Gurumidoru the level 6 Skeleton Anorithil by Megumin!

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceSkeleton
ClassAnorithil
Level / Exp6 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity14 (base 10)
Constitution14 (base 14)
Magic27 (base 27)
Willpower8 (base 10)
Cunning23 (base 13)

Resources

Life198/198
Positive45/45
Negative45/45
Healing Factor1.1872895330003
Regeneration0.29682238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy8
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance14%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save25
Spell Save29
Mental Save3

Defense: Resistances

Nature+ 26%( 70%)
Lightning+ 13%( 70%)
Darkness+ 21%( 70%)
Cold+ 37%( 70%)
Blight+ 40%( 70%)
Acid+ 27%( 70%)
Fire+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
2/5
1/5
0/5
0/5
Celestial / Sunlight1.30
2/5
2/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
3/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
active
active
done
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Gurumidoru the Skeleton Anorithil level 6
13rd Haze 122nd year of Ascendancy at 11:02
see stats

Log

Personal New Achievement: The Arena (Insane (Roguelike) difficulty)!
Resting starts...

Talent Moonlight Ray is ready to use.
The shield around Gurumidoru crumbles.

Talent Searing Light is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Sun Flare is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.55 gold pieces.

Ran for 8 turns (stop reason: something interesting).


You pickup 0.80 gold pieces.

You pickup 0.95 gold pieces.

Gurumidoru picks up (a.):
horrifying mossy mindstar of life (75% power, 12 apr, mind damage).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


You pickup 0.75 gold pieces.


There is an exit to Derth here (press '' or right click to use).