Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 21 / 25% |
Size | medium |
Lifes / Deaths | Killed by Cyreleta the greater teluvorta at level 21 on the 65th Haze 122nd year of Ascendancy at 14:25 / 1 |
Primary Stats
Strength | 47 (base 42) |
Dexterity | 28 (base 10) |
Constitution | 43 (base 27) |
Magic | 10 (base 10) |
Willpower | 46 (base 33) |
Cunning | 27 (base 10) |
Resources
Life | -182/644 |
Hate | 50/102 |
Healing Factor | 1.1569029421166 |
Regeneration | 6.0737404461121 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -56.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 62 |
Accuracy | 30 |
Crit Chance | 46% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 4.5 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Nature | +4% |
Acid | +20% |
Light | +21% |
Darkness | +10% |
Cold | +21% |
Lightning | +3% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Acid | +20% |
Lightning | +20% |
Arcane | +5% |
Cold | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 52.08934837382 (81.151787968034%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 20 |
Physical Save | 25 |
Spell Save | 22 |
Mental Save | 32 |
Defense: Resistances
Acid | + 44%( 70%) |
Blight | + 18%( 70%) |
Cold | + 70%( 70%) |
All | + 14%( 70%) |
Darkness | + 22%( 70%) |
Light | + 42%( 70%) |
Lightning | + 53%( 70%) |
Fire | + 16%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 96% |
Instadeath Resistance | 100% |
Confusion Resistance | 59% |
Fear Resistance | 35% |
Silence Resistance | 33% |
Poison Resistance | 10% |
Knockback Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cursed / Predator | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Cursed / Rampage | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vial of elder vampire blood. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed black mamba head. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Nimbustitan the pair of iron boots (Corpses) (10 def, 3 armour) Nimbustitan the pair of iron boots (Corpses) (10 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +10 (+5 eff.) Fatigue: +2% Damage when hit (Melee): 6 lightning Changes resistances: +3% cold Changes resistances penetration: +15% lightning Changes damage: +3% fire Silence immunity: +33% Confusion immunity: +24% Stun/Freeze immunity: +21% Only die when reaching: -60.00 life Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | nightwalker's brass lantern of the zealot nightwalker's brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +11.00% Spell save: +5 (+2 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Blazebreaker the iron helm (Madness) (0 def, 3 armour) Blazebreaker the iron helm (Madness) (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +13% cold Changes damage: +3% lightning Allows you to breathe in: water Stun/Freeze immunity: +20% Maximum life: +40.00 Healing mod.: +5% Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Galestreak (Corpses) (0 def, 5 armour) Galestreak (Corpses) (0 def, 5 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +8.0% Armour: +5 Damage (Melee): 7 nature Damage when hit (Melee): 6 lightning Changes resistances: +7% nature / +30% lightning Changes resistances penetration: +5% arcane Changes damage: +4% nature Critical mult.: +7.00% Mental save: +10 (+5 eff.) Maximum life: +51.00 Spell crit. chance: +9% Mental crit. chance: +7% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Velidaretha (Madness) Velidaretha (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +6.0% Armour: +2 Changes stats: +3 Dex Changes resistances: +24% cold Changes damage: +12% cold Maximum stamina: +10.00 Curse of Madness Rings make your fingers look great! |
On fingers | rogue's copper ring of light (+22%) (Corpses) rogue's copper ring of light (+22%) (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +22% light Changes damage: +11% light Curse of Corpses Rings make your fingers look great! |
Around neck | Frostlore FrostloreCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -17% Damage when hit (Melee): 6 cold Changes stats: +12 Dex / +13 Cun / +12 Con Changes resistances: +6% cold Changes damage: +9% cold Life regen: +5.00 Stamina each turn: +1.50 Movement speed: +30% Amulets make your neck look great! |
In main hand | Acera (Shrouds) (33-46 power, 4 apr) Acera (Shrouds) (33-46 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% Curse of Shrouds It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 12 acid damage in a 4 radius ball. This damage will increase by 6% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Around waist | rough leather belt 'Skyvengeance' (Nightmares) rough leather belt 'Skyvengeance' (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Defense: +9 (+4 eff.) Changes resistances penetration: +5% lightning Stealth bonus: +6 Poison immunity: +10% Disease immunity: +10% Stun/Freeze immunity: +20% Healing mod.: +20% Curse of Nightmares A belt that goes around your waist. |
In off hand | Scorchsquall (Misfortune) (0 def, 4 armour, 14-16 power, 43.5 block) Scorchsquall (Misfortune) (0 def, 4 armour, 14-16 power, 43.5 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.5 - 16.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +44 Damage (Melee): +10 acid / +8 cold / +12 light / +11 darkness When wielded/worn: Armour: +4 Fatigue: +8% Effects when hit in melee: * 10% chance to reduce armor by 10% Damage when hit (Melee): 6 fire Changes stats: +2 Mag / +1 Cun / +2 Con Changes resistances: +12% acid / +11% light / +17% cold / +3% fire / +10% darkness Changes resistances penetration: +5% cold Changes damage: +3% fire / +10% light / +10% darkness Talent granted: +1 Block Curse of Misfortune Handheld deflection devices. |
Cloak | linen cloak 'Mardyvon' (Madness) (1 def, 6 armour) linen cloak 'Mardyvon' (Madness) (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +6 Defense: +1 (+0 eff.) Damage when hit (Melee): 6 physical Changes resistances: +11% cold Maximum hate: +2.00 Mindpower: +10 (+3 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | steel plate armour 'Poruba' (Madness) (0 def, 16 armour) steel plate armour 'Poruba' (Madness) (0 def, 16 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Armour: +16 Fatigue: +22% Changes stats: +3 Str / +1 Con Changes resistances: +8% acid / +6% cold / +15% lightning Allows you to breathe in: water Curse of Madness A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel battleaxe of phasing (Misfortune) (33-50 power, 11 apr)acidic dwarven-steel battleaxe of phasing (Misfortune) (33-50 power, 11 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage Shield penetration (this weapon only): +17% Curse of Misfortune Massive two-handed battleaxes. |
steel greatsword 'Shimmerrip' (Corpses) (32-52 power, 2 apr) steel greatsword 'Shimmerrip' (Corpses) (32-52 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +20 lightning When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +9.0% Physical power: +7 (+3 eff.) Defense: +9 (+4 eff.) Changes damage: +6% lightning / +3% cold Disarm immunity: +28% Curse of Corpses Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hardened leather sling of acid (Misfortune)hardened leather sling of acid (Misfortune) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +8 acid When wielded/worn: Changes damage: +11% acid Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ash magestaff 'Gloomsnake' (Shrouds) (15-18 power, 3 apr, lightning element)ash magestaff 'Gloomsnake' (Shrouds) (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 darkness Changes resistances: +6% temporal Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +12 (+6 eff.) Mental save: +18 (+9 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -40.00 life Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel yew starstaff of greater warding (Shrouds) (20-24 power, 4 apr, temporal element)cruel yew starstaff of greater warding (Shrouds) (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +9 (+4 eff.) Maximum wards: +3 temporal Changes damage: +20% temporal Talents granted: +3 Ward +1 Command Staff Critical mult.: +12.00% Spellpower: +9 (+4 eff.) Spell crit. chance: +9% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent yew magestaff of fate (Nightmares) (24-29 power, 4 apr, arcane element)potent yew magestaff of fate (Nightmares) (24-29 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +24% arcane Talent granted: +1 Command Staff Physical save: +7 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +7 (+4 eff.) Spellpower: +12 (+6 eff.) Spell crit. chance: +8% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Fulegen the dwarven-steel waraxe (Nightmares) (19-27 power, 4 apr)Fulegen the dwarven-steel waraxe (Nightmares) (19-27 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 light Damage (radius 1) on hit: +4 arcane Damage against: +9% Undead When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +25% blight Spell save: +18 (+9 eff.) Curse of Nightmares One-handed war axes. |
This item will automatically be transmogrified when you leave the level. cashmere robe of light (+15%) (Shrouds) (0 def, 0 armour)cashmere robe of light (+15%) (Shrouds) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +15% light / +11% all Changes damage: +10% light Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant Rags of the Sanctuary of lightning (+15%) (Shrouds) (0 def, 0 armour)verdant Rags of the Sanctuary of lightning (+15%) (Shrouds) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +15% lightning / +7% all Changes damage: +8% nature / +10% lightning Poison immunity: +24% Disease immunity: +26% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat 'Tempesttaint' (Shrouds) (2 def, 0 armour)cashmere wizard hat 'Tempesttaint' (Shrouds) (2 def, 0 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 lightning Changes stats: +4 Mag / +5 Wil / +2 Con Changes resistances: +5% mind / +3% lightning Changes damage: +3% lightning / +9% blight / +6% arcane / +10% mind Physical save: +16 (+8 eff.) Mental save: +12 (+6 eff.) Maximum psi: +18.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +3% Activating this item is instant. Curse of Shrouds It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Drydunadas the dwarven-steel shield (Nightmares) (0 def, 6 armour, 31-37 power, 76 block)Drydunadas the dwarven-steel shield (Nightmares) (0 def, 6 armour, 31-37 power, 76 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.0 - 37.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +76 Damage (Melee): +13 light / +13 darkness When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +6 Cun / +5 Mag Changes resistances: +15% light / +13% darkness Changes resistances penetration: +15% arcane Changes damage: +6% arcane / +12% mind / +14% darkness / +14% light Talent granted: +1 Block Mental save: +9 (+5 eff.) Maximum hate: +8.00 Curse of Nightmares Handheld deflection devices. |
Durosafang the steel shield (Madness) (0 def, 4 armour, 13-16 power, 41.5 block) Durosafang the steel shield (Madness) (0 def, 4 armour, 13-16 power, 41.5 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.0 - 15.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +4 Fatigue: +8% Changes stats: +1 Str / +4 Dex Changes resistances: +3% nature / +6% cold / +9% darkness / +3% light Changes damage: +6% arcane Talent granted: +1 Block Reduces incoming crit damage: 5.00% Mental save: +3 (+2 eff.) Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Shimmerpiercer the dwarven-steel shield (Corpses) (0 def, 6 armour, 32-38 power, 116 block)Shimmerpiercer the dwarven-steel shield (Corpses) (0 def, 6 armour, 32-38 power, 116 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.0 - 38.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +116 Damage (radius 1) on hit: +12 lightning Damage (radius 2) on crit: +12 lightning When wielded/worn: Armour: +6 Fatigue: +8% Damage when hit (Melee): 6 physical Changes resistances: +18% cold Talent granted: +1 Block Critical mult.: +20.00% Curse of Corpses Handheld deflection devices. |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
111 alchemist agate 111 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 38.25 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 38.25 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
This item will automatically be transmogrified when you leave the level. bright alchemist's lamp of the zealotbright alchemist's lamp of the zealot Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +9 (+4 eff.) Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zorgo the Thalore Cursed level 18
53rd Haze 122nd year of Ascendancy at 22:47 see stats
By Zorgo the Thalore Cursed level 10
13rd Haze 122nd year of Ascendancy at 19:23 see stats
By Zorgo the Thalore Cursed level 20
64th Haze 122nd year of Ascendancy at 15:08 see stats
By Zorgo the Thalore Cursed level 6
9th Haze 122nd year of Ascendancy at 15:13 see stats
By Zorgo the Thalore Cursed level 15
28th Haze 122nd year of Ascendancy at 00:31 see stats
By Zorgo the Thalore Cursed level 15
25th Haze 122nd year of Ascendancy at 01:35 see stats
Log
Something converts damage to paradox!
Something hits Something for (17 converted), 39 mind (39 total damage).
Zorgo receives 22 healing from Something.
Something hits Something for (8 converted), 18 blight (18 total damage).
Something hits Zorgo for 66 temporal, 51 physical (117 total damage).
Something converts damage to paradox!
Burning from Cyreleta the greater teluvorta hits Zorgo for 74 fire damage.
Something misses Zorgo.
Your summoned terror disappears.
Zorgo is not disabled anymore.
Something converts damage to paradox!
Something hits Something for (16 converted), 38 darkness (38 total damage).
Zorgo receives 11 healing from Something.
Something hits Something for (8 converted), 18 blight (18 total damage).
Zorgo repels an attack from Something.
Zorgo recovers sight.
Cyreleta the greater teluvorta converts damage to paradox!
Mindrot hits Cyreleta the greater teluvorta for (2 converted), 4 mind, (1 converted), 3 darkness (7 total damage).
Burning from Cyreleta the greater teluvorta hits Zorgo for 74 fire damage.
Your summoned terror disappears.
Cyreleta the greater teluvorta slows down.
Cyreleta the greater teluvorta converts damage to paradox!
Zorgo receives 6 healing from Zorgo's purging blight area effect.
Zorgo's purging blight area effect hits Cyreleta the greater teluvorta for (8 converted), 18 blight (18 total damage).
Cyreleta the greater teluvorta casts Flame.
Zorgo HEALS from nature damage!
Cyreleta the greater teluvorta converts damage to paradox!
Melee retaliation hits Cyreleta the greater teluvorta for (3 converted), 7 lightning, (1 converted), 3 physical, (2 converted), 5 cold, (2 converted), 4 fire (20 total damage).
Cyreleta the greater teluvorta hits Zorgo for 133 physical, 7 nature, 3 healing, 11 darkness, 74 fire (225 total damage) [3 healing].
Zorgo the level 21 thalore cursed was combusted to death by Cyreleta the greater teluvorta and lost outside time on level 1 of Temporal Rift.