Summer of George II the level 18 Orc Archmage by red_rice

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassArchmage
Level / Exp18 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 13)
Dexterity16 (base 10)
Constitution14 (base 10)
Magic53 (base 46)
Willpower40 (base 33)
Cunning16 (base 11)

Resources

Life290/290
Mana249/249
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy16
Crit Chance5%
APR4
Speed1.00

Offense: Spell

Spellpower45
Crit Chance8%
Speed1

Offense: Mind

Mindpower27
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+32%
Light+12%
Temporal+22%
Arcane+7%
Mind+6%
All0%

Offense: Damage Penetration

All+7%

Defense: Base

Armour (hardiness)10 (30%)
Defense14
Ranged Defense21
Fatigue0
Physical Save22
Spell Save26
Mental Save19

Defense: Resistances

Lightning+ 18%( 70%)
Temporal+ 20%( 70%)
Mind+ 17%( 70%)
Arcane+ 22%( 70%)
Cold+ 23%( 70%)
All+ 9%( 70%)

Defense: Immunities

Stun Resistance10%
Instadeath Resistance100%
Pinning Resistance19%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
1/5
0/5
Spell / Air1.30
4/5
5/5
1/5
1/5

Generic Talents

Race / Orc1.00
1/5
1/5
1/5
0/5
Spell / Aegis1.30
5/5
3/5
1/5
2/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
detrimental effect

Quests

active
done
active
done
active
active
done
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Summer of George II the Orc Archmage level 17
6th Revenge 124th year of Ascendancy at 12:13
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Summer of George II the Orc Archmage level 14
33rd Retaking 124th year of Ascendancy at 15:41
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Summer of George II the Orc Archmage level 10
19th Retaking 124th year of Ascendancy at 15:39
see stats

Log

Summer of George II the level 18 orc archmage was frozen and shattered into a million little shards to death by Captured Yeti Behemoth on level 4 of Dominion Port.
--------------------------------

The furious lightning storm around Summer of George II calms down and disappears.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Captured Yeti Behemoth killed Summer of George II!
Saving game...

Saving done.

Resting starts...

Talent Hold the Ground is ready to use.
Talent Rune: Blink is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Orcish Fury is ready to use.
Talent Feather Wind is ready to use.
Summer of George II activates
Feather Wind.
Talent Rune: Manasurge is ready to use.
Talent Shielding is ready to use.
Summer of George II activates
Shielding.
Talent Thunderstorm is ready to use.
Summer of George II activates
Thunderstorm.
A furious lightning storm forms around Summer of George II!
Talent Arcane Power is ready to use.
Talent Disruption Shield is ready to use.
Summer of George II activates
Disruption Shield.
Summer of George II activates
Arcane Power.
Rested for 27 turns (stop reason: all resources and life at maximum).


--------------------------------

The furious lightning storm around Summer of George II calms down and disappears.