









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 60 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by Sleeping Aerylratta at level 7 on the 4th Mirth 122nd year of Ascendancy at 20:20 / 128Killed by Sleeping Aerylratta at level 7 on the 4th Mirth 122nd year of Ascendancy at 21:24 Killed by Dozing Emena at level 7 on the 4th Mirth 122nd year of Ascendancy at 22:25 Killed by Dozing Lisegarewe at level 7 on the 4th Mirth 122nd year of Ascendancy at 23:27 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 00:53 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 02:18 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 03:41 Killed by Dozing Lisegarewe at level 7 on the 5th Mirth 122nd year of Ascendancy at 05:09 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 07:22 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 08:49 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 10:16 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 11:38 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 12:40 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 14:05 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 15:37 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 17:12 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 18:31 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 19:52 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 21:17 Killed by Sleeping Aerylratta at level 7 on the 5th Mirth 122nd year of Ascendancy at 22:44 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 00:09 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 01:35 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 03:03 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 04:07 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 05:10 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 06:38 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 08:02 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 09:27 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 10:52 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 12:16 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 13:46 Killed by Sleeping Aerylratta at level 7 on the 6th Mirth 122nd year of Ascendancy at 15:16 Killed by onilug at level 11 on the 1st Summertide 122nd year of Ascendancy at 18:08 Killed by greater gwelgoroth at level 12 on the 2nd Summertide 122nd year of Ascendancy at 01:10 Killed by Cyrygama the black bear at level 13 on the 3rd Summertide 122nd year of Ascendancy at 12:02 Killed by Gloruthra the snow giant chieftain at level 15 on the 5th Flare 122nd year of Ascendancy at 14:59 Killed by Salyba the poison ivy at level 17 on the 8th Flare 122nd year of Ascendancy at 13:13 Killed by Zubann the bee swarm at level 18 on the 1st Dusk 122nd year of Ascendancy at 19:59 Killed by Adetta the green jelly at level 18 on the 1st Dusk 122nd year of Ascendancy at 21:45 Killed by Rantha the Worm at level 18 on the 2nd Dusk 122nd year of Ascendancy at 06:30 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 01:06 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 02:38 Killed by war hound at level 18 on the 3rd Dusk 122nd year of Ascendancy at 04:12 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 05:41 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 07:21 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 08:47 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 09:57 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 11:30 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 13:02 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 14:31 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 16:03 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 17:33 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 18:43 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 20:12 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 21:50 Killed by Sleeping Eloldawen at level 18 on the 3rd Dusk 122nd year of Ascendancy at 23:20 Killed by Sleeping Eloldawen at level 18 on the 4th Dusk 122nd year of Ascendancy at 00:54 Killed by Sleeping Eloldawen at level 18 on the 4th Dusk 122nd year of Ascendancy at 02:52 Killed by Sleeping Eloldawen at level 18 on the 4th Dusk 122nd year of Ascendancy at 04:21 Killed by Voromira the gigantic sandworm tunneler at level 21 on the 11st Dusk 122nd year of Ascendancy at 18:41 Killed by naga psyren at level 21 on the 12nd Dusk 122nd year of Ascendancy at 03:49 Killed by naga myrmidon at level 21 on the 12nd Dusk 122nd year of Ascendancy at 08:40 Killed by naga myrmidon at level 21 on the 12nd Dusk 122nd year of Ascendancy at 12:09 Killed by naga myrmidon at level 21 on the 12nd Dusk 122nd year of Ascendancy at 15:18 Killed by naga psyren at level 21 on the 12nd Dusk 122nd year of Ascendancy at 16:51 Killed by naga myrmidon at level 21 on the 12nd Dusk 122nd year of Ascendancy at 18:57 Killed by naga myrmidon at level 21 on the 12nd Dusk 122nd year of Ascendancy at 20:21 Killed by Bethevena the Tidebender at level 21 on the 12nd Dusk 122nd year of Ascendancy at 22:04 Killed by Bethevena the Tidebender at level 21 on the 12nd Dusk 122nd year of Ascendancy at 23:15 Killed by naga myrmidon at level 21 on the 13rd Dusk 122nd year of Ascendancy at 00:33 Killed by naga myrmidon at level 21 on the 13rd Dusk 122nd year of Ascendancy at 03:14 Killed by naga myrmidon at level 21 on the 13rd Dusk 122nd year of Ascendancy at 04:49 Killed by Sleeping Isimira at level 23 on the 17th Dusk 122nd year of Ascendancy at 08:12 Killed by Sleeping Isimira at level 23 on the 17th Dusk 122nd year of Ascendancy at 10:13 Killed by Dozing Glossra at level 23 on the 17th Dusk 122nd year of Ascendancy at 11:45 Killed by Dozing Ce'Nodarin at level 23 on the 17th Dusk 122nd year of Ascendancy at 13:50 Killed by Gloritta the temporal stalker at level 24 on the 20th Dusk 122nd year of Ascendancy at 17:22 Killed by Gloritta the temporal stalker at level 24 on the 20th Dusk 122nd year of Ascendancy at 18:33 Killed by naga myrmidon at level 26 on the 22nd Dusk 122nd year of Ascendancy at 03:32 Killed by naga myrmidon at level 26 on the 22nd Dusk 122nd year of Ascendancy at 04:54 Killed by naga myrmidon at level 26 on the 22nd Dusk 122nd year of Ascendancy at 06:22 Killed by naga myrmidon at level 26 on the 22nd Dusk 122nd year of Ascendancy at 08:01 Killed by naga myrmidon at level 26 on the 22nd Dusk 122nd year of Ascendancy at 10:14 Killed by Gloradhera the Tidebender at level 26 on the 22nd Dusk 122nd year of Ascendancy at 13:51 Killed by Lisobeth the venom drake hatchling at level 26 on the 23rd Dusk 122nd year of Ascendancy at 07:39 Killed by Vorubeth the ghoulish rat at level 27 on the 25th Dusk 122nd year of Ascendancy at 22:38 Killed by Varsha the Writhing at level 27 on the 26th Dusk 122nd year of Ascendancy at 14:41 Killed by Varsha the Writhing at level 27 on the 26th Dusk 122nd year of Ascendancy at 16:55 Killed by Velissra the ninurlhing at level 27 on the 27th Dusk 122nd year of Ascendancy at 09:05 Killed by Isireth the multi-hued drake at level 29 on the 32nd Dusk 122nd year of Ascendancy at 07:59 Killed by Emelita the dreaming horror at level 29 on the 32nd Dusk 122nd year of Ascendancy at 13:26 Killed by skeleton master archer at level 30 on the 33rd Dusk 122nd year of Ascendancy at 21:24 Killed by Xowe the golem at level 30 on the 34th Dusk 122nd year of Ascendancy at 17:54 Killed by Bethaldama the large white snake at level 30 on the 35th Dusk 122nd year of Ascendancy at 09:21 Killed by Adivea the dredgling at level 31 on the 37th Dusk 122nd year of Ascendancy at 05:37 Killed by Grand Corruptor at level 32 on the 39th Dusk 122nd year of Ascendancy at 03:11 Killed by Grand Corruptor at level 32 on the 39th Dusk 122nd year of Ascendancy at 05:37 Killed by Emelitta the orc warrior at level 32 on the 40th Dusk 122nd year of Ascendancy at 22:30 Killed by Kra'Tor the Gluttonous at level 33 on the 42nd Dusk 122nd year of Ascendancy at 11:44 Killed by Kra'Tor the Gluttonous at level 33 on the 42nd Dusk 122nd year of Ascendancy at 13:04 Killed by Xymina the giant lightning ant at level 36 on the 48th Dusk 122nd year of Ascendancy at 04:13 Killed by Emuvea the telugoroth at level 38 on the 51st Dusk 122nd year of Ascendancy at 17:33 Killed by greater multi-hued wyrm at level 39 on the 54th Dusk 122nd year of Ascendancy at 06:03 Killed by inf_archmage at level 39 on the 57th Dusk 122nd year of Ascendancy at 04:58 Killed by Ivuriwen the ancient elven mummy at level 39 on the 57th Dusk 122nd year of Ascendancy at 19:13 Killed by Ukllmswwik the Wise at level 42 on the 61st Dusk 122nd year of Ascendancy at 11:42 Killed by Belirida the greater faeros at level 42 on the 61st Dusk 122nd year of Ascendancy at 17:05 Killed by luminous horror at level 43 on the 63rd Dusk 122nd year of Ascendancy at 10:52 Killed by Adiyarivena the thief at level 43 on the 64th Dusk 122nd year of Ascendancy at 22:55 Killed by forge-giant at level 45 on the 68th Dusk 122nd year of Ascendancy at 22:00 Killed by forge-giant at level 45 on the 68th Dusk 122nd year of Ascendancy at 23:26 Killed by daelach at level 45 on the 69th Dusk 122nd year of Ascendancy at 02:43 Killed by lava floor at level 45 on the 69th Dusk 122nd year of Ascendancy at 04:17 Killed by Islywen the greater shivgoroth at level 46 on the 74th Dusk 122nd year of Ascendancy at 06:27 Killed by Islywen the greater shivgoroth at level 46 on the 74th Dusk 122nd year of Ascendancy at 07:59 Killed by The Abomination at level 47 on the 74th Dusk 122nd year of Ascendancy at 17:54 Killed by orc grand master assassin at level 47 on the 75th Dusk 122nd year of Ascendancy at 14:50 Killed by poison ooze at level 49 on the 2nd Haze 122nd year of Ascendancy at 07:02 Killed by daelach at level 51 on the 30th Haze 122nd year of Ascendancy at 11:41 Killed by daelach at level 51 on the 30th Haze 122nd year of Ascendancy at 13:20 Killed by forge-giant at level 51 on the 30th Haze 122nd year of Ascendancy at 18:55 Killed by Adowe the storm drake hatchling at level 51 on the 31st Haze 122nd year of Ascendancy at 18:51 Killed by Massok the Dragonslayer at level 51 on the 32nd Haze 122nd year of Ascendancy at 06:49 Killed by Massok the Dragonslayer at level 51 on the 32nd Haze 122nd year of Ascendancy at 08:34 Killed by Mirror Challenge of inf_archmage at level 52 on the 34th Haze 122nd year of Ascendancy at 13:10 Killed by Mirror Challenge of inf_archmage at level 54 on the 38th Haze 122nd year of Ascendancy at 13:50 Killed by Emelitira the gigantic sandworm tunneler at level 55 on the 41st Haze 122nd year of Ascendancy at 13:52 Killed by Vor, Grand Geomancer of the Pride at level 60 on the 57th Haze 122nd year of Ascendancy at 07:51 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 15 (base 10) |
| Constitution | 33 (base 33) |
| Magic | 142 (base 70) |
| Willpower | 75 (base 60) |
| Cunning | 85 (base 60) |
Resources
| Life | 735/735 |
| Mana | 433/433 |
| Healing Factor | 1.1789294477288 |
| Regeneration | 0.29473236193221 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +126.58634646151% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 4 |
| See Stealth | 22.913851944364 |
| See Invisible | 63.25592366587 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 9 |
| Crit Chance | 39% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 87 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Arcane | +95% |
| Cold | +110% |
| All | 0% |
| Lightning | +135% |
| Light | +15% |
| Temporal | +12% |
| Fire | +97% |
| Darkness | +20% |
Offense: Damage Penetration
| Lightning | +115% |
| Fire | +60% |
| Arcane | +60% |
| Cold | +100% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 40 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 51 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 50%( 70%) |
| Cold | + 29%( 70%) |
| All | + 21%( 70%) |
| Lightning | + 45%( 70%) |
| Temporal | + 29%( 70%) |
| Physical | + 33%( 70%) |
| Fire | + 35%( 70%) |
| Darkness | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 19% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 634 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (125 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Ice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Air | 1.30 |
| 6/5 |
| 6/5 |
| 1/5 |
| 3/5 |
| Spell / Thaumaturgy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 5/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Hurricane |
| talent | Uttercold |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Thunderstorm |
| talent | Multicaster |
| talent | Tempest |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Feather Wind |
| talent | Shielding |
| talent | Essence of Speed |
| beneficial effect | Infinite Dungeon Challenge (Level 68): Exterminator Challenge |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Proceed directly to the next Infinite Dungeon level in less than 248 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (248)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 19): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): Exterminator | active |
Wake up and kill the dreaming horror boss 'Emelita the dreaming horror'. Infinite Dungeon Challenge (Level 29): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 33): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 40): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 42): Rush Hour (290)Turns left: 89 You completed the challenge and received: Random Artifact: Galagund (36-43 power, 6 apr, darkness element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 48): MultiplicityTurns left: 0 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 52): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 56): Mirror MatchYou completed the challenge and received: Random Artifact: Stormlash (17-19 power, 7 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 57): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 58): Mirror MatchYou completed the challenge and received: Random Artifact: Betilrath (136% power, 6 apr, physical element) | done |
Wake up and kill the dreaming horror boss 'Adera the dreaming horror'. Infinite Dungeon Challenge (Level 59): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): ExterminatorYou completed the challenge and received: Random Artifact: Gravitational Staff (136% power, 8 apr, physical element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 65): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 68): ExterminatorFoes left: 143 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: Random Artifact: Cuthekalthorak of mindblast [power 105] (13 cooldown) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | eldritch pair of drakeskin leather boots of disengagement (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +4 Dex / +5 Mag / +4 Wil / +3 Cun Mana each turn: +0.45 Maximum mana: +37.00 Spell crit. chance: +4% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +8% darkness Spellpower: +14 (+3 eff.) Spell crit. chance: +5% Light radius: +6 Infravision radius: +4 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 19 blight damage or heals 29 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 93.87 to 281.60 lightning damage (187.73 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 271.04 temporal and 290.40 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | spiritwalker's drakeskin leather belt of shieldingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Changes stats: +10 Mag Mana each turn: +0.27 Maximum mana: +48.00 It can be used to create a temporary shield that absorbs 431 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
| In main hand | greater dragonbone magestaff of channeling (136% power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talent granted: +1 Command Staff Mana each turn: +0.31 Spellpower: +36 (+7 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 262.05 fire damage and 159.62 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Main armor | The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+4 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | enveloping elven-silk cloak of conjuring (15 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Changes resistances penetration: +10% arcane Changes damage: +15% arcane Critical mult.: +30.00% Physical save: +12 (+6 eff.) Maximum mana: +75.00 Spellpower: +8 (+1 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | PyrestalkerPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to reduce armor by 47% Damage (Melee): 12 light / 15 darkness Effects when hit in melee: * 12% chance to blind * 15% chance to reduce damage dealt by 24% Damage when hit (Melee): 8 fire Changes stats: +5 Mag Changes resistances: +6% acid / +15% physical / +18% fire Changes resistances penetration: +10% fire Changes damage: +8% acid / +15% light / +8% darkness / +8% cold / +8% lightning / +17% fire Stamina each turn: +1.20 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
Inventory
shatter afflictions rune (absorb 108; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 84; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 454; dur 6; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 454 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
XeruthaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +10 (+10 eff.) Defense: +5 (+2 eff.) Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +5 Con / +11 Lck Changes resistances: +20% lightning / +5% arcane Changes damage: +9% blight Stun/Freeze immunity: +22% Life regen: +3.00 Stamina each turn: +0.60 Spell crit. chance: +2% Movement speed: +10% Reduce all damage from unseen attackers: 13% Amulets make your neck look great! |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+10 eff.) Physical power: +10 (+5 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+17 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+10 eff.) Physical power: +10 (+5 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+17 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
conjurer's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+9 eff.) Armour penetration: +9 Defense: +8 (+3 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +7 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring 'Porymina'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% lightning Changes resistances penetration: +10% acid Changes damage: +10% lightning Critical mult.: +10.00% Maximum hate: +4.00 Mindpower: +25 (+9 eff.) Mental crit. chance: +7% Rings make your fingers look great! |
pixie's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Mag Spellpower: +8 (+1 eff.) Rings make your fingers look great! |
DuskquellRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +12 darkness / +12 cold When wielded/worn: Accuracy: +20 (+15 eff.) Physical crit. chance: +21.0% Effects on ranged hit: * 21% chance to slow global speed by 57% Damage when hit (Melee): 4 cold Changes stats: +6 Dex / +23 Wil / +23 Con Changes damage: +18% darkness Maximum life: +144.00 Longbows are used to shoot arrows at your foes. |
Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+10 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+6 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 182 to 364 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Mayalaith (114% power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 114% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +3.0% Defense: +45 (+15 eff.) Changes stats: +2 Wil Changes resistances: +24% lightning / +24% fire / +12% blight / +25% cold Changes damage: +16% lightning / +16% cold / +14% physical Talent masteries: +0.20 Psionic / Voracity +0.10 Psionic / Absorption Talent granted: +1 Attune Mindstar Pinning immunity: +35% Life regen: +2.00 Stamina each turn: +3.00 Only die when reaching: -60.00 life Maximum life: +50.00 Spell crit. chance: +2% Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos's Staff (Top Half) (143% power, 0 apr, cold element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Power: 144% Range: 1.2x Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+3 eff.) Spellpower: +30 (+6 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
cruel dragonbone magestaff of fate (136% power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +17.00% Physical save: +7 (+4 eff.) Spell save: +9 (+3 eff.) Mental save: +10 (+3 eff.) Spellpower: +15 (+3 eff.) Spell crit. chance: +22% Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of greater warding (136% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +11 (+4 eff.) Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire Talents granted: +2 Ward +1 Command Staff Spellpower: +22 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
drakeskin leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Mag / +7 Wil Spell crit. chance: +4% A belt that goes around your waist. |
drakeskin leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Mag / +3 Wil Spell crit. chance: +5% A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 49 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
marshal's elven-silk cloak of sorcery (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Str / +3 Mag / +2 Wil / +2 Con Physical save: +12 (+6 eff.) Maximum life: +56.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of Eldoral (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Dex / +2 Mag / +3 Wil / +2 Cun Spell save: +8 (+3 eff.) Maximum mana: +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eleneharahek the cashmere robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +11% blight / +21% cold / +25% lightning / +11% all Changes resistances penetration: +10% temporal Changes damage: +15% lightning / +14% cold Life regen: +1.90 Maximum life: +55.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+7 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+4 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+3 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
silk robe 'Polirathra' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Mag / +7 Cun / +3 Con Changes resistances: +13% all Changes damage: +36% light / +35% darkness Reduces incoming crit damage: 15.00% Mental save: +16 (+5 eff.) Spellpower: +16 (+3 eff.) Spell crit. chance: +15% Mindpower: +3 (+1 eff.) Mental crit. chance: +4% Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+6 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Strikevile the pair of hardened leather boots (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+3 eff.) Armour: +3 Changes stats: +2 Con / +4 Wil Changes resistances: +3% blight / +8% fire / +3% lightning / +8% cold Changes resistances penetration: +20% lightning / +15% physical Changes damage: +9% lightning / +3% blight Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
wanderer's pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Cun / +3 Con Physical save: +15 (+7 eff.) Mental save: +11 (+4 eff.) Stamina each turn: +0.50 Maximum stamina: +12.00 A pair of boots made of leather. |
heroic dwarven-steel gauntlets of spellstriking (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +5 Fatigue: +3% Damage (Melee): 12 arcane Changes stats: +5 Mag / +5 Wil Changes resistances: +4% arcane Changes damage: +5% arcane Mental save: +6 (+2 eff.) Maximum life: +54.00 Spellpower: +7 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of spellstriking (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 15 arcane Changes stats: +8 Mag / +6 Wil Changes resistances: +6% arcane Changes damage: +5% arcane Mana each turn: +0.25 Spellpower: +17 (+3 eff.) Spell crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gadunandil (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Mag / +11 Wil / +6 Cun Changes resistances: +3% acid Changes damage: +3% mind Critical mult.: +10.00% Mental save: +9 (+3 eff.) Life regen: +2.90 Psi when hit: +0.32 Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) Mental crit. chance: +2% Damage Shield Power: +12% A pointy cloth hat, very wizardly... |
Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Skyknight the voratun helm (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 lightning Changes stats: +15 Str / +5 Con Changes resistances: +12% nature / +15% mind Changes resistances penetration: +10% lightning Changes damage: +6% lightning Reduces incoming crit damage: 10.00% Spell save: +9 (+3 eff.) Pinning immunity: +20% Maximum life: +81.00 Spell crit. chance: +2% Healing mod.: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Boltstreaker (0 def, 30 armour, 319 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +30 Fatigue: +8% Effects on melee hit: * 23% chance to reduce strength, dexterity, and constitution by 36 On shield block: * Cause enemies within radius 6 to bleed for 73 physical damage over 5 turns (1/turn) Changes stats: +7 Con Changes resistances: +6% blight / +3% fire Changes damage: +12% lightning / +6% blight Talent granted: +1 Block Physical save: +9 (+5 eff.) Handheld deflection devices. |
Arcmistress (20/20, 165% power, 18 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 166% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 Damage (Ranged): +20 blight / +29 fire Damage (radius 1) on hit: +20 blight Damage (radius 2) on crit: +20 lightning / +15 fire Arrows are used with bows to pierce your foes to death. |
deadly quiver of dragonbone arrows of amnesia (21/21, 183% power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 183% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
210 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tidebreeze (dig speed 11 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Cun / +3 Str Changes resistances: +20% blight Changes damage: +9% blight / +9% fire / +9% mind / +6% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Equilibrium when hit: +0.20 Mental crit. chance: +2% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Zanymakhad the iron pickaxe (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +3 Wil Spell save: +9 (+3 eff.) Mana each turn: +0.04 Maximum mana: +40.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +3% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +44.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Mental save: +8 (+3 eff.) Spellpower: +11 (+2 eff.) Light radius: +6 See stealth: +5 See invisible: +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
4 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
3 Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Hanyzilandil [power 65] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +3 Str Changes resistances penetration: +15% physical Critical mult.: +10.00% It can be used to harden the skin for 7 turns increasing armour by 65 and armour hardiness by 70% Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. * Heal for 48. * Increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Shiverhue [power 46] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +14 Dex / +4 Mag / +7 Wil Changes resistances: +34% cold Infravision radius: +3 It can be used to harden the skin for 7 turns increasing armour by 46 and armour hardiness by 50% Activation puts all charms on cooldown for 20 turns. When used: * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of clairvoyance 'Flashfiend' [power 11] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 36 Damage when hit (Melee): 6 fire Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun Reduces incoming crit damage: 15.00% It can be used to reveal the area around you, dispelling darkness (radius 11, power 100 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By inf_archmage the Shalore Archmage level 7
4th Mirth 122nd year of Ascendancy at 20:19 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By inf_archmage the Shalore Archmage level 22
14th Dusk 122nd year of Ascendancy at 18:53 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By inf_archmage the Shalore Archmage level 51
30th Haze 122nd year of Ascendancy at 17:10 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By inf_archmage the Shalore Archmage level 39
56th Dusk 122nd year of Ascendancy at 23:24 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By inf_archmage the Shalore Archmage level 21
12nd Dusk 122nd year of Ascendancy at 13:40 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By inf_archmage the Shalore Archmage level 13
3rd Summertide 122nd year of Ascendancy at 23:31 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By inf_archmage the Shalore Archmage level 22
15th Dusk 122nd year of Ascendancy at 07:12 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By inf_archmage the Shalore Archmage level 30
34th Dusk 122nd year of Ascendancy at 11:45 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By inf_archmage the Shalore Archmage level 38
52nd Dusk 122nd year of Ascendancy at 07:45 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By inf_archmage the Shalore Archmage level 48
78th Dusk 122nd year of Ascendancy at 15:02 see stats
Infinite x60 (Exploration mode)
Got to level 60 of the infinite dungeon.By inf_archmage the Shalore Archmage level 55
40th Haze 122nd year of Ascendancy at 18:48 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By inf_archmage the Shalore Archmage level 21
13rd Dusk 122nd year of Ascendancy at 00:22 see stats
Level 10 (Exploration mode)
Got a character to level 10.By inf_archmage the Shalore Archmage level 10
9th Mirth 122nd year of Ascendancy at 03:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By inf_archmage the Shalore Archmage level 20
7th Dusk 122nd year of Ascendancy at 21:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By inf_archmage the Shalore Archmage level 30
32nd Dusk 122nd year of Ascendancy at 15:44 see stats
Level 40 (Exploration mode)
Got a character to level 40.By inf_archmage the Shalore Archmage level 40
57th Dusk 122nd year of Ascendancy at 23:12 see stats
Level 50 (Exploration mode)
Got a character to level 50.By inf_archmage the Shalore Archmage level 50
26th Haze 122nd year of Ascendancy at 09:40 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By inf_archmage the Shalore Archmage level 50
29th Haze 122nd year of Ascendancy at 07:23 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By inf_archmage the Shalore Archmage level 19
7th Dusk 122nd year of Ascendancy at 13:46 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By inf_archmage the Shalore Archmage level 46
74th Dusk 122nd year of Ascendancy at 07:59 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By inf_archmage the Shalore Archmage level 11
1st Summertide 122nd year of Ascendancy at 19:12 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By inf_archmage the Shalore Archmage level 18
10th Flare 122nd year of Ascendancy at 20:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By inf_archmage the Shalore Archmage level 26
25th Dusk 122nd year of Ascendancy at 17:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By inf_archmage the Shalore Archmage level 18
10th Flare 122nd year of Ascendancy at 21:32 see stats
Log
You gain 7.03 gold from the transmogrification of timebroken elven-silk robe (0 def, 0 armour).
You gain 1.89 gold from the transmogrification of mindwoven silk robe of corrosion (+30%) (0 def, 0 armour).
You gain 12.50 gold from the transmogrification of Whip of Urh'Rok (167% power, 0 apr).
You gain 6.31 gold from the transmogrification of yew vilestaff of wizardry (120% power, 4 apr, blight element).
You gain 5.92 gold from the transmogrification of earthen dragonbone starstaff of power (136% power, 6 apr, darkness element).
You gain 17.26 gold from the transmogrification of earthen dragonbone magestaff of the prodigy (136% power, 6 apr, fire element).
You gain 8.61 gold from the transmogrification of dragonbone vilestaff of wizardry (136% power, 6 apr, blight element).
You gain 15.35 gold from the transmogrification of dragonbone vilestaff of the prodigy (136% power, 6 apr, blight element).
You gain 6.72 gold from the transmogrification of cruel yew starstaff of greater warding (120% power, 4 apr, darkness element).
You gain 4.64 gold from the transmogrification of swiftstrike reinforced leather sling of cold.
You gain 6.77 gold from the transmogrification of resonating mossy mindstar of gales (75% power, 12 apr, mind damage).
You gain 4.47 gold from the transmogrification of warbringer's iron mace (105% power, 2 apr).
You gain 2.00 gold from the transmogrification of quick steel mace (108% power, 3 apr).
You gain 8.40 gold from the transmogrification of chilling voratun mace of ruin (158% power, 6 apr).
You gain 8.58 gold from the transmogrification of balanced voratun mace of shearing (156% power, 6 apr).
You gain 25.00 gold from the transmogrification of Zanyldil the Bleakgrit (158% power, 6 apr).
You gain 23.53 gold from the transmogrification of Branigas the voratun mace (172% power, 6 apr).
You gain 25.00 gold from the transmogrification of Tempestjeer (153% power, 6 apr).
You gain 23.86 gold from the transmogrification of Lisyrialrama the Ashvagrant (153% power, 6 apr).
You gain 25.00 gold from the transmogrification of Fuleruifang the Dimwrest (125% power, 4 apr).
You gain 9.05 gold from the transmogrification of dragonbone longbow of enduring.
You gain 8.09 gold from the transmogrification of truestriking voratun greatsword of phasing (173% power, 39 apr).
You gain 12.46 gold from the transmogrification of quick voratun greatmaul of ruin (175% power, 4 apr).
You gain 4.75 gold from the transmogrification of quick voratun greatmaul (180% power, 4 apr).
You gain 2.45 gold from the transmogrification of arcing voratun dagger of massacre (159% power, 9 apr).
You gain 2.50 gold from the transmogrification of voratun battleaxe of amnesia (168% power, 4 apr).
You gain 8.04 gold from the transmogrification of dwarven-steel battleaxe 'Branahir' (138% power, 2 apr).
Accepted quest 'Infinite Dungeon Challenge (Level 68): Exterminator'! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
The furious lightning storm around inf_archmage calms down and disappears.

























































































































































