











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.5.5 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 16 / 14% |
| Size | big |
| Lifes / Deaths | Killed by Assassin Lord at level 15 on the 74th Dusk 122nd year of Ascendancy at 02:40 4 / 2Killed by Silidabeth the copperhead snake at level 16 on the 78th Dusk 122nd year of Ascendancy at 18:46 |
Primary Stats
| Strength | 56 (base 43) |
| Dexterity | 29 (base 28) |
| Constitution | 15 (base 12) |
| Magic | 16 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 22 (base 14) |
Resources
| Life | -18/548 |
| Stamina | 103/135 |
| Steam | 70/100 |
| Healing Factor | 0.9336439888164 |
| Regeneration | 60.457182851817 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +98.039215686275% |
Vision
| Sight | 11 |
| Lite | 7 |
| Infravision | 13 |
| See Stealth | 37.531537443297 |
| See Invisible | 39.531537443297 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 43 |
| Crit Chance | 15% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +15% |
| Arcane | +21% |
| Mind | +3% |
| All | 0% |
| Lightning | +6% |
| Darkness | +25% |
| Fire | +3% |
| Nature | +6% |
Offense: Damage Penetration
| Fire | +25% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 37.87047703928 (81.030927835052%) |
| Defense | 0 |
| Ranged Defense | 10 |
| Fatigue | 21 |
| Physical Save | 32 |
| Spell Save | 34 |
| Mental Save | 20 |
Defense: Resistances
| Mind | + 6%( 70%) |
| Lightning | + 5%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 5%( 70%) |
| Blight | + 3%( 70%) |
| Acid | + 20%( 70%) |
| Fire | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Bleed Resistance | 40% |
| Confusion Resistance | 17% |
| Stun Resistance | 51% |
| Knockback Resistance | 51% |
| Instadeath Resistance | 100% |
| Blind Resistance | 27% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 11% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 518% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | Reduces global action speed by 2%. Slow |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 2.29 nature damage per turn and decreasing all heals received by 21%. Insidious Poison |
| beneficial effect | The target is recovering 26 life each turn. Recovery |
| beneficial effect | Absorbs 146 damage from the next blockable attack. Blocking |
| beneficial effect | A flow of life spins around the target, regenerating 61.50 life per turn. Regeneration |
| detrimental effect | The target is poisoned, taking 75.90 nature damage per turn. Poison |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by red crystal. Escort: repented thief (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed snow giant kidney. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Fireraptor the pair of rough leather boots (2 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Melee+ 24 fire Res.pen +10% fire Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Defense +2 (+0 eff.) Rng.Def +2 (+2 eff.) Fatigue +1% A pair of boots made of leather. |
| Quiver | 274 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | alchemist's lamp 'Shockidol'1.0 T3 lite [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 16 mind Dmg.mod +16% darkness +6% lightning Res.pen +15% mind ----- def ----- Resists +16% light Affinity +10% darkness Blind- +27% Confus- +17% ---------- misc Light +7 Infravis +6 See.Stealth +10 See.Invis +12 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 91.54 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Torosarab the Umbraarc (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Melee+ 16 acid Dmg.mod +6% acid +9% darkness On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 A cap made of leather. |
| On hands | iron gauntlets 'Bilemight' (0 def, 1 armour) 1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% nature +3% fire Res.pen +15% fire Melee Ret 20 nature 4 fire ----- def ----- Armour +1 ---------- misc Talents +2 Spring Grapple Unarmed combat: Power 15.0 - 21.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Xanumina (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) S.pwr/crit +4 Dmg.mod +9% blight Melee Ret 4 arcane ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring 'Cobraquarry'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% mind ----- def ----- Resists +6% mind Spell.save +4 (+2 eff.) On Nature Hit: 5% Slime Spit 1 Rings can have magical properties. |
| On fingers | copper ring 'Xotta'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Melee+ 4 arcane Dmg.mod +6% blight +21% arcane On Hit (Melee): * 20% chance to disease ----- def ----- Resists +3% blight Mind.save +6 (+3 eff.) Rings can have magical properties. |
| Around neck | restful copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Heal.mod +10% Cut- +40% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 125 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | balanced steel longsword of massacre (23-32.2 power, 11 apr) 3.0 T2 longsword 1H weapon [Ego] Master Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +11 Crit +11.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +6 (+0 eff.) Disarm- +20% Sharp, long, and deadly. |
| Around waist | rough leather belt 'Ulomas' 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +6 Wil +6 Cun ----- def ----- Fatigue -8% Resists +5% lightning +5% temporal ---------- misc Max.enc +20 Infravis +2 A belt that goes around your waist. |
| In off hand | dwarven-steel shield of acid resistance (+20%) (8 def, 2 armour, 32.5-39 power, 76.5 block)7.0 T3 shield armor [Ego] Master When used to Attack: Power 32.5 - 39.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +76 While equipped: ----- def ----- Armour +2 Defense +8 (+0 eff.) Rng.Def +8 (+8 eff.) Fatigue +12% Resists +20% acid ---------- misc Talents +3 Block Handheld deflection devices. |
| Cloak | Belanor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +1 (+0 eff.) Spell.save +3 (+2 eff.) Max.HP +30.00 ---------- misc Max.mana +60.00 Max.vim +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating steel plate armour of fire resistance (4 def, 9 armour)17.0 T2 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Defense +4 (+0 eff.) Fatigue +22% Resists +15% fire HP.reg +2.00 ---------- misc Stam/turn +0.90 A suit of armour made of metal plates. |
Inventory
biting gale rune (35 cold damage; freeze 3 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 35.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% cold +10% fire Amulets can have magical properties. |
stabilizing copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +10% temporal Pinning- +23% Knockbk- +20% Amulets can have magical properties. |
starlit steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +12% light +12% darkness Blind- +22% Amulets can have magical properties. |
warrior's steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% light ----- def ----- Armour +6 Resists +22% light Rings can have magical properties. |
steel greatmaul (28-42 power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
steel greatsword of phasing (24-38.4 power, 9 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 24.0 - 38.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +3.0% Atk.spd 100% Phasing +17% Massive two-handed swords. |
steady ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: dps ---------- Phys.crit +3.0% Acc +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
Ashblow (17.5-24.5 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Melee+ 8 fire Res.pen +15% fire Melee Ret 12 fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Anom.red +5 Blunt and deadly. |
Nimbuspeal the steel mace (23.5-32.9 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +8 fire On Crit: * wounds the target for 7 turns: 17 bleeding, 60% reduced healing While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +6 (+1 eff.) Dmg.mod +3% acid Melee Ret 12 acid On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +9% lightning Blunt and deadly. |
Emobeth the vined mindstar (4-4.4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature This natural fire should be returned to the wyrm. Power 4.0 - 4.4 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Phasing +30% HP.leech +3% On Hit.r1 +12 physical While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) All.spd +1% Dmg.mod +5% fire Res.pen +8% fire Melee Ret 8 fire ----- def ----- Resists +6% fire Phys.save +30 (+13 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Yaryrig the Cracklehunger (15-18 power, 3 apr, blight element)5.0 T2 staff 1H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +4 lightning +4 acid On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Melee+ 12 lightning Dmg.mod +15% blight Res.pen +15% lightning Melee Ret 4 acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
strafer's steel steamgun4.0 T2 steamgun 1H weapon Reqs Shoot [Ego] Master/Steamtech Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Acc +7 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Ce'Nibeth the steel waraxe (14.5-20.3 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 physical On Crit.r2 +9 ice On Hit: * Slows global speed by 40% While equipped: Stats +4 Dex dps ---------- Res.pen +7% cold ----- def ----- Armour +7 Defense +3 (+0 eff.) Rng.Def +3 (+3 eff.) Resists +6% darkness One-handed war axes. |
Corpseumbra the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee+ 12 mind Res.pen +10% mind ----- def ----- HP.reg +0.80 Heal.mod +12% On Mind Hit: 5% Ravage 1 A belt that goes around your waist. |
Betywe the Flashparry (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +10% fire Melee Ret 8 mind ----- def ----- Defense +7 (+0 eff.) Resists +18% fire Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: Stats +4 Wil +5 Mag ---------- misc Mana/turn +0.13 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots of uncanny dodging (2 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +2 (+0 eff.) Rng.Def +2 (+2 eff.) Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit / acc Apr +7 Crit +4.0% Atk.spd 100% Dmg.conv 40% item nature slow On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (1 def, 2 armour)1.5 T1 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Spell.save +4 (+2 eff.) Unarmed combat: Power 13.0 - 18.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 83% Melee+ +10 silence On Hit: 100% Destroy Magic 1 Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Gleamradiance the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee+ 4 light Dmg.mod +6% light +3% mind Res.pen +5% light ----- def ----- Armour +1 Fatigue +1% Resists +7% cold ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +2 Breathe water A cap made of leather. |
Gloreth (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Con +2 Wil dps ---------- Dmg.mod +9% arcane ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +2 Telepathy Demon/Minor Demon/Major A hat made of leather. Very stylish. |
augmenting linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +4% acid +11% darkness +4% cold +4% fire +5% arcane +3% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% darkness A pointy cloth hat, very wizardly... |
iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic cured leather armour (2 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +10% light +11% darkness A suit of armour made of leather. |
7 nuummite 7 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
141 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Camevon the Singevortex (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Cun dps ---------- Melee+ 20 fire Dmg.mod +9% fire Res.pen +10% lightning +20% fire Acc +3 (+1 eff.) Melee Ret 4 lightning ----- def ----- Resists +9% lightning ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 verdite 5 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+0 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+0 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
8 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of steel shots of erosion (23/23, 22.5-27 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Psionic Power 22.5 - 27.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 23 Ranged+ +20 physical +5 nature +5 temporal On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
geode geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quick yew wand of clairvoyance [power 10] (4 cooldown)2.0 T3 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 41 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ymir the Ogre Bulwark level 10
41st Dusk 122nd year of Ascendancy at 10:55 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ymir the Ogre Bulwark level 15
74th Dusk 122nd year of Ascendancy at 07:55 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ymir the Ogre Bulwark level 7
36th Dusk 122nd year of Ascendancy at 16:07 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ymir the Ogre Bulwark level 13
56th Dusk 122nd year of Ascendancy at 14:48 see stats
Log
Ymir uses Block.
Silidabeth the copperhead snake's Shoot hits Ymir for (30 blocked), 0 physical, 2 nature (2 total damage).
Ymir shrugs off the effect 'Poison'!
Talent Infusion: Movement is ready to use.
Ymir receives 24 healing.
Insidious Poison from Silidabeth the copperhead snake hits Ymir for 2 nature damage.
Poison from Silidabeth the copperhead snake hits Ymir for 35 nature damage.
Silidabeth the copperhead snake bites poison into Ymir.
Ymir hits Silidabeth the copperhead snake for 4 temporal, 5 arcane, 4 fire, 21 nature (34 total damage).
Silidabeth the copperhead snake hits Ymir for 1 nature damage.
Ymir uses Assault.
Ymir performs a melee critical strike against Silidabeth the copperhead snake!
Ymir performs a melee critical strike against Silidabeth the copperhead snake!
Ymir performs a melee critical strike against Silidabeth the copperhead snake!
Silidabeth the copperhead snake is afflicted by a crippling illness!
Silidabeth the copperhead snake resists the mind attack!
Ymir hits Silidabeth the copperhead snake for 204 physical, 30 acid, 10 arcane, 47 fire, 34 mind, 409 physical, 14 acid, 5 arcane, 23 fire, 16 mind, 182 physical, 14 acid, 5 arcane, 23 fire, 8 mind (1024 total damage).
Silidabeth the copperhead snake uses Nature's Touch.
Ymir receives 24 healing.
Silidabeth the copperhead snake receives 254 healing.
Insidious Poison from Silidabeth the copperhead snake hits Ymir for 2 nature damage.
Poison from Silidabeth the copperhead snake hits Ymir for 56 nature damage.
Ymir uses Shield Slam.
Silidabeth the copperhead snake's armor corrodes!
Silidabeth the copperhead snake resists the mind attack!
Silidabeth the copperhead snake shares damage with his oozes!
Ymir hits Silidabeth the copperhead snake for 54 physical, 26 acid, 9 arcane, 41 fire, 30 mind, 47 physical, 26 acid, 9 arcane, 21 fire, 15 mind, 15 physical, 9 acid, 3 arcane, 14 fire, 5 mind (324 total damage).
Silidabeth the copperhead snake uses Slime Spit.



























































































