Serista the level 7 Cornac Wanderer by manicsatanic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassWanderer
Level / Exp7 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity24 (base 24)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life196/235
Mana26/26
Stamina133/133
Vim124/124
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy27
Crit Chance13%
APR2
Speed1.00

Offense: Offhand

Damage14
Accuracy27
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+11%

Defense: Base

Armour (hardiness)8 (35.65183292883%)
Defense29
Ranged Defense29
Fatigue0
Physical Save12
Spell Save9
Mental Save9

Defense: Resistances

Darkness+ 16%( 70%)
Physical+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Battle tactics1.00
0/5
0/5
0/5
0/5
Spell / Master of bones1.00
0/5
0/5
0/5
0/5
Celestial / Twilight1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
5/5
3/5
0/5
0/5

Generic Talents

Corruption / Demonic strength1.00
3/5
1/5
0/5
0/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
1/5
1/5

Effects

talent

Quests

done
done
active

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Log

Ran for 20 turns (stop reason: at exit).

Serista deactivates
Premonition.
Serista activates
Premonition.
You don't see how to get there...

Space around you starts to dissolve...


Resting starts...

Talent Flurry is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 29 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Serista wears:
Mighty Girdle.

Serista wears (replacing
iron helm (0 def, 3 armour)): linen wizard hat of darkness (+16%) (1 def, 0 armour).

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 16-22 power, 5 apr).
You gain 1.76 gold from the transmogrification of
impenetrable iron mail armour of fire resistance (2 def, 10 armour).
You gain 1.97 gold from the transmogrification of
creative mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 1.66 gold from the transmogrification of
steady elm longbow.
You gain 0.75 gold from the transmogrification of
arcing iron greatsword (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.