Egil the level 11 Cornac Berserker by kingofkimchi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsOld RPG Tileset 1.0.0
Stone Wardens DLC Class 1.0.0
Items Vault 1.0.0
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceCornac
ClassBerserker
Level / Exp11 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength39 (base 36)
Dexterity13 (base 11)
Constitution26 (base 25)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life390/390
Stamina130/130
Psi100/100
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage68
Accuracy26
Crit Chance2%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Fire+11%
All0%

Defense: Base

Armour (hardiness)31.92 (69%)
Defense6.05
Ranged Defense6.05
Fatigue29
Physical Save23.875
Spell Save15
Mental Save13

Defense: Resistances

Cold+ 11%( 70%)
Acid+ 16%( 70%)
Fire+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance21%

Inscriptions (4/4)

Runes
Infusions
Runes
Infusions

Class Talents

Technique / Two-handed weapons1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Warcries1.30
0/5
0/5
0/5
0/5
Technique / Two-handed maiming1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.30
5/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
3/5
0/5

Effects

Quests

done
done
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Egil feels pain again.
Talent Infusion: Wild is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Egil picks up (d.):
steel mace (12-16.8 power, 3 apr).
There is a next level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Lore found:
Summertide Phial
You can read all your collected lore in the game menu, by pressing Escape.

You gain 0.05 gold from the transmogrification of
elm wand of detection [power 6] (15 cooldown).
You gain 1.11 gold from the transmogrification of
arcing pouch of iron shots of accuracy (22/22, 11-13.2 power, 1 apr).
You gain 10.00 gold from the transmogrification of
Summertide Phial.
You gain 1.55 gold from the transmogrification of
icy iron shield of physical resistance (+10%) (4 def, 2 armour, 20.5 block).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, lightning damage).
You gain 0.50 gold from the transmogrification of
steel mace (12-16.8 power, 3 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 5.00 gold from the transmogrification of
glacial steel greatmaul (28.5-42.75 power, 2 apr).
There is a previous level here (press '' or right click to use).