Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 29 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 52 (base 42) |
| Dexterity | 18 (base 12) |
| Constitution | 41 (base 26) |
| Magic | 38 (base 30) |
| Willpower | 16 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 802/802 |
| Mana | 200/212 |
| Stamina | 199/199 |
| Healing Factor | 1.5 |
| Regeneration | 1.875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 52 |
| Crit Chance | 8% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17.6 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +9% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Physical | +9% |
Defense: Base
| Armour (hardiness) | 37.38 (88.5%) |
| Defense | 28.4 |
| Ranged Defense | 28.4 |
| Fatigue | 38 |
| Physical Save | 31.745138352165 |
| Spell Save | 23.703875574465 |
| Mental Save | 16.810843360171 |
Defense: Resistances
| Acid | + 30%(100%) |
| Light | + 34%(100%) |
| Nature | + 24%(100%) |
| Fire | + 24%(100%) |
| Arcane | + 19%(100%) |
| Cold | + 28%(100%) |
| All | + 15%(100%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 363 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 302 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 5.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 160.80 cold damage with a chance to freeze the target. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 157 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
| In off hand | Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 A chunk of jagged coral, dredged from the ocean. |
| Main armor | fortifying stralite plate armour of acid resistance (7 def, 13 armour) fortifying stralite plate armour of acid resistance (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Str / +3 Con Changes resistances: +18% acid Maximum life: +45.00 A suit of armour made of metal plates. |
| In main hand | Xurin the stralite waraxe (28.5-39.9 power, 5 apr) Xurin the stralite waraxe (28.5-39.9 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +19 Physical power: +9 Defense: +19 Changes stats: +4 Con Changes resistances: +5% arcane Changes resistances penetration: +9% physical / +5% arcane Changes damage: +9% arcane Disarm immunity: +10% One-handed war axes. |
Inventory
This item will automatically be transmogrified when you leave the level. frozen spear rune (185 cold damage)frozen spear rune (185 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 185.00 cold damage with a chance to freeze the target. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's lightning rune (185 lightning damage) wizard's lightning rune (185 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 61.80 to 185.40 lightning damage. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Drake's Bane (52-78 power, 21 apr)Drake's Bane (52-78 power, 21 apr) Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe 'Betywen' (58-87 power, 4 apr)voratun battleaxe 'Betywen' (58-87 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 90% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 50% nature When wielded/worn: Accuracy: +15 Changes stats: +2 Str / +6 Dex Changes resistances: +10% all Changes resistances penetration: +16% nature / +15% darkness / +17% mind Stamina each turn: +0.80 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Galestreak (54.5-81.75 power, 3 apr)Galestreak (54.5-81.75 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +16 lightning daze Burst (radius 1) on hit: +16 mind When wielded/worn: Equilibrium when hit: +0.24 Life regen bonus (wilder-summons): +4.00 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Viperfury (41.5-62.25 power, 2 apr)Viperfury (41.5-62.25 power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +40 insidious poison Burst (radius 1) on hit: +16 nature Damage conversion: 40% nature Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. arcing stralite longsword of nature (31.5-44.1 power, 5 apr)arcing stralite longsword of nature (31.5-44.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +9 lightning Damage conversion: 37% nature When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +11% nature Sharp, long, and deadly. |
Jetmistress the voratun waraxe (40-56 power, 6 apr) Jetmistress the voratun waraxe (40-56 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +18 nature Damage against: +19% Animal When wielded/worn: Accuracy: +14 Defense: +10 Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +15% darkness / +5% fire Mindpower: +12 One-handed war axes. |
insidious stralite waraxe of gravity (32-44.8 power, 5 apr) insidious stralite waraxe of gravity (32-44.8 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +22 insidious poison / +6 gravity When wielded/worn: Changes damage: +6% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. clarifying hardened leather belt of mageryclarifying hardened leather belt of magery Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Mag / +5 Wil Mental save: +7 Spell crit. chance: +4% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak (2 def, 0 armour)spellcowled cashmere cloak (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +2 Wil Spell save: +5 Maximum mana: +55.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. polar hardened leather gloves of war-making (0 def, 2 armour)polar hardened leather gloves of war-making (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Armour: +2 Damage when the wearer hits(melee): 7 cold Changes resistances: +5% cold Changes damage: +6% cold Critical mult.: +13.00% Spell crit. chance: +13% Mental crit. chance: +8% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant steel mail armour of Eyal (2 def, 6 armour) radiant steel mail armour of Eyal (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +2 Wil Damage when the wearer is hit: 7 light Changes resistances: +10% darkness / +13% blight Life regen: +0.90 Maximum life: +45.00 Light radius: +2 Healing mod.: +13% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour)enlightening dwarven-steel plate armour of the dragon (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +3 Str / +3 Wil / +2 Cun / +3 Con Changes resistances: +7% physical / +7% fire / +7% cold / +7% lightning / +8% acid Talent cooldown: Rush (-5 turns) Mental save: +13 Disarm immunity: +22% Stun/Freeze immunity: +25% Knockback immunity: +25% A suit of armour made of metal plates. |
enlightening steel plate armour of command (10 def, 12 armour) enlightening steel plate armour of command (10 def, 12 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +10 Fatigue: +22% Changes stats: +3 Cun / +3 Wil Mental save: +25 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying stralite plate armour (7 def, 13 armour)fortifying stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Str / +4 Con Maximum life: +65.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel plate armour of the dragon (5 def, 11 armour)radiant dwarven-steel plate armour of the dragon (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +2 Str / +4 Wil / +3 Con Damage when the wearer is hit: 6 light Changes resistances: +5% physical / +9% fire / +8% cold / +7% lightning / +7% acid / +10% blight / +16% darkness Talent cooldown: Rush (-5 turns) Disarm immunity: +25% Stun/Freeze immunity: +25% Knockback immunity: +23% Light radius: +1 A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 102.5 block) Black Mesh (8 def, 2 armour, 102.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +30% darkness / +15% blight Talent granted: +3 Block Stamina each turn: +2.00 Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Achievements
Log
Golem (servant of Elomir) hits Eiliniwen the orc necromancer for 191 fire damage.
Golem (servant of Elomir) killed Eiliniwen the orc necromancer!
Throw Bomb is still on cooldown for 3 turns.
Elomir casts Channel Staff.
Elomir's spell attains critical power!
Elomir hits shadow for 336 physical damage.
Elomir killed shadow!
Elomir casts Channel Staff.
Talent Bathe in Light is ready to use.
Golem (servant of Elomir) speeds up.
Elomir picks up ( .): gifted thorny mindstar of storms (8.5-9.35 power, 24 apr, nature damage).
Elomir picks up ( .): hungering pulsing mindstar of slime (13-14.3 power, 32 apr, mind damage).
Elomir picks up ( .): ancient silk robe of light (+21%) (3 def, 0 armour).
Elomir picks up ( .): scintillating voratun battleaxe.
Elomir picks up ( .): troll-hide hardened leather armour of the deep (3 def, 9 armour).
Elomir picks up ( .): ethereal elven-wood magestaff of channeling (25-30 power, 5 apr, fire damage).
Elomir picks up ( .): healer's alchemist's lamp of the zealot.
Talent Throw Bomb is ready to use.
Elomir picks up ( .): inquisitor's stralite battleaxe of evisceration (45.5-68.25 power, 3 apr).
The protective shield of Elomir disappears.
You give voratun battleaxe 'Betywen' (58-87 power, 4 apr) to golem (servant of Elomir).
Character control switched to golem (servant of Elomir).
Golem (servant of Elomir) can not wear: voratun battleaxe 'Betywen' (58-87 power, 4 apr) (cannot use currently due to an other worn object).
