Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 | 
| Addons | Items Vault 1.0.0 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Yeek | 
| Class | Berserker | 
| Level / Exp | 3 / 78% | 
| Size | small | 
| Lifes / Deaths | Killed by yaech psion at level 3 on the 79th Pyre 122nd year of Ascendancy at 17:46/ 1 | 
Primary Stats
| Strength | 21 (base 24) | 
| Dexterity | 9 (base 11) | 
| Constitution | 8 (base 13) | 
| Magic | 12 (base 10) | 
| Willpower | 16 (base 10) | 
| Cunning | 14 (base 10) | 
Resources
| Life | -3/135 | 
| Stamina | 66/121 | 
| Healing Factor | 1 | 
| Regeneration | 0.25 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Barehand
| Damage | 12 | 
| Accuracy | 17 | 
| Crit Chance | 3% | 
| APR | 3 | 
| Speed | 1.20 | 
Offense: Spell
| Spellpower | 12 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 16.8 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Arcane | +3% | 
Defense: Base
| Armour (hardiness) | 14.28 (56%) | 
| Defense | 1.65 | 
| Ranged Defense | 1.65 | 
| Fatigue | 14 | 
| Physical Save | 10.15 | 
| Spell Save | 9.8 | 
| Mental Save | 10.5 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Confusion Resistance | 35% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
Class Talents
| Technique / Two-handed weapons | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Two-handed maiming | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Yeek | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | The target is blinded, unable to see anything.Blinded | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns).Infusion Saturation | 
Quests
| You have been tasked to remove two threats to the yeeks.Following The Way Protect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels. | active | 
Equipment
| Light source | brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On hands | iron gauntlets of magic (+2) (0 def, 1 armour)iron gauntlets of magic (+2) (0 def, 1 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor | steel mail armour (2 def, 6 armour)steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% A suit of armour made of mail. | 
Inventory
| iron mail armour (2 def, 4 armour)iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. | 
| spiked iron plate armour of temporal resistance (3 def, 7 armour)spiked iron plate armour of temporal resistance (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer is hit: 10 physical Changes resistances: +17% temporal A suit of armour made of metal plates. | 
| spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| zirconzircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. | 
Achievements
Log
You switch your weapons to: .
Talent Dominant Will is ready to use.
Yaech psion uses Mindlash.
Yaech psion hits Sacrifice for 4 physical, 7 acid damage (total 10.32).
Yaech psion hits Sacrifice for 25 physical damage.
Sacrifice hits yaech psion for 16 physical, 6 arcane damage (total 21.15).
Yaech psion uses Mindlash.
Yaech psion hits Sacrifice for 29 physical damage.
Sacrifice uses Dominant Will.
Yaech psion resists the mental assault!
Sacrifice hits yaech psion for 14 physical, 6 arcane damage (total 19.15).
Sacrifice feels pain again.
Yaech psion misses Sacrifice.
Yaech psion hits Sacrifice for 4 physical damage.
Sacrifice stops regenerating health quickly.
Sacrifice hits yaech psion for 13 physical damage.
Sacrifice killed yaech psion!
Yaech psion misses Sacrifice.
Sacrifice hits yaech psion for 15 physical, 6 arcane damage (total 19.80).
Yaech psion hits Sacrifice for 5 physical damage.
Sacrifice hits yaech psion for 15 physical, 6 arcane damage (total 19.80).
Ink squid projects ink!
Sacrifice loses sight!
Yaech psion uses Mindlash.
Saving game...
