John Necromancy the level 6 Cornac Necromancer by hospital man

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp6 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic34 (base 29)
Willpower16 (base 16)
Cunning11 (base 11)

Resources

Life39/39
Mana165/165
Soul11/13
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible8

Offense: Mainhand

Damage16
Accuracy6
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower36
Crit Chance11%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+17%
Blight+17%
Darkness+17%
Fire+17%
All+7%

Defense: Base

Armour (hardiness)0 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save8
Spell Save18
Mental Save15

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
2/5
1/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
4/5
0/5
0/5
0/5
Spell / Glacial waste1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By John Necromancy the Cornac Necromancer level 2
75th Pyre 122nd year of Ascendancy at 01:27
see stats

Log

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.25 gold from the transmogrification of
evasive elm totem of healing [power 110] (15 cooldown).
You gain 17.50 gold from the transmogrification of
Imp Claw.
You gain 0.77 gold from the transmogrification of
reinforced iron shield of cold resistance (+17%) (0 def, 4 armour, 43.5 block).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.17 gold from the transmogrification of
iron dagger of erosion (10-12 power, 5 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the sneak (speed 433%; cd 12).
[Music Mod] | Track: Rainy Day.ogg (Inspired by: Tiny Village In The Desert)
[Music Mod] | Track: Remembrance.ogg (Inspired by: Breath of Fire III - Country Living)
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.


There is a Ruins of Kor'Pul here (press '' or right click to use).

[Music Mod] | Track: Remembrance.ogg (Inspired by: Breath of Fire III - Country Living)
[Music Mod] | Track: Swashing the buck.ogg (Inspired by: Disgaea 2 OST - Daybreak Crying)
There is an exit to the worldmap here (press '' or right click to use).
Ran for 2 turns (stop reason: saving).