











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 30 / 31% |
Size | medium |
Lifes / Deaths | Killed by slimy ooze at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:38 / 47Killed by slimy ooze at level 8 on the 6th Mirth 122nd year of Ascendancy at 09:46 Killed by poison ooze at level 8 on the 6th Mirth 122nd year of Ascendancy at 10:53 Killed by Fioel the thalore at level 10 on the 11st Haze 122nd year of Ascendancy at 18:12 Killed by thought-forged warrior at level 13 on the 60th Haze 122nd year of Ascendancy at 22:26 Killed by Urgkior the Bringer of Doom at level 13 on the 60th Haze 122nd year of Ascendancy at 22:51 Killed by Urgkior the Bringer of Doom at level 13 on the 60th Haze 122nd year of Ascendancy at 23:06 Killed by orc cryomancer at level 16 on the 5th Regrowth 123rd year of Ascendancy at 12:25 Killed by Sauroman at level 16 on the 6th Regrowth 123rd year of Ascendancy at 19:16 Killed by Saleldara the ultimate faeros at level 16 on the 7th Regrowth 123rd year of Ascendancy at 00:54 Killed by Animated plaguebringer's dwarven-steel dagger at level 19 on the 37th Regrowth 123rd year of Ascendancy at 00:04 Killed by Poltergeist Eye of Summer at level 19 on the 37th Regrowth 123rd year of Ascendancy at 12:10 Killed by Poltergeist Eye of Summer at level 19 on the 37th Regrowth 123rd year of Ascendancy at 12:21 Killed by Cyrosewe the skeleton master archer at level 19 on the 37th Regrowth 123rd year of Ascendancy at 16:01 Killed by ogric abomination at level 21 on the 41st Regrowth 123rd year of Ascendancy at 19:52 Killed by Sauroman at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 19:07 Killed by Sauroman at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 07:28 Killed by ogric abomination at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 11:50 Killed by Layatha the snow giant thunderer at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 03:24 Killed by Gloseldamina the venom drake hatchling at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 03:33 Killed by Urkis, the High Tempest at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 00:42 Killed by Urkis, the High Tempest at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 00:49 Killed by Urkis, the High Tempest at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 01:52 Killed by Urkis, the High Tempest at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 04:59 Killed by Urkis, the High Tempest at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 05:25 Killed by Urkis, the High Tempest at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 05:33 Killed by Lord of Skulls (warrior) at level 27 on the 14th Pyre 123rd year of Ascendancy at 04:14 Killed by Lord of Skulls (warrior) at level 27 on the 14th Pyre 123rd year of Ascendancy at 04:31 Killed by Sauroman at level 27 on the 14th Pyre 123rd year of Ascendancy at 05:44 Killed by armoured skeleton warrior at level 27 on the 14th Pyre 123rd year of Ascendancy at 07:05 Killed by Sauroman at level 27 on the 14th Pyre 123rd year of Ascendancy at 08:15 Killed by ghoul at level 27 on the 14th Pyre 123rd year of Ascendancy at 09:52 Killed by ghast at level 27 on the 14th Pyre 123rd year of Ascendancy at 12:00 Killed by ghast at level 27 on the 14th Pyre 123rd year of Ascendancy at 13:17 Killed by Eilinorekira the orc master wyrmic at level 27 on the 14th Pyre 123rd year of Ascendancy at 14:43 Killed by armoured skeleton warrior at level 27 on the 14th Pyre 123rd year of Ascendancy at 16:16 Killed by Aletta Soultorn at level 28 on the 14th Pyre 123rd year of Ascendancy at 21:03 Killed by mean looking elven guard at level 29 on the 17th Pyre 123rd year of Ascendancy at 09:21 Killed by Sauroman at level 29 on the 17th Pyre 123rd year of Ascendancy at 10:48 Killed by Emelida the elven mage at level 29 on the 18th Pyre 123rd year of Ascendancy at 07:02 Killed by Ce'Nitha the elven blood mage at level 29 on the 19th Pyre 123rd year of Ascendancy at 04:35 Killed by elven cultist at level 29 on the 19th Pyre 123rd year of Ascendancy at 07:27 Killed by Islitira the mean looking elven guard at level 29 on the 19th Pyre 123rd year of Ascendancy at 13:33 Killed by Cyrathra the master vampire at level 29 on the 20th Pyre 123rd year of Ascendancy at 19:44 Killed by Cyrathra the master vampire at level 29 on the 20th Pyre 123rd year of Ascendancy at 21:07 Killed by Sauroman at level 29 on the 21st Pyre 123rd year of Ascendancy at 03:24 Killed by armoured skeleton warrior at level 29 on the 21st Pyre 123rd year of Ascendancy at 10:56 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 24 (base 10) |
Constitution | 20 (base 10) |
Magic | 102 (base 60) |
Willpower | 60 (base 37) |
Cunning | 55 (base 35) |
Resources
Life | 438/438 |
Mana | 460/460 |
Healing Factor | 1.3070588855781 |
Regeneration | 5.9471179293804 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 4 |
Offense: Mainhand
Damage | 37 |
Accuracy | 29 |
Crit Chance | 33% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Blight | +19% |
Arcane | +21% |
Mind | +3% |
All | 0% |
Lightning | +12% |
Light | +9% |
Temporal | +8% |
Darkness | +8% |
Fire | +34% |
Nature | +27% |
Offense: Damage Penetration
Darkness | +10% |
Lightning | +10% |
Fire | +60% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 0 |
Physical Save | 11 |
Spell Save | 42 |
Mental Save | 38 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 26%( 70%) |
Cold | + 31%( 70%) |
All | + 13%( 70%) |
Darkness | + 41%( 70%) |
Light | + 26%( 70%) |
Temporal | + 36%( 70%) |
Fire | + 18%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Poison Resistance | 37% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 137 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 5 cold, 5 nature, 3 mind |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (76 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Spell / Wildfire | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Conveyance | 1.54 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Burning Wake |
talent | Arcane Shield |
talent | Premonition |
talent | Shielding |
talent | Wildfire |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by large brown snake. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Wrathroot. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 55. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +3% acid / +6% light / +6% fire / +9% nature / +15% cold Spell save: +3 (+1 eff.) A pair of boots made of leather. This object's appearance was changed to Pyro: Leather Boots 1. |
Light source | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +9 Wil / +10 Mag Changes resistances: +6% darkness Changes damage: +13% blight / +9% light / +3% mind / +21% arcane Maximum vim: +25.00 Spell crit. chance: +4% Light radius: +3 It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 14% and all saves by 24, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Tool | ![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Str Changes resistances: +15% acid / +6% cold / +12% nature / +6% light Changes resistances penetration: +10% lightning Changes damage: +12% lightning / +3% fire / +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+6 eff.) Physical power: +9 (+5 eff.) Changes stats: +6 Dex Spellpower: +8 (+2 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +9 Defense: +9 (+5 eff.) Changes stats: +4 Mag / +4 Wil Spellpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +5 Mag / +4 Cun / +7 Lck Trap disarming bonus: +13 Stealth bonus: +9 Mana each turn: +0.33 Maximum mana: +28.00 Infravision radius: +4 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +9% blight / +3% temporal / +3% light Changes resistances penetration: +10% fire Changes damage: +6% blight / +20% fire Talent granted: +1 Command Staff Pinning immunity: +10% Mana each turn: +0.10 Maximum mana: +128.00 Spellpower: +17 (+5 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Pyro: Staff 1. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. This object's appearance was changed to Pyro: Leather Hands 1. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +7% blight / +13% all Changes damage: +20% nature Poison immunity: +37% Disease immunity: +24% Life regen: +2.30 Maximum life: +48.00 Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Pyro: Cloth Armour 1. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +1 Wil Changes resistances: +19% darkness / +16% temporal Spell save: +8 (+3 eff.) Maximum mana: +51.00 Defense after a teleport: +15 Resist all after a teleport: +12% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Pyro: Cape. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +5 Cun / +5 Con Talent mastery: +0.24 Spell / Conveyance Life regen: +2.00 Stamina each turn: +0.80 Movement speed: +10% Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 841 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +3 Wil Changes resistances: +6% blight Damage against: +19% Summoned Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+8 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+8 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sauroman the Shalore Archmage level 29
20th Pyre 123rd year of Ascendancy at 08:45 see stats
By Sauroman the Shalore Archmage level 13
60th Haze 122nd year of Ascendancy at 23:11 see stats
By Sauroman the Shalore Archmage level 10
71st Dusk 122nd year of Ascendancy at 09:00 see stats
By Sauroman the Shalore Archmage level 17
8th Regrowth 123rd year of Ascendancy at 04:21 see stats
By Sauroman the Shalore Archmage level 19
36th Regrowth 123rd year of Ascendancy at 11:23 see stats
By Sauroman the Shalore Archmage level 24
70th Regrowth 123rd year of Ascendancy at 15:38 see stats
By Sauroman the Shalore Archmage level 24
57th Regrowth 123rd year of Ascendancy at 10:12 see stats
By Sauroman the Shalore Archmage level 10
71st Dusk 122nd year of Ascendancy at 08:59 see stats
By Sauroman the Shalore Archmage level 20
37th Regrowth 123rd year of Ascendancy at 16:06 see stats
By Sauroman the Shalore Archmage level 30
21st Pyre 123rd year of Ascendancy at 12:12 see stats
By Sauroman the Shalore Archmage level 1
74th Pyre 122nd year of Ascendancy at 12:27 see stats
By Sauroman the Shalore Archmage level 18
23rd Regrowth 123rd year of Ascendancy at 04:58 see stats
By Sauroman the Shalore Archmage level 18
8th Regrowth 123rd year of Ascendancy at 22:59 see stats
By Sauroman the Shalore Archmage level 24
57th Regrowth 123rd year of Ascendancy at 13:30 see stats
By Sauroman the Shalore Archmage level 9
1st Flare 122nd year of Ascendancy at 13:12 see stats
By Sauroman the Shalore Archmage level 30
60th Pyre 123rd year of Ascendancy at 02:24 see stats
By Sauroman the Shalore Archmage level 30
59th Pyre 123rd year of Ascendancy at 21:29 see stats
By Sauroman the Shalore Archmage level 27
12nd Pyre 123rd year of Ascendancy at 23:24 see stats
By Sauroman the Shalore Archmage level 16
6th Regrowth 123rd year of Ascendancy at 07:21 see stats
By Sauroman the Shalore Archmage level 27
14th Pyre 123rd year of Ascendancy at 17:26 see stats
Log
New shimmer option unlocked: Pyro: Flame Aura
New shimmer option unlocked: Pyro: Flaming Hands
New shimmer option unlocked: Pyro: Fiery Wings
New shimmer option unlocked: Pyro: Fiery Tentacles
You transfer Xerykira the Brightdream (5 def, 10 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Error while transfering Dimonslaught the quiver of dragonbone arrows (21/21, 54-76 power, 18 apr) to the online item's vault, please retry later.
Server said: too many entities stored
Saving done.
Saving game...
You transfer Icebrace (4 def, 8 armour) from the online item's vault.
Saving done.
You transfer Dimonslaught the quiver of dragonbone arrows (21/21, 54-76 power, 18 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You gain 22.93 gold from the transmogrification of Icebrace (4 def, 8 armour).
Sauroman casts Lightning.
Lore found: first mural painting
You can read all your collected lore in the game menu, by pressing Escape.
Saving game...
Saving done.