









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Doombringer |
Level / Exp | 40 / 0% |
Size | big |
Lifes / Deaths | Killed by investigator at level 3 on the 76th Pyre 122nd year of Ascendancy at 02:17 / 266Killed by Bill the Stone Troll at level 13 on the 14th Dusk 122nd year of Ascendancy at 15:56 Killed by thief at level 13 on the 18th Dusk 122nd year of Ascendancy at 16:00 Killed by thief at level 14 on the 18th Dusk 122nd year of Ascendancy at 19:37 Killed by Velebretta the blue ooze at level 14 on the 18th Dusk 122nd year of Ascendancy at 21:15 Killed by Xovea the chitinous spider at level 14 on the 18th Dusk 122nd year of Ascendancy at 23:07 Killed by Emydabeth the blue jelly at level 14 on the 19th Dusk 122nd year of Ascendancy at 01:36 Killed by fire drake hatchling at level 14 on the 19th Dusk 122nd year of Ascendancy at 08:13 Killed by Gobeth the green jelly at level 14 on the 19th Dusk 122nd year of Ascendancy at 12:10 Killed by Adithra the large brown snake at level 15 on the 24th Dusk 122nd year of Ascendancy at 06:35 Killed by Horned Horror at level 15 on the 24th Dusk 122nd year of Ascendancy at 08:04 Killed by Horned Horror at level 15 on the 24th Dusk 122nd year of Ascendancy at 08:26 Killed by giant venus flytrap at level 16 on the 30th Dusk 122nd year of Ascendancy at 09:23 Killed by multi-hued crystal at level 16 on the 30th Dusk 122nd year of Ascendancy at 09:32 Killed by Nerylevena the thief at level 16 on the 30th Dusk 122nd year of Ascendancy at 18:22 Killed by Nerylevena the thief at level 16 on the 30th Dusk 122nd year of Ascendancy at 18:40 Killed by Nerylevena the thief at level 16 on the 30th Dusk 122nd year of Ascendancy at 18:58 Killed by black crystal at level 18 on the 32nd Dusk 122nd year of Ascendancy at 05:46 Killed by Shardskin at level 18 on the 32nd Dusk 122nd year of Ascendancy at 15:03 Killed by HungisBoober at level 18 on the 38th Dusk 122nd year of Ascendancy at 09:32 Killed by HungisBoober at level 19 on the 39th Dusk 122nd year of Ascendancy at 01:16 Killed by Xeronne the sandworm destroyer at level 19 on the 39th Dusk 122nd year of Ascendancy at 01:42 Killed by Nerata the snow giant thunderer at level 20 on the 57th Dusk 122nd year of Ascendancy at 13:49 Killed by Nerata the snow giant thunderer at level 20 on the 57th Dusk 122nd year of Ascendancy at 14:09 Killed by cold drake at level 20 on the 57th Dusk 122nd year of Ascendancy at 16:38 Killed by Urkis, the High Tempest at level 21 on the 69th Dusk 122nd year of Ascendancy at 05:22 Killed by snow giant boulder thrower at level 22 on the 69th Dusk 122nd year of Ascendancy at 10:57 Killed by snow giant boulder thrower at level 22 on the 69th Dusk 122nd year of Ascendancy at 11:14 Killed by snow giant boulder thrower at level 22 on the 69th Dusk 122nd year of Ascendancy at 11:34 Killed by snow giant thunderer at level 22 on the 69th Dusk 122nd year of Ascendancy at 11:50 Killed by Adavea the skeleton archer at level 22 on the 70th Dusk 122nd year of Ascendancy at 01:39 Killed by Cyroba the skeleton warrior at level 22 on the 70th Dusk 122nd year of Ascendancy at 03:25 Killed by armoured skeleton warrior at level 22 on the 70th Dusk 122nd year of Ascendancy at 04:33 Killed by snow giant boulder thrower at level 22 on the 70th Dusk 122nd year of Ascendancy at 09:36 Killed by snow giant boulder thrower at level 22 on the 70th Dusk 122nd year of Ascendancy at 10:01 Killed by Aletta Soultorn at level 22 on the 14th Haze 122nd year of Ascendancy at 10:13 Killed by Grgglck's Tentacle at level 22 on the 14th Haze 122nd year of Ascendancy at 15:04 Killed by Velilaith the green jelly at level 23 on the 15th Haze 122nd year of Ascendancy at 10:00 Killed by Velilaith the green jelly at level 23 on the 15th Haze 122nd year of Ascendancy at 10:15 Killed by Xerida the armoured skeleton warrior at level 23 on the 15th Haze 122nd year of Ascendancy at 19:10 Killed by Xerida the armoured skeleton warrior at level 23 on the 15th Haze 122nd year of Ascendancy at 21:07 Killed by skeleton magus at level 23 on the 16th Haze 122nd year of Ascendancy at 07:53 Killed by master vampire at level 23 on the 16th Haze 122nd year of Ascendancy at 09:42 Killed by dredgling at level 23 on the 16th Haze 122nd year of Ascendancy at 10:38 Killed by Bethiwyn the barrow wight at level 24 on the 18th Haze 122nd year of Ascendancy at 17:51 Killed by naga myrmidon at level 25 on the 20th Haze 122nd year of Ascendancy at 01:15 Killed by maulotaur at level 25 on the 20th Haze 122nd year of Ascendancy at 05:13 Killed by skeleton warrior at level 25 on the 20th Haze 122nd year of Ascendancy at 06:18 Killed by naga myrmidon at level 25 on the 20th Haze 122nd year of Ascendancy at 08:47 Killed by naga myrmidon at level 25 on the 20th Haze 122nd year of Ascendancy at 09:06 Killed by HungisBoober at level 25 on the 20th Haze 122nd year of Ascendancy at 10:43 Killed by multi-hued drake at level 25 on the 20th Haze 122nd year of Ascendancy at 18:26 Killed by multi-hued drake at level 25 on the 20th Haze 122nd year of Ascendancy at 19:45 Killed by skeleton warrior at level 25 on the 21st Haze 122nd year of Ascendancy at 05:53 Killed by wretchling at level 25 on the 21st Haze 122nd year of Ascendancy at 07:55 Killed by orc corruptor at level 25 on the 21st Haze 122nd year of Ascendancy at 10:33 Killed by orc corruptor at level 25 on the 21st Haze 122nd year of Ascendancy at 10:49 Killed by weaver matriarch at level 25 on the 21st Haze 122nd year of Ascendancy at 13:16 Killed by netherworm mass at level 25 on the 21st Haze 122nd year of Ascendancy at 15:12 Killed by naga myrmidon at level 25 on the 21st Haze 122nd year of Ascendancy at 17:16 Killed by uruivellas at level 25 on the 21st Haze 122nd year of Ascendancy at 18:44 Killed by uruivellas at level 25 on the 21st Haze 122nd year of Ascendancy at 19:00 Killed by Nerada the Guardian at level 25 on the 21st Haze 122nd year of Ascendancy at 19:21 Killed by Nerada the Guardian at level 25 on the 21st Haze 122nd year of Ascendancy at 19:31 Killed by Nerada the Guardian at level 25 on the 21st Haze 122nd year of Ascendancy at 19:38 Killed by Nerada the Guardian at level 25 on the 21st Haze 122nd year of Ascendancy at 19:50 Killed by Nerada the Guardian at level 25 on the 21st Haze 122nd year of Ascendancy at 20:58 Killed by Nerada the Guardian at level 25 on the 21st Haze 122nd year of Ascendancy at 22:21 Killed by Nerada the Guardian at level 25 on the 21st Haze 122nd year of Ascendancy at 23:50 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 00:46 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 02:12 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 03:12 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 04:06 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 04:19 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 05:41 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 06:35 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 07:43 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 09:05 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 09:18 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 10:07 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 11:08 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 12:19 Killed by Nerada the Guardian at level 25 on the 22nd Haze 122nd year of Ascendancy at 13:46 Killed by skeleton warrior at level 26 on the 23rd Haze 122nd year of Ascendancy at 04:09 Killed by poison gas trap at level 26 on the 23rd Haze 122nd year of Ascendancy at 16:49 Killed by Elumibeth the skeleton magus at level 26 on the 23rd Haze 122nd year of Ascendancy at 19:13 Killed by The Master at level 26 on the 23rd Haze 122nd year of Ascendancy at 23:15 Killed by Lord of Skulls (warrior) at level 26 on the 23rd Haze 122nd year of Ascendancy at 23:32 Killed by The Master at level 26 on the 24th Haze 122nd year of Ascendancy at 00:17 Killed by Betusenor the giant black ant at level 26 on the 24th Haze 122nd year of Ascendancy at 01:13 Killed by Betusenor the giant black ant at level 26 on the 24th Haze 122nd year of Ascendancy at 02:04 Killed by Lord of Skulls (warrior) at level 26 on the 24th Haze 122nd year of Ascendancy at 02:28 Killed by ghoul at level 26 on the 24th Haze 122nd year of Ascendancy at 03:01 Killed by ghoul at level 26 on the 24th Haze 122nd year of Ascendancy at 03:21 Killed by The Master at level 26 on the 24th Haze 122nd year of Ascendancy at 03:50 Killed by armoured skeleton warrior at level 26 on the 24th Haze 122nd year of Ascendancy at 04:39 Killed by The Master at level 26 on the 24th Haze 122nd year of Ascendancy at 05:02 Killed by The Master at level 26 on the 24th Haze 122nd year of Ascendancy at 05:14 Killed by The Master at level 26 on the 24th Haze 122nd year of Ascendancy at 05:26 Killed by armoured skeleton warrior at level 26 on the 24th Haze 122nd year of Ascendancy at 06:13 Killed by ghoul at level 26 on the 24th Haze 122nd year of Ascendancy at 06:46 Killed by skeleton master archer at level 27 on the 26th Haze 122nd year of Ascendancy at 09:28 Killed by ghoul at level 27 on the 26th Haze 122nd year of Ascendancy at 14:40 Killed by elder vampire at level 27 on the 26th Haze 122nd year of Ascendancy at 14:52 Killed by The Master at level 27 on the 26th Haze 122nd year of Ascendancy at 16:55 Killed by The Master at level 27 on the 26th Haze 122nd year of Ascendancy at 17:06 Killed by Lord of Skulls (warrior) at level 27 on the 26th Haze 122nd year of Ascendancy at 17:34 Killed by The Master at level 27 on the 26th Haze 122nd year of Ascendancy at 18:55 Killed by The Master at level 27 on the 26th Haze 122nd year of Ascendancy at 22:08 Killed by The Master at level 27 on the 26th Haze 122nd year of Ascendancy at 22:23 Killed by The Master at level 27 on the 26th Haze 122nd year of Ascendancy at 23:01 Killed by The Master at level 27 on the 26th Haze 122nd year of Ascendancy at 23:56 Killed by Lord of Skulls (warrior) at level 27 on the 27th Haze 122nd year of Ascendancy at 00:37 Killed by Lord of Skulls (mage) at level 27 on the 27th Haze 122nd year of Ascendancy at 03:32 Killed by heavy bone giant at level 27 on the 27th Haze 122nd year of Ascendancy at 04:39 Killed by elder vampire at level 27 on the 27th Haze 122nd year of Ascendancy at 05:03 Killed by elven cultist at level 28 on the 28th Haze 122nd year of Ascendancy at 06:45 Killed by elven corruptor at level 28 on the 28th Haze 122nd year of Ascendancy at 08:54 Killed by elven corruptor at level 28 on the 28th Haze 122nd year of Ascendancy at 09:20 Killed by elven blood mage at level 28 on the 28th Haze 122nd year of Ascendancy at 18:38 Killed by elven blood mage at level 28 on the 28th Haze 122nd year of Ascendancy at 20:07 Killed by elven blood mage at level 28 on the 28th Haze 122nd year of Ascendancy at 21:07 Killed by Aryrarin the elven cultist at level 28 on the 29th Haze 122nd year of Ascendancy at 13:02 Killed by elven cultist at level 28 on the 29th Haze 122nd year of Ascendancy at 13:33 Killed by The Master at level 28 on the 34th Haze 122nd year of Ascendancy at 14:43 Killed by elder vampire at level 28 on the 34th Haze 122nd year of Ascendancy at 17:11 Killed by The Master at level 28 on the 34th Haze 122nd year of Ascendancy at 18:02 Killed by armoured skeleton warrior at level 28 on the 34th Haze 122nd year of Ascendancy at 19:44 Killed by The Master at level 28 on the 34th Haze 122nd year of Ascendancy at 21:07 Killed by Lord of Skulls (warrior) at level 28 on the 34th Haze 122nd year of Ascendancy at 22:59 Killed by The Master at level 28 on the 34th Haze 122nd year of Ascendancy at 23:58 Killed by The Master at level 28 on the 35th Haze 122nd year of Ascendancy at 01:36 Killed by The Master at level 28 on the 35th Haze 122nd year of Ascendancy at 02:55 Killed by The Master at level 28 on the 35th Haze 122nd year of Ascendancy at 05:16 Killed by Lord of Skulls (warrior) at level 28 on the 35th Haze 122nd year of Ascendancy at 06:59 Killed by elder vampire at level 28 on the 35th Haze 122nd year of Ascendancy at 09:06 Killed by The Master at level 28 on the 35th Haze 122nd year of Ascendancy at 09:51 Killed by The Master at level 28 on the 35th Haze 122nd year of Ascendancy at 11:10 Killed by Lord of Skulls (warrior) at level 28 on the 35th Haze 122nd year of Ascendancy at 12:27 Killed by The Master at level 28 on the 35th Haze 122nd year of Ascendancy at 14:26 Killed by The Master at level 28 on the 35th Haze 122nd year of Ascendancy at 16:40 Killed by The Master at level 28 on the 35th Haze 122nd year of Ascendancy at 18:11 Killed by The Master at level 28 on the 35th Haze 122nd year of Ascendancy at 20:34 Killed by The Master at level 28 on the 35th Haze 122nd year of Ascendancy at 23:06 Killed by The Master at level 28 on the 36th Haze 122nd year of Ascendancy at 00:41 Killed by The Master at level 28 on the 36th Haze 122nd year of Ascendancy at 03:01 Killed by ghoul at level 29 on the 36th Haze 122nd year of Ascendancy at 05:06 Killed by Eilinudhena the orc master assassin at level 30 on the 75th Haze 122nd year of Ascendancy at 16:28 Killed by Zubulrann the orc assassin at level 30 on the 75th Haze 122nd year of Ascendancy at 18:39 Killed by Golbug the Destroyer at level 30 on the 76th Haze 122nd year of Ascendancy at 09:01 Killed by Forest Troll Hedge-Wizard at level 31 on the 76th Haze 122nd year of Ascendancy at 19:45 Killed by thief at level 31 on the 9th Decay 122nd year of Ascendancy at 16:10 Killed by elven blood mage at level 31 on the 9th Decay 122nd year of Ascendancy at 22:17 Killed by elven cultist at level 31 on the 10th Decay 122nd year of Ascendancy at 00:50 Killed by elven cultist at level 31 on the 10th Decay 122nd year of Ascendancy at 01:42 Killed by Ivavea the elven corruptor at level 31 on the 10th Decay 122nd year of Ascendancy at 14:45 Killed by Grand Corruptor at level 31 on the 10th Decay 122nd year of Ascendancy at 17:37 Killed by Grand Corruptor at level 31 on the 10th Decay 122nd year of Ascendancy at 18:14 Killed by Grand Corruptor at level 31 on the 10th Decay 122nd year of Ascendancy at 19:24 Killed by Grand Corruptor at level 31 on the 10th Decay 122nd year of Ascendancy at 20:38 Killed by Grand Corruptor at level 31 on the 10th Decay 122nd year of Ascendancy at 22:21 Killed by Grand Corruptor at level 31 on the 10th Decay 122nd year of Ascendancy at 23:16 Killed by Grand Corruptor at level 31 on the 1st Wintertide 123rd year of Ascendancy at 00:15 Killed by Grand Corruptor at level 31 on the 1st Wintertide 123rd year of Ascendancy at 02:30 Killed by Zoaumia the quasit squad leader at level 32 on the 2nd Wintertide 123rd year of Ascendancy at 21:17 Killed by netherworm mass at level 32 on the 70th Regrowth 123rd year of Ascendancy at 03:32 Killed by orc blood mage at level 32 on the 70th Regrowth 123rd year of Ascendancy at 05:02 Killed by Yveremina the cold drake at level 32 on the 70th Regrowth 123rd year of Ascendancy at 06:26 Killed by Mayevea the Guardian at level 32 on the 70th Regrowth 123rd year of Ascendancy at 13:41 Killed by HungisBoober's Inner Demon at level 32 on the 70th Regrowth 123rd year of Ascendancy at 14:17 Killed by Mayevea the Guardian at level 32 on the 70th Regrowth 123rd year of Ascendancy at 16:22 Killed by eldritch eye at level 32 on the 70th Regrowth 123rd year of Ascendancy at 23:07 Killed by Nerama the sandworm at level 33 on the 71st Regrowth 123rd year of Ascendancy at 01:57 Killed by Emelylratta the runed bone giant at level 33 on the 71st Regrowth 123rd year of Ascendancy at 03:13 Killed by Emelylratta the runed bone giant at level 33 on the 71st Regrowth 123rd year of Ascendancy at 04:30 Killed by Emelylratta the runed bone giant at level 33 on the 71st Regrowth 123rd year of Ascendancy at 06:00 Killed by faerlhing at level 33 on the 71st Regrowth 123rd year of Ascendancy at 07:20 Killed by netherworm mass at level 33 on the 71st Regrowth 123rd year of Ascendancy at 17:38 Killed by Xurima the stone troll at level 33 on the 72nd Regrowth 123rd year of Ascendancy at 20:53 Killed by Xurima the stone troll at level 33 on the 72nd Regrowth 123rd year of Ascendancy at 22:31 Killed by Xurima the stone troll at level 33 on the 72nd Regrowth 123rd year of Ascendancy at 23:58 Killed by Xurima the stone troll at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 01:01 Killed by Nerurinne the orc cryomancer at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 04:35 Killed by Nerurinne the orc cryomancer at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 05:45 Killed by Nerurinne the orc cryomancer at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 06:41 Killed by Nerurinne the orc cryomancer at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 07:23 Killed by Nerurinne the orc cryomancer at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 08:49 Killed by Nerurinne the orc cryomancer at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 10:17 Killed by Nerurinne the orc cryomancer at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 10:53 Killed by Nerurinne the orc cryomancer at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 11:04 Killed by Glorolrada the blinkwyrm at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 13:21 Killed by Glorolrada the blinkwyrm at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 14:50 Killed by Glorolrada the blinkwyrm's temporal clone at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 15:49 Killed by Gluratta the orc berserker at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 16:53 Killed by Glorolrada the blinkwyrm at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 17:54 Killed by Gluratta the orc berserker at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 19:30 Killed by Glorolrada the blinkwyrm at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 21:47 Killed by Glorolrada the blinkwyrm at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 22:45 Killed by Glorolrada the blinkwyrm at level 33 on the 74th Regrowth 123rd year of Ascendancy at 00:58 Killed by Glorolrada the blinkwyrm at level 33 on the 74th Regrowth 123rd year of Ascendancy at 03:58 Killed by Glorolrada the blinkwyrm at level 33 on the 74th Regrowth 123rd year of Ascendancy at 07:09 Killed by Glorolrada the blinkwyrm at level 33 on the 74th Regrowth 123rd year of Ascendancy at 08:17 Killed by Glorolrada the blinkwyrm at level 33 on the 74th Regrowth 123rd year of Ascendancy at 12:40 Killed by Glorolrada the blinkwyrm at level 33 on the 74th Regrowth 123rd year of Ascendancy at 18:10 Killed by Glorolrada the blinkwyrm at level 33 on the 74th Regrowth 123rd year of Ascendancy at 22:20 Killed by Glorolrada the blinkwyrm at level 33 on the 75th Regrowth 123rd year of Ascendancy at 00:45 Killed by Glorolrada the blinkwyrm at level 33 on the 75th Regrowth 123rd year of Ascendancy at 02:08 Killed by Adoba the cold drake at level 33 on the 79th Pyre 123rd year of Ascendancy at 09:32 Killed by Nerumitta the ultimate faeros at level 33 on the 79th Pyre 123rd year of Ascendancy at 10:07 Killed by Nerumitta the ultimate faeros at level 33 on the 79th Pyre 123rd year of Ascendancy at 11:06 Killed by Nerumitta the ultimate faeros at level 33 on the 79th Pyre 123rd year of Ascendancy at 11:16 Killed by Nerumitta the ultimate faeros at level 33 on the 79th Pyre 123rd year of Ascendancy at 12:03 Killed by Nerumitta the ultimate faeros at level 33 on the 79th Pyre 123rd year of Ascendancy at 13:06 Killed by shadow at level 33 on the 79th Pyre 123rd year of Ascendancy at 14:48 Killed by Nerumitta the ultimate faeros at level 33 on the 79th Pyre 123rd year of Ascendancy at 16:13 Killed by Nerumitta the ultimate faeros at level 33 on the 79th Pyre 123rd year of Ascendancy at 17:17 Killed by shadow at level 33 on the 79th Pyre 123rd year of Ascendancy at 18:38 Killed by Nerumitta the ultimate faeros at level 33 on the 79th Pyre 123rd year of Ascendancy at 19:57 Killed by Nerumitta the ultimate faeros at level 33 on the 79th Pyre 123rd year of Ascendancy at 21:05 Killed by Nerumitta the ultimate faeros at level 33 on the 79th Pyre 123rd year of Ascendancy at 22:42 Killed by shadow at level 33 on the 79th Pyre 123rd year of Ascendancy at 23:37 Killed by shadow at level 33 on the 1st Mirth 123rd year of Ascendancy at 00:39 Killed by shadow at level 33 on the 1st Mirth 123rd year of Ascendancy at 06:18 Killed by shadow at level 33 on the 1st Mirth 123rd year of Ascendancy at 07:14 Killed by shadow at level 33 on the 1st Mirth 123rd year of Ascendancy at 08:18 Killed by flame turret at level 33 on the 1st Mirth 123rd year of Ascendancy at 09:24 Killed by netherworm mass at level 33 on the 1st Mirth 123rd year of Ascendancy at 11:28 Killed by shadow at level 33 on the 1st Mirth 123rd year of Ascendancy at 13:07 Killed by shadow at level 33 on the 1st Mirth 123rd year of Ascendancy at 14:05 Killed by shadow at level 33 on the 1st Mirth 123rd year of Ascendancy at 14:34 Killed by Zubywyn the netherworm mass at level 33 on the 1st Mirth 123rd year of Ascendancy at 15:32 Killed by shadow at level 33 on the 1st Mirth 123rd year of Ascendancy at 17:46 Killed by shadow at level 33 on the 1st Mirth 123rd year of Ascendancy at 19:19 Killed by flame turret at level 33 on the 1st Mirth 123rd year of Ascendancy at 20:16 Killed by Gadara the grizzly bear at level 33 on the 50th Haze 123rd year of Ascendancy at 03:31 Killed by bursting entropic shard at level 33 on the 50th Haze 123rd year of Ascendancy at 04:19 Killed by ravaging entropic rip at level 33 on the 50th Haze 123rd year of Ascendancy at 05:36 Killed by eldritch eye at level 34 on the 51st Haze 123rd year of Ascendancy at 01:07 Killed by eldritch eye at level 34 on the 51st Haze 123rd year of Ascendancy at 02:09 Killed by rotting mummy at level 34 on the 9th Decay 123rd year of Ascendancy at 13:58 Killed by HungisBoober's Inner Demon at level 34 on the 9th Decay 123rd year of Ascendancy at 23:52 Killed by HungisBoober's Inner Demon at level 34 on the 10th Decay 123rd year of Ascendancy at 00:41 Killed by Vorynor the skeleton magus at level 34 on the 10th Decay 123rd year of Ascendancy at 18:03 Killed by ravaging entropic rip at level 35 on the 1st Wintertide 124th year of Ascendancy at 05:18 Killed by worm that walks at level 35 on the 1st Wintertide 124th year of Ascendancy at 06:20 Killed by Greater Mummy Lord at level 35 on the 1st Wintertide 124th year of Ascendancy at 16:13 Killed by Greater Mummy Lord at level 35 on the 1st Wintertide 124th year of Ascendancy at 17:18 Killed by bursting entropic shard at level 35 on the 1st Wintertide 124th year of Ascendancy at 19:20 Killed by Vorulrada the whitehoof maulotaur at level 36 on the 16th Regrowth 124th year of Ascendancy at 03:31 Killed by HungisBoober's Inner Demon at level 36 on the 16th Regrowth 124th year of Ascendancy at 22:43 Killed by poison spore at level 37 on the 31st Regrowth 124th year of Ascendancy at 02:01 Killed by worm that walks at level 38 on the 32nd Regrowth 124th year of Ascendancy at 13:57 Killed by Adaleta the mountain troll at level 38 on the 61st Regrowth 124th year of Ascendancy at 22:30 Killed by Sidzee the dúathedlen at level 38 on the 62nd Regrowth 124th year of Ascendancy at 00:30 Killed by radiant horror at level 38 on the 62nd Regrowth 124th year of Ascendancy at 01:26 Killed by orc high pyromancer at level 39 on the 66th Regrowth 124th year of Ascendancy at 02:35 Killed by Ivedhemina the spire dragon at level 39 on the 67th Regrowth 124th year of Ascendancy at 22:13 Killed by Zubywyn the netherworm mass at level 39 on the 63rd Pyre 124th year of Ascendancy at 14:27 Killed by shadow at level 39 on the 63rd Pyre 124th year of Ascendancy at 16:37 Killed by shadow at level 39 on the 63rd Pyre 124th year of Ascendancy at 18:10 Killed by nethergate at level 39 on the 63rd Pyre 124th year of Ascendancy at 20:20 Killed by luminous horror at level 39 on the 63rd Pyre 124th year of Ascendancy at 20:43 Killed by shadow at level 39 on the 64th Pyre 124th year of Ascendancy at 00:13 Killed by Agnd the human at level 39 on the 31st Dusk 124th year of Ascendancy at 20:15 Killed by worm that walks at level 39 on the 24th Haze 124th year of Ascendancy at 20:57 Killed by Islliu the halfling at level 39 on the 24th Haze 124th year of Ascendancy at 21:47 |
Primary Stats
Strength | 116 (base 48) |
Dexterity | 26 (base 15) |
Constitution | 51 (base 41) |
Magic | 50 (base 43) |
Willpower | 26 (base 14) |
Cunning | 36 (base 28) |
Resources
Life | 1211/1211 |
Stamina | 277/277 |
Vim | 221/221 |
Healing Factor | 1.2840316950178 |
Regeneration | 14.312013038686 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
See Stealth | 35 |
See Invisible | 35 |
Offense: Mainhand
Damage | 213 |
Accuracy | 60 |
Crit Chance | 45% |
APR | 47 |
Speed | 0.91 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Blight | +20% |
Arcane | +15% |
Physical | +8% |
All | +5% |
Offense: Damage Penetration
Acid | +19% |
Nature | +26% |
All | 0% |
Defense: Base
Armour (hardiness) | 50 (30%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 42 |
Spell Save | 36 |
Mental Save | 25 |
Defense: Resistances
Lightning | + 35%( 70%) |
Acid | + 44%( 70%) |
Light | + 41%( 70%) |
Cold | + 38%( 70%) |
Mind | + 27%( 70%) |
Physical | + 27%( 70%) |
Fire | + 54%( 70%) |
All | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 49% |
Confusion Resistance | 81% |
Instadeath Resistance | 100% |
Silence Resistance | 50% |
Poison Resistance | 20% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 154 with a minimum range of 15. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -379 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 379 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Corruption / Brutality | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Share the Pain |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by orc assassin. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the worried loremaster from death by master vampire. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 43. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed pouch of luminous horror dust. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +8.0% Physical power: +6 (+1 eff.) Armour: +22 Fatigue: +4% Damage when hit (Melee): 2 physical Changes stats: +5 Str Changes resistances: +3% fire / +2% physical Changes damage: +3% physical Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +49% Maximum stamina: +20.00 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +5% Changes stats: +6 Mag / +6 Wil Changes resistances: +5% all Changes damage: +15% blight / +10% arcane Physical save: +8 (+3 eff.) Spell crit. chance: +3% A cap made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 170 lightning damage and will be dazed for 1 turn (852 total damage) Activation puts all charms on cooldown for 23 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +8 Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes damage: +5% all Spellpower: +15 (+5 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Defense: +20 (+7 eff.) Changes stats: +7 Str / +7 Con Changes resistances: +20% acid / +3% physical / +16% fire / +20% cold / +16% lightning Mental save: +8 (+4 eff.) Poison immunity: +20% Confusion immunity: +31% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 172% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +12.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (radius 1) on hit: +12 physical Damage (radius 2) on crit: +19 acid / +42 nature When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +13 Changes stats: +2 Str / +7 Dex Changes resistances penetration: +19% acid / +26% nature Combat speed: +10% Massive two-handed battleaxes. This item has been sent to the Item's Vault. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Effects on melee hit: * 20% chance to slow global speed by 47% Damage (Melee): 5 acid Damage when hit (Melee): 2 darkness Changes resistances: +7% acid / +6% light / +6% mind Changes damage: +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Changes resistances: +18% light / +22% fire Talent mastery: +0.30 Technique / Combat training Stealth bonus: +13 Spell save: +10 (+5 eff.) Stamina each turn: +0.40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 193 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 350 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +9 Defense: +9 (+3 eff.) Changes stats: +5 Cun / +5 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 156% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 137% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 150% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 lightning / +13 cold When wielded/worn: Changes stats: +9 Str / +9 Dex / +7 Mag / +7 Wil / +9 Cun / +7 Con Changes resistances: +3% acid Changes resistances penetration: +5% acid Changes damage: +12% acid Massive two-handed battleaxes. |
![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +1 Dex Combat speed: +10% Sharp, short and deadly. |
![]() Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 156% Range: 1.5x Uses stats: 40% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+5 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 160% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 116 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 160% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+5 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
![]() Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 147% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +8 lightning Damage (radius 2) on crit: +19 lightning / +35 cold When wielded/worn: Physical crit. chance: +12.0% Physical power: +7 (+1 eff.) Damage when hit (Melee): 4 acid Changes stats: +5 Con Changes resistances: +3% lightning Changes resistances penetration: +16% lightning / +7% cold / +12% physical Changes damage: +9% acid Disarm immunity: +22% Movement speed: +41% Massive two-handed swords. |
![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 152% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 141% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +16% Damage (Melee): +16 lightning Damage (radius 1) on hit: +8 lightning When wielded/worn: Physical crit. chance: +13.0% Physical power: +9 (+2 eff.) Changes resistances: +6% acid Massive two-handed swords. |
![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 32 acid damage in a 4 radius ball. This damage will increase by 22% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
![]() Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Power: 138% Range: 1.4x Uses stats: 20% Wil, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+7 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 93.02 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% No Winter Storm Active It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area Activation costs 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
![]() Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Defense: +6 (+2 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 22 Changes resistances penetration: +15% darkness / +20% blight Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower: +11 (+4 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 94.61 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +9.0% Physical power: +10 (+2 eff.) Defense: +11 (+4 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +5 Con Changes resistances: +6% blight / +3% fire Changes resistances penetration: +15% fire Changes damage: +30% light / +3% fire Talent granted: +1 Command Staff Life regen: +1.50 Spellpower: +29 (+10 eff.) Spell crit. chance: +9% Light radius: +3 Healing mod.: +28% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 70.25 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 113% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+5 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Maximum wards: +2 temporal Changes resistances penetration: +15% mind / +10% cold Changes damage: +9% mind / +15% temporal Talents granted: +2 Ward +1 Command Staff Critical mult.: +10.00% Mana each turn: +0.14 Maximum mana: +30.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+7 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+4 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
![]() Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +1 Str / +7 Wil / +13 Con Maximum life: +44.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Strength 24 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Power: 135% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Power: 150% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+7 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 22 Damage (radius 1) on hit: +4 blight / +11 fire When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +7 (+1 eff.) Changes stats: +4 Str / +2 Con Changes resistances: +6% nature Changes resistances penetration: +7% physical Changes damage: +7% physical Spell save: +6 (+3 eff.) Disarm immunity: +15% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% One-handed war axes. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 81.49 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+8 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Defense: +25 (+8 eff.) Fatigue: +3% Changes resistances: +8% lightning / +10% temporal / +12% mind Changes resistances penetration: +10% fire Changes damage: +12% physical Maximum stamina: +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -7% Effects on melee hit: * 10 arcane resource burn Changes stats: +8 Dex / +2 Cun / +10 Lck Changes resistances: +3% blight / +15% cold / +6% light Stealth bonus: +6 Maximum encumbrance: +25 Physical save: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Wil / +2 Cun / +5 Con Changes resistances penetration: +6% physical Physical save: +11 (+4 eff.) Mental save: +11 (+5 eff.) Mindpower: +4 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 293.93 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 31.11 to 93.32 lightning damage (62.22 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +4 Mag / +8 Wil / +3 Cun Changes resistances: +5% arcane / +18% fire Changes damage: +14% blight / +13% arcane / +6% darkness Maximum vim: +25.00 Spell crit. chance: +3% Mindpower: +5 (+2 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 10% and all saves by 17, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 202.55 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% mind / +10% arcane / +15% light Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() Requires: - Heavy armour training - Strength 28 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +21% Changes stats: +7 Wil / +5 Cun / +7 Con Changes resistances: +6% acid / -8% light / +8% fire / +8% mind / +10% darkness Physical save: +7 (+2 eff.) Spell save: +7 (+4 eff.) Mental save: +30 (+15 eff.) Mindpower: +15 (+7 eff.) Healing mod.: +20% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +24 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +8% acid / +9% cold Allows you to breathe in: water A suit of armour made of mail. |
![]() Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +32 (+10 eff.) Fatigue: +8% Changes resistances: +18% acid / +6% fire / +18% lightning Confusion immunity: +20% Stun/Freeze immunity: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A suit of armour made of leather. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+4 eff.) It can be used to turn yourself invisible (power 25, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 41.89 to 125.68 lightning damage (83.79 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +13 Defense: +32 (+10 eff.) Fatigue: +8% Changes stats: +4 Dex Changes resistances: +12% acid / +9% physical / +9% cold / +17% lightning / +33% fire Mindpower: +13 (+6 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
![]() Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +12 Physical crit. chance: +6.0% Armour: +7 Defense: +22 (+7 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce armor by 32% Damage (Melee): 7 darkness Damage (Ranged): 9 darkness Changes resistances: +15% darkness / +46% temporal Changes damage: +15% blight Critical mult.: +15.00% Stamina each turn: +1.10 Defense after a teleport: +20 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% Activating this item is instant. It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 25 turns. A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+6 eff.) Silence immunity: +0% Confusion immunity: +5% Pinning immunity: +75% Stun/Freeze immunity: +0% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() Requires: - Massive armour training - Strength 60 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +12 (+4 eff.) Fatigue: +22% Changes stats: +11 Cun / +8 Wil Mental save: +37 (+17 eff.) A suit of armour made of metal plates. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+3 eff.) Decaying mummy wrappings. |
![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 117% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 109.99 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 109.99 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+4 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 247 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 100% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 151% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 155% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 123 physical damage Damage (Ranged): +9 light / +13 physical Damage against: +14% Undead Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 243 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent's mind dealing 436 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 223 Base Damage: 109 Armor: 0 All Resist: 2 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 200 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 236 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes damage: +18% cold Light radius: +3 It can be used to create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 23% chance to evade weapon attacks for 2 turns. * Reduce fatigue by 38% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By HungisBoober the Higher Doombringer level 29
59th Haze 122nd year of Ascendancy at 16:00 see stats
By HungisBoober the Higher Doombringer level 39
1st Summertide 124th year of Ascendancy at 13:33 see stats
By HungisBoober the Higher Doombringer level 30
76th Haze 122nd year of Ascendancy at 11:45 see stats
By HungisBoober the Higher Doombringer level 36
17th Regrowth 124th year of Ascendancy at 15:14 see stats
By HungisBoober the Higher Doombringer level 20
57th Dusk 122nd year of Ascendancy at 08:15 see stats
By HungisBoober the Higher Doombringer level 22
78th Dusk 122nd year of Ascendancy at 15:48 see stats
By HungisBoober the Higher Doombringer level 29
74th Haze 122nd year of Ascendancy at 03:59 see stats
By HungisBoober the Higher Doombringer level 5
76th Pyre 122nd year of Ascendancy at 14:20 see stats
By HungisBoober the Higher Doombringer level 36
15th Regrowth 124th year of Ascendancy at 08:55 see stats
By HungisBoober the Higher Doombringer level 10
3rd Summertide 122nd year of Ascendancy at 14:03 see stats
By HungisBoober the Higher Doombringer level 20
40th Dusk 122nd year of Ascendancy at 09:04 see stats
By HungisBoober the Higher Doombringer level 30
75th Haze 122nd year of Ascendancy at 05:05 see stats
By HungisBoober the Higher Doombringer level 40
30th Haze 124th year of Ascendancy at 11:04 see stats
By HungisBoober the Higher Doombringer level 32
1st Allure 123rd year of Ascendancy at 19:00 see stats
By HungisBoober the Higher Doombringer level 28
29th Haze 122nd year of Ascendancy at 15:28 see stats
By HungisBoober the Higher Doombringer level 33
73rd Regrowth 123rd year of Ascendancy at 14:45 see stats
By HungisBoober the Higher Doombringer level 20
57th Dusk 122nd year of Ascendancy at 16:36 see stats
By HungisBoober the Higher Doombringer level 22
14th Haze 122nd year of Ascendancy at 09:58 see stats
By HungisBoober the Higher Doombringer level 33
34th Dusk 123rd year of Ascendancy at 00:57 see stats
By HungisBoober the Higher Doombringer level 7
2nd Mirth 122nd year of Ascendancy at 13:04 see stats
By HungisBoober the Higher Doombringer level 30
75th Haze 122nd year of Ascendancy at 09:57 see stats
By HungisBoober the Higher Doombringer level 18
32nd Dusk 122nd year of Ascendancy at 13:11 see stats
By HungisBoober the Higher Doombringer level 28
36th Haze 122nd year of Ascendancy at 04:53 see stats
By HungisBoober the Higher Doombringer level 36
15th Regrowth 124th year of Ascendancy at 10:51 see stats
Log
Talent Voracious Blade is ready to use.
HungisBoober is caught by a water siphon!
HungisBoober resists the effect 'Pinned to the ground'!
Water siphon hits HungisBoober for 32 physical damage.
Today is the 31st Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
HungisBoober is caught by a water siphon!
HungisBoober resists the effect 'Pinned to the ground'!
Water siphon hits HungisBoober for 33 physical damage.
There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.