

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Store Wish List 1.3.0Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Embers of Rage 1.5.0Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 24 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by elven tempest at level 24 on the 46th Dusk 122nd year of Ascendancy at 18:47 4 / 3Killed by Velytta the elven guard at level 24 on the 46th Dusk 122nd year of Ascendancy at 22:52 Killed by Juli at level 24 on the 46th Dusk 122nd year of Ascendancy at 22:58 |
Primary Stats
| Strength | 69 (base 54) |
| Dexterity | 30 (base 10) |
| Constitution | 15 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 63 (base 49) |
Resources
| Life | 686/686 |
| Psi | 130/130 |
| Steam | 100/100 |
| Healing Factor | 1.3645405405406 |
| Regeneration | 12.212637837838 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +103% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 11 |
| See Stealth | 40.087582060741 |
| See Invisible | 58.087582060741 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 67 |
| Crit Chance | 49% |
| APR | 71 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 57 |
| Accuracy | 67 |
| Crit Chance | 42% |
| APR | 69 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Darkness | +9% |
| Light | +12% |
| Nature | +6% |
Offense: Damage Penetration
| Acid | +13% |
| Temporal | +28% |
| Nature | +18% |
| Fire | +28% |
| All | +8% |
Defense: Base
| Armour (hardiness) | 59.292304923968 (86.818181818182%) |
| Defense | 41 |
| Ranged Defense | 44 |
| Fatigue | 22 |
| Physical Save | 27 |
| Spell Save | 7 |
| Mental Save | 33 |
Defense: Resistances
| Physical | + 11%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 30%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | + 17%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 53% |
| Poison Resistance | 50% |
| Silence Resistance | 32% |
| Bleed Resistance | 50% |
| Teleport Resistance | 50% |
| Disarm Resistance | 60% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 43% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.4 steam per turn. Can be activated for an instant burst of 42 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.4 steam per turn. Can be activated for an instant burst of 52 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 130% efficiency and cooldown mod of 55%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed bear paw. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed green worm. * You've found the needed wretchling eyeball. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +22% Confus- +22% Stun/Frz- +20% ---------- misc Talents +2 Rocket Boots Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Ivonne the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +8% all Apr +8 ----- def ----- Armour +8 Resists +2% physical Disease- +15% Pinning- +5% Stun/Frz- +5% ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Voruth (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +5 Dex +6 Cun dps ---------- Acc +6 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +17% darkness +6% mind Phys.save +6 (+3 eff.) Mind.save +9 (+5 eff.) Disarm- +10% Stun/Frz- +25% ---------- misc Infravis +5 A hat made of leather. Very stylish. |
| On hands | hardened leather gloves 'Adoth' (9 def, 2 armour) 1.0 T3 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +5% physical Disease- +10% Silence- +10% Pinning- +20% ---------- misc Talents +2 Spring Grapple Unarmed combat: Power 18.5 - 20.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Morningstriker the dwarven-steel pickaxe (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +2 Str +1 Cun dps ---------- Dmg.mod +6% light Acc +5 (+1 eff.) Melee Ret 12 light 4 acid On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Max.HP +22.00 ---------- misc Max.stam +18.00 Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | sneakthief's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Cun +5 Dex dps ---------- Melee+ 24 light Ranged+ 20 light Acc +7 (+1 eff.) On Hit (Melee): * 14% chance to blind On Hit (Ranged): * 10% chance to blind Rings can have magical properties. |
| On fingers | voratun ring 'Urthidegorn'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Dex +2 Con dps ---------- Acc +16 (+4 eff.) Apr +15 ----- def ----- Defense +14 (+5 eff.) Crit.dmg- 10.00% Mind.save +13 (+7 eff.) Max.HP +96.00 HP.reg +1.50 Heal.mod +30% Confus- +31% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around neck | Phlegmshear the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% nature +9% darkness Res.pen +10% nature Melee Ret 12 nature ----- def ----- Fatigue -12% Resists +12% nature Teleport- +50% Teleport you randomly (rad 40) Puts all charms on 15 cooldown Amulets can have magical properties. |
| In main hand | Islenne (34.5-51.75 power, 35 apr) 3.0 T4 steamsaw 1H weapon [Random Unique] Nature/Steamtech Power 34.5 - 51.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +35 Crit +20.0% Atk.spd 100% Block +76 On Crit.r2 +10 fire Uses 1.0 Steam While equipped: dps ---------- All.spd +3% Melee+ 17 fire Res.pen +10% fire +20% temporal Melee Ret 27 fire On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +3% temporal ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Lavalady1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +10% fire ----- def ----- Fatigue -4% Crit.dmg- 10.00% D.Red.from +28% Summoned ---------- misc Light +2 See.Invis +18 A belt that goes around your waist. |
| In off hand | Loridir the voratun steamsaw (40-60 power, 33 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +33 Crit +13.0% Atk.spd 100% Block +108 Phasing +20% Melee+ +20 blight On Hit: 10% Epidemic 5 On Hit: * 20% chance to disease On Crit: * cripple the target Uses 1.0 Steam While equipped: Stats +3 Dex dps ---------- Phys.crit +13.0% Acc +12 (+3 eff.) Apr +3 ----- def ----- Armour +6 Defense +22 (+7 eff.) Fatigue +12% Disease- +30% Disarm- +50% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Dayscar the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Acc +19 (+4 eff.) On Hit (Melee): * Slows global speed by 30% * 30% chance to blind ----- def ----- Defense +1 (+0 eff.) Fatigue -5% Resists +30% lightning +5% arcane +6% nature Max.HP +45.00 Stun/Frz- +50% ---------- misc Max.stam +13.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chamurevor the dwarven-steel mail armour (3 def, 19 armour) 14.0 T3 heavy armor [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Mind.pwr +6 (+3 eff.) Res.pen +5% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +19 Defense +3 (+1 eff.) Fatigue +16% HP.reg +6.00 Heal/summ +20 Poison- +50% Disease- +50% Cut- +50% ---------- misc Max.psi +30.00 A suit of armour made of mail. |
Inventory
steam generator implant of the titan (steam 8)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.5 steam per turn. Can be activated for an instant burst of 38 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the warrior (heal 201)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 201 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
clarifying steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +10% mind Confus- +22% Amulets can have magical properties. |
cleansing gold amulet of strength (+4)0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4 Str ----- def ----- Resists +15% nature +12% blight Poison- +20% Disease- +29% Amulets can have magical properties. |
Aereselle the Strikesquall0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +10% lightning Melee Ret 12 lightning ----- def ----- Resists +20% blight +6% lightning Mind.save +6 (+3 eff.) Confus- +24% Rings can have magical properties. |
Dourquill the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% darkness +9% light Melee Ret 4 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% darkness Blind- +22% ---------- misc Infravis +3 See.Stealth +7 See.Invis +8 Rings can have magical properties. |
Rhabar0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Str +3 Wil +13 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +3 Rings can have magical properties. |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) Confus- +21% Rings can have magical properties. |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings can have magical properties. |
solipsist's gold ring of sensing0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- Blind- +29% ---------- misc Infravis +4 See.Stealth +10 See.Invis +8 Rings can have magical properties. |
wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+6 eff.) Rings can have magical properties. |
Islimina (12.5-17.5 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +13 insidious poison On Hit: * 40% chance to corrode armour by 30% While equipped: Stats +2 Dex +4 Wil ----- def ----- Resists +6% acid ---------- misc Light +3 Sharp, long, and deadly. |
Chamosahek1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Mind.crit +2% Crit.mult +31.00% Phys.pwr +4 (+1 eff.) Melee Ret 8 mind ---------- misc Psi/ret +0.08 Max.hate +4.00 A belt that goes around your waist. |
hardened leather belt 'Emyth'1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +12% blight Mind.save +30 (+12 eff.) Max.HP +39.00 Blind- +10% A belt that goes around your waist. |
Daimorach the Magmawinnow (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Str +4 Dex +3 Wil +2 Con dps ---------- Res.pen +20% physical Apr +4 ----- def ----- Defense +1 (+0 eff.) Resists +6% fire Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayawen (7 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str dps ---------- Acc +4 (+1 eff.) Melee Ret 16 physical ----- def ----- Armour +6 Defense +7 (+2 eff.) Resists +6% mind +0% lightning Phys.save +6 (+3 eff.) Die.at -80.00 life Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Earehor the Glarewrither (4 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% mind +6% light ----- def ----- Armour +4 Defense +4 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +3% Resists +12% light ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Halugund the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +8 Str +7 Dex +2 Mag ----- def ----- Armour +4 Fatigue -3% Phys.save +7 (+4 eff.) ---------- misc Max.enc +25 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ravenwish the pair of dwarven-steel boots (0 def, 11 armour)3.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +3 Con dps ---------- Dmg.mod +3% nature Melee Ret 8 arcane On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +11 Fatigue +3% Resists +3% nature +6% darkness Phys.save +24 (+12 eff.) Spell.save +7 (+7 eff.) Mind.save +24 (+10 eff.) ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor [Ego+] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +6% temporal Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Voralaith (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Str +4 Dex dps ---------- Melee+ 6 physical Dmg.mod +5% physical On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +7 ---------- misc Infravis +3 Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% On Hit.r1 +6 physical On Crit.r2 +5 physical On Hit: 10% Sand Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T3 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+2 eff.) Acc +6 (+1 eff.) ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Disarm- +28% Unarmed combat: Power 23.5 - 32.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.1% dam / acc Acc +7 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
umbral hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T3 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Con dps ---------- Melee+ 11 darkness Dmg.mod +6% darkness ----- def ----- Armour +2 Resists +9% darkness Phys.save +18 (+9 eff.) Spell.save +5 (+5 eff.) Mind.save +5 (+3 eff.) Disarm- +31% Unarmed combat: Power 17.5 - 19.3 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +14 physical On Hit: 10% Juggernaut 1 On Hit: * 8% chance to inflict 15% damage reduction Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Deleromigund the Treevagrant (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +0 Cun dps ---------- Res.pen +10% nature ----- def ----- Armour +2 Fatigue +1% Resists +9% darkness +12% light Mind.save +0 (+0 eff.) Die.at -40.00 life Stun/Frz- +15% ---------- misc Infravis +2 A cap made of leather. |
Duathelwell the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +0 Cun dps ---------- Dmg.mod +9% darkness Melee Ret 4 darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% acid +6% fire +5% cold +6% lightning Mind.save +0 (+0 eff.) ---------- misc Light +3 See.Invis +3 Telepathy Dragon Demon/Major Demon/Minor A hat made of leather. Very stylish. |
Gunagrim (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +4 Str +4 Dex +1 Wil +3 Con dps ---------- Spell.crit +1% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% ---------- misc Vim/s.crit +1.00 A hat made of leather. Very stylish. |
Layoganor the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Crit.mult +5.00% Mind.pwr +4 (+2 eff.) S.pwr/crit +4 ----- def ----- Armour +3 Fatigue +3% Resists +8% acid +10% fire +7% cold +7% lightning Phys.save +10 (+5 eff.) Spell.save +6 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 A cap made of leather. |
Xanithra the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Mag +2 Wil +3 Cun +3 Con ----- def ----- Armour +1 Fatigue +1% ---------- misc Infravis +3 A cap made of leather. |
rough leather cap of the bounder (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +6 Str +5 Dex +0 Cun ----- def ----- Armour +1 Fatigue +1% Mind.save +0 (+0 eff.) A cap made of leather. |
prismatic dwarven-steel plate armour of implacability (5 def, 17 armour)17.0 T3 massive armor [Ego+] Arcane/Master While equipped: dps ---------- Melee Ret 0 physical ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +17% Resists +13% light +11% darkness Phys.save +7 (+4 eff.) HP.reg +0.00 Poison- +0% Disease- +0% Cut- +0% A suit of armour made of metal plates. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
84 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Porowen the Shockimmortal (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +10% lightning +15% physical +5% acid Melee Ret 8 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +12% lightning While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +60.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 63.78 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
potent healing salve [power 192] potent healing salve [power 192]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 192 Puts Talent Medical Injector on 15 cooldown Medical salve. |
simple frost salve [power 12] simple frost salve [power 12]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 146] simple healing salve [power 146]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 146 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of psychoportation [power 34] (30 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 34) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
webbed ash totem of cure ailments [power 2] (10 cooldown)2.0 T2 totem charm [Ego+] Nature While equipped: ---------- misc Talents +2 Lay Web Cooldown Lay Web -1 Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Deepsslice [power 91] (10 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% darkness Melee Ret 8 darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature +6% darkness Fire a bolt of a random element with (base) damage 46 to 91 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Phoenixbolt [power 10] (6 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% fire +3% temporal Res.pen +15% temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% fire ---------- misc Max.vim +5.00 Reveal the area around you, dispelling darkness (radius 10, power 35 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Madness (Adventure) difficulty)
Killed a Bringer of Doom.By Juli the Cornac Sawbutcher level 22
44th Dusk 122nd year of Ascendancy at 22:57 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Juli the Cornac Sawbutcher level 11
2nd Mirth 122nd year of Ascendancy at 12:21 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Juli the Cornac Sawbutcher level 10
79th Pyre 122nd year of Ascendancy at 05:23 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By Juli the Cornac Sawbutcher level 20
35th Dusk 122nd year of Ascendancy at 19:25 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Juli the Cornac Sawbutcher level 12
10th Mirth 122nd year of Ascendancy at 21:44 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Juli the Cornac Sawbutcher level 14
10th Flare 122nd year of Ascendancy at 18:50 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Juli the Cornac Sawbutcher level 18
21st Dusk 122nd year of Ascendancy at 12:34 see stats
Log
Velytta the elven guard recovers sight.
Velytta the elven guard's spell attains critical power!
Velytta the elven guard converts some damage to Psi!
Thunderstorm hits Juli for 37 lightning damage.
Burning from Juli hits Velytta the elven guard for 10 to psi, (4 turned into osmosis), 4 fire (14 total damage).
Burning from Juli hits Wretchling for 26 fire damage.
Bleeding from Juli hits Wretchling for 24 physical damage.
Bleeding from Juli hits Velytta the elven guard for 19 to psi, (8 turned into osmosis), 8 physical (26 total damage).
Velytta the elven guard receives 6 healing (38 psi heal).
You have 4 life(s) left.
Juli deactivates Grinding Shield.
Juli is free from the acid.
Juli deactivates Mow Down.
Juli deactivates Tempest of Metal.
Juli deactivates Overheat Saws.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Velytta the elven guard hits Elven tempest for 56 fire, 61 physical (117 total damage).
Velytta the elven guard hits Wretchling for 56 fire, 61 physical (117 total damage).
Velytta the elven guard hits Juli for 38 fire, 39 physical (77 total damage).
Juli the level 24 cornac sawbutcher was eviscerated to death by Velytta the elven guard on level 1 of Dark crypt.
Saving done.
Resting starts...
Rested for 1 turns (stop reason: dialog is displayed).
Talent Saw Wheels is ready to use.
Saving game...























































































