Dd the level 7 Cornac Arcane Blade by gaaaztf2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp7 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity13 (base 10)
Constitution15 (base 10)
Magic30 (base 19)
Willpower10 (base 10)
Cunning27 (base 18)

Resources

Life207/207
Mana136/136
Stamina98/98
Healing Factor1.1460311219418
Regeneration0.28650778048544

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage35
Accuracy30
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower35
Crit Chance26%
Speed1

Offense: Mind

Mindpower17
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Cold+10%
Darkness+10%
Arcane+22%
Fire+18%
Acid+11%

Defense: Base

Armour (hardiness)3 (30%)
Defense17
Ranged Defense17
Fatigue0
Physical Save14
Spell Save14
Mental Save12

Defense: Resistances

Acid+ 29%( 70%)
Light+ 36%( 70%)
Temporal+ 14%( 70%)
Darkness+ 27%( 70%)
Lightning+ 23%( 70%)
Cold+ 18%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
1/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
2/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
active

Equipment

On fingers
On fingers
Around neck
In main hand
On feet
Light source
On head
Main armor

Inventory

Achievements

Log

There is nowhere left to explore.
Dd wears (replacing
brass lantern of clarity): Summertide Phial.

You gain 0.45 gold from the transmogrification of
iron mace of massacre (16-22 power, 2 apr).
You gain 3.35 gold from the transmogrification of
balanced iron mace of erosion (14-19 power, 2 apr).
You gain 2.25 gold from the transmogrification of
arcing iron greatsword of phasing (16-26 power, 10 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 3.30 gold from the transmogrification of
truestriking iron battleaxe (14-21 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.