Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 8 / 66% |
| Size | medium |
| Lifes / Deaths | Killed by Radderan the human at level 7 on the 9th Mirth 122nd year of Ascendancy at 17:24 0 / 5Killed by Aerona the skeleton archer at level 8 on the 10th Flare 122nd year of Ascendancy at 09:37 Killed by armoured skeleton warrior at level 8 on the 10th Flare 122nd year of Ascendancy at 11:08 Killed by Shadow of Aerona the skeleton archer at level 8 on the 10th Flare 122nd year of Ascendancy at 12:17 Killed by Elyra the black bear at level 8 on the 10th Flare 122nd year of Ascendancy at 13:14 |
Primary Stats
| Strength | 24 (base 12) |
| Dexterity | 17 (base 17) |
| Constitution | 20 (base 12) |
| Magic | 28 (base 21) |
| Willpower | 26 (base 16) |
| Cunning | 22 (base 18) |
Resources
| Life | -3/185 |
| Paradox | 312 |
| Psi | 75/137 |
| Equilibrium | 15 |
| Healing Factor | 1.3 |
| Regeneration | 33.033 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
| See Stealth | 17 |
| See Invisible | 16 |
Offense: Barehand
| Damage | 19 |
| Accuracy | 48 |
| Crit Chance | 22% |
| APR | 1 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 29.5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 9% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 9.1 (43.636363636364%) |
| Defense | 21.498266365528 |
| Ranged Defense | 21.498266365528 |
| Fatigue | 5 |
| Physical Save | 23.2 |
| Spell Save | 18.9 |
| Mental Save | 23.4 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 155 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Pugilism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thermal Shield |
| talent | Weapon Folding |
| talent | Wild Growth |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
| talent | Striking Stance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's combat attack and crit chance are improved by 25 and 13%, respectively. Perfect control |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 6 and doing 20.27 blight damage per turn. Decrepitude Disease |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+8). Continuum Destabilization |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Countering melee attacks: Has a 11% chance to get an automatic counter attack when avoiding a melee attack. (1.3 counters remaining) Counter Attacking |
| beneficial effect | A flow of life spins around the target, regenerating 23.56 life per turn. Regeneration |
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Psionic focus | agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| On hands | steady rough leather gloves of regeneration (0 def, 1 armour) steady rough leather gloves of regeneration (0 def, 1 armour)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Physical save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Life regen: +1.60 Stamina each turn: +0.30 Psi each turn: +0.11 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Perfect Control (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | grounding rough leather cap (0 def, 1 armour) grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal A cap made of leather. |
| Tool | iron pickaxe 'Mayiramina' (dig speed 29 turns) iron pickaxe 'Mayiramina' (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +5% arcane / +3% darkness Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Rings can have magical properties. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| Main armor | iron mail armour of thunder (2 def, 4 armour) iron mail armour of thunder (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +11 (+6 eff.) Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +4 Str / +3 Mag / +3 Wil Changes resistances: +11% lightning Spellpower: +11 (+6 eff.) Spell crit. chance: +5% Mindpower: +10 (+5 eff.) Mental crit. chance: +4% A suit of armour made of mail. |
| On feet | traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +20 Physical save: +5 (+2 eff.) A pair of boots made of leather. |
| Light source | Cuthalar the brass lantern Cuthalar the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Dex Mental save: +5 (+2 eff.) Maximum stamina: +10.00 Light radius: +2 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Inventory
regeneration infusion of the psychic (heal 148 over 5 turns) regeneration infusion of the psychic (heal 148 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 148 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 154 over 5 turns) regeneration infusion of the sneak (heal 154 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 154 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Radhigen the rough leather gloves (0 def, 1 armour)Radhigen the rough leather gloves (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Damage when hit (Melee): 4 mind Changes stats: +3 Str / +1 Wil Grants telepathy: Humanoid/Orc When used to modify unarmed attacks: Base power: 12.5 - 13.8 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Damage Shield penetration (this weapon only): +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Duatheldredge (1 def, 0 armour)Duatheldredge (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +15% darkness Hate when firing a critical mind attack: +1.00 A pointy cloth hat, very wizardly... |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. storming pouch of iron shots (21/21, 14-16.8 power, 1 apr)storming pouch of iron shots (21/21, 14-16.8 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 21 Damage (Ranged): +9 lightning Burst (radius 2) on crit: +5 lightning Shots are used with slings to pummel your foes to death. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Terribad XX the Cornac Adventurer level 8
5th Flare 122nd year of Ascendancy at 10:43 see stats
Log
Aerona the skeleton archer uses Dual Strike.
Terribad XX is stunned!
Terribad XX resists the mind attack!
Ghoulking diseases Terribad XX.
Ghoulking misses Terribad XX.
Terribad XX converts some damage to Psi!
Aerona the skeleton archer leeches life from Terribad XX!
Aerona the skeleton archer receives 2 healing from Terribad XX.
Aerona the skeleton archer hits Terribad XX for (5 to psi shield), (7 resist armour), 5 to psi, 10 physical, (5 resist armour), 0 mind, (7 resist armour), 3 to psi, 7 darkness, (11 to psi shield), (7 resist armour), 12 to psi, 23 physical, (2 resist armour), 0 mind, (7 resist armour), 3 to psi, 7 darkness (69 total damage).
Terribad XX hits Aerona the skeleton archer for 5 physical, 2 mind, 5 temporal (12 total damage).
Terribad XX converts some damage to Psi!
Elyra the black bear hits Terribad XX for (2 to psi shield), (7 resist armour), 1 to psi, 1 physical, (1 to psi shield), (5 resist armour), 0 temporal, (1 to psi shield), (3 resist armour), 0 nature, 0 arcane, (1 to psi shield), (4 resist armour), 0 cold, (2 to psi shield), (7 resist armour), 1 to psi, 1 physical, (2 to psi shield), (6 resist armour), 0 fire (4 total damage).
Terribad XX stops regenerating health quickly.
Terribad XX uses Infusion: Regeneration.
Terribad XX starts regenerating health quickly.
Terribad XX converts some damage to Psi!
Decrepitude Disease from Ghoulking hits Terribad XX for (7 resist armour), 3 to psi, 6 blight (9 total damage).
Elyra the black bear's Beyond the Flesh hits Terribad XX for (3 to psi shield), (7 resist armour), 2 to psi, 3 physical, (1 to psi shield), (4 resist armour), 0 cold, (2 to psi shield), (7 resist armour), 1 to psi, 1 physical, (2 to psi shield), (6 resist armour), 0 fire (7 total damage).
Aerona the skeleton archer casts Invoke Darkness.
Ghoulking diseases Terribad XX.
Terribad XX shrugs off the effect 'Rotting Disease'!
Terribad XX converts some damage to Psi!
Aerona the skeleton archer leeches life from Terribad XX!
Aerona the skeleton archer receives 5 healing from Terribad XX.
Ghoulking hits Terribad XX for (2 to psi shield), (7 resist armour), 0 physical (0 total damage).
Aerona the skeleton archer hits Terribad XX for (7 resist armour), 33 to psi, 66 darkness (99 total damage).
Terribad XX converts some damage to Psi!
Elyra the black bear hits Terribad XX for (2 to psi shield), (7 resist armour), 0 physical, (1 to psi shield), (5 resist armour), 0 temporal, (1 to psi shield), (3 resist armour), 0 nature, 0 arcane, (1 to psi shield), (4 resist armour), 0 cold, (2 to psi shield), (7 resist armour), 1 to psi, 1 physical, (2 to psi shield), (6 resist armour), 0 fire (2 total damage).
Saving game...
