











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 26 / 66% |
| Size | big |
| Lifes / Deaths | Killed by Arireta the white wolf at level 26 on the 44th Regrowth 123rd year of Ascendancy at 11:09 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 35 (base 27) |
| Dexterity | 16 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 75 (base 57) |
| Cunning | 52 (base 36) |
Resources
| Life | -155/837 |
| Hate | 104/104 |
| Equilibrium | 48 |
| Healing Factor | 1.2483363011316 |
| Regeneration | 12.795447086599 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 62 |
| Crit Chance | 27% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 62 |
| Crit Chance | 28% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Nature | +3% |
| Darkness | +16% |
| Fire | +16% |
| Mind | +56% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +40% |
| Mind | +25% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 43.255795327849 (100%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 26 |
| Physical Save | 20 |
| Spell Save | 27 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 7%( 70%) |
| All | 0%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 5%( 70%) |
| Mind | + 3%( 70%) |
| Lightning | + 53%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Disarm Resistance | 48% |
| Confusion Resistance | 56% |
| Fear Resistance | 46% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 91% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 317 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Aerydath the giant venus flytrap. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Velanor the giant blue ant. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Emyriawe the skeleton mage. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed hummerhorn wing. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed sandworm tooth. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Flashwing the pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Spell.crit +3% Melee Ret 8 lightning ----- def ----- Armour +2 Resists +3% lightning Die.at -40.00 life Knockbk- +10% ---------- misc Infravis +1 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Unlightworm'1.0 T3 lite [Rare] Nature While equipped: Stats +4 Cun +3 Wil dps ---------- Phys.crit +5.0% Mind.crit +2% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Dmg.mod +6% darkness +21% mind ----- def ----- Resists +6% acid ---------- misc Equi/ret +0.04 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Obsidianmarrow the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +2 Wil dps ---------- Mind.crit +4% Crit.mult +15.00% Dmg.mod +9% mind Res.pen +15% darkness ----- def ----- Armour +4 Fatigue +4% Mind.save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 3.5 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 195.55 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Ulforohek the Moldpeal [power 55] (15/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Mind.crit +2% ----- def ----- Resists +6% nature Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Festersquall the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% darkness +10% nature On Hit (Melee): * 20% chance to slow global speed by 62% * 20% chance to reduce damage dealt by 28% ----- def ----- Resists +9% nature +3% fire Max.HP +72.00 HP.reg +10.00 Heal.mod +12% Rings make your fingers look great! |
| On fingers | Fogspar the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +14% lightning +21% mind +6% darkness ----- def ----- Resists +28% lightning +6% darkness ---------- misc Light +2 Rings make your fingers look great! |
| Around neck | Glorylenne the Cinderbolt0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire ----- def ----- Resists +15% lightning +6% fire Spell.save +6 (+3 eff.) Max.HP +100.00 Disease- +20% Stun/Frz- +30% Amulets make your neck look great! |
| In main hand | Glimmerstinger the vined mindstar (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 4.5 - 5.0 Mind Uses 49% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 7 mind 4 darkness Dmg.mod +5% mind +4% darkness Melee Ret 2 light ----- def ----- Resists +9% darkness +3% light +6% nature Disarm- +20% Knockbk- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Glyrilena the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +1 Con dps ---------- Phys.crit +7.0% Mind.crit +8% Acc +5 (+2 eff.) ----- def ----- Resists +3% physical Die.at -60.00 life ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
| In off hand | Xydakira the Torchsquall (7-7 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 7.0 - 7.7 Mind Uses 49% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +8 fire While equipped: dps ---------- Mind.crit +7% Mind.pwr +6 (+2 eff.) Res.pen +25% mind ----- def ----- Resists +3% mind Heal.mod +10% Heal/summ +29 ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | murderer's linen cloak of implacability (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Nature/Master While equipped: Stats +1 Cun +2 Dex dps ---------- Acc +3 (+1 eff.) Apr +3 ----- def ----- Defense +1 (+1 eff.) Phys.save +5 (+3 eff.) Mind.save +6 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Breezeradiance the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% darkness +10% nature ----- def ----- Armour +11 Fatigue +22% Resists +6% acid +8% physical +8% lightning +8% fire +7% cold +9% nature +6% temporal Disarm- +28% Stun/Frz- +25% Knockbk- +25% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion of the psychic (heal 195; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 310; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Bokehor the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Fatigue -5% Spell.save +3 (+2 eff.) HP.reg +2.00 Heal.mod +15% Confus- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Relguladig0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Res.pen +25% mind Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Resists +12% mind Amulets make your neck look great! |
Venomwake0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Dex +1 Con dps ---------- Dmg.mod +6% nature ---------- misc Infravis +2 Amulets make your neck look great! |
steel amulet 'Emybeth'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun +3 Con dps ---------- Dmg.mod +9% arcane ----- def ----- Resists +13% temporal Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Max.HP +37.00 HP.reg +3.00 Pinning- +20% Knockbk- +30% ---------- misc Max.mana +80.00 Amulets make your neck look great! |
Camotir the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +15 (+5 eff.) Dmg.mod +3% blight +12% cold Res.pen +25% physical ----- def ----- Defense +5 (+5 eff.) Resists +24% cold Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
Zanoran0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +9 Wil +8 Cun +7 Con dps ---------- Phys.pwr +7 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +11% nature On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +22% nature +5% arcane Rings make your fingers look great! |
rogue's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% lightning ----- def ----- Defense +8 (+8 eff.) Resists +24% lightning Rings make your fingers look great! |
steel ring of corrosion (+24%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Rings make your fingers look great! |
Scorchpain (15-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 15.0 - 22.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +6 Mag dps ---------- Res.pen +10% fire Acc +9 (+3 eff.) ----- def ----- Defense +10 (+10 eff.) Resists +6% acid +6% cold +6% temporal Disarm- +33% ---------- misc Infravis +2 See.Invis +6 Massive two-handed battleaxes. |
hateful dwarven-steel greatsword of erosion (37-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Nature/Psionic Power 37.5 - 60.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +10 darkness +7 nature Against +7% Living Massive two-handed swords. |
slime-covered dwarven-steel greatsword of massacre (46-74 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Disrupt/Master Power 46.5 - 74.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 12% chance to slow global speed by 62% Massive two-handed swords. |
Sootenvy (13-18 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit.r2 +11 lightning +12 cold While equipped: Stats +2 Con dps ---------- Mov.spd +23% Res.pen +7% lightning +7% cold Apr +5 On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce damage dealt by 28% ----- def ----- Resists +5% arcane +1% physical ---------- misc Max.stam +30.00 Blunt and deadly. |
Blindtrial (5-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +4 light +4 nature On Crit.r2 +4 acid While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +4% nature +9% acid Res.pen +10% light +5% nature ----- def ----- Resists +3% blight Disease- +10% ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous thorny mindstar (8-8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +11% mind ---------- misc Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of balance (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+3 eff.) ----- def ----- Phys.save +3 (+2 eff.) Spell.save +5 (+3 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Polelle4.0 T2 sling 1H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +16 mind On Crit.r2 +19 fire While equipped: dps ---------- Spell.crit +1% Mind.crit +4% Crit.mult +20.00% S.pwr/crit +2 All.spd +4% Dmg.mod +9% temporal Res.pen +10% fire ----- def ----- Mind.save +9 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
blazebringer's rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 On Crit.r2 +14 fire While equipped: dps ---------- All.spd +2% Res.pen +7% fire Slings are used to hurl stones or metal shots at your foes. |
Urthudokan the Vileraven (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +6 (+6 eff.) Dmg.mod +6% acid +15% darkness +3% nature On Hit (Melee): * 10% chance to slow global speed by 62% ----- def ----- Armour +4 Hardiness +3% Resists +6% nature Phys.save +3 (+2 eff.) ---------- misc Mana/turn +0.10 Max.mana +31.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen elm vilestaff (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% fire ----- def ----- Armour +3 Hardiness +4% Phys.save +3 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Mind.save +6 (+2 eff.) A belt that goes around your waist. |
Brodenarihor the Quenchwalker (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Dmg.mod +6% fire Res.pen +20% darkness +20% cold ----- def ----- Defense +2 (+2 eff.) Resists +9% cold +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Shimmervengeance' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +18% lightning +6% blight Acc +5 (+2 eff.) Apr +5 Melee Ret 6 lightning ----- def ----- Defense +2 (+2 eff.) Resists +14% blight +13% nature +6% lightning HP.reg +3.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of the Shaloren (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +7 (+7 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +8% nature ----- def ----- Resists +11% all Poison- +26% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather gloves of the juggernaut (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +2 Phys.save +21 (+11 eff.) Spell.save +5 (+3 eff.) Mind.save +3 (+1 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Floepiety the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +3 Mag +3 Cun dps ---------- Mind.crit +6% Mind.pwr +5 (+2 eff.) Res.pen +15% cold ----- def ----- Armour +3 Fatigue +5% Resists +7% lightning +6% temporal ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
duelist's reinforced leather armour (14 def, 15 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +5 Cun +6 Dex ----- def ----- Armour +15 Defense +14 (+14 eff.) Fatigue +8% A suit of armour made of leather. |
rough leather armour 'Scabfear' (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% fire Res.pen +10% nature On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +15% acid +6% nature +6% darkness +3% light Max.HP +26.00 A suit of armour made of leather. |
Chydan (20 def, 19 armour, 18-22 power, 81.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 18.5 - 22.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +81 On Crit.r2 +8 physical While equipped: Stats +4 Dex dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Armour +19 Defense +20 (+17 eff.) Fatigue +8% Resists +17% acid ---------- misc Talents +1 Block Handheld deflection devices. |
216 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bregilekhad (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% S.pwr/crit +2 Dmg.mod +6% blight ----- def ----- Fatigue -5% Resists +6% light Max.HP +20.00 Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tarrodunavon [power 194] (15/15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +4 Str +2 Dex ----- def ----- Resists +5% arcane +15% mind Spell.save +6 (+3 eff.) Sting an enemy dealing 199 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 35. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle 'Abysssmasher' [power 100] (15/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% nature +25% mind Melee Ret 4 fire ----- def ----- Resists +9% fire Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 226 Base Damage: 115 Armor: 2 All Resist: 1 Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By MadBoi the Krog Cursed level 13
10th Dusk 122nd year of Ascendancy at 06:25 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By MadBoi the Krog Cursed level 22
34th Regrowth 123rd year of Ascendancy at 12:31 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By MadBoi the Krog Cursed level 22
23rd Regrowth 123rd year of Ascendancy at 05:05 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By MadBoi the Krog Cursed level 10
2nd Summertide 122nd year of Ascendancy at 07:15 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By MadBoi the Krog Cursed level 20
73rd Dusk 122nd year of Ascendancy at 11:56 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By MadBoi the Krog Cursed level 21
30th Haze 122nd year of Ascendancy at 06:51 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By MadBoi the Krog Cursed level 22
23rd Regrowth 123rd year of Ascendancy at 06:00 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By MadBoi the Krog Cursed level 8
3rd Mirth 122nd year of Ascendancy at 22:09 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By MadBoi the Krog Cursed level 21
1st Decay 122nd year of Ascendancy at 14:13 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By MadBoi the Krog Cursed level 21
1st Decay 122nd year of Ascendancy at 00:50 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By MadBoi the Krog Cursed level 24
35th Regrowth 123rd year of Ascendancy at 21:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By MadBoi the Krog Cursed level 17
34th Dusk 122nd year of Ascendancy at 11:31 see stats
Log
Isimira the great wolf is cured!
Melee retaliation hits Isimira the great wolf for 11 lightning, 2 light (14 total damage).
Isimira the great wolf receives 223 healing.
Isimira the great wolf's Beyond the Flesh hits MadBoi for 105 physical damage.
Thief uses Infusion: Movement.
Thief is moving at extreme speed!
MadBoi begins rampaging!
Melee retaliation hits Arireta the white wolf for 9 lightning, 2 light (12 total damage).
Arireta the white wolf hits MadBoi for (30 rampage shugs off), 70 physical (71 total damage).
MadBoi has shrugged off 30 damage and is ready for more.
Arireta the white wolf is weakened by the gloom.
Mindrot hits Arireta the white wolf for 18 mind, 11 darkness (31 total damage).
Mindrot hits Isimira the great wolf for 14 mind, 14 darkness (29 total damage).
MadBoi uses Reckless Charge.
Arireta the white wolf blocks MadBoi!
You feel your rampage slowing down. (-1 duration)
Isimira the great wolf is stunned!
Melee retaliation hits Isimira the great wolf for 11 lightning, 2 light (14 total damage).
Isimira the great wolf hits MadBoi for (30 rampage shugs off), 41 physical, (5 antimagic), 0 darkness (42 total damage).
Isimira the great wolf is not stunned anymore.
Isimira the great wolf has recovered!
Melee retaliation hits Isimira the great wolf for 11 lightning, 2 light (14 total damage).
Isimira the great wolf's Beyond the Flesh hits MadBoi for 50 physical damage.
Arireta the white wolf uses Knockback.
MadBoi resists the knockback!
Melee retaliation hits Arireta the white wolf for 10 lightning, 2 light (13 total damage).
Arireta the white wolf hits MadBoi for 101 physical damage.
MadBoi the level 26 krog cursed was swiped to death by Arireta the white wolf on level 3 of Old Forest.
Arireta the white wolf is no longer being stalked by MadBoi.





































































































