










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 15 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by gwelgoroth at level 15 on the 34th Dusk 122nd year of Ascendancy at 05:14 / 1 |
Primary Stats
| Strength | 37 (base 12) |
| Dexterity | 37 (base 12) |
| Constitution | 28 (base 12) |
| Magic | 30 (base 26) |
| Willpower | 34 (base 18) |
| Cunning | 50 (base 37) |
Resources
| Hate | 100/100 |
| Equilibrium | 15 |
| Life | -6/276 |
| Positive | 7/92 |
| Paradox | 322 |
| Psi | 7/209 |
| Healing Factor | 1.6363636363636 |
| Regeneration | 78.88909090909 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +82.922208940882% |
Vision
| Sight | 10 |
| Lite | 8 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 36 |
| Crit Chance | 22% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 9 |
| Accuracy | 36 |
| Crit Chance | 23% |
| APR | 6 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Light | +13% |
| Nature | +5% |
Offense: Damage Penetration
| Light | +10% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 21 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 28.8 |
| Spell Save | 22.4 |
| Mental Save | 32 |
Defense: Resistances
| Nature | + 33%( 70%) |
| Acid | + 7%( 70%) |
| Light | + 41%( 70%) |
| Darkness | + 16%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 23%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 60% |
| Poison Resistance | 20% |
| Knockback Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Temporal Combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Augmentation |
| talent | Wild Growth |
| talent | Weapon Folding |
| talent | Cleave |
| talent | Beyond the Flesh |
| detrimental effect | This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-21% global speed). Solipsism |
| beneficial effect | A flow of life spins around the target, regenerating 47.96 life per turn. Regeneration |
| beneficial effect | Target is using his telekinetically wielded weapon defensively and will block the next melee attack and retaliate. Weapon Warding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| Psionic focus | Arthagogas the steel battleaxe (121% power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 122% Range: 1.5x Uses stat: 72% Wil Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown Damage Shield penetration (this weapon only): +20% When wielded/worn: Accuracy: +7 (+4 eff.) Physical power: +4 (+2 eff.) Defense: +9 (+5 eff.) Disarm immunity: +36% Healing mod.: +10% Massive two-handed battleaxes. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 167% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (89 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Glinttreason (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +3 Dex Changes resistances: +3% light Changes resistances penetration: +5% light Light radius: +2 A cap made of leather. |
| On feet | pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | pixie's copper ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Cun / +2 Mag Disarm immunity: +24% Pinning immunity: +24% Knockback immunity: +23% Maximum life: +22.00 Spellpower: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Changes stats: +6 Cun / +5 Dex Rings can have magical properties. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Delubar (111% power, 5 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 111% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to disease * 25% chance to put talents on cooldown On weapon crit: * cripple the target Burst (radius 1) on hit: +5 fire When wielded/worn: Physical crit. chance: +7.0% Changes stats: +2 Str Physical save: +3 (+2 eff.) One-handed war axes. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | quick steel dagger of projection (104% power, 6 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 105% Range: 1.3x Uses stats: 27% Wil, 27% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Sharp, short and deadly. |
| Cloak | Glitterbone (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 4 light Changes stats: +2 Wil Changes resistances: +6% light Changes resistances penetration: +5% light Changes damage: +9% darkness / +3% light Mental save: +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant cured leather armour of stability (2 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 7 light Changes stats: +2 Wil Changes resistances: +11% blight / +5% physical / +13% darkness Physical save: +12 (+5 eff.) Light radius: +2 A suit of armour made of leather. |
Inventory
Adosekira the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% lightning / +12% cold Mental save: +12 (+6 eff.) Stun/Freeze immunity: +33% Knockback immunity: +15% Life regen: +3.20 Rings can have magical properties. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Shadepain the dwarven-steel plate armour (5 def, 13 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Defense: +5 (+3 eff.) Fatigue: +24% Damage when hit (Melee): 8 arcane / 16 darkness Changes resistances: +8% acid / +7% cold / +3% darkness Changes resistances penetration: +15% arcane Changes damage: +9% arcane Allows you to breathe in: water A suit of armour made of metal plates. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm wand of firewall 'Blazeorder' [power 73] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% light Maximum psi: +10.00 Maximum vim: +7.00 Heals friendly targets nearby when you use a nature summon: +50 It can be used to creates a wall of flames lasting 4 turns (dealing 73 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By NIGHT!!! the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 21:22 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By NIGHT!!! the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 21:22 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By NIGHT!!! the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 04:02 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By NIGHT!!! the Cornac Adventurer level 13
15th Dusk 122nd year of Ascendancy at 17:35 see stats
Log
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
NIGHT!!! misses Gwelgoroth.
NIGHT!!! performs a melee critical strike against Gwelgoroth!
NIGHT!!! performs a melee critical strike against Gwelgoroth!
NIGHT!!! converts some damage to Psi!
Gwelgoroth hits NIGHT!!! for 7 to psi, 9 lightning (16 total damage).
Gwelgoroth hits NIGHT!!! for 6 to psi, 8 lightning, 6 to psi, 8 lightning (29 total damage).
Gwelgoroth hits NIGHT!!! for 3 to psi, 3 lightning, 3 to psi, 3 lightning, 3 to psi, 3 lightning, 3 to psi, 3 lightning, 3 to psi, 3 lightning, 3 to psi, 3 lightning, 3 to psi, 3 lightning, 3 to psi, 3 lightning (47 total damage).
NIGHT!!! hits Gwelgoroth for 6 fire, 7 mind, 20 temporal, 6 fire (40 total damage).
NIGHT!!! hits Gwelgoroth for 6 physical, 15 temporal, 6 fire, 4 physical, 15 temporal, 6 physical, 15 temporal (68 total damage).
NIGHT!!! hits Gwelgoroth for 6 mind, 15 temporal, 6 fire, 4 mind, 15 temporal, 6 fire (52 total damage).
NIGHT!!! killed Gwelgoroth!
NIGHT!!!'s Beyond the Flesh performs a melee critical strike against Gwelgoroth!
Gwelgoroth resists the mind attack!
Your hatred grows even as your life fades! (+4 hate)
NIGHT!!! uses Dissolve.
NIGHT!!! performs a melee critical strike against Gwelgoroth!
Your hatred grows even as your life fades! (+4 hate)
Gwelgoroth is crippled.
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
NIGHT!!! performs a melee critical strike against Gwelgoroth!
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
NIGHT!!! performs a melee critical strike against Gwelgoroth!
Your hatred grows even as your life fades! (+4 hate)
Saving game...



























































