Sneed the level 7 Higher Archer by Popula

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArcher
Level / Exp7 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity28 (base 27)
Constitution16 (base 11)
Magic11 (base 10)
Willpower14 (base 10)
Cunning16 (base 14)

Resources

Life214/214
Stamina140/140
Healing Factor1.0545771506545
Regeneration3.4273757396271

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.815289237657
See Invisible23.815289237657

Offense: Mainhand

Damage41
Accuracy30
Crit Chance3%
APR7
Speed1.00

Offense: Spell

Spellpower11
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+5%
All0%

Defense: Base

Armour (hardiness)8 (38.594633868923%)
Defense28
Ranged Defense28
Fatigue0
Physical Save11
Spell Save8
Mental Save15

Defense: Resistances

Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
failed
done
active

Equipment

On feet
Main armor
Quiver
On hands
In main hand
Light source

Inventory

Achievements

Log


Sneed picks up (l.):
zircon.

Sneed picks up (l.):
ametrine.

Sneed picks up (i.):
spinel.

Sneed picks up (n.):
citrine.

Space around you starts to dissolve...


Resting starts...

Talent Wrath of the Highborn is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 15 turns (stop reason: dialog is displayed).


You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.91 gold from the transmogrification of
radiant rough leather gloves (0 def, 1 armour).
You gain 0.90 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 2.41 gold from the transmogrification of
iron greatsword of vileness (17-27 power, 1 apr).
You gain 2.34 gold from the transmogrification of
arcing iron greatmaul of daylight (16-23 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.