: +10% nature Spell save: +6 (+3 eff.) Maximum life: +40.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Chargeserpent (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to slow global speed by 54% Damage when hit (Melee): 10 lightning Changes stats: +4 Str Changes resistances: +6% lightning Changes resistances penetration: +25% lightning It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1207.2 Physical damage. If the attack hits, the target is confused (24% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Duatheltreason (6 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +6 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 10 mind Changes resistances: +9% darkness / +4% all Changes resistances penetration: +10% blight Changes damage: +21% blight Physical save: +5 (+2 eff.) A cap made of leather. |
Eremaderig the Lightmonster (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 54% Changes resistances: +6% lightning / +9% temporal / +6% light / +3% fire / +6% nature Changes resistances penetration: +5% light A pointy cloth hat, very wizardly... |
Poremikira the Kindleburst (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Con Changes resistances: +5% arcane Changes resistances penetration: +5% fire Changes damage: +15% fire Spell save: +9 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +6% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level.cleansing voratun mail armour of the deep (5 def, 14 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+2 eff.) Fatigue: +12% Changes resistances: +8% acid / +12% cold / +13% nature / +14% blight Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.voratun mail armour 'Flamethorn' (37 def, 28 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +28 Defense: +37 (+13 eff.) Fatigue: +12% Changes resistances: +9% acid Changes damage: +6% fire Mental save: +19 (+6 eff.) Blindness immunity: +21% Poison immunity: +21% Disease immunity: +21% A suit of armour made of mail. |
hardened leather armour 'Layyda' (23 def, 12 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +12 Defense: +23 (+8 eff.) Fatigue: +8% Changes stats: +7 Str / +6 Dex / +2 Wil / +4 Cun Changes resistances: +8% arcane / +9% blight Changes resistances penetration: +10% blight Physical save: +14 (+4 eff.) Spell save: +16 (+7 eff.) Mental save: +18 (+6 eff.) Maximum mana: +20.00 Spellpower: +5 (+2 eff.) A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
This item will automatically be transmogrified when you leave the level.dispeller's mummy wrappings of nature (+9%) (5 def, 2 armour) Powered by arcane forces Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +4 Mag Changes resistances: +9% lightning / +9% darkness / -16% fire / +10% blight / +10% cold / +31% nature / +10% light Changes damage: +15% arcane / +15% cold / +15% darkness / +21% nature Physical save: +16 (+5 eff.) Spell save: +28 (+11 eff.) Mental save: +18 (+6 eff.) Spellpower: +11 (+5 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.focusing mummy wrappings (5 def, 2 armour) Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +6 Wil / +11 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Mana each turn: +0.24 Psi each turn: +0.30 Spellpower: +9 (+4 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +10 (+5 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +10 (+5 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +9 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +8 (+4 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +10 (+5 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +12 (+6 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+4 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+4 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +7 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+4 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.psion's mummy wrappings (5 def, 2 armour) Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +8 Mag Changes resistances: -25% fire Changes resistances penetration: +13% mind Changes damage: +15% arcane / +15% cold / +15% darkness / +18% mind Psi each turn: +0.70 Maximum psi: +18.00 Spellpower: +8 (+4 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.shimmering mummy wrappings (5 def, 2 armour) Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +8 Mag Changes resistances: -25% fire Changes damage: +15% cold / +34% arcane / +15% darkness Maximum mana: +90.00 Spellpower: +11 (+5 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.spellwoven mummy wrappings of blight (+15%) (5 def, 2 armour) Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +3 Mag Changes resistances: +15% blight / -25% fire Changes damage: +15% blight / +15% cold / +15% arcane / +15% darkness Spell save: +23 (+10 eff.) Spellpower: +19 (+9 eff.) Spell crit. chance: +4% Decaying mummy wrappings. |
Eclipsewilter of the Blightspawn (0 def, 12 armour, 34-41 power, 130 block)Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 34.5 - 41.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +130 When wielded/worn: Armour: +12 Fatigue: +8% Effects when hit in melee: * 19% chance to gain 10% of a turn (3/turn limit) Changes stats: -7 Mag / +7 Cun / +4 Con Changes resistances: +10% acid / +13% temporal / +3% light / +14% fire / +8% cold / +6% lightning Changes damage: +12% mind Talent granted: +1 Block Physical save: +7 (+2 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.impervious stralite shield of earthen fury (0 def, 24 armour, 52-62 power, 238 block) Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.5 - 61.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +238 On weapon hit: * Deal physical damage equal to your armor (86) When wielded/worn: Armour: +24 Fatigue: +8% Changes stats: +6 Con Talent granted: +1 Block Physical save: +9 (+3 eff.) Handheld deflection devices. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
169 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of the Iron Throne (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +23.00 Maximum stamina: +15.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dridrafang the FiretyphoonInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +20% blight / +5% fire Changes damage: +9% blight Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 80.31 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 80.31 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Firejam'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun / +2 Dex Changes resistances penetration: +15% fire Changes damage: +3% fire Physical save: +6 (+2 eff.) Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +13.00% Spell save: +6 (+3 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+4 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
cleansing elm totem of summon tentacle [power 100] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 211 Base Damage: 100 Armor: 0 All Resist: 0 Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level.overpowered dragonbone totem of healing [power 932] (19 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 932 Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By uloc for reel the Drem Wyrmic level 32
13rd Loss 123rd year of Ascendancy at 02:18 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By uloc for reel the Drem Wyrmic level 23
8th Profit 123rd year of Ascendancy at 08:28 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By uloc for reel the Drem Wyrmic level 18
25th Dearth 122nd year of Ascendancy at 18:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By uloc for reel the Drem Wyrmic level 19
13rd Steel 123rd year of Ascendancy at 12:07 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By uloc for reel the Drem Wyrmic level 25
38th Profit 123rd year of Ascendancy at 13:14 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By uloc for reel the Drem Wyrmic level 26
5th Wealth 123rd year of Ascendancy at 03:17 see stats
Level 10 (Exploration mode)
Got a character to level 10.By uloc for reel the Drem Wyrmic level 10
27th Voratun 122nd year of Ascendancy at 01:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By uloc for reel the Drem Wyrmic level 20
31st Steel 123rd year of Ascendancy at 05:28 see stats
Level 30 (Exploration mode)
Got a character to level 30.By uloc for reel the Drem Wyrmic level 30
43rd Dearth 123rd year of Ascendancy at 13:01 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By uloc for reel the Drem Wyrmic level 18
11st Loss 122nd year of Ascendancy at 07:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By uloc for reel the Drem Wyrmic level 22
15th Voratun 123rd year of Ascendancy at 01:07 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By uloc for reel the Drem Wyrmic level 11
35th Profit 122nd year of Ascendancy at 15:03 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By uloc for reel the Drem Wyrmic level 12
38th Profit 122nd year of Ascendancy at 00:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By uloc for reel the Drem Wyrmic level 12
40th Profit 122nd year of Ascendancy at 08:48 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By uloc for reel the Drem Wyrmic level 24
27th Profit 123rd year of Ascendancy at 00:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By uloc for reel the Drem Wyrmic level 16
4th Dearth 122nd year of Ascendancy at 19:44 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By uloc for reel the Drem Wyrmic level 34
4th Iron 124th year of Ascendancy at 02:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By uloc for reel the Drem Wyrmic level 31
8th Loss 123rd year of Ascendancy at 23:23 see stats
Log
Uloc for reel forces the iceblock to shatter.
Uloc for reel resists the blinding light!
Uloc for reel is free from the ice.
Melee retaliation hits Iceblock for 6 blight, 26 cold (31 total damage).
uloc for reel hits Iceblock for 9 darkness, 8 light, 6 temporal (22 total damage).
Uloc for reel is afflicted by a rotting disease!
Phantasmal Shield hits uloc for reel for 74 cold, 46 light (120 total damage).
Something hits uloc for reel for 48 cold, 24 physical, 36 cold (108 total damage).
uloc for reel gains 0% of a turn from Ancestral Life.
Greater Mummy Lord's winter area effect hits uloc for reel for 120 cold damage.
Rotting Disease from Greater Mummy Lord hits uloc for reel for 52 cold, 27 blight (78 total damage).
Mirror Image (Greater Mummy Lord) is encased in ice!
Greater Mummy Lord's ice storm area effect hits Mirror Image (Greater Mummy Lord) for 0 cold damage.
Greater Mummy Lord's ice storm area effect hits uloc for reel for 155 cold damage.
Greater Mummy Lord's winter area effect hits uloc for reel for 120 cold damage.
uloc for reel the level 34 drem wyrmic was iced to death by Greater Mummy Lord and raised as a soulless shuffling mummy on level 3 of Elven Ruins.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Greater Mummy Lord's winter area effect killed uloc for reel!
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Personal New Achievement: Utterly Destroyed (Exploration mode)!


























































































































































