










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Adventurer |
| Level / Exp | 26 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by Silewe the large brown snake at level 26 on the 52nd Dusk 122nd year of Ascendancy at 13:56 / 1 |
Primary Stats
| Strength | 106 (base 57) |
| Dexterity | 23 (base 12) |
| Constitution | 45 (base 12) |
| Magic | 67 (base 38) |
| Willpower | 32 (base 12) |
| Cunning | 43 (base 22) |
Resources
| Mana | 152/380 |
| Psi | 102/122 |
| Vim | 180/220 |
| Life | -106/736 |
| Positive | 1/125 |
| Stamina | 153/230 |
| Healing Factor | 1.5811689881047 |
| Regeneration | 9.8823061756541 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +13% |
| Spell | -1.1102230246252E-14% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 5 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 164 |
| Accuracy | 45 |
| Crit Chance | 77% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +5% |
| Arcane | +6% |
| Mind | +10% |
| All | 0% |
| Darkness | +7% |
| Light | +18% |
| Temporal | +6% |
| Fire | +9% |
Offense: Damage Penetration
| Mind | +10% |
| Arcane | +25% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 34.5 (80%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 26 |
| Physical Save | 45 |
| Spell Save | 40 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 11%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 28%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 42%( 70%) |
| Mind | + 26%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 75% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 35% |
| Poison Resistance | 80% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 294 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Guardian | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Shield defense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Scourge | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You failed to protect the injured seer from death by Elyna the hornet swarm. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the lone alchemist from death by 3-headed hydra. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Neryvena the snow giant. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| Psionic focus | Xanodann the Rimewrack (56-85 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 Base power: 56.5 - 84.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 31% chance to reduce all saves and defense by 29 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +26 mind Damage (radius 2) on crit: +12 cold When wielded/worn: Armour penetration: +16 Physical crit. chance: +21.0% Changes stats: +7 Cun / +6 Wil Changes resistances: +3% cold / +3% fire / +6% light / +3% nature Critical mult.: +44.00% Massive two-handed battleaxes. |
| On hands | Relgyrarim (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +3 Con Changes resistances: +3% nature / +12% cold Changes resistances penetration: +25% arcane Changes damage: +6% arcane Physical save: +19 (+6 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +35% Knockback immunity: +20% Only die when reaching: -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Malufast the PhlegmshearInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 57% Damage when hit (Melee): 2 nature / 6 fire Changes stats: +2 Cun / +5 Mag Changes resistances penetration: +5% fire Mental save: +8 (+4 eff.) Light radius: +4 See stealth: +5 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eilinuriawe (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes stats: +6 Str / +6 Dex Changes resistances penetration: +10% mind Reduces incoming crit damage: 10.00% Only die when reaching: -60.00 life Healing mod.: +20% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 424.2 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On feet | pair of hardened leather boots 'Ivata' (15 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +15 (+7 eff.) Changes stats: +2 Wil / +3 Con Changes resistances: +9% mind Life regen: +6.00 Healing mod.: +13% A pair of boots made of leather. |
| Tool | cleansing ash totem of healing [power 176] (6/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 176 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Eremaduvor'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+3 eff.) Changes stats: +2 Mag Changes resistances: +24% acid / +9% temporal / +10% mind Changes damage: +10% mind / +12% acid Spellpower on spell critical (stacks up to 3 times): +2 Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
| On fingers | Offalnull the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +9 Str / +10 Cun / +5 Con Changes resistances: +6% nature Rings make your fingers look great! |
| Around neck | steel amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 6% chance to reduce damage dealt by 24% * 5% chance to blind Changes damage: +6% light / +7% darkness Amulets make your neck look great! |
| In main hand | Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +21.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +30.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| Around waist | hardened leather belt 'Gleamraider'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +4 Dex / +3 Mag / +4 Cun Changes damage: +12% light / +6% temporal Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +20.00 Mental crit. chance: +9% Light radius: +2 A belt that goes around your waist. |
| In off hand | Guneromista the dwarven-steel shield (0 def, 6 armour, 34-40 power, 115 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 33.5 - 40.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +115 When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +8% acid / +3% temporal / +3% blight / +10% fire / +7% cold / +7% lightning Talent granted: +1 Block Spell save: +18 (+6 eff.) Mental save: +3 (+1 eff.) Handheld deflection devices. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Yvirera the Magmaspawn (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Physical power: +35 (+6 eff.) Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +14 Str / +14 Mag / +14 Wil Changes resistances: +31% lightning / +25% temporal / +5% arcane / +9% fire Changes resistances penetration: +5% fire Changes damage: +9% fire Spellpower: +45 (+11 eff.) Spell crit. chance: +13% Mindpower: +38 (+13 eff.) Mental crit. chance: +15% A suit of armour made of mail. |
Inventory
blink rune of the wizard (range 7; phase 20; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 88; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 88 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating copper amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +12% fire / +10% cold Amulets make your neck look great! |
CleanseravagerInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to reduce damage dealt by 24% Changes resistances: +22% acid / +2% physical / +3% nature Changes damage: +11% acid Rings make your fingers look great! |
savior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +12 (+6 eff.) Confusion immunity: +22% Rings make your fingers look great! |
steel ring 'Poligawe'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+1 eff.) Fatigue: -5% Changes resistances: +26% acid Changes resistances penetration: +25% temporal Changes damage: +13% acid / +5% all Maximum encumbrance: +24 Hate when firing a critical mind attack: +4.00 Spellpower: +10 (+2 eff.) Mindpower: +19 (+6 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+7 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Malurain the yew longbowRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Travel speed: +400% When wielded/worn: Accuracy: +28 (+9 eff.) Armour penetration: +12 Physical power: +12 (+2 eff.) Defense: +15 (+7 eff.) Changes stats: +5 Cun / +5 Str Changes resistances penetration: +11% all Changes damage: +9% physical Combat speed: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.blazebringer's elm longbow of enduring Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Damage (radius 2) on crit: +15 fire When wielded/worn: Changes stats: +11 Con / +8 Wil Changes resistances penetration: +12% fire Maximum life: +26.00 Global speed: +3% Longbows are used to shoot arrows at your foes. |
iron mace 'Bethoganor' (13-18 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 10% chance to reduce all saves and defense by 29 Damage (Melee): +7 mind When wielded/worn: Physical crit. chance: +1.0% Changes stats: +1 Dex / +2 Wil / +2 Cun Reduces incoming crit damage: 15.00% Light radius: +1 Infravision radius: +1 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Wretchswift the cured leather sling Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 On weapon hit: * 20% chance to slow global speed by 57% Damage (Ranged): +4 nature Damage (radius 1) on hit: +4 darkness When wielded/worn: Physical power: +7 (+1 eff.) Effects on ranged hit: * 20% chance to slow global speed by 57% Damage when hit (Melee): 2 darkness Changes stats: +2 Str Changes resistances: +3% darkness Changes resistances penetration: +5% darkness / +20% lightning Changes damage: +6% nature Slings are used to hurl stones or metal shots at your foes. |
enhanced cured leather slingRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +4 Cun / +5 Con Slings are used to hurl stones or metal shots at your foes. |
Sunmark (20-24 power, 4 apr, light element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +1 Defense: +15 (+7 eff.) Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 8 light Changes stats: +1 Dex Changes resistances: +9% lightning Changes damage: +20% light Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +9 (+2 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Xerubrelaith the Serpentcrack (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +18% nature Changes resistances penetration: +10% light Changes damage: +15% darkness / +12% nature Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +6 (+1 eff.) Spell crit. chance: +10% Mindpower: +30 (+10 eff.) Mental crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
ChartouchInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% darkness / +12% acid Changes resistances penetration: +10% fire Changes damage: +3% fire Maximum life: +30.00 A belt that goes around your waist. |
DelehorInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Changes resistances: +18% lightning / +6% temporal / +6% darkness Changes damage: +12% physical Mental save: +3 (+1 eff.) Healing mod.: +5% A belt that goes around your waist. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+4 eff.) Fatigue: -5% Stealth bonus: +5 Maximum encumbrance: +26 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Squalorlady (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * 6 arcane resource burn * 6% chance to slow global speed by 57% Damage when hit (Melee): 6 darkness Changes resistances: +9% acid / +6% nature / +9% all Changes resistances penetration: +15% nature Changes damage: +15% nature / +9% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glorimitira the Rootblight (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+0 eff.) Armour: +3 Fatigue: +2% Changes stats: +1 Wil Changes resistances: +12% fire / +6% nature / +9% cold Mental save: +3 (+1 eff.) Cut immunity: +10% Maximum life: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Scaldusher' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Dex / +3 Mag Changes resistances: +7% fire / +3% darkness / +5% cold Changes damage: +6% fire Light radius: +2 See invisible: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Festermarrow' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +5% temporal / +3% acid / +6% blight Poison immunity: +10% A pair of boots made of leather. |
Porille the Dazzlevault (0 def, 7 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Damage (Melee): 5 physical Changes resistances: +3% nature / +3% light Changes damage: +3% physical Blindness immunity: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 286.42 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 5 lightning Changes resistances: +5% lightning Changes damage: +4% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Morbuswake (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% lightning / +3% nature / +6% acid Changes damage: +11% lightning / +15% acid A pointy cloth hat, very wizardly... |
Sepsisransom (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Cun Changes resistances: +5% lightning / +6% temporal / +3% acid Changes resistances penetration: +10% nature / +15% acid Equilibrium when hit: +0.04 Mental crit. chance: +2% A cap made of leather. |
Sparkparry the iron helm (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +5 Fatigue: +5% Damage when hit (Melee): 6 lightning Changes stats: +2 Str Changes resistances: +1% physical Hate when firing a critical mind attack: +3.00 Only die when reaching: -40.00 life Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Taintpride (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 10% chance to slow global speed by 57% Damage when hit (Melee): 4 nature Changes stats: +3 Dex Changes resistances: +9% nature / +3% lightning Changes resistances penetration: +10% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour 'Artharegorach' (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% acid Changes damage: +6% arcane Hate when firing a critical mind attack: +1.00 A suit of armour made of mail. |
Phlegmviper (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Effects on melee hit: * 20% chance to slow global speed by 57% Damage when hit (Melee): 8 nature Changes stats: +4 Cun / +3 Wil Changes resistances: +5% arcane Changes damage: +9% arcane Critical mult.: +12.00% Mental save: +11 (+5 eff.) Life regen: +2.00 Stamina each turn: +1.10 A suit of armour made of leather. |
Isurabreba (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Damage when hit (Melee): 2 acid Changes stats: +4 Str / +1 Con Changes resistances: +16% acid / +3% cold / +5% arcane Maximum stamina: +30.00 A suit of armour made of metal plates. |
Kindlerace (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +15% fire / +6% physical Changes damage: +3% fire Critical mult.: +15.00% Physical save: +10 (+3 eff.) Life regen: +2.80 Stamina each turn: +0.70 Spellpower: +5 (+1 eff.) A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stats: 50% Mag, 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
iron shield (0 def, 2 armour, 8-10 power, 18.5 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
iron shield 'Runavon' (0 def, 2 armour, 14-17 power, 39 block)Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 14.5 - 17.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +39 When wielded/worn: Armour: +2 Fatigue: +8% Effects on melee hit: * 10% chance to slow global speed by 57% Changes resistances: +3% blight Talent granted: +1 Block Maximum life: +47.00 Handheld deflection devices. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
495 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Arynor the Voidburst Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Effects on melee hit: * 10% chance to reduce damage dealt by 24% Changes resistances: +9% lightning / +6% darkness / +6% mind Changes resistances penetration: +6% all Changes damage: +24% darkness Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lightpride the alchemist's lampCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +14 Defense: +7 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 29 Changes resistances: +6% mind Changes resistances penetration: +15% mind / +12% all Physical save: +10 (+3 eff.) Spell save: +14 (+5 eff.) Mental save: +12 (+6 eff.) Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Gleamwrest'Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 mind Changes resistances: +3% cold / +3% all Changes damage: +9% light Spell save: +5 (+2 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Windsun'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag / +2 Wil / +3 Con Changes resistances penetration: +10% nature Changes damage: +3% nature Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing elm totem of healing [power 110] (6/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
17 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Lena_trap the Ghoul Adventurer level 25
49th Dusk 122nd year of Ascendancy at 22:26 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lena_trap the Ghoul Adventurer level 21
36th Dusk 122nd year of Ascendancy at 18:51 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Lena_trap the Ghoul Adventurer level 21
37th Dusk 122nd year of Ascendancy at 01:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lena_trap the Ghoul Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 17:35 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lena_trap the Ghoul Adventurer level 20
28th Dusk 122nd year of Ascendancy at 10:58 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Lena_trap the Ghoul Adventurer level 21
36th Dusk 122nd year of Ascendancy at 18:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lena_trap the Ghoul Adventurer level 5
4th Mirth 122nd year of Ascendancy at 15:23 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lena_trap the Ghoul Adventurer level 21
36th Dusk 122nd year of Ascendancy at 16:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lena_trap the Ghoul Adventurer level 14
3rd Dusk 122nd year of Ascendancy at 15:41 see stats
Log
Silewe the large brown snake performs a melee critical strike against Lena_trap!
Silewe the large brown snake resists the blinding light!
Lena_trap is cut deeply.
Lena_trap is stunned!
Silewe the large brown snake resists the blinding light!
Xerira the black bear shoves Giant spider aside.
Giant spider uses Spit Poison.
Melee retaliation hits Silewe the large brown snake for (4 to psi shield), 0 temporal, (1 to psi shield), 0 nature, 6 fire, (4 to psi shield), 0 temporal, (1 to psi shield), 0 nature, 6 fire, (2 to psi shield), 0 temporal, (0 to psi shield), 0 nature, 3 fire (14 total damage).
Silewe the large brown snake hits Lena_trap for (19 to psi shield), (14 absorbed), 14 physical, (17 to psi shield), (13 absorbed), 13 physical (27 total damage).
Silewe the large brown snake's Beyond the Flesh hits Lena_trap for (32 to psi shield), (24 absorbed), 24 physical (24 total damage).
Giant spider hits Lena_trap for (32 to psi shield), (29 absorbed), 29 nature (29 total damage).
Lena_trap receives 42 healing from Lena_trap's purging blight area effect.
Lena_trap's purging blight area effect hits Xerira the black bear for 10 blight damage.
Lena_trap's purging blight area effect hits Silewe the large brown snake for 12 blight damage.
Lena_trap's purging blight area effect hits Wrathroot for 8 blight damage.
Lena_trap's purging blight area effect hits Giant spider for 14 blight damage.
Bleeding from Silewe the large brown snake hits Lena_trap for (7 to psi shield), (6 absorbed), 6 physical (6 total damage).
Deep Wound from Silewe the large brown snake hits Lena_trap for (15 to psi shield), (11 absorbed), 11 physical (11 total damage).
Silewe the large brown snake uses Kinetic Strike.
Lena_trap is pinned to the ground.
Melee retaliation hits Silewe the large brown snake for (2 to psi shield), 0 temporal, (0 to psi shield), 0 nature, 3 fire (3 total damage).
Silewe the large brown snake hits Lena_trap for (32 to psi shield), (100 absorbed), 100 physical (100 total damage).
Silewe the large brown snake hits Giant spider for 459 physical damage.
Lena_trap casts Mirror Image.
Mirror Image (Lena_trap) uses Taunt.
Turtle hits Mirror Image (Lena_trap) for 1 physical damage.
Melee retaliation hits Silewe the large brown snake for (2 to psi shield), 0 temporal, (0 to psi shield), 0 nature, 3 fire (3 total damage).
Silewe the large brown snake's Beyond the Flesh hits Lena_trap for (32 to psi shield), (24 absorbed), 24 physical (24 total damage).
Lena_trap the level 26 ghoul adventurer was bludgeoned to death by Silewe the large brown snake on level 4 of Old Forest.












































































































