Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Solipsist |
Level / Exp | 22 / 24% |
Size | medium |
Lifes / Deaths | Killed by Adoda the orc warrior at level 22 on the 14th Iron 123rd year of Ascendancy at 17:39 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 24 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 24 (base 10) |
Magic | 9 (base 10) |
Willpower | 66 (base 51) |
Cunning | 61 (base 44) |
Resources
Life | -46/495 |
Equilibrium | 48 |
Psi | 74/412 |
Healing Factor | 1.2172674059366 |
Regeneration | 5.9037469187925 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 43.634129341246 |
See Invisible | 46.634129341246 |
Offense: Mainhand
Damage | 37 |
Accuracy | 47 |
Crit Chance | 27% |
APR | 29 |
Speed | 0.91 |
Offense: Offhand
Damage | 39 |
Accuracy | 47 |
Crit Chance | 27% |
APR | 29 |
Speed | 0.91 |
Offense: Spell
Spellpower | 4.5 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Acid | +9% |
Nature | +9% |
Darkness | +11% |
Cold | +9% |
Physical | +15% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Darkness | +7% |
Mind | +10% |
Acid | +15% |
Physical | +5% |
Fire | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 11 (35.65183292883%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 36.91 |
Spell Save | 36.91 |
Mental Save | 50 |
Defense: Resistances
Acid | + 19%( 70%) |
Nature | + 23%( 70%) |
Blight | + 30%( 70%) |
Physical | + 17%( 70%) |
Darkness | + 22%( 70%) |
All | + 14%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 21% |
Poison Resistance | 19% |
Confusion Resistance | 30% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 293 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 598% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Mucusrend (0 def, 1 armour) Mucusrend (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Str +2 Wil +2 Cun dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Res.pen +10% mind +5% nature ----- def ----- Armour +1 Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
Light source | Ivekira the Dourrock Ivekira the Dourrock1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +2 Str +1 Mag +5 Wil +3 Cun dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +6 (+2 eff.) Dmg.mod +3% darkness ----- def ----- Mind.save +7 (+2 eff.) Max.HP +40.00 ---------- misc Light +4 See.Stealth +7 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Silalerin (1 def, 0 armour) Silalerin (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +1 Con dps ---------- Phys.crit +2.0% Crit.mult +15.00% Acc +10 (+5 eff.) ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+2 eff.) Max.HP +100.00 Confus- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A pointy cloth hat, very wizardly... |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | Bethygawyn [power 110] (7/13 cooldown) Bethygawyn [power 110] (7/13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Str +3 Con dps ---------- Phys.crit +3.0% ----- def ----- Resists +3% physical ---------- misc Max.stam +20.00 Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Blazeonslaught the gold ring Blazeonslaught the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +15% fire +3% cold Res.pen +5% fire Melee Ret 2 fire ----- def ----- Phys.save +16 (+5 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+2 eff.) HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
On fingers | copper ring of pilfering copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+4 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | steel amulet 'Sleetseam' steel amulet 'Sleetseam'0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +1 Wil dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +9% acid +6% cold +6% physical Res.pen +15% acid ----- def ----- Mind.save +8 (+2 eff.) Confus- +10% Amulets make your neck look great! |
In main hand | Bleaksaw (5-5 power, 18 apr, mind damage) Bleaksaw (5-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +2% nature On Hit (Melee): * 10% chance to reduce damage dealt by 28% ----- def ----- Resists +4% blight +9% darkness Max.HP +29.00 HP.reg +1.40 Disease- +12% ---------- misc Max.hate +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | rough leather belt 'Samevon' rough leather belt 'Samevon'1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +2 Str +1 Dex +3 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Defense +10 (+5 eff.) Resists +6% acid +5% blight A belt that goes around your waist. |
In off hand | Polina the Boltvengeance (6-6 power, 18 apr, mind damage) Polina the Boltvengeance (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +16 mind While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+1 eff.) Dmg.mod +2% nature +3% lightning Melee Ret 2 lightning ----- def ----- Resists +4% blight Mind.save +3 (+1 eff.) Disease- +12% ---------- misc Hate/m.crit +1.00 Psi/m.crit +1.00 Max.psi +31.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Ce'Nulemira (1 def, 10 armour) Ce'Nulemira (1 def, 10 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +5 Cun dps ---------- Acc +4 (+2 eff.) Apr +4 Melee Ret 2 mind ----- def ----- Armour +10 Defense +1 (+1 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | fearwoven woollen robe of life (0 def, 0 armour) fearwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +6 (+2 eff.) Dmg.mod +8% darkness +9% physical Res.pen +7% darkness +5% physical ----- def ----- Resists +6% blight +9% all Max.HP +49.00 HP.reg +2.20 Heal.mod +10% ---------- misc Max.hate +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
copper amulet 'Glimmerpython' copper amulet 'Glimmerpython'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +6% light Res.pen +20% light Melee Ret 2 light Amulets make your neck look great! |
Icesweeper the steel greatsword (26-42 power, 2 apr) Icesweeper the steel greatsword (26-42 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Nature Power 26.5 - 42.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +13 Con +10 Wil dps ---------- Dmg.mod +6% cold ----- def ----- Resists +30% cold Max.HP +59.00 Knockbk- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed swords. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Unlightjeer Unlightjeer1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% darkness Res.pen +5% darkness ----- def ----- Crit.chn- 10.00% Max.HP +35.00 A belt that goes around your waist. |
Brandpassion (1 def, 0 armour) Brandpassion (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Phys.crit +1.0% Dmg.mod +3% fire ----- def ----- Defense +1 (+1 eff.) Resists +12% lightning Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Morningenvy (0 def, 12 armour) Morningenvy (0 def, 12 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 8 lightning Dmg.mod +6% lightning Res.pen +10% light ----- def ----- Armour +12 Fatigue +3% Resists +13% lightning +5% arcane Crit.chn- 15.00% Spell.save +6 (+2 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Boltsquall (0 def, 3 armour) Boltsquall (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +9% lightning Res.pen +5% lightning ----- def ----- Armour +3 Fatigue +1% Resists +1% physical ---------- misc Stam/turn +3.00 A cap made of leather. |
rough leather cap 'Anerin' (0 def, 1 armour) rough leather cap 'Anerin' (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +5% arcane ----- def ----- Armour +1 Fatigue +1% Resists +3% blight Crit.chn- 15.00% Max.HP +60.00 HP.reg +2.00 Poison- +20% A cap made of leather. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 63.93 to 191.79 lightning damage (127.86 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Drorion the Tempestschism (0 def, 2 armour, 21.5 block) Drorion the Tempestschism (0 def, 2 armour, 21.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str +8 Dex +1 Cun dps ---------- Melee+ 7 cold Melee Ret 3 ice ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
137 alchemist agate 137 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
10 spinel 10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Betiwyn the Strikewind [power 105] (7/22 cooldown) Betiwyn the Strikewind [power 105] (7/22 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Spell.pwr +15 (+6 eff.) ----- def ----- Resists +1% physical Phys.save +3 (+0 eff.) ---------- misc Max.mana +40.00 Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 213 Base Damage: 111 Armor: 4 All Resist: 5 Puts all charms on 22 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dean nuts the Dwarf Solipsist level 21
3rd Iron 123rd year of Ascendancy at 12:00 see stats
By Dean nuts the Dwarf Solipsist level 12
26th Profit 122nd year of Ascendancy at 00:09 see stats
By Dean nuts the Dwarf Solipsist level 10
17th Profit 122nd year of Ascendancy at 18:12 see stats
By Dean nuts the Dwarf Solipsist level 20
26th Wealth 122nd year of Ascendancy at 15:19 see stats
By Dean nuts the Dwarf Solipsist level 20
39th Dearth 122nd year of Ascendancy at 09:53 see stats
By Dean nuts the Dwarf Solipsist level 6
19th Voratun 122nd year of Ascendancy at 02:55 see stats
By Dean nuts the Dwarf Solipsist level 6
28th Voratun 122nd year of Ascendancy at 13:28 see stats
By Dean nuts the Dwarf Solipsist level 21
12nd Iron 123rd year of Ascendancy at 16:31 see stats
By Dean nuts the Dwarf Solipsist level 18
15th Wealth 122nd year of Ascendancy at 16:11 see stats
Log
Dean nuts's mind is clear!
You cannot currently leave the level.
You cannot currently leave the level.
You cannot currently leave the level.
You cannot currently leave the level.
You cannot currently leave the level.
You cannot currently leave the level.
You cannot currently leave the level.
You cannot currently leave the level.
Dean nuts uses Distortion Bolt.
Adoda the orc warrior's mind surges with critical power!
Dean nuts mentally dismisses some damage!
Dean nuts converts some damage to Psi!
Adoda the orc warrior's Strafe hits Dean nuts for 23 to psi, 33 physical, (4 antimagic), 0 lightning, (3 dismissed), 1 to psi, 1 physical, (29 antimagic), 24 to psi, 35 nature (120 total damage).
Adoda the orc warrior's Strafe hits Dean nuts for 26 to psi, 38 physical, 2 to psi, 3 physical, (6 antimagic), 0 cold (71 total damage).
Talent Mind Sear is ready to use.
Dean nuts converts some damage to Psi!
Burning from Adoda the orc warrior hits Dean nuts for (29 antimagic), 14 to psi, 20 fire (34 total damage).
Dean nuts receives 3 healing (3 psi heal).
Dean nuts's Distortion Bolt hits Adoda the orc warrior for 113 physical damage.
Adoda the orc warrior uses Double Shots.
Dean nuts resists the effect 'Stunned'!
Dean nuts's mind surges with critical power!
Adoda the orc warrior roars triumphantly.
Dean nuts resists!
Dean nuts mentally dismisses some damage!
Dean nuts converts some damage to Psi!
Adoda the orc warrior's Double Shots hits Dean nuts for 14 to psi, 21 physical, (4 dismissed), 0 to psi, 0 physical, (6 antimagic), 0 cold, (29 antimagic), 13 to psi, 19 nature (70 total damage).
Adoda the orc warrior's Double Shots hits Dean nuts for 12 to psi, 18 physical (32 total damage).
Dean nuts the level 22 dwarf solipsist was stabbed to death by Adoda the orc warrior on level 3 of Old Forest.