











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Doomelf |
| Class | Cultist of Entropy |
| Level / Exp | 20 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 7 on the 1st Mirth 122nd year of Ascendancy at 06:27 0 / 7Killed by The Shade at level 7 on the 1st Mirth 122nd year of Ascendancy at 08:21 Killed by Emelilravea the mean looking elven guard at level 17 on the 9th Dusk 122nd year of Ascendancy at 01:14 Killed by Xerolle the minotaur at level 19 on the 18th Dusk 122nd year of Ascendancy at 16:27 Killed by Lisodavena the wolf at level 19 on the 19th Dusk 122nd year of Ascendancy at 22:48 Killed by Ivera the gigantic corrosive tunneler at level 20 on the 65th Dusk 122nd year of Ascendancy at 13:56 Killed by Xeromikira the green ooze at level 20 on the 65th Dusk 122nd year of Ascendancy at 18:18 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 21 (base 10) |
| Constitution | 23 (base 10) |
| Magic | 61 (base 48) |
| Willpower | 17 (base 10) |
| Cunning | 46 (base 41) |
Resources
| Life | -399/416 |
| Insanity | 76/100 |
| Healing Factor | 1.2599022211821 |
| Regeneration | 9.2602813256884 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Invisible | 2 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 21 |
| Crit Chance | 12% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +10% |
| Physical | +6% |
| Cold | +11% |
| All | 0% |
| Darkness | +21% |
| Light | +6% |
| Mind | +3% |
| Fire | +16% |
| Nature | +23% |
Offense: Damage Penetration
| Mind | +10% |
| Fire | +5% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 22.667173140154 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 25 |
| Mental Save | 24 |
Defense: Resistances
| Blight | + 17%( 70%) |
| Cold | + 34%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 31%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 17%( 70%) |
| Lightning | + 17%( 70%) |
| Mind | + 23%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Poison Resistance | 23% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 4 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Demented / Oblivion | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Madness | 1.46 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Nether | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Rift | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed orc heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Emulle (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Armour +1 Resists +6% lightning +6% temporal Spell.save +3 (+1 eff.) Die.at -60.00 life Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
| Light source | Tulogund the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +12% mind Max.HP +44.00 HP.reg +2.00 Heal.mod +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xanovena the Sparkblood (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Melee Ret 2 lightning ----- def ----- Armour +3 Fatigue +1% Resists +9% fire Max.HP +40.00 Disarm- +10% A cap made of leather. |
| Tool | Dawnbraze the iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Cun dps ---------- Crit.mult +5.00% Dmg.mod +6% light Acc +3 (+1 eff.) ----- def ----- Resists +6% light Die.at -60.00 life ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Manymalach'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+8 eff.) Dmg.mod +11% cold Acc +5 (+2 eff.) ----- def ----- Resists +22% cold ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| On fingers | warrior's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% darkness ----- def ----- Armour +4 Resists +22% darkness Rings make your fingers look great! |
| Around waist | Starwasp the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% physical Res.pen +10% light ----- def ----- Defense +5 (+5 eff.) Max.HP +35.00 ---------- misc Light +1 A belt that goes around your waist. |
| In main hand | Kor's Fall (100% power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 137.23 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (274). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | Chillrend the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +5 Con dps ---------- Melee Ret 4 light 4 cold ----- def ----- Armour +1 Resists +3% cold HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +11.00 Unarmed combat: Power 93% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Smearknight' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Mag +5 Wil +3 Con dps ---------- Dmg.mod +23% nature ----- def ----- Resists +5% blight +15% fire +3% nature +9% all Max.HP +54.00 HP.reg +2.10 Heal.mod +10% Poison- +23% Disease- +25% ---------- misc Mana/turn +0.19 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Salamira the Dazzlesweep (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +5% fire Melee Ret 4 blight ----- def ----- Defense +2 (+2 eff.) Resists +18% light Phys.save +8 (+4 eff.) Mind.save +7 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Cyravena the gold amulet0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +5 Mag +3 Cun +4 Con dps ---------- S.pwr/crit +2 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.60 Mana/turn +0.04 Mana/s.crit +2.00 Light +2 Infravis +1 Masteries +0.16 Demented/Madness Amulets make your neck look great! |
Inventory
acid wave rune of the titan (damage 103; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 102.96 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blazestake the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% lightning Res.pen +25% lightning ----- def ----- Resists +3% lightning Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
copper amulet 'Neruda'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Defense +5 (+5 eff.) Resists +10% lightning +3% acid Max.HP +20.00 Silence- +20% Stun/Frz- +20% Amulets make your neck look great! |
cruel ash vilestaff of channeling (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Ego+] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +11.00% Spell.pwr +15 (+5 eff.) Dmg.mod +15% blight ---------- misc Mana/turn +0.13 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff of power (100% power, 2 apr, light element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +7 (+3 eff.) Dmg.mod +10% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
Flarestriker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex +5 Mag dps ---------- Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Max.HP +33.00 ---------- misc See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Prismwreath the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% light +3% mind Res.pen +5% blight ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% light +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Shineterror' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +3 Con dps ---------- Phys.crit +2.0% Mind.crit +1% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Noonpall (3 def, 2 armour)2.0 T2 cloth armor [Random Unique] Arcane/Master While equipped: Stats +1 Cun dps ---------- Spell.crit +6% Spell.pwr +17 (+6 eff.) Dmg.mod +11% darkness +17% light +5% all Res.pen +15% light ----- def ----- Armour +2 Defense +3 (+3 eff.) Resists +9% all Phys.save +16 (+8 eff.) ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+9 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Arydar the Nightpunish (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Str +3 Wil +7 Cun +1 Con ----- def ----- Armour +1 Resists +3% darkness Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +1 Infravis +2 See.Invis +6 A pair of boots made of leather. |
pair of rough leather boots 'Deepsrigor' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Dmg.mod +3% darkness Apr +2 On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +1 Resists +6% lightning +5% temporal +6% light Die.at -20.00 life A pair of boots made of leather. |
pair of rough leather boots 'Gleamslice' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Res.pen +25% cold Melee Ret 2 acid ----- def ----- Armour +1 Fatigue -5% Resists +3% light Phys.save +5 (+2 eff.) ---------- misc Max.enc +23 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 26.01 to 78.03 lightning damage (52.02 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
202 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Nerygabrema the iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Defense +15 (+10 eff.) Fatigue -5% Resists +3% fire +5% arcane +3% nature Pinning- +10% Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 109.93 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 109.93 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Dourmaim'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Resists +3% darkness Mind.save +8 (+4 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Unodri the Doomelf Cultist of Entropy level 6
77th Pyre 122nd year of Ascendancy at 17:49 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Unodri the Doomelf Cultist of Entropy level 10
6th Mirth 122nd year of Ascendancy at 08:26 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Unodri the Doomelf Cultist of Entropy level 20
65th Dusk 122nd year of Ascendancy at 06:35 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Unodri the Doomelf Cultist of Entropy level 13
1st Flare 122nd year of Ascendancy at 02:57 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Unodri the Doomelf Cultist of Entropy level 7
1st Mirth 122nd year of Ascendancy at 22:39 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Unodri the Doomelf Cultist of Entropy level 19
16th Dusk 122nd year of Ascendancy at 15:28 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Unodri the Doomelf Cultist of Entropy level 15
3rd Flare 122nd year of Ascendancy at 17:36 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Unodri the Doomelf Cultist of Entropy level 20
65th Dusk 122nd year of Ascendancy at 13:56 see stats
Log
Melee retaliation hits Gigantic sandworm tunneler for 1 lightning, 2 light, 2 blight, 3 cold (8 total damage).
Gigantic sandworm tunneler hits Unodri for (51 stormshielded), 0 physical (0 total damage).
Unodri's Reality Fracture hits Gigantic sandworm tunneler for 5 temporal, 6 darkness (10 total damage).
Unodri casts Dark Whispers.
Gigantic sandworm tunneler is haunted by the void!
Unodri's Reality Fracture hits Xeromikira the green ooze for 0 temporal, 0 darkness (0 total damage).
Unodri's Reality Fracture hits Gigantic sandworm tunneler for 5 temporal, 8 darkness (13 total damage).
Xeromikira the green ooze seems more focused.
Unodri loses 11 health to the entropy.
Talent Netherblast is ready to use.
Talent Rune: Mirror Image is ready to use.
Talent Quantum Tunnelling is ready to use.
Gigantic sandworm tunneler hits Unodri for (29 stormshielded), 0 physical (0 total damage).
Voidburn from Unodri hits Xeromikira the green ooze for 5 temporal, 2 darkness (7 total damage).
Melee retaliation hits Gigantic sandworm tunneler for 1 lightning, 3 light, 2 blight, 3 cold (9 total damage).
Dark Whispers from Unodri hits Xeromikira the green ooze for 6 darkness, 2 temporal (7 total damage).
Nihil from Unodri hits Xeromikira the green ooze for 3 temporal damage.
Dark Whispers from Unodri hits Gigantic sandworm tunneler for 4 darkness damage.
Nihil from Unodri hits Gigantic sandworm tunneler for 3 temporal damage.
Unodri's stormshield is out of charges and dissipates!.
Unodri's storm dissipates.
Xeromikira the green ooze uses Furnace Vent.
Unodri is not dazed anymore.
Sanity Warp hits Xeromikira the green ooze for 0 darkness damage.
Melee retaliation hits Xeromikira the green ooze for 0 lightning, 0 light, 0 blight, 0 cold (0 total damage).
Xeromikira the green ooze hits Gigantic sandworm tunneler for 277 fire damage.
Xeromikira the green ooze hits Hallucination for 234 fire damage.
Xeromikira the green ooze hits Unodri for (113 stormshielded), 0 physical, 270 fire (270 total damage).
Unodri the level 20 doomelf cultist of entropy was roasted to death by Xeromikira the green ooze on level 3 of Sandworm lair.






















































































