
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 38 / 2% |
| Size | small |
| Lifes / Deaths | Killed by thought-forged warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 11:25 / 248Killed by thought-forged warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 12:37 Killed by Yvadavea the dragon turtle at level 3 on the 75th Pyre 122nd year of Ascendancy at 14:14 Killed by Yvadavea the dragon turtle at level 3 on the 75th Pyre 122nd year of Ascendancy at 15:23 Killed by Yvadavea the dragon turtle at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:55 Killed by Akehir, the Mad at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:48 Killed by Yvadavea the dragon turtle at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:20 Killed by Saleyanne the yaech diver at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:40 Killed by Yvadavea the dragon turtle at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:27 Killed by Murgol, the Yaech Lord at level 5 on the 76th Pyre 122nd year of Ascendancy at 19:58 Killed by Yvadavea the dragon turtle at level 7 on the 77th Pyre 122nd year of Ascendancy at 19:13 Killed by Yvadavea the dragon turtle at level 8 on the 78th Pyre 122nd year of Ascendancy at 00:22 Killed by ritch flamespitter at level 11 on the 8th Flare 122nd year of Ascendancy at 18:39 Killed by thief at level 13 on the 2nd Dusk 122nd year of Ascendancy at 11:58 Killed by assassin at level 14 on the 3rd Dusk 122nd year of Ascendancy at 23:10 Killed by assassin at level 14 on the 4th Dusk 122nd year of Ascendancy at 00:05 Killed by assassin at level 14 on the 4th Dusk 122nd year of Ascendancy at 02:29 Killed by assassin at level 14 on the 4th Dusk 122nd year of Ascendancy at 03:52 Killed by Glylle the rogue at level 14 on the 4th Dusk 122nd year of Ascendancy at 15:10 Killed by The Possessed at level 14 on the 5th Dusk 122nd year of Ascendancy at 05:34 Killed by Evandar the thalore at level 15 on the 11st Dusk 122nd year of Ascendancy at 14:08 Killed by Akehir, the Mad at level 15 on the 12nd Dusk 122nd year of Ascendancy at 19:53 Killed by Neromina the carrion worm mass at level 15 on the 12nd Dusk 122nd year of Ascendancy at 21:41 Killed by Neromina the carrion worm mass at level 15 on the 12nd Dusk 122nd year of Ascendancy at 22:49 Killed by Neromina the carrion worm mass at level 15 on the 13rd Dusk 122nd year of Ascendancy at 01:22 Killed by Neromina the carrion worm mass at level 15 on the 13rd Dusk 122nd year of Ascendancy at 03:01 Killed by Neromina the carrion worm mass at level 15 on the 13rd Dusk 122nd year of Ascendancy at 04:24 Killed by Neromina the carrion worm mass at level 15 on the 13rd Dusk 122nd year of Ascendancy at 06:44 Killed by Neromina the carrion worm mass at level 15 on the 13rd Dusk 122nd year of Ascendancy at 08:41 Killed by ritch flamespitter at level 15 on the 13rd Dusk 122nd year of Ascendancy at 09:27 Killed by war hound at level 15 on the 13rd Dusk 122nd year of Ascendancy at 11:32 Killed by war hound at level 15 on the 13rd Dusk 122nd year of Ascendancy at 13:04 Killed by Gleyassra the black jelly at level 15 on the 13rd Dusk 122nd year of Ascendancy at 17:43 Killed by Aund the thalore at level 16 on the 17th Dusk 122nd year of Ascendancy at 00:33 Killed by Ce'Namivea the temporal stalker at level 16 on the 18th Dusk 122nd year of Ascendancy at 11:45 Killed by Ce'Namivea the temporal stalker at level 16 on the 18th Dusk 122nd year of Ascendancy at 12:24 Killed by Ce'Namivea the temporal stalker at level 16 on the 18th Dusk 122nd year of Ascendancy at 13:18 Killed by Ce'Namivea the temporal stalker at level 16 on the 18th Dusk 122nd year of Ascendancy at 14:03 Killed by Ce'Namivea the temporal stalker at level 16 on the 18th Dusk 122nd year of Ascendancy at 14:47 Killed by Ce'Namivea the temporal stalker at level 16 on the 19th Dusk 122nd year of Ascendancy at 03:21 Killed by Ce'Namivea the temporal stalker at level 16 on the 19th Dusk 122nd year of Ascendancy at 04:56 Killed by Ce'Namivea the temporal stalker at level 16 on the 19th Dusk 122nd year of Ascendancy at 07:15 Killed by Ce'Namivea the temporal stalker at level 16 on the 19th Dusk 122nd year of Ascendancy at 10:57 Killed by Ce'Namivea the temporal stalker at level 16 on the 19th Dusk 122nd year of Ascendancy at 13:41 Killed by Ce'Namivea the temporal stalker at level 16 on the 19th Dusk 122nd year of Ascendancy at 15:07 Killed by temporal stalker at level 16 on the 19th Dusk 122nd year of Ascendancy at 17:03 Killed by Ce'Namivea the temporal stalker at level 16 on the 19th Dusk 122nd year of Ascendancy at 17:07 Killed by assassin at level 17 on the 20th Dusk 122nd year of Ascendancy at 03:09 Killed by bandit at level 17 on the 20th Dusk 122nd year of Ascendancy at 10:26 Killed by assassin at level 17 on the 21st Dusk 122nd year of Ascendancy at 06:30 Killed by dredge at level 17 on the 21st Dusk 122nd year of Ascendancy at 23:37 Killed by quasit at level 18 on the 23rd Dusk 122nd year of Ascendancy at 19:18 Killed by Horned Horror at level 18 on the 24th Dusk 122nd year of Ascendancy at 05:12 Killed by Horned Horror at level 18 on the 24th Dusk 122nd year of Ascendancy at 06:39 Killed by Horned Horror at level 18 on the 24th Dusk 122nd year of Ascendancy at 10:00 Killed by Emelobrebrebeth the dreaming giant venus flytrap at level 20 on the 34th Dusk 122nd year of Ascendancy at 07:19 Killed by war hound at level 20 on the 36th Dusk 122nd year of Ascendancy at 10:37 Killed by Porelenn the orc warrior at level 22 on the 49th Dusk 122nd year of Ascendancy at 10:46 Killed by devourer at level 23 on the 1st Haze 122nd year of Ascendancy at 14:04 Killed by Isyvea the snow giant chieftain at level 23 on the 2nd Haze 122nd year of Ascendancy at 21:21 Killed by Isyvea the snow giant chieftain at level 23 on the 2nd Haze 122nd year of Ascendancy at 23:47 Killed by Isyvea the snow giant chieftain at level 23 on the 3rd Haze 122nd year of Ascendancy at 02:09 Killed by Isyvea the snow giant chieftain at level 23 on the 3rd Haze 122nd year of Ascendancy at 06:26 Killed by Isyvea the snow giant chieftain at level 23 on the 3rd Haze 122nd year of Ascendancy at 09:56 Killed by Isyvea the snow giant chieftain at level 23 on the 3rd Haze 122nd year of Ascendancy at 13:46 Killed by Isyvea the snow giant chieftain at level 23 on the 3rd Haze 122nd year of Ascendancy at 23:39 Killed by snow giant boulder thrower at level 23 on the 4th Haze 122nd year of Ascendancy at 02:47 Killed by snow giant boulder thrower at level 23 on the 4th Haze 122nd year of Ascendancy at 05:13 Killed by Isyvea the snow giant chieftain at level 23 on the 4th Haze 122nd year of Ascendancy at 09:57 Killed by Belytta the temporal stalker at level 23 on the 13rd Haze 122nd year of Ascendancy at 01:01 Killed by Belytta the temporal stalker at level 23 on the 13rd Haze 122nd year of Ascendancy at 09:17 Killed by Belytta the temporal stalker at level 23 on the 13rd Haze 122nd year of Ascendancy at 10:03 Killed by Belytta the temporal stalker at level 23 on the 13rd Haze 122nd year of Ascendancy at 12:47 Killed by giant lightning ant at level 23 on the 13rd Haze 122nd year of Ascendancy at 15:33 Killed by Belytta the temporal stalker at level 23 on the 13rd Haze 122nd year of Ascendancy at 19:37 Killed by Belytta the temporal stalker at level 23 on the 13rd Haze 122nd year of Ascendancy at 21:38 Killed by Belytta the temporal stalker at level 23 on the 13rd Haze 122nd year of Ascendancy at 22:52 Killed by Belytta the temporal stalker at level 23 on the 13rd Haze 122nd year of Ascendancy at 23:39 Killed by Belytta the temporal stalker at level 23 on the 14th Haze 122nd year of Ascendancy at 01:09 Killed by Belytta the temporal stalker at level 23 on the 14th Haze 122nd year of Ascendancy at 08:15 Killed by Belytta the temporal stalker at level 23 on the 14th Haze 122nd year of Ascendancy at 09:00 Killed by Belytta the temporal stalker at level 23 on the 14th Haze 122nd year of Ascendancy at 10:06 Killed by Belytta the temporal stalker at level 23 on the 14th Haze 122nd year of Ascendancy at 12:50 Killed by Belytta the temporal stalker at level 23 on the 14th Haze 122nd year of Ascendancy at 13:37 Killed by Belytta the temporal stalker at level 23 on the 14th Haze 122nd year of Ascendancy at 15:00 Killed by multi-hued crystal at level 23 on the 14th Haze 122nd year of Ascendancy at 17:55 Killed by Belytta the temporal stalker at level 23 on the 14th Haze 122nd year of Ascendancy at 20:24 Killed by Veladhemira the rogue at level 23 on the 32nd Haze 122nd year of Ascendancy at 22:12 Killed by Veladhemira the rogue at level 23 on the 32nd Haze 122nd year of Ascendancy at 23:18 Killed by elven blood mage at level 24 on the 43rd Haze 122nd year of Ascendancy at 00:07 Killed by elven warrior at level 24 on the 43rd Haze 122nd year of Ascendancy at 01:32 Killed by elven cultist at level 24 on the 43rd Haze 122nd year of Ascendancy at 04:39 Killed by elven cultist at level 24 on the 43rd Haze 122nd year of Ascendancy at 20:05 Killed by mean looking elven guard at level 24 on the 44th Haze 122nd year of Ascendancy at 00:50 Killed by elven cultist at level 24 on the 44th Haze 122nd year of Ascendancy at 11:03 Killed by elven cultist at level 24 on the 44th Haze 122nd year of Ascendancy at 13:29 Killed by Forur the quasit at level 24 on the 44th Haze 122nd year of Ascendancy at 17:16 Killed by elven cultist at level 24 on the 44th Haze 122nd year of Ascendancy at 19:23 Killed by elven guard at level 24 on the 44th Haze 122nd year of Ascendancy at 21:07 Killed by mean looking elven guard at level 24 on the 45th Haze 122nd year of Ascendancy at 01:49 Killed by elven cultist at level 24 on the 45th Haze 122nd year of Ascendancy at 04:39 Killed by Mayinn the elven tempest at level 24 on the 46th Haze 122nd year of Ascendancy at 06:50 Killed by Akehir, the Mad at level 24 on the 46th Haze 122nd year of Ascendancy at 08:32 Killed by wretchling at level 24 on the 46th Haze 122nd year of Ascendancy at 12:00 Killed by elven blood mage at level 24 on the 46th Haze 122nd year of Ascendancy at 14:23 Killed by elven cultist at level 24 on the 46th Haze 122nd year of Ascendancy at 15:04 Killed by elven tempest at level 24 on the 46th Haze 122nd year of Ascendancy at 16:29 Killed by elven blood mage at level 24 on the 46th Haze 122nd year of Ascendancy at 17:56 Killed by elven blood mage at level 24 on the 46th Haze 122nd year of Ascendancy at 20:56 Killed by elven elite warrior at level 24 on the 46th Haze 122nd year of Ascendancy at 23:58 Killed by elven cultist at level 24 on the 47th Haze 122nd year of Ascendancy at 02:18 Killed by elven elite warrior at level 24 on the 47th Haze 122nd year of Ascendancy at 03:50 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 47th Haze 122nd year of Ascendancy at 06:11 Killed by Kryl-Feijan at level 24 on the 47th Haze 122nd year of Ascendancy at 07:29 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 47th Haze 122nd year of Ascendancy at 10:33 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 47th Haze 122nd year of Ascendancy at 14:47 Killed by Kryl-Feijan at level 24 on the 47th Haze 122nd year of Ascendancy at 16:46 Killed by Kryl-Feijan at level 24 on the 47th Haze 122nd year of Ascendancy at 22:38 Killed by Kryl-Feijan at level 25 on the 48th Haze 122nd year of Ascendancy at 00:31 Killed by Kryl-Feijan at level 25 on the 48th Haze 122nd year of Ascendancy at 02:44 Killed by Kryl-Feijan at level 25 on the 48th Haze 122nd year of Ascendancy at 05:48 Killed by Kryl-Feijan at level 25 on the 48th Haze 122nd year of Ascendancy at 08:35 Killed by mean looking elven guard at level 26 on the 48th Haze 122nd year of Ascendancy at 21:10 Killed by Ivuwe the elven cultist at level 26 on the 48th Haze 122nd year of Ascendancy at 23:28 Killed by mean looking elven guard at level 26 on the 49th Haze 122nd year of Ascendancy at 00:33 Killed by elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 02:41 Killed by elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 04:09 Killed by Ivuwe the elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 06:06 Killed by mean looking elven guard at level 26 on the 49th Haze 122nd year of Ascendancy at 09:15 Killed by Forgery of Haze (Ivuwe the elven cultist) at level 26 on the 49th Haze 122nd year of Ascendancy at 11:23 Killed by Mayewe the elven guard at level 26 on the 49th Haze 122nd year of Ascendancy at 13:09 Killed by Ivuwe the elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 14:24 Killed by wretchling at level 26 on the 49th Haze 122nd year of Ascendancy at 16:19 Killed by Ivuwe the elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 18:36 Killed by Forgery of Haze (Ivuwe the elven cultist) at level 26 on the 49th Haze 122nd year of Ascendancy at 19:21 Killed by Ivuwe the elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 20:23 Killed by Ivuwe the elven cultist at level 26 on the 49th Haze 122nd year of Ascendancy at 21:29 Killed by Ivuwe the elven cultist at level 26 on the 50th Haze 122nd year of Ascendancy at 00:51 Killed by Ivuwe the elven cultist at level 26 on the 50th Haze 122nd year of Ascendancy at 11:40 Killed by Forgery of Haze (Ivuwe the elven cultist) at level 26 on the 50th Haze 122nd year of Ascendancy at 13:06 Killed by worm that walks at level 27 on the 80th Haze 122nd year of Ascendancy at 06:03 Killed by Zuboth the Guardian at level 27 on the 80th Haze 122nd year of Ascendancy at 21:35 Killed by Zuboth the Guardian at level 27 on the 80th Haze 122nd year of Ascendancy at 22:59 Killed by Isyvea the snow giant chieftain at level 28 on the 40th Regrowth 123rd year of Ascendancy at 16:44 Killed by Isyvea the snow giant chieftain at level 28 on the 40th Regrowth 123rd year of Ascendancy at 21:28 Killed by Belytta the temporal stalker at level 30 on the 54th Regrowth 123rd year of Ascendancy at 13:49 Killed by luminous horror at level 31 on the 60th Regrowth 123rd year of Ascendancy at 03:55 Killed by devourer at level 31 on the 60th Regrowth 123rd year of Ascendancy at 06:08 Killed by devourer at level 31 on the 60th Regrowth 123rd year of Ascendancy at 08:15 Killed by Akehir, the Mad's Inner Demon at level 31 on the 61st Regrowth 123rd year of Ascendancy at 00:02 Killed by Ivarin the radiant horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 01:09 Killed by Ivarin the radiant horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 03:48 Killed by Ivarin the radiant horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 04:45 Killed by Ivarin the radiant horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 06:11 Killed by Ivarin the radiant horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 07:45 Killed by Ivarin the radiant horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 09:44 Killed by Ivarin the radiant horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 11:58 Killed by nightmare horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 13:09 Killed by Ivarin the radiant horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 14:35 Killed by Ivarin the radiant horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 16:50 Killed by nightmare horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 18:22 Killed by luminous horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 19:39 Killed by nightmare horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 21:10 Killed by Ivarin the radiant horror at level 31 on the 61st Regrowth 123rd year of Ascendancy at 22:43 Killed by nightmare horror at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 01:01 Killed by nightmare horror at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 04:05 Killed by luminous horror at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 05:13 Killed by nightmare horror at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 08:22 Killed by nightmare horror at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 11:02 Killed by nightmare horror at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 14:20 Killed by nightmare horror at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 16:06 Killed by nightmare horror at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 18:48 Killed by Ivarin the radiant horror at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 01:47 Killed by Ivarin the radiant horror at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 03:34 Killed by Ivarin the radiant horror at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 04:58 Killed by Ivarin the radiant horror at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 08:14 Killed by Ivarin the radiant horror at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 10:27 Killed by Ivarin the radiant horror at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 13:33 Killed by unknown at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 14:21 Killed by Ivarin the radiant horror at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 15:59 Killed by Ivarin the radiant horror at level 31 on the 63rd Regrowth 123rd year of Ascendancy at 20:59 Killed by Ebbry the halfling at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 20:58 Killed by Kirgbo the dwarf at level 31 on the 1st Time of Balance 123rd year of Ascendancy at 22:41 Killed by shadow at level 31 on the 1st Pyre 123rd year of Ascendancy at 00:38 Killed by shadow at level 31 on the 1st Pyre 123rd year of Ascendancy at 01:59 Killed by shadow at level 31 on the 1st Pyre 123rd year of Ascendancy at 03:22 Killed by Kirgbo the dwarf at level 31 on the 1st Pyre 123rd year of Ascendancy at 04:48 Killed by shadow at level 31 on the 1st Pyre 123rd year of Ascendancy at 06:13 Killed by Kirgbo the dwarf at level 31 on the 1st Pyre 123rd year of Ascendancy at 07:10 Killed by Kirgbo the dwarf at level 31 on the 1st Pyre 123rd year of Ascendancy at 07:57 Killed by skeleton warrior at level 31 on the 8th Pyre 123rd year of Ascendancy at 23:34 Killed by skeleton warrior at level 31 on the 9th Pyre 123rd year of Ascendancy at 00:47 Killed by skeleton warrior at level 31 on the 9th Pyre 123rd year of Ascendancy at 02:21 Killed by Akehir, the Mad at level 31 on the 16th Pyre 123rd year of Ascendancy at 00:33 Killed by skeleton warrior at level 31 on the 18th Pyre 123rd year of Ascendancy at 23:43 Killed by skeleton warrior at level 31 on the 19th Pyre 123rd year of Ascendancy at 00:37 Killed by uruivellas at level 31 on the 19th Pyre 123rd year of Ascendancy at 13:01 Killed by skeleton warrior at level 31 on the 20th Pyre 123rd year of Ascendancy at 13:41 Killed by skeleton warrior at level 31 on the 20th Pyre 123rd year of Ascendancy at 14:52 Killed by Phoenix at level 32 on the 21st Pyre 123rd year of Ascendancy at 04:54 Killed by Phoenix at level 32 on the 21st Pyre 123rd year of Ascendancy at 13:20 Killed by Phoenix at level 32 on the 21st Pyre 123rd year of Ascendancy at 15:58 Killed by Phoenix at level 32 on the 21st Pyre 123rd year of Ascendancy at 19:30 Killed by Phoenix at level 32 on the 21st Pyre 123rd year of Ascendancy at 22:42 Killed by Phoenix at level 32 on the 21st Pyre 123rd year of Ascendancy at 23:44 Killed by Phoenix at level 32 on the 22nd Pyre 123rd year of Ascendancy at 22:40 Killed by grave wight at level 32 on the 39th Pyre 123rd year of Ascendancy at 21:08 Killed by Layyseriarin the skeleton warrior at level 32 on the 40th Pyre 123rd year of Ascendancy at 10:52 Killed by skeleton warrior at level 32 on the 41st Pyre 123rd year of Ascendancy at 14:08 Killed by barrow wight at level 32 on the 41st Pyre 123rd year of Ascendancy at 19:53 Killed by snow giant thunderer at level 32 on the 43rd Pyre 123rd year of Ascendancy at 04:45 Killed by Eilinonn the skeleton master archer at level 32 on the 43rd Pyre 123rd year of Ascendancy at 15:26 Killed by Forgery of Haze (Eilinonn the skeleton master archer) at level 32 on the 43rd Pyre 123rd year of Ascendancy at 18:33 Killed by vampire lord at level 32 on the 44th Pyre 123rd year of Ascendancy at 09:31 Killed by vampire lord at level 32 on the 44th Pyre 123rd year of Ascendancy at 11:28 Killed by forest wight at level 32 on the 44th Pyre 123rd year of Ascendancy at 23:11 Killed by Poramina the lesser vampire at level 32 on the 45th Pyre 123rd year of Ascendancy at 02:43 Killed by grave wight at level 32 on the 45th Pyre 123rd year of Ascendancy at 15:55 Killed by skeleton warrior at level 33 on the 29th Dusk 123rd year of Ascendancy at 11:10 Killed by skeleton mage at level 33 on the 31st Dusk 123rd year of Ascendancy at 15:21 Killed by grave wight at level 33 on the 31st Dusk 123rd year of Ascendancy at 22:32 Killed by armoured skeleton warrior at level 33 on the 32nd Dusk 123rd year of Ascendancy at 02:48 Killed by armoured skeleton warrior at level 33 on the 32nd Dusk 123rd year of Ascendancy at 04:33 Killed by banshee at level 33 on the 32nd Dusk 123rd year of Ascendancy at 06:00 Killed by skeleton warrior at level 33 on the 32nd Dusk 123rd year of Ascendancy at 08:27 Killed by forge-giant at level 34 on the 33rd Dusk 123rd year of Ascendancy at 01:58 Killed by Polegann the luminous horror at level 35 on the 51st Dusk 123rd year of Ascendancy at 05:07 Killed by Polegann the luminous horror at level 35 on the 51st Dusk 123rd year of Ascendancy at 07:45 Killed by Polegann the luminous horror at level 35 on the 51st Dusk 123rd year of Ascendancy at 09:48 Killed by Polegann the luminous horror at level 35 on the 51st Dusk 123rd year of Ascendancy at 11:13 Killed by Polegann the luminous horror at level 35 on the 51st Dusk 123rd year of Ascendancy at 12:57 Killed by Beyo the thalore at level 37 on the 13rd Haze 123rd year of Ascendancy at 01:45 Killed by war hound at level 37 on the 14th Haze 123rd year of Ascendancy at 18:33 Killed by war hound at level 37 on the 14th Haze 123rd year of Ascendancy at 20:00 Killed by war hound at level 37 on the 14th Haze 123rd year of Ascendancy at 21:22 Killed by thought-forged warrior at level 37 on the 23rd Haze 123rd year of Ascendancy at 12:23 Killed by Oriinenc the human at level 37 on the 23rd Haze 123rd year of Ascendancy at 13:56 Killed by Oriinenc the human at level 37 on the 23rd Haze 123rd year of Ascendancy at 15:29 Killed by Mindworm at level 37 on the 28th Haze 123rd year of Ascendancy at 20:24 Killed by Mindworm at level 37 on the 28th Haze 123rd year of Ascendancy at 22:15 Killed by Mindworm at level 38 on the 29th Haze 123rd year of Ascendancy at 00:24 Killed by Mindworm at level 38 on the 29th Haze 123rd year of Ascendancy at 02:13 Killed by Mindworm at level 38 on the 29th Haze 123rd year of Ascendancy at 09:18 Killed by Mindworm at level 38 on the 29th Haze 123rd year of Ascendancy at 13:46 Killed by Mindworm at level 38 on the 29th Haze 123rd year of Ascendancy at 15:33 Killed by Mindworm at level 38 on the 29th Haze 123rd year of Ascendancy at 21:11 Killed by Mindworm at level 38 on the 29th Haze 123rd year of Ascendancy at 23:24 Killed by Mindworm at level 38 on the 30th Haze 123rd year of Ascendancy at 02:38 |
Primary Stats
| Strength | 50.956193006366 (base 12) |
| Dexterity | 16.474707815906 (base 12) |
| Constitution | 31 (base 12) |
| Magic | 58.61488166961 (base 45) |
| Willpower | 113 (base 60) |
| Cunning | 31 (base 12) |
Resources
| Mana | 667/667 |
| Life | 487/487 |
| Paradox | 813 |
| Hate | 45/100 |
| Psi | 374/374 |
| Vim | 198/198 |
| Positive | 141/141 |
| Stamina | 368/368 |
| Equilibrium | 35 |
| Healing Factor | 1.66 |
| Regeneration | 33.845595687281 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 2 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 62 |
| Crit Chance | 13% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 40.204960556537 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70.744524125796 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +3% |
| Physical | +7% |
| Mind | +16% |
| All | 0% |
| Lightning | +15% |
| Temporal | +6% |
| Darkness | +10% |
| Arcane | +3% |
| Fire | +22% |
| Nature | +20% |
Offense: Damage Penetration
| Lightning | +5% |
| Physical | +11% |
| Fire | +50% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 54 (70%) |
| Defense | 21.633073867784 |
| Ranged Defense | 25.633073867784 |
| Fatigue | 10 |
| Physical Save | 37.342333776114 |
| Spell Save | 46.893363417991 |
| Mental Save | 50.466666666667 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 28%( 70%) |
| All | 0%( 70%) |
| Lightning | + 13%( 70%) |
| Temporal | + 6%( 70%) |
| Darkness | + 20%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Silence Resistance | 17% |
| Stun Resistance | 50% |
| Confusion Resistance | 52% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 23% for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 456 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 895% over 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Wildfire | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.20 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Psionic / Mental discipline | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Strength of Purpose |
| talent | Thermal Shield |
| talent | Bone Shield |
| talent | Augmentation |
| talent | Wild Growth |
| talent | Energy Decomposition |
| talent | Chant of Fortress |
| talent | Kinetic Shield |
| talent | Entropic Field |
| talent | Burning Wake |
| talent | Elemental Harmony |
| talent | Quantum Feed |
| talent | Deflection |
| talent | Premonition |
| talent | Wildfire |
| talent | Beyond the Flesh |
| beneficial effect | A flow of life spins around the target, regenerating 17.84 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton archer. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 71. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed xorn fragment. * You've found the needed sandworm tooth. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed electric eel tail. * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed warg claw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Fulirin (62.5-100 power, 4 apr) Fulirin (62.5-100 power, 4 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +16 darkness Burst (radius 1) on hit: +8 arcane Damage against: +16% Humanoid When wielded/worn: Damage when the wearer hits(melee): 2 arcane Changes damage: +3% arcane / +3% blight Massive two-handed swords. |
| On hands | heroic hardened leather gloves of sorrow (0 def, 7 armour) heroic hardened leather gloves of sorrow (0 def, 7 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Damage when the wearer hits(melee): 21 mind / 22 darkness Mental save: +0 Maximum life: +51.00 Mindpower: +6 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Strikewilder the brass lantern Strikewilder the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Damage when the wearer hits(melee): 2 lightning Damage when the wearer is hit: 4 light Changes resistances: +6% lightning Changes resistances penetration: +5% lightning Changes damage: +6% mind / +9% lightning Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On feet | pair of dwarven-steel boots 'Elydhevena' (0 def, 4 armour) pair of dwarven-steel boots 'Elydhevena' (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Ranged Defense: +2 Fatigue: +3% Changes stats: +3 Mag / +4 Wil Changes resistances: +5% arcane Maximum mana: +40.00 Spellpower: +2 It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. This small tree shaped totem is imbued with powerful healing energies. |
| On fingers | psionicist's copper ring of darkness (+20%) psionicist's copper ring of darkness (+20%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% darkness Changes damage: +10% darkness Mental save: +6 Rings can have magical properties. |
| On fingers | solipsist's steel ring of fire (+24%) solipsist's steel ring of fire (+24%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +24% fire Changes damage: +12% fire Mindpower: +6 Rings can have magical properties. |
| Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.4 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 64 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Around waist | hardened leather belt 'Cloudmire' hardened leather belt 'Cloudmire'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +16% fire / +14% cold / +7% lightning / +6% acid / +6% temporal Changes resistances penetration: +11% physical / +10% temporal Changes damage: +7% physical / +6% lightning / +6% temporal A belt that goes around your waist. |
| In off hand | Ivyriann (6 def, 2 armour, 35 block) Ivyriann (6 def, 2 armour, 35 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +1 Dex / +4 Con Talent granted: +2 Block Life regen: +1.80 Healing mod.: +31% Handheld deflection devices |
| Cloak | thick cashmere cloak of the hunt (2 def, 10 armour) thick cashmere cloak of the hunt (2 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +22 Armour: +10 Defense: +2 Fatigue: -7% Changes resistances: +14% cold Maximum life: +49.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
heroism infusion (+7 for 12 turns, die at -619) heroism infusion (+7 for 12 turns, die at -619)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 12 turns. Also while Heroism is active, you will only die when reaching -619 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+9 for 9 turns, die at -543) heroism infusion of the sneak (+9 for 9 turns, die at -543)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 9 turns. Also while Heroism is active, you will only die when reaching -543 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+12 for 11 turns, die at -628) heroism infusion of the sneak (+12 for 11 turns, die at -628)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 11 turns. Also while Heroism is active, you will only die when reaching -628 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (1068% speed; 5 turns) movement infusion of the psychic (1068% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1068% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (817% speed; 7 turns) movement infusion of the sneak (817% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 817% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 412 over 5 turns) regeneration infusion of the sneak (heal 412 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 412 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 411 over 5 turns) regeneration infusion of the warrior (heal 411 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 411 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 22%; cure magical, physical) wild infusion of the sneak (resist 22%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 22% for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 21%; cure mental, magical) wild infusion of the wizard (resist 21%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 21% for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 14) controlled phase door rune of the psychic (range 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (879% regen over 10 turns; 44 instant mana) manasurge rune of the duelist (879% regen over 10 turns; 44 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 879% over 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1254% regen over 10 turns; 63 instant mana) manasurge rune of the psychic (1254% regen over 10 turns; 63 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1254% over 10 turns and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (1620% regen over 10 turns; 81 instant mana) manasurge rune of the titan (1620% regen over 10 turns; 81 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1620% over 10 turns and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 10; power 43; dur 5) phase door rune of the duelist (range 10; power 43; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 11; power 24; dur 5) phase door rune of the duelist (range 11; power 24; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 8; power 25; dur 4) phase door rune of the duelist (range 8; power 25; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 405 for 7 turns) shielding rune of the duelist (absorb 405 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 405 damage for 7 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 441 for 5 turns) shielding rune of the sneak (absorb 441 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 441 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 133) teleportation rune of the psychic (range 133)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 133 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 123) teleportation rune of the warrior (range 123)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 123 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 99) teleportation rune of the wizard (range 99)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 99 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Chamovon the Kindlesaw Chamovon the KindlesawInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 8 lightning / 16 fire Changes resistances: +6% lightning Changes resistances penetration: +5% mind Changes damage: +6% mind Stamina when hit: +0.20 Mana when hit: +1.40 Equilibrium when hit: +1.10 Psi when hit: +1.10 Hate when hit: +0.20 It can be used to forces nearby enemies to attack you (rad 11), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Glemira GlemiraCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +10% mind Talent mastery: +0.28 Psionic / Mentalism Maximum psi: +10.00 Life regen bonus (wilder-summons): +3.00 Amulets can have magical properties. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 22% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind. |
grounding copper amulet grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% lightning Stun/Freeze immunity: +25% Amulets can have magical properties. |
wanderer's gold amulet of vision wanderer's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +6 Dex / +4 Cun / +5 Con Blindness immunity: +20% Life regen: +0.50 Stamina each turn: +0.50 Infravision radius: +4 Sight radius: +2 See invisible: +7 Movement speed: +10% Amulets can have magical properties. |
Scorchrock the steel ring Scorchrock the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 4 fire Changes resistances penetration: +10% mind Mental save: +6 Confusion immunity: +20% Rings can have magical properties. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +20.0% Attack speed: 100% Special effect when this weapon hits: deals physical damage up to 15% of foe's missing health, based on enemy rank When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +25.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Spectral Blade (24-38.4 power, 25 apr) Spectral Blade (24-38.4 power, 25 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 Physical crit. chance: +3.0% Attack speed: 111% Damage when this weapon hits: +10 arcane When wielded/worn: Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 114.73 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Zubunn the Sparkvortex (31.5-44.1 power, 4 apr) Zubunn the Sparkvortex (31.5-44.1 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 mind / +4 lightning When wielded/worn: Physical crit. chance: +6.0% Damage when the wearer is hit: 8 lightning / 16 blight It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
warbringer's steel mace of corruption (12.5-17.5 power, 3 apr) warbringer's steel mace of corruption (12.5-17.5 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +8 darkness / +6 blight When wielded/worn: Physical power: +7 Changes stats: +1 Con Changes resistances penetration: +7% physical Disarm immunity: +14% Blunt and deadly. |
harmonious thorny mindstar of flames (9.5-10.45 power, 24 apr, nature damage) harmonious thorny mindstar of flames (9.5-10.45 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 fire Changes resistances: +2% nature / +6% fire Changes resistances penetration: +4% nature / +8% fire Changes damage: +4% nature / +4% fire Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +0.80 Mindpower: +3 Mental crit. chance: +3% Global speed: +3% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Changes stats: +6 Cun / +6 Mag Damage when the wearer is hit: 18 fire Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 Damage when the wearer is hit: 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 133.61 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Inflicts 169.43 mind damage and cripples the target's higher mental functions, reducing cunning by 17 and confusing (34% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Rhesaran the voratun plate armour (22 def, 52 armour) Rhesaran the voratun plate armour (22 def, 52 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +52 Defense: +22 Fatigue: +26% Changes stats: +4 Cun Changes resistances: +3% nature Mental save: +18 Teleport immunity: +5% Light radius: +2 See invisible: +12 A suit of armour made of metal plates. |
Quiver of the Sun (10/10, 34-47.6 power, 15 apr) Quiver of the Sun (10/10, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 10 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
134 alchemist agate 134 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 239/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flareserpent the dwarven-steel torque of clear mind [power 3] (20 cooldown) Flareserpent the dwarven-steel torque of clear mind [power 3] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when the wearer is hit: 8 fire / 8 acid Changes resistances: +12% fire Changes resistances penetration: +10% acid Changes damage: +9% acid Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +4 Telekinetic Blast It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Mayena [power 77] (20 cooldown) Mayena [power 77] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +1 Dex / +3 Mag Maximum wards: +1 physical / +2 mind / +3 darkness Talent granted: +1 Ward Light radius: +3 It can be used to setup a psionic shield, reducing all physical and acid damage by 77 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
quick dwarven-steel torque of psychoportation [power 27] (21 cooldown) quick dwarven-steel torque of psychoportation [power 27] (21 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to teleport randomly (rad 27), placing all other charms into a 21 cooldown. Torques are made by powerful psionics to store psionic powers. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Akehir, the Mad the Yeek Adventurer level 31
77th Regrowth 123rd year of Ascendancy at 14:05 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Akehir, the Mad the Yeek Adventurer level 22
48th Dusk 122nd year of Ascendancy at 01:43 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Akehir, the Mad the Yeek Adventurer level 34
44th Dusk 123rd year of Ascendancy at 06:10 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Akehir, the Mad the Yeek Adventurer level 36
75th Dusk 123rd year of Ascendancy at 06:33 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Akehir, the Mad the Yeek Adventurer level 31
64th Regrowth 123rd year of Ascendancy at 02:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Akehir, the Mad the Yeek Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 20:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Akehir, the Mad the Yeek Adventurer level 20
34th Dusk 122nd year of Ascendancy at 00:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Akehir, the Mad the Yeek Adventurer level 30
44th Regrowth 123rd year of Ascendancy at 21:38 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Akehir, the Mad the Yeek Adventurer level 24
33rd Haze 122nd year of Ascendancy at 07:23 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Akehir, the Mad the Yeek Adventurer level 24
44th Haze 122nd year of Ascendancy at 20:53 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Akehir, the Mad the Yeek Adventurer level 10
5th Flare 122nd year of Ascendancy at 19:01 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Akehir, the Mad the Yeek Adventurer level 26
79th Haze 122nd year of Ascendancy at 16:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Akehir, the Mad the Yeek Adventurer level 15
7th Dusk 122nd year of Ascendancy at 01:10 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Akehir, the Mad the Yeek Adventurer level 37
28th Haze 123rd year of Ascendancy at 15:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Akehir, the Mad the Yeek Adventurer level 24
47th Haze 122nd year of Ascendancy at 05:43 see stats
Log
Talent Healing Light is ready to use.
Akehir, the Mad casts Healing Light.
Akehir, the Mad deactivates Spacetime Tuning.
Your current failure chance is 16%, your current anomaly chance is 16%, and your current backfire chance is 12%.
Talent Spacetime Tuning is ready to use.
Akehir, the Mad activates Spacetime Tuning.
Akehir, the Mad stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Akehir, the Mad uses Infusion: Regeneration.
Akehir, the Mad starts regenerating health quickly.
Talent Healing Light is ready to use.
Akehir, the Mad casts Healing Light.
Akehir, the Mad deactivates Spacetime Tuning.
Your current failure chance is 15%, your current anomaly chance is 16%, and your current backfire chance is 12%.
Talent Spacetime Tuning is ready to use.
Akehir, the Mad activates Spacetime Tuning.
Talent Healing Light is ready to use.
Akehir, the Mad stops regenerating health quickly.
Akehir, the Mad casts Healing Light.
Akehir, the Mad starts regenerating health quickly.
Akehir, the Mad deactivates Spacetime Tuning.
Your current failure chance is 15%, your current anomaly chance is 16%, and your current backfire chance is 12%.
Talent Infusion: Regeneration is ready to use.
You are yanked out of this place!
Rested for 39 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
