










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 26 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 26 on the 51st Dusk 122nd year of Ascendancy at 23:18 / 2Killed by elven cultist at level 26 on the 52nd Dusk 122nd year of Ascendancy at 08:42 |
Primary Stats
| Strength | 59 (base 12) |
| Dexterity | 30.486504017193 (base 12) |
| Constitution | 24.009068629967 (base 12) |
| Magic | 55 (base 44) |
| Willpower | 58 (base 16) |
| Cunning | 89 (base 57) |
Resources
| Hate | 100/100 |
| Equilibrium | 15 |
| Psi | 168/370 |
| Life | -80/407 |
| Positive | 79/125 |
| Stamina | 324/324 |
| Paradox | 314 |
| Healing Factor | 1.2583124778307 |
| Regeneration | 167.2429155017 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +85.816264499054% |
Vision
| Sight | 10 |
| Lite | 9 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 46 |
| Crit Chance | 45% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 46 |
| Crit Chance | 41% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Physical | +16% |
| Nature | +17% |
| All | +6% |
Offense: Damage Penetration
| Lightning | +18% |
| Physical | +42% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 49 (87.462686567164%) |
| Defense | 21 |
| Ranged Defense | 22 |
| Fatigue | 30 |
| Physical Save | 53.4 |
| Spell Save | 61.4 |
| Mental Save | 55 |
Defense: Resistances
| Nature | + 24%( 70%) |
| Acid | + 20%( 70%) |
| Light | + 20%( 70%) |
| Cold | + 31%( 70%) |
| Darkness | + 15%( 70%) |
| Arcane | + 17%( 70%) |
| Fire | + 22%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 378 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 565 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Magical combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cursed / Force of will | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Augmentation |
| talent | Deflection |
| talent | Wild Growth |
| talent | Beyond the Flesh |
| talent | Cleave |
| talent | Weapon Folding |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 16 and doing 55.20 blight damage per turn. Decrepitude Disease |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+3% global speed). Clarity |
| beneficial effect | The target is regaining 19 life per turn and refreshing talents at twice the normal rate. Invigorate |
| detrimental effect | The target is infected by a disease, reducing its constitution by 15 and doing 30.25 blight damage per turn. Rotting Disease |
| beneficial effect | A flow of life spins around the target, regenerating 112.92 life per turn. Regeneration |
| detrimental effect | Reduces global action speed by 20%. Slow |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Norgos, the Frozen. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 68. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| Psionic focus | Glith the Blackkiller (134% power, 2 apr)Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 Power: 134% Range: 1.5x Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 16% chance to cause random gloom Damage (Melee): +12 mind When wielded/worn: Changes stats: +3 Cun / +5 Wil Changes resistances: +3% darkness Grants telepathy: Dragon Critical mult.: +15.00% Maximum psi: +10.00 Mindpower: +4 (+1 eff.) Massive two-handed mauls. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Power: 92% Range: 1.1x Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 167% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
| Light source | Lelahor the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +7 Effects on melee hit: * 30% chance to corrode armour by 30% * 10 arcane resource burn * Slows global speed by 15% Changes resistances: +3% light Changes resistances penetration: +10% all Spell save: +39 (+8 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On feet | Bregithel the Glitterrend (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light Changes resistances: +6% fire / +3% nature / +5% cold Changes damage: +6% nature Light radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Hettadin the dwarven-steel pickaxe (dig speed 11 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +4 Str / +1 Con Changes resistances: +6% light Changes resistances penetration: +15% physical Physical save: +10 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +5 (+1 eff.) Maximum life: +74.00 Maximum stamina: +29.00 Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | BelaldataCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +2.0% Physical power: +14 (+5 eff.) Changes stats: +1 Dex / +6 Wil / +5 Cun / +2 Con Changes damage: +6% all Physical save: +20 (+5 eff.) Spell save: +12 (+2 eff.) Maximum life: +10.00 Maximum stamina: +10.00 Spellpower: +6 (+2 eff.) Mindpower: +15 (+5 eff.) Rings can have magical properties. |
| On fingers | solipsist's gold ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to blind Damage (Melee): 32 light Effects on ranged hit: * 14% chance to blind Damage (Ranged): 20 light Changes stats: +6 Cun / +5 Wil Mindpower: +5 (+1 eff.) Rings can have magical properties. |
| Around neck | steel amulet 'Earedin'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str / +9 Mag / +4 Wil Reduces incoming crit damage: 15.00% Physical save: +14 (+3 eff.) Spell save: +13 (+2 eff.) Mental save: +12 (+4 eff.) Light radius: +2 Amulets can have magical properties. |
| In main hand | Zerekhad the Glitterream (144% power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Power: 144% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 17% chance to daze at end of turn * 14% chance to cause random gloom Damage Shield penetration (this weapon only): +20% Damage (Melee): +6 mind / +10 light Damage against: +25% Undead When wielded/worn: Defense: +3 (+1 eff.) Ranged Defense: +3 (+2 eff.) Damage when hit (Melee): 8 light / 8 physical Changes stats: +2 Str / +2 Dex / +2 Mag / +9 Wil / +5 Cun / +2 Con Changes resistances penetration: +8% lightning Life regen: +0.60 Sharp, long, and deadly. |
| Around waist | Lisina the hardened leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +12.0% Physical power: +4 (+2 eff.) Changes stats: +4 Dex / +4 Cun / +2 Con Changes resistances: +8% cold / +5% fire Changes resistances penetration: +5% physical Critical mult.: +5.00% Stamina each turn: +0.40 Mental crit. chance: +8% Healing mod.: +15% A belt that goes around your waist. |
| In off hand | Bethotira the steel mace (109% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Power: 109% Range: 1.4x Uses stat: 60% Wil Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +7 cold When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +5 Changes stats: +1 Str Changes resistances penetration: +12% physical Only die when reaching: -80.00 life Maximum stamina: +10.00 Blunt and deadly. |
| Cloak | linen cloak of the guardian (7 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +4 Defense: +7 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +11 (+2 eff.) Mental save: +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Maniroldil the stralite plate armour (7 def, 22 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 (+3 eff.) Fatigue: +20% Changes stats: +5 Cun / +5 Wil Changes resistances: +9% acid / +8% cold / +5% arcane Changes damage: +9% blight Allows you to breathe in: water Physical save: +5 (+1 eff.) Mental save: +15 (+5 eff.) Spell crit. chance: +5% A suit of armour made of metal plates. |
Inventory
regeneration infusion of the duelist (heal 170 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 170 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 22%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 23%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 375 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 375 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Flashfear the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 20 fire Changes resistances: +6% fire / +12% light / +14% darkness Changes resistances penetration: +5% fire Changes damage: +21% fire Blindness immunity: +23% Amulets can have magical properties. |
starlit steel amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +12% light / +10% darkness Blindness immunity: +20% Amulets can have magical properties. |
warrior's copper amulet of mastery (0.11 Spell / Conveyance)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Talent mastery: +0.11 Spell / Conveyance Stamina each turn: +0.20 Amulets can have magical properties. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 33 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Salyra the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes stats: +3 Mag Changes resistances: +12% mind / +9% acid Changes damage: +3% acid Spell save: +6 (+1 eff.) Rings can have magical properties. |
savage's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Spell save: +11 (+2 eff.) Maximum stamina: +10.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.mighty elven-wood longbow of dexterity (+6) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +14 (+5 eff.) Changes stats: +6 Str / +8 Dex Changes resistances penetration: +32% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.stralite waraxe (139% power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 139% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level.Jetqueller the stralite mail armour (16 def, 26 armour) Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +26 Defense: +16 (+8 eff.) Fatigue: +10% Damage when hit (Melee): 4 darkness / 20 temporal Changes stats: +5 Cun Changes damage: +6% temporal Physical save: +9 (+2 eff.) Mental save: +15 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Kutir (19/19, 135% power, 10 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 135% Range: 1.4x Uses stats: 30% Wil, 42% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 Damage (Ranged): +16 blight / +33 fire / +12 arcane / +36 mind Burst (radius 2) on crit: +16 mind / +15 fire Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.stralite torque of charged psionic shield [power 113] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 113 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.stralite torque of kinetic psionic shield [power 97] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 97 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By SLEEPER SERVICE!!! the Cornac Adventurer level 11
2nd Summertide 122nd year of Ascendancy at 09:56 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By SLEEPER SERVICE!!! the Cornac Adventurer level 18
23rd Dusk 122nd year of Ascendancy at 08:42 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By SLEEPER SERVICE!!! the Cornac Adventurer level 21
29th Dusk 122nd year of Ascendancy at 14:02 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SLEEPER SERVICE!!! the Cornac Adventurer level 21
26th Dusk 122nd year of Ascendancy at 12:40 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By SLEEPER SERVICE!!! the Cornac Adventurer level 10
7th Mirth 122nd year of Ascendancy at 13:49 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By SLEEPER SERVICE!!! the Cornac Adventurer level 20
24th Dusk 122nd year of Ascendancy at 23:28 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By SLEEPER SERVICE!!! the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 22:54 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By SLEEPER SERVICE!!! the Cornac Adventurer level 12
10th Flare 122nd year of Ascendancy at 18:51 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By SLEEPER SERVICE!!! the Cornac Adventurer level 22
37th Dusk 122nd year of Ascendancy at 19:09 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By SLEEPER SERVICE!!! the Cornac Adventurer level 26
51st Dusk 122nd year of Ascendancy at 23:18 see stats
Log
SLEEPER SERVICE!!! is invigorated.
SLEEPER SERVICE!!! converts some damage to Psi!
Elven blood mage hits SLEEPER SERVICE!!! for (27 deflected), 54 to psi, 99 blight (152 total damage).
Elven cultist casts Drain.
Talent Fold Fate is ready to use.
Talent Infusion: Regeneration is ready to use.
SLEEPER SERVICE!!! converts some damage to Psi!
Decrepitude Disease from Elven cultist hits SLEEPER SERVICE!!! for 18 to psi, 34 blight (52 total damage).
Rotting Disease from Elven blood mage hits SLEEPER SERVICE!!! for 12 to psi, 23 blight (35 total damage).
You have deflected 27 incoming damage!
Your hatred grows even as your life fades! (+16 hate)
SLEEPER SERVICE!!! converts some damage to Psi!
Elven cultist's Drain hits SLEEPER SERVICE!!! for (27 deflected), 44 to psi, 80 blight (124 total damage).
Elven blood mage casts Rune: Shielding.
A shield forms around elven blood mage.
Elven cultist casts Soul Rot.
Elven cultist's spell attains critical power!
SLEEPER SERVICE!!!'s Beyond the Flesh performs a melee critical strike against Elven blood mage!
Elven blood mage slows down.
Elven blood mage loses sight!
Elven blood mage is pinned to the ground.
SLEEPER SERVICE!!! uses Willful Strike.
SLEEPER SERVICE!!! converts some damage to Psi!
Decrepitude Disease from Elven cultist hits SLEEPER SERVICE!!! for 18 to psi, 34 blight (52 total damage).
SLEEPER SERVICE!!! hits Elven blood mage for (105 absorbed), 0 physical (0 total damage).
SLEEPER SERVICE!!!'s Beyond the Flesh hits Elven blood mage for (169 absorbed), 0 physical, (13 absorbed), 0 mind, (31 absorbed), 0 light, (11 absorbed), 0 arcane, (6 absorbed), 0 temporal, (7 absorbed), 0 physical, (12 absorbed), 0 temporal (0 total damage).
Rotting Disease from Elven blood mage hits SLEEPER SERVICE!!! for 12 to psi, 23 blight (35 total damage).
You have deflected 27 incoming damage!
Your hatred grows even as your life fades! (+58 hate)
Saving game...





























































































