Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Higher |
Class | Doombringer |
Level / Exp | 27 / 22% |
Size | medium |
Lifes / Deaths | Killed by dolleg at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:52 / 101Killed by dolleg at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:48 Killed by dolleg at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:49 Killed by dolleg at level 3 on the 77th Pyre 122nd year of Ascendancy at 07:14 Killed by dolleg at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:37 Killed by dolleg at level 3 on the 77th Pyre 122nd year of Ascendancy at 10:03 Killed by Glorura the giant eel at level 6 on the 79th Pyre 122nd year of Ascendancy at 03:28 Killed by Gunsnake at level 13 on the 6th Dusk 122nd year of Ascendancy at 11:46 Killed by Gunsnake at level 13 on the 6th Dusk 122nd year of Ascendancy at 14:22 Killed by Duvo the dwarf at level 13 on the 16th Dusk 122nd year of Ascendancy at 12:05 Killed by Duvo the dwarf at level 13 on the 16th Dusk 122nd year of Ascendancy at 13:06 Killed by bloated horror at level 13 on the 16th Dusk 122nd year of Ascendancy at 16:00 Killed by Xanytha the rogue at level 13 on the 17th Dusk 122nd year of Ascendancy at 12:58 Killed by cold drake hatchling at level 14 on the 18th Dusk 122nd year of Ascendancy at 00:17 Killed by giant venus flytrap at level 14 on the 18th Dusk 122nd year of Ascendancy at 08:17 Killed by Silobrethra the storm drake at level 14 on the 19th Dusk 122nd year of Ascendancy at 02:39 Killed by storm drake hatchling at level 14 on the 19th Dusk 122nd year of Ascendancy at 03:38 Killed by multi-hued drake hatchling at level 14 on the 19th Dusk 122nd year of Ascendancy at 12:14 Killed by fire drake hatchling at level 14 on the 19th Dusk 122nd year of Ascendancy at 18:44 Killed by fire drake hatchling at level 14 on the 19th Dusk 122nd year of Ascendancy at 19:47 Killed by white jelly at level 14 on the 20th Dusk 122nd year of Ascendancy at 09:13 Killed by Xerulle the white jelly at level 14 on the 20th Dusk 122nd year of Ascendancy at 15:57 Killed by Emalrarin the netherworm mass at level 14 on the 20th Dusk 122nd year of Ascendancy at 17:17 Killed by Emalrarin the netherworm mass at level 14 on the 20th Dusk 122nd year of Ascendancy at 18:20 Killed by Emalrarin the netherworm mass at level 14 on the 20th Dusk 122nd year of Ascendancy at 19:24 Killed by Emalrarin the netherworm mass at level 14 on the 20th Dusk 122nd year of Ascendancy at 20:24 Killed by Emalrarin the netherworm mass at level 14 on the 20th Dusk 122nd year of Ascendancy at 21:25 Killed by Emalrarin the netherworm mass at level 14 on the 20th Dusk 122nd year of Ascendancy at 22:32 Killed by ultimate gwelgoroth at level 14 on the 26th Dusk 122nd year of Ascendancy at 14:17 Killed by ultimate gwelgoroth at level 15 on the 26th Dusk 122nd year of Ascendancy at 16:40 Killed by Betatta the rattlesnake at level 15 on the 34th Dusk 122nd year of Ascendancy at 04:48 Killed by Belemita the red crystal at level 15 on the 34th Dusk 122nd year of Ascendancy at 08:31 Killed by Thoma the krog at level 17 on the 44th Dusk 122nd year of Ascendancy at 22:42 Killed by Thoma the krog at level 17 on the 44th Dusk 122nd year of Ascendancy at 23:46 Killed by Thoma the krog at level 17 on the 45th Dusk 122nd year of Ascendancy at 00:46 Killed by fiery orc wyrmic at level 17 on the 42nd Haze 122nd year of Ascendancy at 00:43 Killed by multi-hued drake hatchling at level 17 on the 42nd Haze 122nd year of Ascendancy at 03:27 Killed by Belavea the sandworm at level 17 on the 42nd Haze 122nd year of Ascendancy at 05:54 Killed by Ce'Nymibeth the skeleton archer at level 17 on the 42nd Haze 122nd year of Ascendancy at 10:23 Killed by armoured skeleton warrior at level 18 on the 42nd Haze 122nd year of Ascendancy at 16:29 Killed by dreadmaster at level 18 on the 42nd Haze 122nd year of Ascendancy at 17:52 Killed by Elytta the snow giant chieftain at level 18 on the 42nd Haze 122nd year of Ascendancy at 22:50 Killed by Elytta the snow giant chieftain at level 18 on the 42nd Haze 122nd year of Ascendancy at 23:55 Killed by Lashing Tentacle at level 18 on the 43rd Haze 122nd year of Ascendancy at 00:59 Killed by Elytta the snow giant chieftain at level 18 on the 43rd Haze 122nd year of Ascendancy at 02:05 Killed by Elytta the snow giant chieftain's temporal clone at level 18 on the 43rd Haze 122nd year of Ascendancy at 03:08 Killed by Elytta the snow giant chieftain's temporal clone at level 18 on the 43rd Haze 122nd year of Ascendancy at 04:10 Killed by snow giant boulder thrower at level 18 on the 43rd Haze 122nd year of Ascendancy at 05:15 Killed by Eilinikira the blade horror at level 18 on the 43rd Haze 122nd year of Ascendancy at 11:04 Killed by Eilinikira the blade horror at level 18 on the 43rd Haze 122nd year of Ascendancy at 12:16 Killed by Aryrivena the large brown snake at level 18 on the 43rd Haze 122nd year of Ascendancy at 14:39 Killed by Assassin Lord at level 18 on the 44th Haze 122nd year of Ascendancy at 18:24 Killed by Urkis, the High Tempest at level 19 on the 59th Haze 122nd year of Ascendancy at 21:06 Killed by Urkis, the High Tempest at level 19 on the 59th Haze 122nd year of Ascendancy at 22:06 Killed by Urkis, the High Tempest at level 19 on the 59th Haze 122nd year of Ascendancy at 23:24 Killed by carrion worm mass at level 20 on the 60th Haze 122nd year of Ascendancy at 08:11 Killed by Bethinne the ultimate gwelgoroth at level 20 on the 60th Haze 122nd year of Ascendancy at 12:25 Killed by storm wyrm at level 20 on the 61st Haze 122nd year of Ascendancy at 10:51 Killed by onilug at level 20 on the 62nd Haze 122nd year of Ascendancy at 00:14 Killed by onilug at level 20 on the 62nd Haze 122nd year of Ascendancy at 01:17 Killed by Baau the onilug at level 21 on the 62nd Haze 122nd year of Ascendancy at 23:07 Killed by Nthzim the onilug at level 21 on the 63rd Haze 122nd year of Ascendancy at 07:03 Killed by Xanan the onilug at level 21 on the 63rd Haze 122nd year of Ascendancy at 10:34 Killed by Amiare the thalore at level 22 on the 3rd Allure 123rd year of Ascendancy at 18:21 Killed by Amiare the thalore at level 22 on the 3rd Allure 123rd year of Ascendancy at 19:25 Killed by Zubugaba the cutpurse at level 22 on the 5th Allure 123rd year of Ascendancy at 18:42 Killed by Minotaur of the Labyrinth at level 22 on the 6th Allure 123rd year of Ascendancy at 21:02 Killed by Vorytira the carrion worm mass at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 09:10 Killed by Adedhetira the sand-drake at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 10:22 Killed by bloated ooze at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 11:42 Killed by ritch flamespitter at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 17:39 Killed by Arinn the yellow ooze at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 18:44 Killed by Gylaith the gigantic sandworm tunneler at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 20:00 Killed by corrupted green worm mass at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 01:23 Killed by gigantic corrosive tunneler at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 07:50 Killed by snow giant boulder thrower at level 24 on the 16th Regrowth 123rd year of Ascendancy at 01:02 Killed by Belissra the dire wolf at level 25 on the 17th Regrowth 123rd year of Ascendancy at 06:25 Killed by snow giant thunderer at level 25 on the 18th Regrowth 123rd year of Ascendancy at 21:21 Killed by Syndrielle's Inner Demon at level 26 on the 18th Regrowth 123rd year of Ascendancy at 22:50 Killed by Salona the snow giant chieftain at level 26 on the 18th Regrowth 123rd year of Ascendancy at 23:55 Killed by snow giant boulder thrower at level 26 on the 19th Regrowth 123rd year of Ascendancy at 01:23 Killed by snow giant thunderer at level 26 on the 19th Regrowth 123rd year of Ascendancy at 02:45 Killed by Layokira the greater telugoroth at level 26 on the 19th Regrowth 123rd year of Ascendancy at 15:29 Killed by Layokira the greater telugoroth at level 26 on the 19th Regrowth 123rd year of Ascendancy at 17:09 Killed by Syndrielle at level 26 on the 20th Regrowth 123rd year of Ascendancy at 01:19 Killed by Cyryyalaith the temporal stalker at level 26 on the 20th Regrowth 123rd year of Ascendancy at 15:39 Killed by Cyryyalaith the temporal stalker at level 26 on the 20th Regrowth 123rd year of Ascendancy at 16:43 Killed by Cyryyalaith the temporal stalker at level 26 on the 20th Regrowth 123rd year of Ascendancy at 17:49 Killed by Cyryyalaith the temporal stalker at level 26 on the 20th Regrowth 123rd year of Ascendancy at 18:55 Killed by Eilinibeth the dredge at level 26 on the 20th Regrowth 123rd year of Ascendancy at 23:09 Killed by Eilinibeth the dredge at level 26 on the 21st Regrowth 123rd year of Ascendancy at 00:24 Killed by Poryldatira the temporal stalker at level 26 on the 21st Regrowth 123rd year of Ascendancy at 02:59 Killed by Poryldatira the temporal stalker at level 26 on the 21st Regrowth 123rd year of Ascendancy at 04:09 Killed by Poryldatira the temporal stalker at level 26 on the 21st Regrowth 123rd year of Ascendancy at 05:15 Killed by Rantha the Abomination at level 26 on the 21st Regrowth 123rd year of Ascendancy at 08:55 Killed by Syndrielle's Inner Demon at level 27 on the 21st Regrowth 123rd year of Ascendancy at 14:58 Killed by Chronolith Clone at level 27 on the 21st Regrowth 123rd year of Ascendancy at 20:13 Killed by Chronolith Twin at level 27 on the 21st Regrowth 123rd year of Ascendancy at 21:18 Killed by Chronolith Twin at level 27 on the 21st Regrowth 123rd year of Ascendancy at 22:38 Killed by Syndrielle at level 27 on the 21st Regrowth 123rd year of Ascendancy at 23:48 Killed by Syndrielle at level 27 on the 22nd Regrowth 123rd year of Ascendancy at 00:49 |
Primary Stats
Strength | 54 (base 50) |
Dexterity | 21 (base 10) |
Constitution | 28 (base 12) |
Magic | 70 (base 57) |
Willpower | 25 (base 10) |
Cunning | 18 (base 11) |
Resources
Life | 724/724 |
Stamina | 235/235 |
Vim | 69/229 |
Healing Factor | 1.3956298990389 |
Regeneration | 5.1185382165127 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 5 |
See Stealth | 8 |
See Invisible | 8 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 101 |
Accuracy | 41 |
Crit Chance | 24% |
APR | 19 |
Speed | 0.92 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +7% |
Cold | +30% |
All | 0% |
Offense: Damage Penetration
Cold | +15% |
Defense: Base
Armour (hardiness) | 38.089348373821 (81.151787968034%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 10 |
Physical Save | 29 |
Spell Save | 47 |
Mental Save | 23 |
Defense: Resistances
Physical | + 13%( 70%) |
Lightning | + 13%( 70%) |
Light | + 12%( 70%) |
Nature | + 35%( 70%) |
Darkness | + 29%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 47%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Disarm Resistance | 40% |
Poison Resistance | 0% |
Blind Resistance | 37% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.50 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed red crystal shard. * You've found the needed bloated horror heart. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Xitta the Floeblack (0 def, 4 armour) Xitta the Floeblack (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +15% cold Changes damage: +15% cold Physical save: +10 (+5 eff.) Spell save: +9 (+3 eff.) Mental save: +7 (+3 eff.) Psi when hit: +0.12 Maximum hate: +4.00 Maximum psi: +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 120.87 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 120.87 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | iron helm of might (0 def, 3 armour) iron helm of might (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 14.12 cold and 10.86 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | psionicist's steel ring of sensing psionicist's steel ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Blindness immunity: +22% Infravision radius: +4 See stealth: +8 See invisible: +8 Rings make your fingers look great! |
Around waist | Jaw of Rogroth Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In main hand | Colaryem (48-76 power, 12 apr) Colaryem (48-76 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 109% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Cloak | spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +9 (+3 eff.) Maximum mana: +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Gunydor' gold amulet 'Gunydor'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +4 Cun Changes resistances: +6% light / +7% physical / +3% nature / +6% darkness Talent masteries: +0.20 Cunning / Survival +0.20 Corruption / Wrath Stamina each turn: +0.50 Amulets make your neck look great! |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, temporal, blight, nature, physical) Prismatic Rune (6 turns; lightning, temporal, blight, nature, physical)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 temporal, 5 blight, 5 nature, 4 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Tirakai's Maul (32-41 power, 6 apr) Tirakai's Maul (32-41 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
truestriking dwarven-steel greatmaul of corruption (41-62 power, 2 apr) truestriking dwarven-steel greatmaul of corruption (41-62 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Armour penetration: +10 Changes resistances penetration: +10% physical Massive two-handed mauls. |
Daywasp the voratun mace (59-83 power, 6 apr) Daywasp the voratun mace (59-83 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 59.5 - 83.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Changes stats: +8 Str / +9 Dex / +8 Mag / +9 Wil / +8 Cun / +9 Con Changes resistances: +9% light / +1% physical Changes resistances penetration: +30% physical Changes damage: +6% physical Stamina each turn: +1.00 Blunt and deadly. |
Charged Focus (10-11 power, 24 apr, lightning damage) Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 50% Wil, 30% Cun Damage type: Lightning Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+4 eff.) Maximum psi: +30.00 Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
radiant dwarven-steel plate armour of the deep (0 def, 14 armour) radiant dwarven-steel plate armour of the deep (0 def, 14 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +14 Fatigue: +22% Changes stats: +1 Wil Changes resistances: +5% acid / +7% cold / +15% darkness / +13% blight Allows you to breathe in: water Light radius: +2 A suit of armour made of metal plates. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
111 alchemist agate 111 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(76 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Nerethra the yew totem of summon tentacle [power 210] (25 cooldown) Nerethra the yew totem of summon tentacle [power 210] (25 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Changes damage: +12% mind Mental crit. chance: +4% It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 534 Base Damage: 245 Armor: 0 All Resist: 6 Activation puts all charms on cooldown for 25 turns. When used: * Reduce 1 talent cooldowns by 2. * Heal for 39. * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 84 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Syndrielle the Higher Doombringer level 17
19th Haze 122nd year of Ascendancy at 22:37 see stats
By Syndrielle the Higher Doombringer level 20
62nd Haze 122nd year of Ascendancy at 02:15 see stats
By Syndrielle the Higher Doombringer level 22
64th Haze 122nd year of Ascendancy at 08:44 see stats
By Syndrielle the Higher Doombringer level 6
78th Pyre 122nd year of Ascendancy at 20:03 see stats
By Syndrielle the Higher Doombringer level 10
2nd Mirth 122nd year of Ascendancy at 17:16 see stats
By Syndrielle the Higher Doombringer level 20
60th Haze 122nd year of Ascendancy at 00:44 see stats
By Syndrielle the Higher Doombringer level 22
64th Haze 122nd year of Ascendancy at 02:13 see stats
By Syndrielle the Higher Doombringer level 18
44th Haze 122nd year of Ascendancy at 23:45 see stats
By Syndrielle the Higher Doombringer level 10
10th Flare 122nd year of Ascendancy at 19:57 see stats
By Syndrielle the Higher Doombringer level 10
7th Mirth 122nd year of Ascendancy at 04:51 see stats
By Syndrielle the Higher Doombringer level 15
27th Dusk 122nd year of Ascendancy at 22:26 see stats
By Syndrielle the Higher Doombringer level 17
42nd Dusk 122nd year of Ascendancy at 10:03 see stats
By Syndrielle the Higher Doombringer level 27
22nd Regrowth 123rd year of Ascendancy at 00:49 see stats
Log
Syndrielle's demonfire area effect hits Chronolith Twin for (12 absorbed) damage.
Syndrielle the level 27 higher doombringer was roasted to death by herself (the fool) on level 4 of Temporal Rift.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Syndrielle's demonfire area effect killed Syndrielle!
Saving game...
Resting starts...
Talent Born into Magic is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Burning Sacrifice is ready to use.
Talent Incinerating Blows is ready to use.
Talent Eternal Suffering is ready to use.
Talent Abduction is ready to use.
Today is the 22nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Cauterize is ready to use.
Talent Share the Pain is ready to use.
Talent Abyssal Shield is ready to use.
Talent Flame of Urh'Rok is ready to use.
Talent Rush is ready to use.
Rested for 32 turns (stop reason: all resources and life at maximum).
Saving done.
Syndrielle activates Eternal Suffering.
Syndrielle activates Share the Pain.
Syndrielle activates Flame of Urh'Rok.
Syndrielle activates Abyssal Shield.
Personal New Achievement: Utterly Destroyed (Exploration mode)!