










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Brawler |
| Level / Exp | 43 / 62% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 48 (base 32) |
| Dexterity | 66 (base 60) |
| Constitution | 68 (base 45) |
| Magic | 12 (base 10) |
| Willpower | 8 (base 10) |
| Cunning | 56 (base 41) |
Resources
| Life | 1580/1580 |
| Stamina | 221/221 |
| Healing Factor | 1.4881295749342 |
| Regeneration | 11.53300420574 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 107 |
| Accuracy | 61 |
| Crit Chance | 34% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Cold | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33 (67.946778433524%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 1 |
| Physical Save | 47 |
| Spell Save | 32 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Lightning | + 19%( 70%) |
| Cold | + 45%( 70%) |
| Physical | + 21%( 70%) |
| Fire | + 19%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Disarm Resistance | 36% |
| Stun Resistance | 70% |
| Pinning Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 412 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 307 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 55 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 50% chance to get an automatic counter attack when avoiding a melee attack. (1.8 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+0 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| On hands | brawler's voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Str / +4 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+4 eff.) When used to modify unarmed attacks: Base power: 31.5 - 44.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +12 Armour Penetration: +15 Crit. chance: +20.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | ash totem of healing [power 194] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savior's steel ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% cold Changes damage: +12% cold Physical save: +7 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+4 eff.) Rings make your fingers look great! |
| On fingers | rogue's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 (+3 eff.) Changes stats: +6 Cun Disarm immunity: +36% Pinning immunity: +26% Knockback immunity: +44% Maximum life: +31.00 Rings make your fingers look great! |
| Around neck | savior's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical save: +10 (+3 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) Amulets make your neck look great! |
| Main armor | hardened leather armour 'Growthking' (9 def, 6 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +2 Physical power: +5 (+1 eff.) Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 2 nature Changes stats: +3 Con Changes resistances: +5% acid / +10% physical / +13% cold / +8% fire / +8% lightning Changes damage: +9% physical Life regen: +7.50 Maximum life: +70.00 Mindpower: +7 (+4 eff.) Healing mod.: +12% A suit of armour made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | murderer's cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +3 Defense: +2 (+0 eff.) Changes stats: +1 Str / +3 Dex / +2 Cun / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Spell save: +5 (+3 eff.) Size category: +1 A belt that goes around your waist. |
Inventory
Newly picked uptruestriking stralite battleaxe of erosion (40-61 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% Damage (Melee): +20 nature When wielded/worn: Accuracy: +30 (+7 eff.) Armour penetration: +17 Changes resistances penetration: +13% physical Massive two-handed battleaxes. |
Newly picked uptruestriking voratun greatsword (62-99 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +20 Changes resistances penetration: +17% physical Massive two-handed swords. |
brawler's drakeskin leather gloves (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +5 (+1 eff.) When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +13.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Newly picked upimpenetrable steel mail armour of command (9 def, 20 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +20 Defense: +9 (+2 eff.) Fatigue: +12% Changes stats: +3 Cun Mental save: +15 (+7 eff.) A suit of armour made of mail. |
Newly picked upsearing stralite plate armour of fire resistance (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Damage (Melee): 18 acid / 17 fire Damage when hit (Melee): 10 acid / 12 fire Changes resistances: +18% acid / +44% fire A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Nightmare (Adventure) difficulty)
Got to wave 20 in the arena.By LARGE PUNCH GUY IV the Ogre Brawler level 19
75th Pyre 122nd year of Ascendancy at 22:25 see stats
Arena Battler 50 (Nightmare (Adventure) difficulty)
Got to wave 50 in the arena.By LARGE PUNCH GUY IV the Ogre Brawler level 37
79th Pyre 122nd year of Ascendancy at 01:25 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By LARGE PUNCH GUY IV the Ogre Brawler level 10
74th Pyre 122nd year of Ascendancy at 23:46 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By LARGE PUNCH GUY IV the Ogre Brawler level 20
76th Pyre 122nd year of Ascendancy at 05:31 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By LARGE PUNCH GUY IV the Ogre Brawler level 30
77th Pyre 122nd year of Ascendancy at 18:46 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By LARGE PUNCH GUY IV the Ogre Brawler level 40
79th Pyre 122nd year of Ascendancy at 12:38 see stats
Master of Arena (Nightmare (Adventure) difficulty)
Became the new master of the arena in 60-wave mode.By LARGE PUNCH GUY IV the Ogre Brawler level 43
1st Mirth 122nd year of Ascendancy at 07:39 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By LARGE PUNCH GUY IV the Ogre Brawler level 30
77th Pyre 122nd year of Ascendancy at 21:13 see stats
XXX the Destroyer (Nightmare (Adventure) difficulty)
Earned the rank of Destroyer in the arena.By LARGE PUNCH GUY IV the Ogre Brawler level 30
77th Pyre 122nd year of Ascendancy at 21:13 see stats
Log
LARGE PUNCH GUY IV performs a melee critical strike against Headless horror!
LARGE PUNCH GUY IV hits Headless horror for 0 physical, 0 physical, 0 physical (0 total damage).
LARGE PUNCH GUY IV isn't moving as defensively anymore.
Headless horror misses LARGE PUNCH GUY IV.
LARGE PUNCH GUY IV hits Headless horror for 0 physical, 0 physical (0 total damage).
Talent Double Strike is ready to use.
Headless horror misses LARGE PUNCH GUY IV.
LARGE PUNCH GUY IV performs a melee critical strike against Headless horror!
LARGE PUNCH GUY IV throws Headless horror to the ground!
LARGE PUNCH GUY IV hits Headless horror for 0 physical damage.
LARGE PUNCH GUY IV throws two quick punches.
LARGE PUNCH GUY IV performs a melee critical strike against Headless horror!
LARGE PUNCH GUY IV performs a melee critical strike against Headless horror!
LARGE PUNCH GUY IV hits Headless horror for 0 physical, 0 physical, 0 physical (0 total damage).
Headless horror has survived the set up.
Headless horror misses LARGE PUNCH GUY IV.
LARGE PUNCH GUY IV performs a melee critical strike against Headless horror!
LARGE PUNCH GUY IV throws Headless horror to the ground!
LARGE PUNCH GUY IV hits Headless horror for 0 physical damage.
Talent Double Strike is ready to use.
Headless horror uses Mana Clash.
Headless horror hits LARGE PUNCH GUY IV for 0 arcane damage.
Headless horror misses LARGE PUNCH GUY IV.
Headless horror is not dazed anymore.














































































