Adventurer the level 1 Thalore Adventurer by martinmont

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsIgnore Race/Class Locks 1.0.1
Items Vault 1.0.3
Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassAdventurer
Level / Exp1 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity15 (base 12)
Constitution13 (base 12)
Magic13 (base 15)
Willpower13 (base 12)
Cunning12 (base 12)

Resources

Life110/110
Mana115/115
Psi106/106
Vim100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy9
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower16
Crit Chance3%
Speed1

Offense: Mind

Mindpower13.9
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1.75
Ranged Defense1.75
Fatigue0
Physical Save9.45
Spell Save9.1
Mental Save8.75

Defense: Resistances

Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Meta1.00
1/5
0/5
0/5
0/5
Psionic / Solipsism1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.00
1/5
0/5
0/5
0/5
Spell / Fire1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


Adventurer wears:
elm starstaff (10-12 power, 2 apr, temporal damage).

You gain 0.25 gold from the transmogrification of
iron dagger (5.5-7.15 power, 5 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron longsword (6-8.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (4-5.2 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (6-8.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
rough leather sling.
Adventurer wears:
linen robe (0 def, 0 armour).

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (9/9, 9.5-13.3 power, 5 apr).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 11-13.2 power, 1 apr).
Adventurer wears:
woodsman's iron pickaxe (dig speed 38 turns).

You don't see how to get there...

Resting starts...

Talent Command Staff is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).