





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 16 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 30 (base 30) |
| Dexterity | 12 (base 12) |
| Constitution | 13 (base 13) |
| Magic | 29 (base 29) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 325/325 |
| Hate | 100/100 |
| Vim | 120/120 |
| Healing Factor | 0.52833630113153 |
| Regeneration | 0.52833630113153 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +32.44168646096% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 35 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 35 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | -54% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 10.413408721348 (65.897138898113%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 18 |
| Spell Save | 16 |
| Mental Save | 9 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Mind | + 17%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
Quests
Equipment
| In off hand | iron waraxe (10-14 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
| Main armor | Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | Tarroleg the Splendourtrial (13-18 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 6 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +12 light Damage (radius 2) on crit: +12 mind When wielded/worn: Changes damage: +6% light One-handed war axes. |
Inventory
iron waraxe (11-15 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron helm 'Zadig' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con / +2 Wil Changes resistances: +1% physical / +11% light / +11% darkness Changes damage: +6% physical Only die when reaching: -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Achievements
Log
A carrion worm mass has spawned from worm that walks' wounds!
Worm that walks casts Drain.
Your shield crumbles under the damage!
The shield around Slappy crumbles.
Worm that walks hits Slappy for (222 absorbed), 0 blight, (20 absorbed), 0 blight, (5 absorbed), 0 cold, (22 absorbed), 0 blight, (13 absorbed), 0 blight, (21 absorbed), 1 blight (1 total damage).
Melee retaliation hits Worm that walks for 4 darkness, 4 darkness (8 total damage).
Tentacle Constriction from Slappy hits Worm that walks for 91 darkness, 5 mind (95 total damage).
Worm that walks (servant of Slappy) HEALS from blight damage!
Carrion worm mass's blight area effect hits Worm that walks (servant of Slappy) for 0 blight damage.
Carrion worm mass's blight area effect hits Slappy for 12 blight damage.
Worm Rot from Worm that walks hits Slappy for 43 blight, 34 acid (77 total damage).
Slappy deactivates Constrict.
Worm that walks is free from the tentacle constriction.
Slappy casts Carrion Feet.
Worm that walks uses Blindside.
Worm that walks performs a melee critical strike against Slappy!
Slappy is cut deeply.
Worm that walks (servant of Slappy) HEALS from blight damage!
Worm that walks HEALS from blight damage!
Carrion worm mass's blight area effect hits Worm that walks (servant of Slappy) for 0 blight damage.
Carrion worm mass's blight area effect hits Worm that walks for 0 blight, 6 healing (0 total damage) [6 healing].
Worm that walks hits Slappy for 63 physical, 4 cold, 18 blight, 27 physical, 18 blight (131 total damage).
Melee retaliation hits Worm that walks for 4 darkness, 3 darkness (7 total damage).
Ruin hits Worm that walks for 8 healing, 8 healing (0 total damage) [16 healing].
Character control switched to worm that walks (servant of Slappy).
Deep Wound from Worm that walks hits Slappy for 29 physical damage.
Worm Rot from Worm that walks hits Slappy for 35 blight, 28 acid (63 total damage).
Worm Rot from Worm that walks killed Slappy!






























