Maze the level 5 Orc Gunslinger by Mordosskul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp5 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity21 (base 20)
Constitution12 (base 11)
Magic9 (base 10)
Willpower11 (base 10)
Cunning15 (base 14)

Resources

Life137/150
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy24
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage13
Accuracy24
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue8
Physical Save8
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
Steamtech / Engineering1.20
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
active

Equipment

Quiver
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Ran for 12 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


You don't see how to get there...


Today is the 12nd Retaking of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Ran for 11 turns (stop reason: died).

Maze the level 4 orc gunslinger was battered to death by himself out of supreme humility on level 2 of Kruk Pride.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Saving done.

You collect a new ingredient:
lump of iron (1).
You gain 8.00 gold from the melting of
Yeti Mind Controller (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.82 gold from the melting of
traveler's pair of iron boots of uncanny dodging (3 def, 3 armour).
You gain 3.02 gold from the melting of
cruel elm magestaff of fate (10-12 power, 2 apr, cold element).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Armour Reinforcement.
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.13 gold from the melting of
sun infusion of the warrior (rad 5; power 27; turns 4; dispells darkness).
Ran for 2 turns (stop reason: interesting character).


Welcome to level 5 [Maze].
Maze has 9 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.

You have gained one more life (2 remaining).
Saving game...