Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Cornac |
Class | Doombringer |
Level / Exp | 26 / 96% |
Size | medium |
Lifes / Deaths | Killed by Eilinalaith the copperhead snake at level 6 on the 77th Pyre 122nd year of Ascendancy at 13:35 / 154Killed by Iviwen the white wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 17:31 Killed by giant venus flytrap at level 6 on the 77th Pyre 122nd year of Ascendancy at 20:06 Killed by Layyra the red crystal at level 8 on the 16th Dusk 122nd year of Ascendancy at 17:52 Killed by Elakira the venom drake hatchling at level 8 on the 16th Dusk 122nd year of Ascendancy at 18:34 Killed by Nerilrakira the red crystal at level 9 on the 18th Dusk 122nd year of Ascendancy at 06:28 Killed by wisp at level 9 on the 18th Dusk 122nd year of Ascendancy at 21:37 Killed by Polatta the rattlesnake at level 9 on the 19th Dusk 122nd year of Ascendancy at 07:34 Killed by Denhum the krog at level 10 on the 26th Dusk 122nd year of Ascendancy at 00:20 Killed by Denhum the krog at level 10 on the 26th Dusk 122nd year of Ascendancy at 00:30 Killed by Adiran the krog at level 10 on the 26th Dusk 122nd year of Ascendancy at 00:47 Killed by Adiran the krog at level 10 on the 26th Dusk 122nd year of Ascendancy at 00:58 Killed by Axicri the dwarf at level 10 on the 26th Dusk 122nd year of Ascendancy at 02:24 Killed by Yvuma the degenerated skeleton warrior at level 11 on the 44th Dusk 122nd year of Ascendancy at 09:27 Killed by venom drake hatchling at level 11 on the 46th Dusk 122nd year of Ascendancy at 01:23 Killed by Cyrothra the venom drake hatchling at level 11 on the 46th Dusk 122nd year of Ascendancy at 01:39 Killed by Cyrothra the venom drake hatchling at level 11 on the 46th Dusk 122nd year of Ascendancy at 02:17 Killed by white wolf at level 12 on the 47th Dusk 122nd year of Ascendancy at 13:29 Killed by Bill the Stone Troll at level 13 on the 50th Dusk 122nd year of Ascendancy at 05:25 Killed by Bill the Stone Troll at level 13 on the 50th Dusk 122nd year of Ascendancy at 05:37 Killed by Bill the Stone Troll at level 13 on the 50th Dusk 122nd year of Ascendancy at 05:53 Killed by Bill the Stone Troll at level 13 on the 50th Dusk 122nd year of Ascendancy at 06:07 Killed by Bill the Stone Troll at level 13 on the 50th Dusk 122nd year of Ascendancy at 06:21 Killed by greater gwelgoroth at level 14 on the 51st Dusk 122nd year of Ascendancy at 05:19 Killed by greater gwelgoroth at level 14 on the 51st Dusk 122nd year of Ascendancy at 05:37 Killed by gwelgoroth at level 14 on the 51st Dusk 122nd year of Ascendancy at 08:28 Killed by Esmo the human at level 14 on the 65th Dusk 122nd year of Ascendancy at 06:33 Killed by Enyoan the krog at level 14 on the 71st Dusk 122nd year of Ascendancy at 07:49 Killed by Torxi the dwarf at level 14 on the 71st Dusk 122nd year of Ascendancy at 07:59 Killed by Torxi the dwarf at level 14 on the 71st Dusk 122nd year of Ascendancy at 08:06 Killed by Enyoan the krog at level 14 on the 71st Dusk 122nd year of Ascendancy at 08:20 Killed by Adirum the thalore at level 14 on the 2nd Haze 122nd year of Ascendancy at 06:55 Killed by Shro the krog at level 14 on the 2nd Haze 122nd year of Ascendancy at 07:10 Killed by Akaismak the thalore at level 14 on the 2nd Haze 122nd year of Ascendancy at 07:23 Killed by Elugann the assassin at level 15 on the 16th Haze 122nd year of Ascendancy at 20:48 Killed by Mayossra the venom drake hatchling at level 15 on the 16th Haze 122nd year of Ascendancy at 20:58 Killed by Elugann the assassin at level 15 on the 16th Haze 122nd year of Ascendancy at 21:07 Killed by Mayossra the venom drake hatchling at level 15 on the 16th Haze 122nd year of Ascendancy at 21:17 Killed by Mayossra the venom drake hatchling at level 15 on the 16th Haze 122nd year of Ascendancy at 21:31 Killed by Elugann the assassin at level 15 on the 16th Haze 122nd year of Ascendancy at 21:50 Killed by Glyvena the wolf at level 15 on the 17th Haze 122nd year of Ascendancy at 00:55 Killed by Glyvena the wolf at level 15 on the 17th Haze 122nd year of Ascendancy at 01:40 Killed by orc corruptor at level 15 on the 17th Haze 122nd year of Ascendancy at 02:01 Killed by orc corruptor at level 15 on the 17th Haze 122nd year of Ascendancy at 02:36 Killed by orc corruptor at level 15 on the 17th Haze 122nd year of Ascendancy at 02:48 Killed by cold drake hatchling at level 15 on the 17th Haze 122nd year of Ascendancy at 09:45 Killed by Cyryda the cold drake hatchling at level 15 on the 17th Haze 122nd year of Ascendancy at 09:54 Killed by orc grand master assassin at level 16 on the 17th Haze 122nd year of Ascendancy at 14:33 Killed by gigantic corrosive tunneler at level 16 on the 17th Haze 122nd year of Ascendancy at 14:41 Killed by Glerin the hummerhorn at level 16 on the 17th Haze 122nd year of Ascendancy at 14:53 Killed by Zubessra the fiery orc wyrmic at level 16 on the 18th Haze 122nd year of Ascendancy at 01:09 Killed by Zubessra the fiery orc wyrmic at level 16 on the 18th Haze 122nd year of Ascendancy at 01:28 Killed by Lashing Tentacle at level 16 on the 18th Haze 122nd year of Ascendancy at 01:55 Killed by Zubessra the fiery orc wyrmic at level 16 on the 18th Haze 122nd year of Ascendancy at 02:08 Killed by giant spider at level 16 on the 18th Haze 122nd year of Ascendancy at 02:18 Killed by war hound at level 16 on the 18th Haze 122nd year of Ascendancy at 03:12 Killed by giant spider at level 16 on the 18th Haze 122nd year of Ascendancy at 03:28 Killed by Zubessra the fiery orc wyrmic at level 16 on the 18th Haze 122nd year of Ascendancy at 03:44 Killed by onilug at level 16 on the 18th Haze 122nd year of Ascendancy at 08:39 Killed by onilug at level 16 on the 18th Haze 122nd year of Ascendancy at 08:56 Killed by Durek the dwarf at level 16 on the 32nd Haze 122nd year of Ascendancy at 20:02 Killed by Durek the dwarf at level 16 on the 32nd Haze 122nd year of Ascendancy at 21:18 Killed by Anriund the halfling at level 16 on the 32nd Haze 122nd year of Ascendancy at 22:19 Killed by Anriund the halfling at level 16 on the 32nd Haze 122nd year of Ascendancy at 22:35 Killed by Anriund the halfling at level 16 on the 32nd Haze 122nd year of Ascendancy at 22:53 Killed by Enmat the krog at level 16 on the 45th Haze 122nd year of Ascendancy at 17:40 Killed by Thomon the thalore at level 17 on the 2nd Wintertide 123rd year of Ascendancy at 10:16 Killed by Thomon the thalore at level 17 on the 2nd Wintertide 123rd year of Ascendancy at 10:30 Killed by Taran the thalore at level 17 on the 2nd Wintertide 123rd year of Ascendancy at 10:44 Killed by Auero the thalore at level 17 on the 2nd Wintertide 123rd year of Ascendancy at 11:51 Killed by thought-forged bowman at level 17 on the 2nd Wintertide 123rd year of Ascendancy at 12:00 Killed by Lail the krog at level 17 on the 36th Regrowth 123rd year of Ascendancy at 22:49 Killed by Lail the krog at level 17 on the 36th Regrowth 123rd year of Ascendancy at 23:01 Killed by Lail the krog at level 17 on the 36th Regrowth 123rd year of Ascendancy at 23:11 Killed by Lail the krog at level 17 on the 36th Regrowth 123rd year of Ascendancy at 23:28 Killed by Roley the human at level 17 on the 37th Regrowth 123rd year of Ascendancy at 00:46 Killed by Isyra the green jelly at level 17 on the 58th Regrowth 123rd year of Ascendancy at 05:30 Killed by Cyrath the sandworm at level 17 on the 58th Regrowth 123rd year of Ascendancy at 05:48 Killed by Cyrath the sandworm at level 17 on the 58th Regrowth 123rd year of Ascendancy at 05:58 Killed by Gessra the black jelly at level 17 on the 58th Regrowth 123rd year of Ascendancy at 08:11 Killed by Pion at level 17 on the 58th Regrowth 123rd year of Ascendancy at 09:58 Killed by Layerebreta the green jelly at level 17 on the 58th Regrowth 123rd year of Ascendancy at 22:59 Killed by ritch flamespitter at level 18 on the 59th Regrowth 123rd year of Ascendancy at 01:04 Killed by gigantic corrosive tunneler at level 18 on the 59th Regrowth 123rd year of Ascendancy at 01:15 Killed by Glarin the blue jelly at level 18 on the 59th Regrowth 123rd year of Ascendancy at 01:47 Killed by Glarin the blue jelly at level 18 on the 59th Regrowth 123rd year of Ascendancy at 03:01 Killed by Glarin the blue jelly at level 18 on the 59th Regrowth 123rd year of Ascendancy at 03:16 Killed by Pion at level 18 on the 59th Regrowth 123rd year of Ascendancy at 07:06 Killed by Xerowen the giant spider at level 18 on the 64th Regrowth 123rd year of Ascendancy at 05:25 Killed by Xeredanne the black jelly at level 19 on the 65th Regrowth 123rd year of Ascendancy at 08:13 Killed by Polagara the black jelly at level 19 on the 65th Regrowth 123rd year of Ascendancy at 15:50 Killed by Elykira the giant fire ant at level 19 on the 65th Regrowth 123rd year of Ascendancy at 16:20 Killed by Minotaur of the Labyrinth at level 19 on the 66th Regrowth 123rd year of Ascendancy at 09:30 Killed by Minotaur of the Labyrinth at level 19 on the 66th Regrowth 123rd year of Ascendancy at 09:46 Killed by Emelina the king cobra at level 19 on the 66th Regrowth 123rd year of Ascendancy at 10:01 Killed by Dartin the dwarf at level 20 on the 69th Regrowth 123rd year of Ascendancy at 23:36 Killed by Dartin the dwarf at level 20 on the 69th Regrowth 123rd year of Ascendancy at 23:45 Killed by Lathiend the krog at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 19:15 Killed by Lathiend the krog at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 19:24 Killed by Xorivea the large brown snake at level 20 on the 13rd Pyre 123rd year of Ascendancy at 13:01 Killed by Xerelrana the large brown snake at level 21 on the 14th Pyre 123rd year of Ascendancy at 12:09 Killed by Xerelrana the large brown snake at level 21 on the 14th Pyre 123rd year of Ascendancy at 12:21 Killed by Cyridalaith the giant lightning ant at level 21 on the 14th Pyre 123rd year of Ascendancy at 16:13 Killed by Belywyn the luminous horror at level 21 on the 14th Pyre 123rd year of Ascendancy at 19:30 Killed by Velumina the poison ivy at level 22 on the 15th Pyre 123rd year of Ascendancy at 17:02 Killed by Velumina the poison ivy at level 22 on the 15th Pyre 123rd year of Ascendancy at 17:22 Killed by Wrathroot at level 23 on the 16th Pyre 123rd year of Ascendancy at 08:19 Killed by Pion at level 23 on the 17th Pyre 123rd year of Ascendancy at 14:56 Killed by Pion at level 23 on the 17th Pyre 123rd year of Ascendancy at 16:46 Killed by worm that walks at level 23 on the 18th Pyre 123rd year of Ascendancy at 01:00 Killed by worm that walks at level 23 on the 18th Pyre 123rd year of Ascendancy at 01:13 Killed by fearful symmetry at level 23 on the 18th Pyre 123rd year of Ascendancy at 02:39 Killed by Layavena the large brown snake at level 24 on the 18th Pyre 123rd year of Ascendancy at 07:54 Killed by Ikodeis the dwarf at level 24 on the 24th Pyre 123rd year of Ascendancy at 11:16 Killed by wretchling at level 24 on the 24th Pyre 123rd year of Ascendancy at 20:01 Killed by armoured skeleton warrior at level 24 on the 24th Pyre 123rd year of Ascendancy at 21:28 Killed by armoured skeleton warrior at level 24 on the 24th Pyre 123rd year of Ascendancy at 21:39 Killed by Iaez the wretchling at level 25 on the 25th Pyre 123rd year of Ascendancy at 16:44 Killed by Qoorlor the onilug at level 25 on the 26th Pyre 123rd year of Ascendancy at 07:32 Killed by thaurhereg at level 25 on the 26th Pyre 123rd year of Ascendancy at 16:43 Killed by thaurhereg at level 25 on the 26th Pyre 123rd year of Ascendancy at 18:24 Killed by Rogroth, Eater of Souls at level 25 on the 26th Pyre 123rd year of Ascendancy at 19:52 Killed by Rogroth, Eater of Souls at level 25 on the 26th Pyre 123rd year of Ascendancy at 20:07 Killed by Porethra the elven cultist at level 26 on the 27th Pyre 123rd year of Ascendancy at 14:05 Killed by Porethra the elven cultist at level 26 on the 27th Pyre 123rd year of Ascendancy at 14:15 Killed by Pion at level 26 on the 27th Pyre 123rd year of Ascendancy at 14:29 Killed by mean looking elven guard at level 26 on the 27th Pyre 123rd year of Ascendancy at 16:07 Killed by Velaribrerin the elven cultist at level 26 on the 27th Pyre 123rd year of Ascendancy at 16:27 Killed by Velaribrerin the elven cultist at level 26 on the 27th Pyre 123rd year of Ascendancy at 16:37 Killed by elven mage at level 26 on the 27th Pyre 123rd year of Ascendancy at 19:52 Killed by ritch flamespitter at level 26 on the 27th Pyre 123rd year of Ascendancy at 20:25 Killed by elven tempest at level 26 on the 27th Pyre 123rd year of Ascendancy at 21:57 Killed by elven blood mage at level 26 on the 27th Pyre 123rd year of Ascendancy at 22:14 Killed by elven cultist at level 26 on the 28th Pyre 123rd year of Ascendancy at 01:14 Killed by elven mage at level 26 on the 28th Pyre 123rd year of Ascendancy at 01:21 Killed by quasit at level 26 on the 28th Pyre 123rd year of Ascendancy at 01:36 Killed by elven corruptor at level 26 on the 28th Pyre 123rd year of Ascendancy at 11:28 Killed by elven cultist at level 26 on the 28th Pyre 123rd year of Ascendancy at 12:26 Killed by elven cultist at level 26 on the 28th Pyre 123rd year of Ascendancy at 12:38 Killed by elven cultist at level 26 on the 28th Pyre 123rd year of Ascendancy at 12:51 Killed by Glabretta the ogre pounder at level 26 on the 28th Pyre 123rd year of Ascendancy at 14:10 Killed by Glabretta the ogre pounder at level 26 on the 28th Pyre 123rd year of Ascendancy at 14:22 Killed by Glabretta the ogre pounder at level 26 on the 28th Pyre 123rd year of Ascendancy at 15:32 Killed by Glabretta the ogre pounder at level 26 on the 28th Pyre 123rd year of Ascendancy at 15:40 Killed by Zuberin the elven guard at level 26 on the 28th Pyre 123rd year of Ascendancy at 17:43 Killed by Ivuldassra the elven blood mage at level 26 on the 28th Pyre 123rd year of Ascendancy at 18:51 Killed by elven cultist at level 26 on the 29th Pyre 123rd year of Ascendancy at 01:29 Killed by elven cultist at level 26 on the 29th Pyre 123rd year of Ascendancy at 01:36 Killed by elven cultist at level 26 on the 29th Pyre 123rd year of Ascendancy at 02:57 Killed by elven corruptor at level 26 on the 29th Pyre 123rd year of Ascendancy at 04:22 Killed by elven cultist at level 26 on the 29th Pyre 123rd year of Ascendancy at 04:47 Killed by Vorutira the elven blood mage at level 26 on the 29th Pyre 123rd year of Ascendancy at 05:12 Killed by Vorutira the elven blood mage at level 26 on the 29th Pyre 123rd year of Ascendancy at 05:33 Killed by Aridalle the elven cultist at level 26 on the 29th Pyre 123rd year of Ascendancy at 06:56 |
Primary Stats
Strength | 75 (base 57) |
Dexterity | 23 (base 10) |
Constitution | 39 (base 31) |
Magic | 31 (base 31) |
Willpower | 16 (base 10) |
Cunning | 11 (base 11) |
Resources
Life | 759/759 |
Stamina | 217/217 |
Vim | 225/225 |
Healing Factor | 1.346254336803 |
Regeneration | 20.554001329436 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 3 |
See Stealth | 10 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 140 |
Accuracy | 53 |
Crit Chance | 18% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Blight | +15% |
Lightning | +5% |
Mind | +5% |
Darkness | +15% |
Defense: Base
Armour (hardiness) | 31.292304923968 (87.807182003187%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 23 |
Physical Save | 37 |
Spell Save | 40 |
Mental Save | -2 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 42%( 70%) |
Physical | + 14%( 70%) |
Mind | + 16%( 70%) |
All | + 7%( 70%) |
Lightning | + 15%( 70%) |
Light | + 13%( 70%) |
Temporal | + 17%( 70%) |
Darkness | + 33%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Stun Resistance | 27% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 77 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 417% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Corruption / Wrath | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You failed to protect the lost warrior from death by Pion. Escort: lost warrior (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed red crystal shard. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +4 Fatigue: +4% Changes stats: +11 Str / +6 Dex / +4 Wil Changes resistances: +7% physical / +12% darkness / +7% blight / +10% nature / +6% mind Physical save: +8 (+4 eff.) Light radius: +2 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 194 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 20 arcane resource burn * 10% chance to reduce armor by 20% Changes stats: +7 Str / +8 Con Changes resistances: +6% light / +3% blight Spell save: +15 (+5 eff.) Stun/Freeze immunity: +27% Life regen: +3.00 Maximum stamina: +16.00 Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes resistances: +8% lightning / +11% temporal / +9% blight / +3% mind / +6% acid A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+6 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
On hands | ![]() Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +16 (+5 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 18% chance to reduce all saves and defense by 16 Damage (Melee): 12 mind / 14 darkness Damage when hit (Melee): 6 mind Changes stats: +3 Dex Changes resistances penetration: +5% mind / +15% blight Changes damage: +9% mind Mental save: -11 (-11 eff.) Life regen: +3.60 Stamina each turn: +0.60 Psi each turn: +0.15 Mindpower: +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +18% blight / +16% darkness Life regen: +5.00 Maximum life: +52.00 Light radius: +2 Healing mod.: +13% A suit of armour made of mail. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +4 Dex Changes resistances penetration: +15% darkness / +5% lightning Changes damage: +6% darkness Physical save: +8 (+4 eff.) Stamina each turn: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 65 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 39.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 60.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 82 damage for 3 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% temporal Pinning immunity: +24% Knockback immunity: +21% Amulets make your neck look great! |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+4 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage Damage (Melee): +19 nature Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage Massive two-handed battleaxes. |
![]() acidic stralite dagger of shearing (28-36 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Changes resistances penetration: +7% all Sharp, short and deadly. |
![]() stralite dagger of crippling (29-38 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +9.0% Sharp, short and deadly. |
![]() Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 10 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +10 blight When wielded/worn: Disease immunity: +20% Massive two-handed mauls. |
![]() balanced stralite greatsword of shearing (48-78 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +25 (+7 eff.) Armour penetration: +13 Defense: +13 (+7 eff.) Changes resistances penetration: +9% all Disarm immunity: +32% Massive two-handed swords. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +5% physical Blunt and deadly. |
![]() blooming pulsing mindstar of resolve (14-15 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +7 Wil Talent granted: +1 Attune Mindstar Spell save: +4 (+1 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +34 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
![]() mighty iron steamgun of fire Requires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Damage (Ranged): +6 fire Attacks use: 2.0 Steam When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +2 Str Changes damage: +9% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() hardened leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spell crit. chance: +5% A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +4 Cun / +3 Wil Damage against: +17% Summoned Reduced damage from: +18% Summoned Maximum encumbrance: +21 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Armour: +6 Defense: +1 (+1 eff.) Fatigue: -2% Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +18% lightning / +3% temporal / +13% darkness / +6% light / +12% mind / +11% all Changes damage: +12% lightning / +12% light / +5% darkness Physical save: +14 (+6 eff.) Spell save: +11 (+3 eff.) Mental save: +31 (+26 eff.) Disarm immunity: +10% Life regen: +4.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +7% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() shimmering silk robe of corrosion (+16%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +16% acid / +13% all Changes damage: +20% arcane / +11% acid Maximum mana: +58.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() fleetfooted pair of dwarven-steel boots of spellbinding (9 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +9 (+5 eff.) Fatigue: +3% Changes stats: +4 Dex / +2 Mag Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() pair of dwarven-steel boots of rushing (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Stamina each turn: +0.60 Maximum stamina: +10.00 A pair of boots made of leather. |
![]() Gloves of the Firm Hand (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 208.51 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() brawler's drakeskin leather gloves of dexterity (+3) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+5 eff.) Armour: +3 Changes stats: +3 Str / +7 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +2 Cun / +2 Mag Changes resistances: +6% light / +7% darkness Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 36.50 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Physical power: +6 (+2 eff.) Armour: +2 Changes resistances: +8% blight Spell save: +11 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Mag Changes resistances: +3% fire Physical save: +13 (+5 eff.) Spell save: +12 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 Spellpower: +20 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Un'fezan's Cap (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +4 Cun / +3 Wil Mental save: +13 (+13 eff.) Life regen: +3.00 Maximum life: +20.00 Healing mod.: +11% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Mental save: +10 (+10 eff.) Life regen: +6.00 Maximum life: +20.00 Healing mod.: +11% A suit of armour made of mail. |
![]() rejuvenating stralite mail armour of the deep (4 def, 9 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +12% Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Life regen: +4.80 Stamina each turn: +1.30 A suit of armour made of mail. |
![]() rejuvenating reinforced leather armour of clarity (12 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Changes resistances: +7% mind Mental save: +15 (+15 eff.) Life regen: +2.60 Stamina each turn: +1.30 A suit of armour made of leather. |
![]() prismatic stralite plate armour of stability (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes resistances: +7% physical / +17% light / +12% darkness Physical save: +15 (+6 eff.) A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +2 Wil Changes resistances: +5% acid / +8% physical / +14% darkness / +14% blight / +7% fire / +7% lightning / +7% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +25% Knockback immunity: +21% Light radius: +1 A suit of armour made of metal plates. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 19.0 - 26.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 On weapon crit: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 16 Changes stats: +1 Str / +4 Dex Changes resistances: +11% nature Changes damage: +5% nature Physical save: +3 (+2 eff.) Spell save: +3 (+1 eff.) Poison immunity: +20% Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +5 (+2 eff.) Fatigue: -5% Changes stats: +3 Str Changes resistances: +2% physical / +3% fire Changes damage: +6% lightning When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+5 eff.) Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() void-walker's alchemist's lamp of the moons Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +6% temporal / +7% light / +7% cold Changes damage: +5% darkness Damage affinity(heal): +5% darkness Light radius: +4 Infravision radius: +3 Defense after a teleport: +10 Resist all after a teleport: +13% New effects duration reduction after a teleport: +14% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 70.51 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() barbed pouch of stralite shots of crippling (17/20, 52-62 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 51.5 - 61.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +23.5% Capacity: 20 On weapon crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 109 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +3% nature / +3% light Changes damage: +15% darkness It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 246 Base Damage: 104 Armor: 0 All Resist: 3 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 229 Base Damage: 102 Armor: 4 All Resist: 0 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() elven-wood wand of conjuration 'Anevor' [power 285] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +1 Str / +2 Mag Reduces incoming crit damage: 5.00% Maximum psi: +50.00 Light radius: +2 It can be used to fire a magical bolt dealing 285 lightning damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Heal for 53. * Increase all damage by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pion the Cornac Doombringer level 17
60th Haze 122nd year of Ascendancy at 01:28 see stats
By Pion the Cornac Doombringer level 20
13rd Pyre 123rd year of Ascendancy at 16:25 see stats
By Pion the Cornac Doombringer level 6
77th Pyre 122nd year of Ascendancy at 12:18 see stats
By Pion the Cornac Doombringer level 10
19th Dusk 122nd year of Ascendancy at 22:35 see stats
By Pion the Cornac Doombringer level 20
66th Regrowth 123rd year of Ascendancy at 10:08 see stats
By Pion the Cornac Doombringer level 26
27th Pyre 123rd year of Ascendancy at 07:41 see stats
By Pion the Cornac Doombringer level 23
17th Pyre 123rd year of Ascendancy at 16:38 see stats
By Pion the Cornac Doombringer level 26
27th Pyre 123rd year of Ascendancy at 14:29 see stats
By Pion the Cornac Doombringer level 20
13rd Pyre 123rd year of Ascendancy at 12:59 see stats
By Pion the Cornac Doombringer level 20
67th Regrowth 123rd year of Ascendancy at 00:41 see stats
By Pion the Cornac Doombringer level 26
28th Pyre 123rd year of Ascendancy at 19:41 see stats
By Pion the Cornac Doombringer level 17
58th Regrowth 123rd year of Ascendancy at 20:34 see stats
Log
Talent Fiery Torment is ready to use.
Talent Detonating Charge is ready to use.
Weakness Disease from Aridalle the elven cultist hits Pion for 30 blight damage.
Something hits Pion for 134 temporal damage.
Weakness Disease from Aridalle the elven cultist hits Pion for 30 blight damage.
Pion resists the banishment!
Pion resists the pin!
Weakness Disease from Aridalle the elven cultist hits Pion for 30 blight damage.
Pion resists the knockback!
Something hits Pion for 58 lightning damage.
Something hits Pion for 330 physical damage.
Pion is dazed!
Pion is not dazed anymore.
Pion recovers sight.
Weakness Disease from Aridalle the elven cultist hits Pion for 30 blight damage.
Ogre mauler uses Infusion: Regeneration.
Ogre mauler starts regenerating health quickly.
Aridalle the elven cultist casts Static History.
Spacetime has stabilized around Aridalle the elven cultist.
Aridalle the elven cultist casts Temporal Bolt.
Aridalle the elven cultist hits Pion for 137 temporal damage.
Pion the level 26 cornac doombringer was replaced by a time clone (and no one ever knew the difference) to death by Aridalle the elven cultist on level 4 of Dark crypt.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aridalle the elven cultist killed Pion!
Aridalle the elven cultist's Temporal Bolt hits Pion for 0 temporal damage.
Saving game...
Saving done.