












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 47 / 0% |
| Size | gargantuan |
| Lifes / Deaths | Killed by cryomancer at level 2 on the 17th Voratun 122nd year of Ascendancy at 10:58 / 61Killed by broken golem at level 3 on the 17th Voratun 122nd year of Ascendancy at 21:37 Killed by gwelgoroth at level 4 on the 19th Voratun 122nd year of Ascendancy at 14:01 Killed by gwelgoroth at level 4 on the 19th Voratun 122nd year of Ascendancy at 14:44 Killed by gwelgoroth at level 4 on the 19th Voratun 122nd year of Ascendancy at 16:44 Killed by gwelgoroth at level 5 on the 19th Voratun 122nd year of Ascendancy at 18:31 Killed by cold drake hatchling at level 5 on the 19th Voratun 122nd year of Ascendancy at 20:10 Killed by elven guard at level 5 on the 19th Voratun 122nd year of Ascendancy at 21:02 Killed by mountain troll thunderer at level 5 on the 19th Voratun 122nd year of Ascendancy at 21:53 Killed by red jelly at level 6 on the 19th Voratun 122nd year of Ascendancy at 23:44 Killed by mean looking elven guard at level 6 on the 20th Voratun 122nd year of Ascendancy at 00:36 Killed by skeleton warrior at level 6 on the 20th Voratun 122nd year of Ascendancy at 01:28 Killed by mean looking elven guard at level 6 on the 20th Voratun 122nd year of Ascendancy at 03:07 Killed by gwelgoroth at level 6 on the 20th Voratun 122nd year of Ascendancy at 05:36 Killed by orc necromancer at level 6 on the 20th Voratun 122nd year of Ascendancy at 06:33 Killed by orc necromancer at level 6 on the 20th Voratun 122nd year of Ascendancy at 07:38 Killed by orc necromancer at level 6 on the 20th Voratun 122nd year of Ascendancy at 08:26 Killed by orc necromancer at level 6 on the 20th Voratun 122nd year of Ascendancy at 09:55 Killed by devourer at level 7 on the 20th Voratun 122nd year of Ascendancy at 11:10 Killed by devourer at level 7 on the 20th Voratun 122nd year of Ascendancy at 12:36 Killed by devourer at level 7 on the 20th Voratun 122nd year of Ascendancy at 13:54 Killed by devourer at level 7 on the 20th Voratun 122nd year of Ascendancy at 15:18 Killed by devourer at level 7 on the 20th Voratun 122nd year of Ascendancy at 16:38 Killed by devourer at level 7 on the 20th Voratun 122nd year of Ascendancy at 18:04 Killed by devourer at level 7 on the 20th Voratun 122nd year of Ascendancy at 19:21 Killed by devourer at level 7 on the 20th Voratun 122nd year of Ascendancy at 20:53 Killed by devourer at level 7 on the 20th Voratun 122nd year of Ascendancy at 21:56 Killed by devourer at level 7 on the 20th Voratun 122nd year of Ascendancy at 23:22 Killed by devourer at level 7 on the 21st Voratun 122nd year of Ascendancy at 00:48 Killed by devourer at level 7 on the 21st Voratun 122nd year of Ascendancy at 01:55 Killed by vampire rat at level 7 on the 21st Voratun 122nd year of Ascendancy at 03:39 Killed by yellow jelly at level 7 on the 21st Voratun 122nd year of Ascendancy at 06:03 Killed by luminous horror at level 8 on the 21st Voratun 122nd year of Ascendancy at 12:40 Killed by luminous horror at level 8 on the 21st Voratun 122nd year of Ascendancy at 13:51 Killed by luminous horror at level 8 on the 21st Voratun 122nd year of Ascendancy at 15:11 Killed by animated mummy wrappings at level 10 on the 26th Voratun 122nd year of Ascendancy at 23:10 Killed by animated mummy wrappings at level 10 on the 27th Voratun 122nd year of Ascendancy at 00:32 Killed by armoured skeleton warrior at level 14 on the 1st Acquisition 122nd year of Ascendancy at 05:34 Killed by gigantic corrosive tunneler at level 15 on the 1st Acquisition 122nd year of Ascendancy at 09:20 Killed by orc corruptor at level 15 on the 1st Acquisition 122nd year of Ascendancy at 17:22 Killed by Dozing Layimiwen at level 16 on the 2nd Acquisition 122nd year of Ascendancy at 01:52 Killed by Dozing Layimiwen at level 16 on the 2nd Acquisition 122nd year of Ascendancy at 03:21 Killed by Sleeping Lisonne at level 16 on the 2nd Acquisition 122nd year of Ascendancy at 04:36 Killed by Islarille the orc assassin at level 29 on the 30th Profit 122nd year of Ascendancy at 13:26 Killed by Layiralaith the skeleton archer at level 31 on the 35th Profit 122nd year of Ascendancy at 22:13 Killed by The Master at level 32 on the 37th Profit 122nd year of Ascendancy at 05:50 Killed by The Master at level 32 on the 37th Profit 122nd year of Ascendancy at 07:32 Killed by The Master at level 32 on the 37th Profit 122nd year of Ascendancy at 09:40 Killed by ghoulking at level 32 on the 37th Profit 122nd year of Ascendancy at 11:24 Killed by The Master at level 32 on the 37th Profit 122nd year of Ascendancy at 12:47 Killed by The Master at level 32 on the 37th Profit 122nd year of Ascendancy at 14:12 Killed by The Master at level 32 on the 37th Profit 122nd year of Ascendancy at 15:36 Killed by Lord of Skulls (warrior) at level 32 on the 37th Profit 122nd year of Ascendancy at 16:57 Killed by Aeruriabeth the losgoroth at level 32 on the 38th Profit 122nd year of Ascendancy at 21:48 Killed by skeleton master archer at level 32 on the 38th Profit 122nd year of Ascendancy at 23:16 Killed by Pale Drake at level 32 on the 39th Profit 122nd year of Ascendancy at 13:53 Killed by Pale Drake at level 32 on the 39th Profit 122nd year of Ascendancy at 15:14 Killed by Pale Drake at level 32 on the 39th Profit 122nd year of Ascendancy at 17:12 Killed by Inf_stone at level 32 on the 39th Profit 122nd year of Ascendancy at 18:29 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 16th Wealth 122nd year of Ascendancy at 23:50 Killed by Silyrinor the weaver young at level 44 on the 29th Wealth 122nd year of Ascendancy at 14:59 |
Primary Stats
| Strength | 190 (base 60) |
| Dexterity | 28 (base 10) |
| Constitution | 74 (base 10) |
| Magic | 99 (base 60) |
| Willpower | 121 (base 60) |
| Cunning | 36 (base 10) |
Resources
| Life | 1940/1940 |
| Mana | 1083/1113 |
| Equilibrium | 45 |
| Healing Factor | 1.7627920020648 |
| Regeneration | 28.645370033554 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16.509988913512 |
| Infravision | 8 |
| See Stealth | 25 |
| See Invisible | 25 |
| ESP Range | 3 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 387 |
| Accuracy | 65 |
| Crit Chance | 30% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 188 |
| Accuracy | 65 |
| Crit Chance | 30% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 86 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 104 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Blight | +24% |
| Arcane | +29% |
| Mind | +12% |
| All | 0% |
| Lightning | +21% |
| Light | +32% |
| Temporal | +19% |
| Physical | +51% |
| Fire | +29% |
| Nature | +30% |
Offense: Damage Penetration
| Physical | +23% |
| Lightning | +20% |
| Nature | +9% |
| Acid | +15% |
| Blight | +15% |
| Arcane | +25% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 154.62375904843 (100%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 0 |
| Physical Save | 99 |
| Spell Save | 89 |
| Mental Save | 87 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 58%( 70%) |
| Arcane | + 58%( 70%) |
| Cold | + 58%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 58%( 70%) |
| Temporal | + 58%( 70%) |
| Physical | + 58%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
| Bleed Resistance | 55% |
| Confusion Resistance | 30% |
| Knockback Resistance | 100% |
| Stun Resistance | 55% |
| Poison Resistance | 55% |
| Blind Resistance | 42% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Deeprock | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Stone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Eldritch Infusion |
| talent | Stone Vines |
| talent | Meditation |
| talent | Shards |
| beneficial effect | The target's skin turns to stone, granting 21 armour, 20% armour hardiness, 26 physical save and 26 spell save. Also applies 143 armour to all non-physical damage. Dwarven Resilience |
| beneficial effect | The target has turned into a huge deeprock elemental. It gains 2 size categories, 55% bleeding, poison, disease, and stun immunity, +25% Nature damage and +9% Nature damage penetration, +29% Arcane damage and +10% Arcane damage penetration, and +36% Physical damage and +13% Physical damage penetration. In addition, it uses its physical resistance against all damage. Deeprock Form |
| detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Blizzardlord (6 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: Random Artifact: Eminor | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 24): Rush Hour (89)Turns left: 33 You completed the challenge and received: Random Artifact: Cinderprophet (120% power, 4 apr, acid element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: Random Artifact: Voidsage of conjuration [power 280] (19 cooldown) | done |
Proceed directly to the next Infinite Dungeon level in less than 362 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 36): Rush Hour (362)Turns left: 179 You completed the challenge and received: Random Artifact: Stormmistress (14 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): ExterminatorYou completed the challenge and received: Random Artifact: Aerezilamnir (0 def, 0 armour) | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 39): Headhunter0 / 3 demon spawn killed. | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 215 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 40): Rush Hour (215)Turns left: 91 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 98 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 43): Rush Hour (98)Turns left: 49 You completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 46): MultiplicityTurns left: 0 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 167 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (167)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
| Light source | ChargeroarRequires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+3 eff.) Damage when hit (Melee): 4 blight Changes resistances: +9% lightning / +9% blight Changes resistances penetration: +10% lightning / +15% blight Changes damage: +21% lightning / +12% light / +12% blight Physical save: +20 (+4 eff.) Spell save: +20 (+4 eff.) Mental save: +20 (+4 eff.) Blindness immunity: +42% Confusion immunity: +30% Maximum life: +80.00 Light radius: +10 See stealth: +25 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| On head | Dragonskull Helm (0 def, 20 armour)Requires: - Heavy armour training - Willpower 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Fatigue: +12% Changes resistances: +15% acid / +15% physical / +15% cold / +15% lightning / +15% fire Grants telepathy: Dragon Physical save: +12 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+2 eff.) Traces of a dragon's power still remain in this bleached and cracked skull. This item has been sent to the Item's Vault. |
| On hands | Radhedekan the hardened leather gloves (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +4 Physical power: +9 (+2 eff.) Armour: +2 Damage (Melee): 7 nature Changes stats: +4 Str / +4 Dex / +1 Mag / +3 Wil Changes resistances: +6% nature Changes damage: +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Daimyntir the Gleamcrypt (dig speed 5 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +4 Defense: +6 (+1 eff.) Changes stats: +4 Cun / +3 Str Changes resistances: +3% acid / +9% physical / +12% light / +6% fire / +9% lightning Changes damage: +12% mind / +11% fire Spell save: +6 (+2 eff.) Mental save: +10 (+2 eff.) Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Adibrena'Requires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Damage when hit (Melee): 4 temporal Changes stats: +8 Str / +2 Dex / +10 Wil / +10 Con Changes resistances: +40% light Changes damage: +12% blight / +3% temporal / +20% light Critical mult.: +10.00% Spell save: +9 (+2 eff.) Mental save: +18 (+3 eff.) Mana each turn: +0.04 Spellpower: +20 (+4 eff.) Spell crit. chance: +4% Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | Arynne the stralite ringRequires: - Level 25 Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Str / +9 Wil / +10 Cun / +5 Con Changes resistances: +36% fire Changes resistances penetration: +25% mind Changes damage: +27% acid / +18% fire Critical mult.: +20.00% Reduces incoming crit damage: 22.55% Mental crit. chance: +10% Light radius: +5 Rings make your fingers look great! This item has been sent to the Item's Vault. |
| Around neck | Issuduvor the voratun amuletRequires: - Level 35 Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Defense: +18 (+4 eff.) Fatigue: -10% Changes stats: +5 Str / +7 Mag / +2 Wil / +6 Con / +20 Lck Changes resistances penetration: +15% acid Physical save: +20 (+4 eff.) Life regen: +16.00 Maximum life: +80.00 Infravision radius: +3 Reduce all damage from unseen attackers: 20% Amulets make your neck look great! This item has been sent to the Item's Vault. |
| In main hand | voratun shield 'Blindwasp' (0 def, 34 armour, 182% power, 421.5 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 182% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +422 Damage (Melee): +4 darkness / +16 blight Damage (radius 1) on hit: +20 fire When wielded/worn: Armour: +34 Fatigue: +8% Effects on melee hit: * 28% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 10 fire Damage when hit (Melee): 21 fire Changes stats: +13 Con Changes resistances penetration: +15% arcane Changes damage: +6% temporal Talent granted: +1 Block Physical save: +28 (+5 eff.) Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Light radius: +1 Damage Shield penetration: +42% Handheld deflection devices. This item has been sent to the Item's Vault. |
| Around waist | drakeskin leather belt 'Glorana'Requires: - Level 35 Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +12 Str / +7 Dex / +7 Wil / +7 Cun / +6 Con Critical mult.: +30.00% Physical save: +36 (+6 eff.) Spell save: +20 (+4 eff.) Mental save: +20 (+4 eff.) Mana each turn: +0.12 Mana when firing critical spell: +2.00 Maximum life: +64.00 Maximum stamina: +20.00 Maximum hate: +4.00 Size category: +1 A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In off hand | icy voratun shield of shrapnel (0 def, 10 armour, 177% power, 185 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 177% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +185 When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 13 cold Damage when hit (Melee): 14 ice On shield block: * Cause enemies within radius 6 to bleed for 428 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Strikespawn' (18 def, 0 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +18 (+4 eff.) Effects on melee hit: * 28% chance to reduce all saves and defense by 51 Changes stats: +6 Str / +12 Mag / +12 Wil / +6 Con Changes resistances: +3% lightning / +1% physical / +5% arcane Changes resistances penetration: +10% lightning / +10% physical Physical save: +12 (+2 eff.) Spell save: +29 (+6 eff.) Only die when reaching: -60.00 life Maximum life: +90.00 Maximum mana: +152.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Main armor | Fulygogen (35 def, 20 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +8.0% Physical power: +17 (+3 eff.) Armour: +20 Defense: +35 (+8 eff.) Fatigue: +12% Changes stats: +14 Str / +13 Dex / +15 Mag / +15 Wil / +5 Cun / +5 Con Changes resistances: +30% lightning / +12% physical / +13% fire / +13% acid / +43% cold Spell save: +6 (+2 eff.) Stamina each turn: +2.00 Mana when firing critical spell: +2.00 Maximum mana: +80.00 Spellpower: +25 (+5 eff.) Spell crit. chance: +9% Mindpower: +25 (+4 eff.) Mental crit. chance: +10% A suit of armour made of mail. This item has been sent to the Item's Vault. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 595 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune (absorb 36; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 65; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 94; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 620; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 620 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 393; dur 3; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 393 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
restful steel amulet of willpower (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Wil Life regen: +1.00 Amulets make your neck look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +5 Str / +5 Con Rings make your fingers look great! |
marksman's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +5 (+1 eff.) Changes stats: +2 Dex Spellpower: +5 (+1 eff.) Mindpower: +7 (+1 eff.) Rings make your fingers look great! |
mule's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Mental save: +5 (+1 eff.) Confusion immunity: +20% Rings make your fingers look great! |
savior's steel ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Physical save: +6 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +10 (+2 eff.) Rings make your fingers look great! |
solipsist's gold ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Life regen: +6.00 Maximum life: +52.00 Mindpower: +6 (+1 eff.) Healing mod.: +11% Rings make your fingers look great! |
stralite ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 10 light Damage (Ranged): 21 light Changes stats: +4 Mag Changes damage: +11% light Rings make your fingers look great! |
warrior's stralite ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% nature Changes damage: +11% nature Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun battleaxe of ruin (169% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +34 lightning / +45 cold When wielded/worn: Armour penetration: +13 Physical crit. chance: +14.0% Changes resistances penetration: +27% lightning / +20% cold Critical mult.: +33.00% Movement speed: +50% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Unerring Scalpel (111% power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 40% Wil, 55% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
This item will automatically be transmogrified when you leave the level.caustic voratun dagger of disruption (147% power, 9 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 40% Wil, 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (radius 2) on crit: +24 acid / +33 nature Damage against: +18% Unnatural When wielded/worn: Armour penetration: +15 Changes resistances penetration: +19% acid / +21% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.elemental voratun dagger of daylight (145% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 146% Range: 1.3x Uses stats: 40% Wil, 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 134 lightning damage (1/turn) Damage (Melee): +18 light Damage against: +23% Undead When wielded/worn: Changes resistances penetration: +6% lightning Changes damage: +6% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun greatmaul of daylight (176% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 177% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 light Damage against: +19% Undead Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.voratun greatmaul of shearing (180% power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +14 Changes resistances penetration: +13% all Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.truestriking voratun greatsword of crippling (176% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +13 Physical crit. chance: +12.0% Changes resistances penetration: +13% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.truestriking voratun greatsword of evisceration (176% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 428 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +12 Physical crit. chance: +17.0% Physical power: +17 (+3 eff.) Changes resistances penetration: +20% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of ruin (174% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 174% Range: 1.6x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +13.0% Critical mult.: +45.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun mace of erosion (156% power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 156% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +14 nature Damage (radius 2) on crit: +33 lightning / +30 cold When wielded/worn: Changes resistances penetration: +15% lightning / +19% cold Movement speed: +40% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.voratun mace of evisceration (155% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 155% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 428 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +12.0% Physical power: +9 (+2 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.balanced orichalcum trident (166% power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 166% Range: 1.6x Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +14 (+3 eff.) Disarm immunity: +28% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
AdayathInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +3 Con Changes resistances: +8% lightning / +7% temporal / +9% nature / +3% blight Changes damage: +3% acid Physical save: +6 (+1 eff.) Mental save: +7 (+1 eff.) Mindpower: +12 (+2 eff.) A belt that goes around your waist. |
HaladasCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +5% arcane Physical save: +12 (+2 eff.) Spell save: +22 (+5 eff.) Stamina each turn: +3.00 Only die when reaching: -60.00 life Size category: +1 A belt that goes around your waist. |
SootshinePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +2 Fatigue: -5% Changes resistances: +3% blight / +6% darkness Maximum encumbrance: +20 Spell save: +6 (+2 eff.) Disarm immunity: +20% A belt that goes around your waist. |
blurring hardened leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Stealth bonus: +7 Life regen: +0.90 Healing mod.: +12% A belt that goes around your waist. |
blurring rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Stealth bonus: +5 Mental save: +5 (+1 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
Silariamira the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +1 Str / +4 Cun / +2 Con Changes resistances: +18% fire Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of implacability (1 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil Physical save: +6 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +6 (+1 eff.) Only die when reaching: -50.00 life Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the Shaloren (2 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+5 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
mindwoven linen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Mental save: +17 (+3 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.sunsealed elven-silk robe of blight (+20%) (7 def, 6 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +6 Defense: +7 (+1 eff.) Changes stats: +4 Mag Changes resistances: +20% blight / +10% darkness / +5% light / +15% all Changes damage: +21% light / +20% blight Maximum life: +58.00 Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 173.17 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 259.99 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
drakeskin leather cap 'Camaruilechik' (0 def, 5 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20 arcane resource burn * 20% chance to reduce armor by 46% Changes resistances: +11% acid / +17% light / +10% lightning / +3% blight / +22% cold / +21% fire / +15% darkness Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level.stabilizing drakeskin leather cap (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Physical save: +16 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.voratun mail armour of implacability (5 def, 16 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +5 (+1 eff.) Fatigue: +8% Physical save: +10 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.enlightening rough leather armour of delving (3 def, 2 armour) Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +5 Str / +4 Wil / +4 Cun Changes resistances: +12% darkness / +6% physical Mental save: +12 (+2 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
nimble reinforced leather armour of the hero (18 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +18 (+4 eff.) Fatigue: +8% Changes stats: +5 Str / +12 Dex / +6 Mag / +5 Wil / +8 Cun Maximum life: +31.00 Movement speed: +20% A suit of armour made of leather. This item has been sent to the Item's Vault. |
Xerebeth the Cloudwitch (15 def, 36 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +15 (+3 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce all saves and defense by 51 Damage when hit (Melee): 12 mind Changes stats: +3 Cun / +3 Wil Changes resistances: +30% blight / +27% darkness / +15% lightning Changes resistances penetration: +15% arcane Changes damage: +9% lightning / +6% arcane Physical save: +14 (+3 eff.) Mental save: +22 (+4 eff.) Light radius: +2 A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level.voratun plate armour 'Islaranor' (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +3 Mag / +10 Wil Changes resistances: +52% blight / +22% cold / +40% darkness Changes resistances penetration: +10% temporal Changes damage: +6% arcane Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Maximum mana: +100.00 Light radius: +4 A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 150% power, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 150% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Black Mesh (8 def, 2 armour, 150% power, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 150% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Power: 117% Range: 1.4x Uses stats: 40% Wil, 50% Mag, 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Piercing Gaze (5 def, 25 armour, 150% power, 180 block)Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 150% Range: 1.2x Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+1 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
This item will automatically be transmogrified when you leave the level.Void Quiver (0/0, 156% power, 120 apr) Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 40% Wil, 70% Dex, 90% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
15 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
366 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
28 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
34 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
28 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
38 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Vorabretha' (dig speed 25 turns)Requires: - Level 15 Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 46% Damage when hit (Melee): 4 arcane Changes stats: +2 Str / +3 Dex / +6 Cun Changes damage: +12% arcane Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
iron pickaxe (dig speed 35 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's dwarven-steel pickaxe (dig speed 28 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
28 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
18 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
20 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
17 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
IsisethInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour: +2 Changes resistances: +3% all Changes damage: +6% mind Physical save: +8 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +12 (+2 eff.) Pinning immunity: +10% Light radius: +6 Healing mod.: +18% A normal brass lantern, enhanced by alchemy to make it brighter. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 163.50 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp 'Lisassra'Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 2 mind Critical mult.: +10.00% Mental save: +11 (+2 eff.) Blindness immunity: +27% Confusion immunity: +10% Equilibrium when hit: +0.08 Maximum psi: +30.00 Mindpower: +15 (+3 eff.) Light radius: +8 See stealth: +27 See invisible: +26 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+1 eff.) Light radius: +5 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
33 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
steel torque of clear mind 'Galamatodur' [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +30 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +4 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 10% for 2 turns. * Heal for 30. * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
24 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
74 alchemist quartz0.00 Encumbrance. Type: alchemist-gem / white ; tier 3 When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
28 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Inf_stone the Dwarf Stone Warden level 29
29th Profit 122nd year of Ascendancy at 05:06 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Inf_stone the Dwarf Stone Warden level 43
28th Wealth 122nd year of Ascendancy at 13:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Inf_stone the Dwarf Stone Warden level 23
12nd Profit 122nd year of Ascendancy at 17:35 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Inf_stone the Dwarf Stone Warden level 16
2nd Acquisition 122nd year of Ascendancy at 08:04 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Inf_stone the Dwarf Stone Warden level 26
18th Profit 122nd year of Ascendancy at 16:58 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Inf_stone the Dwarf Stone Warden level 32
37th Profit 122nd year of Ascendancy at 02:56 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Inf_stone the Dwarf Stone Warden level 41
15th Wealth 122nd year of Ascendancy at 23:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Inf_stone the Dwarf Stone Warden level 10
25th Voratun 122nd year of Ascendancy at 09:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Inf_stone the Dwarf Stone Warden level 20
5th Profit 122nd year of Ascendancy at 06:44 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Inf_stone the Dwarf Stone Warden level 30
30th Profit 122nd year of Ascendancy at 18:13 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Inf_stone the Dwarf Stone Warden level 40
11st Wealth 122nd year of Ascendancy at 17:47 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Inf_stone the Dwarf Stone Warden level 45
2nd Dearth 122nd year of Ascendancy at 20:36 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Inf_stone the Dwarf Stone Warden level 35
45th Profit 122nd year of Ascendancy at 19:24 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Inf_stone the Dwarf Stone Warden level 26
20th Profit 122nd year of Ascendancy at 07:03 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Inf_stone the Dwarf Stone Warden level 12
29th Voratun 122nd year of Ascendancy at 18:58 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Inf_stone the Dwarf Stone Warden level 38
6th Wealth 122nd year of Ascendancy at 22:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Inf_stone the Dwarf Stone Warden level 33
40th Profit 122nd year of Ascendancy at 17:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Inf_stone the Dwarf Stone Warden level 21
8th Profit 122nd year of Ascendancy at 19:26 see stats
Log
Inf_stone is imbued by the power of the Stone.
Stone Vine from Inf_stone hits War bear for 38 nature, 32 arcane (70 total damage).
Inf_stone uses Block.
Stone Vine from Inf_stone hits War bear for 38 nature, 32 arcane (70 total damage).
Ran for 3 turns (stop reason: hostile spotted to the south (war bear)).
Orc soldier is seized by a stone vine.
Stone Vine from Inf_stone hits Orc soldier for 47 nature, 32 arcane (79 total damage).
Stone Vine from Inf_stone hits War bear for 38 nature, 32 arcane (70 total damage).
Inf_stone casts Eldritch Slam.
You collect a new ingredient: bear paw (1).
Inf_stone performs a melee critical strike against Orc soldier!
Welcome to level 47 [Inf_stone].
Inf_stone has 6 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
You collect a new ingredient: orc heart (1).
Inf_stone performs a melee critical strike against Orc soldier!
Inf_stone hits Orc soldier for 1685 arcane damage.
Inf_stone hits War bear for 741 arcane, 4 darkness, 22 blight, 11 fire, 8 nature, 11 cold, 53 arcane, 22 fire, 795 arcane (1669 total damage).
Inf_stone killed War bear!
Inf_stone killed Orc soldier!
Inf_stone deactivates Shards.
Inf_stone activates Shards.
Inf_stone deactivates Stone Vines.
Inf_stone activates Stone Vines.
Inf_stone interrupts his meditation.
Inf_stone meditates on nature.
Inf_stone deactivates Eldritch Infusion.
Inf_stone activates Eldritch Infusion.













































































































































