











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 26 / 69% |
Size | medium |
Lifes / Deaths | Killed by Gunsnake at level 11 on the 8th Haze 122nd year of Ascendancy at 18:26 / 75Killed by Gunsnake at level 11 on the 8th Haze 122nd year of Ascendancy at 19:44 Killed by greater gwelgoroth at level 15 on the 4th Regrowth 123rd year of Ascendancy at 13:05 Killed by gwelgoroth at level 15 on the 4th Regrowth 123rd year of Ascendancy at 13:46 Killed by ultimate gwelgoroth at level 15 on the 4th Regrowth 123rd year of Ascendancy at 14:19 Killed by Emilema the cutpurse at level 16 on the 6th Regrowth 123rd year of Ascendancy at 13:53 Killed by flame turret at level 16 on the 7th Regrowth 123rd year of Ascendancy at 23:37 Killed by gigantic corrosive tunneler at level 17 on the 31st Regrowth 123rd year of Ascendancy at 02:30 Killed by Elikira the gigantic sandworm tunneler at level 18 on the 31st Regrowth 123rd year of Ascendancy at 03:18 Killed by Glenn the slimy ooze at level 18 on the 31st Regrowth 123rd year of Ascendancy at 08:59 Killed by Zubana the degenerated skeleton archer at level 19 on the 60th Regrowth 123rd year of Ascendancy at 06:49 Killed by animated hand at level 19 on the 61st Regrowth 123rd year of Ascendancy at 03:50 Killed by skeleton mage at level 19 on the 61st Regrowth 123rd year of Ascendancy at 04:45 Killed by skeleton mage at level 19 on the 61st Regrowth 123rd year of Ascendancy at 05:15 Killed by Headless Horseman at level 19 on the 61st Regrowth 123rd year of Ascendancy at 06:10 Killed by Emysethra the black bear at level 19 on the 27th Pyre 123rd year of Ascendancy at 10:51 Killed by Xeretira the storm drake hatchling at level 20 on the 28th Pyre 123rd year of Ascendancy at 21:34 Killed by Islyrada the storm wyrm at level 20 on the 29th Pyre 123rd year of Ascendancy at 03:42 Killed by storm drake hatchling at level 21 on the 29th Pyre 123rd year of Ascendancy at 05:24 Killed by Adeganor the midge swarm at level 21 on the 30th Pyre 123rd year of Ascendancy at 07:19 Killed by Eilinuwe the wolf at level 22 on the 31st Pyre 123rd year of Ascendancy at 07:23 Killed by Nerynn the midge swarm at level 22 on the 31st Pyre 123rd year of Ascendancy at 09:17 Killed by Xerevena the giant army ant at level 22 on the 31st Pyre 123rd year of Ascendancy at 15:04 Killed by Gloromina the large white snake at level 22 on the 31st Pyre 123rd year of Ascendancy at 20:31 Killed by Gloromina the large white snake at level 22 on the 31st Pyre 123rd year of Ascendancy at 20:43 Killed by fire drake at level 23 on the 56th Pyre 123rd year of Ascendancy at 22:01 Killed by Gatta the bloated horror at level 23 on the 56th Pyre 123rd year of Ascendancy at 22:45 Killed by Gatta the bloated horror at level 23 on the 56th Pyre 123rd year of Ascendancy at 23:18 Killed by onilug at level 23 on the 57th Pyre 123rd year of Ascendancy at 02:54 Killed by onilug at level 23 on the 57th Pyre 123rd year of Ascendancy at 03:39 Killed by Criticles's Inner Demon at level 23 on the 57th Pyre 123rd year of Ascendancy at 09:39 Killed by Burb the snow giant champion at level 23 on the 57th Pyre 123rd year of Ascendancy at 14:53 Killed by Glorubeth the faeros at level 24 on the 57th Pyre 123rd year of Ascendancy at 22:28 Killed by Bethamira the faeros at level 24 on the 58th Pyre 123rd year of Ascendancy at 02:27 Killed by Gluda the faeros at level 24 on the 58th Pyre 123rd year of Ascendancy at 18:44 Killed by snow giant boulder thrower at level 24 on the 59th Pyre 123rd year of Ascendancy at 17:01 Killed by snow giant boulder thrower at level 24 on the 59th Pyre 123rd year of Ascendancy at 17:34 Killed by snow giant boulder thrower at level 24 on the 59th Pyre 123rd year of Ascendancy at 18:01 Killed by Glorariana the snow giant chieftain at level 24 on the 59th Pyre 123rd year of Ascendancy at 18:57 Killed by Bethota the greater telugoroth at level 24 on the 60th Pyre 123rd year of Ascendancy at 06:15 Killed by ultimate telugoroth at level 24 on the 60th Pyre 123rd year of Ascendancy at 07:28 Killed by ultimate telugoroth at level 24 on the 60th Pyre 123rd year of Ascendancy at 08:32 Killed by Ce'Nann the teluvorta at level 24 on the 60th Pyre 123rd year of Ascendancy at 12:25 Killed by Ce'Nann the teluvorta at level 24 on the 60th Pyre 123rd year of Ascendancy at 13:10 Killed by Ce'Nann the teluvorta at level 24 on the 60th Pyre 123rd year of Ascendancy at 13:50 Killed by Ce'Nann the teluvorta at level 24 on the 60th Pyre 123rd year of Ascendancy at 14:25 Killed by greater telugoroth at level 24 on the 60th Pyre 123rd year of Ascendancy at 15:06 Killed by Ce'Nydaba the telugoroth at level 24 on the 60th Pyre 123rd year of Ascendancy at 16:17 Killed by Ce'Nydaba the telugoroth at level 24 on the 60th Pyre 123rd year of Ascendancy at 16:53 Killed by Salidhema the telugoroth at level 24 on the 60th Pyre 123rd year of Ascendancy at 21:09 Killed by greater telugoroth at level 24 on the 60th Pyre 123rd year of Ascendancy at 22:13 Killed by telugoroth at level 25 on the 61st Pyre 123rd year of Ascendancy at 01:09 Killed by ultimate telugoroth at level 25 on the 61st Pyre 123rd year of Ascendancy at 02:47 Killed by Criticles's Temporal Clone at level 25 on the 61st Pyre 123rd year of Ascendancy at 07:47 Killed by Xereletta the temporal stalker at level 25 on the 61st Pyre 123rd year of Ascendancy at 13:21 Killed by Voreletha the void horror at level 25 on the 61st Pyre 123rd year of Ascendancy at 14:31 Killed by Rantha the Abomination at level 25 on the 61st Pyre 123rd year of Ascendancy at 15:27 Killed by dredgling at level 25 on the 61st Pyre 123rd year of Ascendancy at 16:11 Killed by Eilinarakira the void horror at level 25 on the 61st Pyre 123rd year of Ascendancy at 17:00 Killed by Rantha the Abomination at level 25 on the 61st Pyre 123rd year of Ascendancy at 17:43 Killed by Rantha the Abomination at level 25 on the 61st Pyre 123rd year of Ascendancy at 18:20 Killed by Chronolith Clone at level 25 on the 62nd Pyre 123rd year of Ascendancy at 05:27 Killed by will o' the wisp at level 25 on the 62nd Pyre 123rd year of Ascendancy at 06:59 Killed by Chronolith Clone at level 25 on the 62nd Pyre 123rd year of Ascendancy at 08:17 Killed by Chronolith Twin at level 25 on the 62nd Pyre 123rd year of Ascendancy at 09:07 Killed by Chronolith Twin at level 25 on the 62nd Pyre 123rd year of Ascendancy at 09:53 Killed by will o' the wisp at level 25 on the 62nd Pyre 123rd year of Ascendancy at 10:30 Killed by will o' the wisp at level 25 on the 62nd Pyre 123rd year of Ascendancy at 11:38 Killed by Chronolith Twin at level 25 on the 62nd Pyre 123rd year of Ascendancy at 12:51 Killed by will o' the wisp at level 25 on the 62nd Pyre 123rd year of Ascendancy at 13:34 Killed by will o' the wisp at level 25 on the 62nd Pyre 123rd year of Ascendancy at 14:19 Killed by greater faeros at level 26 on the 63rd Pyre 123rd year of Ascendancy at 08:12 Killed by Elewyn the faeros at level 26 on the 63rd Pyre 123rd year of Ascendancy at 11:23 Killed by Elewyn the faeros at level 26 on the 63rd Pyre 123rd year of Ascendancy at 11:55 Killed by Varsha the Writhing at level 26 on the 63rd Pyre 123rd year of Ascendancy at 14:16 |
Primary Stats
Strength | 20 (base 11) |
Dexterity | 63 (base 57) |
Constitution | 13 (base 10) |
Magic | 10 (base 10) |
Willpower | 23 (base 10) |
Cunning | 60 (base 49) |
Resources
Life | 554/554 |
Stamina | 228/228 |
Healing Factor | 1.1483363011315 |
Regeneration | 5.0820386155013 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | -994 |
Infravision | 10 |
See Stealth | 73.614295048715 |
See Invisible | 88.614295048715 |
Stealth | 45 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 84 |
Accuracy | 51 |
Crit Chance | 32% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 76 |
Accuracy | 51 |
Crit Chance | 32% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Blight | +11% |
Cold | +8% |
All | +2% |
Lightning | +5% |
Light | +8% |
Temporal | +16% |
Mind | +5% |
Fire | +8% |
Nature | +7% |
Offense: Damage Penetration
Light | +5% |
Fire | +5% |
Arcane | +25% |
Cold | +60% |
All | 0% |
Defense: Base
Armour (hardiness) | 8 (69.687909656376%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 20 |
Mental Save | 38 |
Defense: Resistances
Mind | + 6%( 70%) |
Lightning | + 21%( 70%) |
Nature | + 10%( 70%) |
Temporal | + 14%( 70%) |
Darkness | + 3%( 70%) |
Physical | + 9%( 70%) |
Cold | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Poison Resistance | 70% |
Blind Resistance | 11% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 153 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Stealth | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stealth |
talent | Apply Poison |
talent | Leeching Poison |
talent | Volatile Poison |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 4.2 and stamina regeneration by 1.2. Soothing Darkness |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Eilinuwe the wolf. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed bloated horror heart. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed sandworm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Damage when hit (Melee): 10 fire Changes resistances penetration: +5% fire Changes damage: +3% fire Maximum encumbrance: +27 Physical save: +8 (+4 eff.) Infravision radius: +2 See invisible: +9 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 28.5 - 39.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +12.5% Capacity: 19 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 132 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +18 lightning / +8 arcane Damage (radius 1) on hit: +20 arcane Damage (radius 2) on crit: +12 lightning / +12 mind Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 mind Changes resistances: +3% cold Changes resistances penetration: +20% cold Changes damage: +3% lightning / +6% cold / +3% mind Physical save: +6 (+3 eff.) Light radius: +3 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +4 Str / +4 Wil / +2 Cun Changes resistances: +6% lightning / +6% physical / +3% darkness Physical save: +5 (+3 eff.) Disease immunity: +10% Maximum life: +40.00 Maximum stamina: +20.00 A cap made of leather. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +5 (+2 eff.) Defense: +15 (+4 eff.) Changes stats: +3 Con Changes resistances: +3% physical / +14% temporal Changes resistances penetration: +15% cold Changes damage: +9% blight / +14% temporal Rings make your fingers look great! |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Mental save: +6 (+3 eff.) Confusion immunity: +20% Rings make your fingers look great! |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical save: +11 (+6 eff.) Spell save: +10 (+5 eff.) Mental save: +12 (+5 eff.) Blindness immunity: +11% Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 22.5 - 29.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 1) on hit: +4 light Damage (radius 2) on crit: +12 cold When wielded/worn: Damage when hit (Melee): 2 lightning / 2 cold Changes resistances penetration: +5% light / +25% cold Sharp, short and deadly. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 27.5 - 35.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 1) on hit: +8 arcane When wielded/worn: Changes stats: +5 Str Changes resistances penetration: +25% arcane Changes damage: +6% light Light radius: +3 Sharp, short and deadly. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Physical power: +30 (+10 eff.) Defense: +2 (+1 eff.) Changes stats: +2 Cun / +2 Dex Changes resistances: +6% mind Changes damage: +3% fire Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 43.60 to 130.81 lightning damage (87.21 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 280.72 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Changes damage: +6% physical Physical save: +13 (+7 eff.) Spell save: +27 (+14 eff.) Mental save: +12 (+5 eff.) Stamina each turn: +2.00 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances: +13% mind Confusion immunity: +28% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Disarm immunity: +26% Pinning immunity: +24% Knockback immunity: +26% Maximum life: +23.00 Rings make your fingers look great! |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+5 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
![]() Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 22 Turns elapse between self-loadings: 4 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+10 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 146 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 241/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 Damage (Ranged): +13 lightning / +16 fire Damage (radius 1) on hit: +20 fire Damage (radius 2) on crit: +9 lightning / +4 fire Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 50 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Criticles the Cornac Rogue level 19
61st Regrowth 123rd year of Ascendancy at 06:42 see stats
By Criticles the Cornac Rogue level 15
56th Haze 122nd year of Ascendancy at 05:17 see stats
By Criticles the Cornac Rogue level 21
29th Pyre 123rd year of Ascendancy at 05:15 see stats
By Criticles the Cornac Rogue level 10
1st Summertide 122nd year of Ascendancy at 17:15 see stats
By Criticles the Cornac Rogue level 20
27th Pyre 123rd year of Ascendancy at 11:41 see stats
By Criticles the Cornac Rogue level 9
3rd Mirth 122nd year of Ascendancy at 08:40 see stats
By Criticles the Cornac Rogue level 9
7th Mirth 122nd year of Ascendancy at 12:45 see stats
By Criticles the Cornac Rogue level 15
72nd Haze 122nd year of Ascendancy at 11:04 see stats
By Criticles the Cornac Rogue level 26
63rd Pyre 123rd year of Ascendancy at 23:31 see stats
By Criticles the Cornac Rogue level 17
10th Regrowth 123rd year of Ascendancy at 07:37 see stats
Log
Criticles activates Stealth.
Resting starts...
You are yanked out of this place!
Rested for 3 turns (stop reason: dialog is displayed).
You gain 25.00 gold from the transmogrification of iron torque of psionic shield 'Porymina' [power 25] (25 cooldown).
You gain 1.95 gold from the transmogrification of deadly quiver of ash arrows of grasping (20/20, 29-41 power, 7 apr).
You gain 0.22 gold from the transmogrification of iron shield of mind resistance (+10%) (0 def, 2 armour, 22.5 block).
You gain 4.36 gold from the transmogrification of defender's rough leather cap of absorption (4 def, 6 armour).
You gain 17.82 gold from the transmogrification of Blazelady (0 def, 0 armour).
You gain 16.63 gold from the transmogrification of Dayglory (1 def, 0 armour).
Personal New Achievement: Treasure Hoarder (Exploration mode)!
You gain 7.50 gold from the transmogrification of Girdle of the Calm Waters.
You gain 2.17 gold from the transmogrification of slime-covered steel waraxe of projection (14-20 power, 3 apr).
You gain 13.01 gold from the transmogrification of ash vilestaff 'Chillclamor' (15-18 power, 3 apr, acid element).
You gain 2.21 gold from the transmogrification of nature's vined mindstar of balance (6-6 power, 18 apr, mind damage).
You gain 2.00 gold from the transmogrification of steel mace of phasing (14-20 power, 10 apr).
You gain 13.86 gold from the transmogrification of Kilnstinger the steel greatsword (22-34 power, 2 apr).
You gain 17.20 gold from the transmogrification of steel battleaxe 'Marderuihad' (32-47 power, 2 apr).
You gain 2.02 gold from the transmogrification of shielding rune of the wizard (absorb 204; dur 5; cd 18).
You gain 0.79 gold from the transmogrification of regeneration infusion (heal 98; 15 cd).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 64th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Saving game...
Saving done.