Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 12 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 14 (base 14) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 34 (base 34) |
Willpower | 10 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | 282/282 |
Mana | 114/114 |
Stamina | 133/133 |
Healing Factor | 1.1 |
Regeneration | 0.275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 26 |
Accuracy | 26 |
Crit Chance | 8% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11.4 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 10.37 (66.952380952381%) |
Defense | 2.7 |
Ranged Defense | 2.7 |
Fatigue | 12 |
Physical Save | 11.304834875346 |
Spell Save | 18.037374978839 |
Mental Save | 12.121293877441 |
Defense: Resistances
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
Main armor | iron mail armour 'Cuthikath' (2 def, 4 armour) iron mail armour 'Cuthikath' (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +1 Cun Changes resistances: +16% fire Mental save: +3 (+3 eff.) Mental crit. chance: +2% A suit of armour made of mail. |
In main hand | This item will automatically be transmogrified when you leave the level. Tirakai's Maul (32-41.6 power, 6 apr)Tirakai's Maul (32-41.6 power, 6 apr) Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Inventory
Achievements
Log
Today is the 48th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Ran for 2 turns (stop reason: didn't move).
Ran for 4 turns (stop reason: didn't move).
Today is the 49th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:40.
Ran for 4 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: interesting terrain).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Character control switched to golem (servant of Akehir, the Crafty).
Akehir, the Crafty uses Infusion: Regeneration.
Akehir, the Crafty starts regenerating health quickly.
Thought-forged bowman deactivates Rapid Shot.
Thought-forged bowman deactivates Lucid Dreamer.
Golem (servant of Akehir, the Crafty) deactivates Reflective Skin.
Akehir, the Crafty deactivates Call Shadows.
Akehir, the Crafty deactivates Necrotic Aura.
Akehir, the Crafty deactivates Mitosis.
Akehir, the Crafty stops regenerating health quickly.
Akehir, the Crafty deactivates Thought-Form: Bowman.