Grep the level 7 Ghoul Bulwark by jmankman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassBulwark
Level / Exp7 / 90%
Sizebig
Lifes / Deaths

Primary Stats

Strength32 (base 26)
Dexterity14 (base 13)
Constitution26 (base 18)
Magic10 (base 10)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life317/317
Stamina83/83
Healing Factor1.1316586254954
Regeneration4.1504111703494

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+80%

Vision

Sight10
Lite3

Offense: Mainhand

Damage42
Accuracy31
Crit Chance11%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance0%
Speed1

Offense: Mind

Mindpower13
Crit Chance0%
Speed1

Offense: Damage Bonus

Blight+8%
All0%

Defense: Base

Armour (hardiness)35.97804368718 (81.151787968034%)
Defense2
Ranged Defense2
Fatigue33
Physical Save23
Spell Save12
Mental Save5

Defense: Resistances

Darkness+ 13%( 70%)
Light+ 13%( 70%)
Fire+ 28%( 70%)
Cold+ 13%( 70%)
All+ 3%( 70%)

Defense: Immunities

Stun Resistance70%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance80%
Knockback Resistance19%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
1/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
2/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Log

You gain 0.10 gold from the transmogrification of pouch of iron shots (14/14, 14-17 power, 1 apr).
You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 2.82 gold from the transmogrification of
brass lantern of focus.
You gain 5.46 gold from the transmogrification of
iron plate armour 'Armirath' (0 def, 7 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of nature (+15%) (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.64 gold from the transmogrification of
cleansing rough leather cap (0 def, 1 armour).
You gain 1.05 gold from the transmogrification of
horrifying mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 1.21 gold from the transmogrification of
slime-covered iron mace (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.25 gold from the transmogrification of
arcing iron battleaxe of phasing (12-18 power, 11 apr).
You gain 1.68 gold from the transmogrification of
shielding rune of the sneak (absorb 87; dur 4; cd 18).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.