Lopel the level 25 Yeek Necromancer by DoctorDeho

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassNecromancer
Level / Exp25 / 65%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity9 (base 10)
Constitution39 (base 44)
Magic63 (base 53)
Willpower19 (base 13)
Cunning17 (base 11)

Resources

Life405/405
Mana223/223
Soul9/10
Vim196/196
Healing Factor1.3662543368031
Regeneration2.3909450894054

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+115%

Vision

Sight10
Lite3
Infravision2
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage28
Accuracy3
Crit Chance7%
APR6
Speed1.00

Offense: Offhand

Damage8
Accuracy13
Crit Chance7%
APR18
Speed1.00

Offense: Spell

Spellpower51
Crit Chance12%
Speed1

Offense: Mind

Mindpower24
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+30%
Blight+30%
Darkness+43%
Cold+54%
All0%

Offense: Damage Penetration

Darkness+20%
Cold+30%
Nature+5%

Defense: Base

Armour (hardiness)26 (30%)
Defense5
Ranged Defense5
Fatigue8
Physical Save23
Spell Save27
Mental Save28

Defense: Resistances

Nature+ 26%( 70%)
Lightning+ 30%( 70%)
Light+ 38%( 70%)
Darkness+ 43%( 70%)
Blight+ 30%( 70%)
Cold+ 41%( 70%)
Fire+ 14%( 70%)
All+ 22%( 70%)

Defense: Immunities

Stun Resistance45%
Silence Resistance73%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
4/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
3/5
4/5
0/5
0/5
Spell / Animus1.30
2/5
1/5
1/5
1/5
Spell / Eradication1.30
1/5
1/5
3/5
1/5
Spell / Master of bones1.30
4/5
1/5
1/5
4/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
1/5
0/5
Spell / Necrosis1.30
3/5
1/5
1/5
1/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
4/5
5/5
0/5
Technique / Combat training1.00
2/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done
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active
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active
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active
active
done
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done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Lopel the Yeek Necromancer level 12
73rd Dusk 122nd year of Ascendancy at 20:30
see stats
Earth Master (Roguelike) Killed Harkor'Zun.
By Lopel the Yeek Necromancer level 21
76th Haze 122nd year of Ascendancy at 07:52
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Lopel the Yeek Necromancer level 19
36th Haze 122nd year of Ascendancy at 09:26
see stats
Level 10 (Roguelike) Got a character to level 10.
By Lopel the Yeek Necromancer level 10
60th Dusk 122nd year of Ascendancy at 11:26
see stats
Level 20 (Roguelike) Got a character to level 20.
By Lopel the Yeek Necromancer level 20
36th Haze 122nd year of Ascendancy at 09:36
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Lopel the Yeek Necromancer level 24
2nd Wintertide 123rd year of Ascendancy at 12:57
see stats
That was close (Roguelike) Killed your target while having only 1 life left.
By Lopel the Yeek Necromancer level 2
75th Pyre 122nd year of Ascendancy at 14:05
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Lopel the Yeek Necromancer level 8
20th Dusk 122nd year of Ascendancy at 00:19
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Lopel the Yeek Necromancer level 8
9th Dusk 122nd year of Ascendancy at 19:03
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Lopel the Yeek Necromancer level 22
77th Haze 122nd year of Ascendancy at 17:51
see stats

Log

Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 42 turns (stop reason: dialog is displayed).


You gain 3.18 gold from the transmogrification of
storming pouch of steel shots of wind (18/18, 19-23 power, 2 apr).
You gain 3.30 gold from the transmogrification of
steel shield of shrapnel (0 def, 4 armour, 40 block).
You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 43 block).
You gain 1.25 gold from the transmogrification of
steel plate armour (0 def, 9 armour).
You gain 1.67 gold from the transmogrification of
prismatic cured leather armour of lightning resistance (6 def, 4 armour).
You gain 1.25 gold from the transmogrification of
prismatic cured leather armour (6 def, 4 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (6 def, 4 armour).
You gain 9.21 gold from the transmogrification of
steel waraxe 'Lightcrypt' (12-17 power, 3 apr).
You gain 3.00 gold from the transmogrification of
Eclipse (18-22 power, 4 apr, darkness element).
You gain 0.50 gold from the transmogrification of
vined mindstar (6-7 power, 18 apr, nature damage).
You gain 1.70 gold from the transmogrification of
creative vined mindstar (4-4 power, 18 apr, nature damage).
You gain 2.50 gold from the transmogrification of
Corpsebow.
You gain 8.72 gold from the transmogrification of
Turogorn (26-42 power, 2 apr).
You gain 1.20 gold from the transmogrification of
arcing steel dagger of massacre (20-26 power, 6 apr).
You gain 1.20 gold from the transmogrification of
acidic steel dagger of massacre (16-21 power, 6 apr).
You gain 10.07 gold from the transmogrification of
steel battleaxe 'Unlightraze' (20-29 power, 2 apr).
You gain 1.20 gold from the transmogrification of
acidic steel battleaxe of massacre (30-45 power, 2 apr).
You gain 1.17 gold from the transmogrification of
insulating steel amulet of strength (+3).
You gain 1.82 gold from the transmogrification of
shielding rune of the duelist (absorb 134; dur 4; cd 17).
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.